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kolazontaa

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  1. It's not really a bug for me... more like visual glitch. His cleave will be in direction where he STARTED to cast this skill (altho there is no any casting bar, only animation). If he started his cleave, and then targeted person started to run and moved him, his animation will be wrong. Animation will show something, and real AoE dmg will be at his starting position. You jsut need to watch his moves OR dont move if you are targeted person.
  2. ...how it works? Description says 10% total (5 stacks). So... why max dmg (from tooltip) from my annihilate is 2936 without stacks and 3600 with all stacks? I'm pretty sure its little bit more than 10%... So I just got some math problems? Or...?
  3. I cant find any info... can anyone point me difference between FFA and round robin? I'm trying to get propet "setup" for hm raids, due to master looter bugs. I assume round robin is jsut need/ggreed system, right? If anyone have some thoughts on proper setup, will be grateful. We have ok rakata drops with master looter, altho never seen crafting materials drops...
  4. The best build would be full lightning, but it is so bad in pvp... Maybe hybrid build with chain on low armor targets, but imo it will be very hard or possible with top gear.
  5. Let's think... why they have this stuff... hm... o wait! Are they the ONLY ranged class, who wears light armor, and have no defence at all? Sorc = easy to kill = they MUST have something to keep enemies in distance / interupting etc. And don't sea about heals. DPS specced sorc never will use heal during combat (during combat = when oppononent is not in cc). If good sentinel will come into close range he will just destroy sorc. Same with operative and few others.
  6. Will agree with up. I was using for long time hybrid build, which was also ok. Topping dmg, 500k on warzones etc. Altho its not that good 1v1. Full madness has potential, altho its quite hard to master it. Keeping dots on target, keeping him away (if its melee), stuning/cc additional targets etc, watching force bar (in hybrid build force is unlimited, in madness... not really). But imo every sorc should try it. And btw. talent which decrease force cost by 9% is NOT working on dots. So... imo not that useful.
  7. From my last "experiments" surge is okay until around 80% multiplier. At around 2xx surge i got ~78% multiplier. With over 700 surge (relic + adrenal) I got over 90% multiplier. ~15% gain. No that much for 500 surge. So prolly something about ~35-37% crit, and 80% multiplier is okay, after that I would say power will be better.
  8. By using guard ability on someone. Only tank classes got them. 3 medals from this. 10k defense 2k defense in 1 line 1k defense from what I remember
  9. I played hybrid build for long time. Few days ago tried madness. Ofc was thinking "hehe, no chance that this can beat hybrid :D". But actually... I still was able to pull nice dps on wz, enough for 300k medal, and feelt that my 1v1 is actually better. Ofc hybrig got better bursts, but... wait. Sorc? Burst? Fightning againt heavy armor user chain crits are not really burst... dmg is quite small. Altho with 3 dots enemy is dropping faster. So, in my opinion: Hybrid - much better AoE (=more dps on wz), a little bit more survivability (madness dont have root on overload, altho have root from creeping terror. single target root vs many targets root). Madness - better 1v1 (due to all this dmg stacking from death field, increased crit etc), better mobility (no need for so many wrath procs, i spend more time casting dots, and they are instants), death field is hitting HARDER than chain from hybrid.
  10. Do you mind posting your build? And did you tried hybrid build?
  11. Is it that good...? Dmg from death field is the only good thing. Imo build lacks a lot of survivability, sorc is squishy anyway, with that build its even easier kill. No 2/2 static barrier buff? No root on overload?
  12. Devs will base on people QQ Decent sorc have always highest dps score on wz, coz our main spells (chain/death field) are aoe, so hits often many targets. So people QQ about that. But when it comes to 1v1 vs decent player...
  13. Crits from chain and death field. My chain from wrath crits for about 3k in light armor targets. Death field for about 2.7-2.8. That's with 78% crit. multi.
  14. 1. Mkay, I have similar play style. So... Probably will agree about output. And thx for info about relics. Pretty useful. 2. How you can have 40% crit and only 76% multi? I have around 31% crit and 78% multi (3% crit from talents). You can have 2% more from deep corruption, but still missing 7% somewhere
  15. Well... ofc its anoying, but here u actually need medal for valor/commendations. IF not - u will get almost nothing. In RIFT u could AFK and get full reward... so it's not that bad imo.
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