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Sandkat

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    Oklahoma
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    Technical Service Rep III
  1. Sandkat

    Huttball Exploit?

    If you throw the ball to an enemy coming out of his spawn or camping up top so they can pull you to them (and insta-killing you) it will kill them instantly and the ball will go to the closest teammate of yours.
  2. It was a heavy handed nerf. Did it need to be nerfed? Yes. Did it need to be nerfed that much? No. The +15% health pushes us closer to 30% execute range. It's also worthless extra health without a pocket healer. Even with the nerf I would have been ok except that they also nerfed how the Healing medal tracks in regards to the Medpack. Every class BUT Pure DPS classes can now get more medals. The only way Pure DPS could get the same amount of medals was WITH medpack medals.
  3. Yes and No. If you use Relic A it goes on it's 2min CD, and Relic B goes on a 30sec CD. If you have 2 Relic A's and you use one, BOTH go on a 2 min CD. They actually have stats now. Rakata DPS relics have 77 End Rakata TANK Relics have 50? End + something main stat. Champion relics have 50? End + Expertise Columi DPS have 72? End Columi TANK Relics have 40 End + something main stat.
  4. No. It would be a 4.5 heal with 15% extra health. As it should be. I dont need more missing health for 15 seconds. I need that missing health healed. They could have done a number of things. 1. Leave the big heal alone and remove the HoT component. 2. Reduce the big heal and leave the HoT component. 3. Reduce the big heal slightly and remove the HoT component. 4. Reduce the heal, remove the HoT and do it the way of "Last Stand". Instead they Reduced the heal by a massive amount, removed the HoT, and gave you extra "missing" health that is worthless without a pocket healer. Also keep in mind that in a PVP setting we are getting 30% reduced heals already. The Medpack nerf was heavy handed. I'll admit that I jumped on the Biochem bandwagon. The Rakata was just to good. Now, the Rakata is all but worthless. I can make a ton of [Prototype] Ultimate Medpacks for damn near nothing. They heal the same basic amount but have a HoT attached to them.
  5. This is how it works Say you have 10k health max. You get damaged and drop to 6k health. You use your Rakata Medpack and it gives you 15% more to MAX health + heals you for 4k. You are now at 10k current health and 11.5k max health. Say you have 10k health max You get damaged and dropped to 7.5k health You use your Rakata Medpack and gives you 15% more to MAX health + heals you for 4k. You are now at 11.5k health for 15 seconds after which you revert to your current Health % Say you have 10k health max You use your Rakata Medpack for ***** and giggles and it gives you 15% more to MAX health + heals you for 4k. You are now at 11.5k health max for 15 seconds after which you revert to your current Health % The way it should work is this. Say you have 10k health max. You get damaged and drop to 6k health. You use your Rakata Medpack and it gives you 15% more health + heals you for 4k. You are now at 11.5k health for 15 seconds after which you revert to your current Health % or Say you have 10k health max. You get damaged and drop to 5k health. You use your Rakata Medpack and it gives you 15% more health + heals you for 4k. You are now at 10.5k health for 15 seconds after which you revert to your current Health % It should work exactly how Last Stand in WoW works. Hate the game or not, they are actually getting mechanics right. Not this half assed stuff we are getting.
  6. It is pretty stupid how bad they nerfed it. If it was +15% to current health, it would be fine or even +15% of your max health added to your current health it would be fine. However, its just +15% of your max health. Well tough **** if you're NOT at 100% health when you use it or dont have a pocket healer every where you go. To top it off, I was just in a warzone. Used my Medpack 5 or 6 times.. End of game stats? 1367 health healed. Largest single heal? 657. Seriously?
  7. Learn to read. He said BASE Valor. Which is 20. The bonus is something different.
  8. Right, which are outclassed by PvP and PVE gear at top level. Or you can get stims and medpacks that will be better than anything else anyone can get. Except Rakata IS Top teir level. Item rating 140 stuff. You can even make it exceptional/mastercraft to have an augment
  9. Personally, Id like the dev to actually log into a live server and go get one himself. Make sure its actually spawning and working correctly.
  10. -273.15 is absolute 0 273.15 is melting point of h20
  11. This has been annoying me for a week now. On Warrior's of the Shadow, the same 5-6 people are posting Archeology and Treasure Hunting for 20-30k. I still have my sellers that sell me about 10 or so a day for 7k but more often or not, I get the idiots that say "The GTN has it listed for 20k so it must be worth that amount". Then they pull the whole "well Ive sold them for 20k before". Its annoying and stupid.
  12. Oh Xugos, my favorite forum troll.. I was hoping your nay-saying had ended back in the late Beta days when YOU got caught on SWTOR Forums and MMO-Champ forums lying about everything under the sun about how broke this game was. Sad that you STILL cant be pleased with anything. You've been told this a million times now, THIS GAME IS **NOT** WoW. It will never be WoW. Stop comparing every single thing this game has or does not have to WoW. This game does not need macro's. It doesnt need segregated warzone brackets. It doesnt need arena.
  13. It does work but it does not stack with sprint. Turn off sprint. Turn off Ataru form Start running Turn on Ataru form and you will notice a slight difference Turn on Sprint and you'll notice a even slighter difference
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