Jump to content

TetraCleric

Members
  • Posts

    442
  • Joined

Everything posted by TetraCleric

  1. I'd like to see some proof that people are actually getting Valor for turret kills. On Wound in the Force, turret kills reward absolutely no Valor.
  2. Wish Wound in the Force got Valor for turret kills like all the other servers are claiming.
  3. Well, are you guys kiting the adds away from the tank and everyone else? Because if not, they blow up and do massive amounts of damage. The robot itself shouldn't be doing that much damage to your tank.
  4. Using a mount as an example is the easiest way to illustrate the ability delay. Obviously it's irrelevant how fast you can mount.
  5. Max expertise you can get atm, is 554, and that's assuming youre in full BM. After patch you'll be able to get 632. I didn't know about the sub-50 PvP weapons. Always seemed a waste to get them when I had orange weapons I could level as I leveled. But then again, I leveled pretty quickly.
  6. No no. If the cast bar is finished, but the animation is not complete, you will cancel the cast. This game sets an ability priority based on animation, rather than cast time, and that's where the delay. You certainly should not be able to heal on the move. But once your cast bar is finished you should be able to move without fear of your ability being canceled.
  7. I completely agree with everything you've said, until this. If you sincerely haven't come across ability delay (it's not "lag"), then you are either A)playing on a different client, B) Not playing, or C) Just aren't sure what to look for. Ability delay is a serious problem. Are you level 25 yet? Do you have a mount? Did you play WoW? If you played WoW, do you remember how you could cast your mount, and as soon as the cast was done start moving at mounted speed, before the animation even fired? Try doing that in this game, and you will see that movement during the actual animation will effectively cancel the cast even though the cast bar has already fired. That is the delay, and it happening in Warzones is just so awful for you. Not to mention location discrepancies between the client and server, which only adds to the problem.
  8. From what? What gear sub-50 still has expertise on it?
  9. Weird, because with full BM, you can get over 11% exp. And when the next tier drops, you can get even higher. Of course I'd like to see the proof of this "10% cap", as I currently have 10.77%, and I'm missing two pieces of Champion gear. Naturally, I assume you're pulling this out of your ***, or still think the Beta caps (you know, when you get expertise gear starting at 20) apply to Live. From what I've seen, the cap is actually 20%. But, the cap really is irrelevant because you can't reach it with the current gear in the game. BM gear is only level 60, and Valor caps at level 100. So its pretty safe to say that there will be higher tiers of gear later on, particularly because this is all subsets of Tier 1.
  10. Yes I understand that, but surge caps off super quickly compared to every other stat in the game. So once you hit the surge cap, you stop stacking it, and should then stack power to increase the effectiveness of surge. And Accuracy, for Sorcs at least because this is the Sorc forum, is pointless, because you are given 100% accuracy naturally.
  11. Surge has the most DR of any stat in the game. So continually stacking Surge, will have negative effects because you are forfeiting other stats for a stat that has stopped giving you an increase. The key is to balance out crit/surge, then stack power, because a bigger base means your crits will actually hit harder. A 1500 base with 60% surge, is something like a 2400 crit. But if you increase the base value through power, to say 1700, you're now critting for 2720.
×
×
  • Create New...