Jump to content

Maestrodomus

Members
  • Posts

    444
  • Joined

Everything posted by Maestrodomus

  1. Goodness, you need something else to take up your time. Lol at hunting down my server forum; and no, it was only a couple weeks ago, not a lot of campaign, post 1.3 debuff and sinTank nerf, and the second sin is even less geared than myself. I'll tell you how it goes on 16 HM after tonight. Even then, as the other poster said, you roll with a third tank so you could have hard bubbles like Deflection up every time. We've also done some NiM but it was a long time ago and I didn't care enough to post it. The point remains, people are still doing it with SinTanks, without a ton of problems. Next time try to be a little more condescending, I think it would get your point off better.
  2. We've been doing the same for months and haven't had any problems. Interesting that so many people are having issue.
  3. Jesus, every fight doesn't have to be the same for every class. That's part of what makes it fun. It's not a big deal. We do it with two SinTanks and us staying alive is not a problem.
  4. If everyone is doing their job reasonably well I don't think it matters what your healers are.
  5. Ha, slow down there tough guy. It stands to reason that if you have 32% defense and about 66% shield that you'd either be parrying or deflecting a lot of his hits. Especially with timely use of deflection. Either way, the point still remains it's not that bad with a SinTank.
  6. The numbers listed in the OP seem about right. Surely within the SE of the true mean.
  7. Why would you guys sit there and bang your heads over it while it's being camped? You just park an alt there and check on it during a few raid nights. It's not rocket science. We're one of the busiest servers and have always done it this way without issue. You have yourself to blame if you're trying to do it like Sunday or Tuesday primetime. Go do EC and check back in two hours.
  8. I used to be full endurance, but because of the self heal nerf and movement in EC I went back to defense stacking. Brought my health down a few K but it's not a big deal. My logs show me deflecting and parrying most of his attacks, plus you should have a deflection ready for a sketchy moment if something goes wrong during your two tanking stints on the last phase. Plus as mentioned, the healers only need worry about the one tank on keph unless you have some derp dps. It's not bad with shadow tanks at all.
  9. Healer on the ground kiting. Usually mele on Storm caller but you'll need to favor splitting the burn up enough such that everyone can burn their adds under the shield in the time allotted.
  10. I don't mind it. It's something different. I'd rather they keep it the way it is.
  11. We do it with two SinTanks, who despite a "nerf" still have the advantage because his attacks are all doge-able and defle-ctable. Healers need to be on point, and DPS needs to not be taking needless damage to stress them.
  12. Unlikely. Random is random. Even with a 30% crit rate you could go a loooooong time before getting one.
  13. He won't move. Just run over there and drop it on him. Easiest for PT's because they can still hit him, but when it happens to me I still try to use wrecklessness+force lightning and a pull to keep some hate up, because if your DPS are going balls to the wall he will likely turn for them when the phase is over.
  14. Yes, crafting missions are currently bugged. If your companion is on the mission or the mission is in your list you will simply lose the mission. The "cast" time will complete and it will say nothing and the mission is gone for good. You used to get a message stating "That mission is already active" and you would retain the mission in your inventory.
  15. Yeah, what if you had a 50 Augment in a lower level orange that you took out. It should have been converted to MK-6; now will it revert to the orange item level? It's not like I can put the augments back in to remedy the problem.
  16. Jesus the whining never stops. I sell a ton of crafted gear on three of my toons.
  17. It's not bad at all. Roughly 3-4% armor loss, and a smaller self heal. Most of which is made up for by re-itemizing, the additional augs, and now being able to BIS campaign/black hole implants/ears over the previous BIS Columi/Rakata version with more accuracy. Did EC HM last night and it was unnoticeable; if anything I was more powerful because of the aforementioned.
  18. No it's not. It's very low. The game needs more credit sinks to off-set the billions of ways to make millions of credits/
  19. Did EC HM last night and noticed no difference. In fact I felt stronger because I finally put to use BH Implants/Ears and a campaign piece I've been sitting on waiting to be aug'd with the patch; lost a bunch of accuracy in place of a **** ton of shield/abs. One more piece of Campaign and I'll have the 2% back I lost in base mit after the armor reduction.
  20. There needs to be an update on this and a hotfix ASAP. Some of us had as many as 9 aug'd pieces pre 1.3 that are now completely locked and I can't do anything with them. Not to mention crit crafting augs is worthless as it stands with this bug. How could you let this go live? One of the major selling points of the patch were aug slots, but you destroyed any previously aug'd piece of gear.
×
×
  • Create New...