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ironkevin

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  1. I support this. Too much Mandalorian stuff being pumped into star wars. I get they're cool, but there is a lot in this universe aside from them.
  2. As far as story goes it was fine for more classes as others have mentioned. One size fits all is just bad design. I more so had a problem with that being the only content though. Peak for me is Ossus/Onderon because I actually feel like I'm playing an MMO with the open world and group content. Kotfe/et was almost exclusively instanced solo content that it was an oddity to see anyone. Made for a good solo rpg, but a lot of people left due to no content outside of that. Swtor has always had a problem where it doesn't know if it's an MMO or a solo rpg.
  3. I know its been suggested, but a small Onderon SH sectioned off and seperated by outdoor walkways. Doesn't need to be a palace, think more of a villa style As far as Zakuul stuff goes after doing all the Zakuul content the aesthetic is stale on me
  4. I made a post about this a couple months ago, showing the different imperial trooper variants. Mostly just the color patterns. https://imgur.com/gallery/ysHFkrP https://imgur.com/gallery/9StPVlP Original thread: http://www.swtor.com/community/showthread.php?t=980840&highlight=imperial+trooper Overall would love to have the trooper armor added, no real reason not to when there are other variants. And this is coming from a CE owner, I would love to see more IAs and BHs live out their soldiering dreams
  5. If you can't make it a house deco item please add more machines. The side air ships on the promenade have other slots there, add the emp machines there. Add 5 more emp slots in star cluster and club vertica, don't need to have them all bunched up you can place them far in the back where the npc casino is. Add 3-5 emp slots on Mek-Sha. Don't know why Mek-Sha was ignored for emp slots but had everything else placed there.
  6. Pretty sure if you click "read more" on the launcher where it says there is maintenance today it tells you when it will be back up. (10AM PDT, 1700 UTC). So in about 22 minutes
  7. Definitely not the best solution, but think we can get a daily restart on the server so the emperor machines reset at least?
  8. Got to say its a little disappointing that some of the new deco items were supposed to be onderon rep items(onderon rep vendor is still missing a few, even excluding the taxidermy stuff). But at least they are in game now. The bugs with the emperor slots is a bit annoying. None of them work, even the ones on the top floor don't. Would of been nice if they added one on Mek-Sha, maybe its just a problem with Nar Shaddaa itself
  9. Decided to go there for a change of scenery for the event this time around but couldn't find the Emperor's machine so had to go back to Nar Shaddaa. If there isn't one I think it would make a good edition, no point in going there for the event if you have to go back to Nar to spend the emperor tokens anyways
  10. Found two other variants(kinda, not the biggest differences but they are there) https://imgur.com/gallery/9StPVlP would be down for either of these as well.
  11. Another swoop event? We just had it...Aren't the events supposed to be cycled in an order of sorts? Still waiting for the pirate incursion to come back around.
  12. For me its pretty underwhelming. Its tedious and the worst part is with this event we have events like the pirate invasion, rakghoul event, gree event all pushed back with the introduction of a new event. I guess its not the worst thing in the world, some will find it fun but I would rather play my character for an event than ride a speeder in 3 different ways. Was hoping the speeders would of actually been fast at least. Would of rather had pirate incursion this week than this event, but at least its new content that some will find fun, just not for me.
  13. Pretty sure the reason world pvp was dead on release was because there wasn't any reward. Currently if you want to pvp you can do WZs or world pvp. WZs give rewards(lock boxes, tech frags, weekly/daily mission rewards), and open world pvp gives you nothing. So why would a pvper spend their time pvping in the open world when WZs allow them to pvp AND be rewarded with in game progression? World pvp isn't dead because its not fun, its dead because there is an alternative that actually rewards you. Pretty sure people wouldn't do FPs if they gave zero rewards(loot,trophies,daily/week missions, ect.). As much fun as something can be people still gravitate towards things that reward them with a sense of progression/rewards. Adding an exp boost in a pvp instance wouldn't inspire pvp, but it would help fill the instances and in no way be mandatory to play the game. Not a complete fix for the issue, but a start. Additionally they can have daily/weekly missions to kill people in the open world, have players drop tech frags or other loot, ect.
  14. Could take the warcraft approach and give x% increase to exp and renown while in a pvp instance. That would provide a long term incentive to be there, and if you don't want to be in a pvp instance then you don't have to. Nothing gained or lost if you are a pve player, things would just continue on as normal.
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