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Jdast

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Posts posted by Jdast

  1. 23 minutes ago, JackieKo said:

    Hey all!

    We did receive reports about this and the team did some digging. There was an issue for some players being unable to redeem the code (even if they didn't have the deco). Issue has now been fixed. So if you haven't been able to get the deco yet, make sure you redeem that code before May 16th! 

    I'm glad Broadsword fixed the bug that was afflicting some players. With that said, might I humbly suggest the next time you reoffer a reward (which is fine by the way, I think even good) you also make it clear in the written recap (not just the actual Livestream) that for many it will not be a new reward so we don't waste time trying to figure out why the code didn't work?

    Many of us, myself included, didn't watch the Livestream and relied solely on the written recap. Ideally, that information would have also been provided on the actual Code Redemption page as well.

    Regards,

    :csw_jabba:

    Dasty

    FYI, this is all that what was presented to players about the Malgus Deco in the written recap of the Livestream:

    https://www.swtor.com/info/news/article/20240502-0

    Redeem code "MalgusWhen" on your account page on swtor.com to get a Darth Malgus Stronghold decoration. Be sure to redeem this deco before May 16th

    • Like 4
  2. Several days ago, I attempted to redeem the code per instructions (MALGUSWHEN) and literally nothing happened. Same as you.

    Then I paid more attention to the actual Malgus poster being offered and thought to myself...Hrm, that looks familiar. Turns out the exact same Deco Poster of Malgus was already available in my Deco inventory. As @chaharbagh noted, the current Malgus poster was a reward offered at some point prior. I have no recollection of when I acquired it.

    So, three points:

    1) Check to see if you already have it.

    2) While I think it is fine to reoffer previous rewards, Broadsword should have mentioned this point when announcing this reward.

    3) This is my personal experience only; i.e., I'm not saying definitively there is no bug.

    :csw_jabba:

    Dasty

  3. @ytrenor,

    I can only speak from my personal experience and I'm not suggesting there isn't a bug b/c as @SteveTheCynic correctly notes -- several have posted about the Redeem Code not working. For example:

    https://forums.swtor.com/topic/935114-redeem-code-malguswhen-doesnt-get-item/#comment-9814584

    Several days ago, I attempted to redeem the code per instructions (MALGUSWHEN) and literally nothing happened. Same as you.

    Then I paid more attention to the actual Malgus poster being offered and thought to myself...Hrm, that looks familiar. Turns out the exact same Deco Poster of Malgus was already available in my Deco inventory. In the above mentioned thread, someone noted that the current Malgus poster was a reward offered at some point prior, though they didn't specify when or how to obtain.

    I'm not big into Stronghold decroating and only have one room decorated (first outdoor space on Manaan not that it matters or anyone cares) so my mind was fuzzy. I'm pretty utilitarian when it comes to that aspect of the game and use Manaan for banking, GTN, mailing, etc. All of my other Strongholds are empty but I acquired enough for 150% Conquest bonus.

    As it turns out, I actually already had the Malgus Deco Poster currently being offered hanging on a wall in back. I have no recollection of when I acquired it.

    So, three points:

    1) Check to see if you already have it.

    2) While I think it is fine to reoffer previous rewards, Broadsword should have mentioned this point when announcing this reward.

    3) This is my personal experience only (and others who have posted in other threads); i.e.,  I'm not saying you don't have a bug.

    :csw_jabba:

    Dasty

    • Like 1
  4. 2 hours ago, rafarodrod said:

    Notice the word "objectives" in both of those articles. Both specify the activities / content available for you to advance your GS 6 progression during Weeks #5 through #9.

    It does not mean the conclusion of GS 6.

    If you thought GS 6 ended on May 13th that would also imply you thought that GS 6 began on April 9th -- but we know that is false since GS 6 began on March 12th.

    Note too when it lists the specific activities available it even identifies that April 9th is the beginning of Week #5.

    Broadsword has alway been clear the actual end of of GS 6 is July 29th. This is true both in-game (see the screenshot you provided) and in every social media outlet, including these forums.

    :csw_jabba:

    Dasty

    • Like 2
    • Thanks 2
  5. I don't understand your confusion. The screenshots you provide show the Galactic Seasons and PVP Season tracks are, indeed, two completely separate tracks with different ending dates.

    They are two separate creatures and have no relation to one another with respect to start dates, ending dates, objectives, content you engage in, and rewards.

    :csw_jabba:

    Dasty

    • Like 1
  6. Level synch is the only reason I still keep playing SWTOR. Ditto with ESO. Frankly, I dont understand the ultimate or practical difference b/t acquiring Tech Fragments vs. gaining a different form of universal currency through Command / Renown (e.g., Unassembled Components). 

    I recognize your desire to easily acquire lore objects, datacrons, and crafting mats. The issue with the first two you mention, lore objects and datacrons, is they are one and done, particularly for datacrons which are legacy bound. As for your point about "general exploration" -- okay -- I get it, but the benefits of acquiring meaningful currencies (Tech Fragments or Unassembled Components -- name doesn't matter) for me far outweigh my desire to go wander around Taris leisurely taking a stroll and admiring the scenery.

    Moreover, the only way I would support allowing players to turn level synch on / off or set it to scale back down is if the rewards were also lowered (particularly for crafting mats and decos from early Flashpoints).

    I'm not sure what you mean @RevenantMac when you say: "If ESO could do that then SWTOR could." I'm quite familiar with ESO and both games have auto-level synching; i.e, you can't change it in either SWTOR or ESO. Put differently, I'm not sure what you want SWTOR to adopt / import from ESO.

    Either way, that sounds like a big lift for developers.

    I don't want to be confined to a couple of Planetary Dailies / Flashpoints for the best gear given the glacial pace of new content release. Frankly, this is true with every major MMORPG I'm familiar with and is the reason all major ones do it.

    :csw_jabba:

    Dasty

  7. At risk of being contrarian, there is a very easy solution to your problem. You and your husband, assuming you each have your own individual computers, can easily create a guild in less than 10 minutes simply by creating two dummy F2P accounts. You then both have access to the guild bank and can transfer items and credits to each other freely in addition to reaping the other rewards that guilds offer. 

    It can even be a dummy guild for just the two of you if you are both part of a larger guild with many players, though you would each need to create a dummy / mule alt to transfer items to first. Granted, you would have to wait for 30 days upon starting the guild to do so. With that said, many of us agree that the 30 day restriction is too long before being able to trade items and credits freely, but that is a separate issue (Personally, I think it should be no more than two weeks, probably even just one week.)

    In my opinion, though, the benefits of the 8% tax far outweigh the minor annoyances, particularly when there are readily available solutions. 

    We have seen the new tax in action and it has helped curb inflation and remove credits from the game as well as achieving Broadsword's desired goal of steering players to the GTN.

    :csw_jabba:

    Dasty

    • Like 1
  8. TL;DR: For PvE-oriented Conquest players, the game should be renamed SWTOH or Star Wars: The Old Heroics.

    The alternatives to playing SWTOH are to aim for smaller Planetary yields and play less, or be 'lured' into PvP and GSF - something not even the most powerful Tractor Beam in the Galaxy will pull me into despite the gross disparity in Conquest Point (CQP) acquisition. 

    I have chosen the 'play less' route, have switched my subscribtion status to Preferred, am boycotting Cartel Market (CM/ Space Barbie) purchases, and am just slowly advancing my Alts through the story. 

    There are two viable solutions for my playstyle: 1) restore the CQP Reputation nerf so I can move on to PvE activities I enjoy; or 2) significantly boost CQP rates for non-old Heroic PvE activities. In other words, go back to Play Your Way.

    First, let's state the obvious: Several posters in this thread have an ulterior motive -- transparently so. Their primary, if not sole, objective is to make sure PvE CQP aquisition rates aren't readjusted so as not to compete with PvP and GSF rates for fear those modes would be negatively impacted. This isn't necessarily a bad thing per se and it is not entirely unexpected for players to advocate / lobby for more resources to be devoted or make those modes more attractive as they prefer those activities.

    Some players have gone the SWTOH route and proven demonstrably (they brought receipts) that you can still rack up a lot of CQP points even in non-Heroic Pinnacle weeks. Arguably, they have shown that if you put in the time, you can achieve even more than the pre-Advance Reputation CQP nerf. There is nothing wrong with this play style and it is hardly my place to impose my in-game goals on others. 

    But other parts of PvE aspects of the game should be boosted -- significantly -- particuarly given the relative time and difficulty of those objectives in comparison to doing 'Man with the Steel Voice' on Hutta, talking w/ Bow La (female Twilek), cleaning the water, and getting a minimum of 5K CQP per character.

    Some players will be 'lured' into doing Heroics or doing PvP and GSF. I am not one of those players. If the content isn't fun and interesting, I don't play it, regardless of the reward.

    Time will tell if this was the right strategic business decision on the part of Broadsword. For my small guild, it was the wrong one. I'm not playing SWTOH and I'm certainly not doing PVP or GSF in this game (I enjoy PvP in other games). The engine for PvP is awful and the controls in GSF are so horrid I avoid it like the Rakghoul plague.

    SWTOR doesn't exist in a vacuum. There are several credible competitors, even within just the MMORPG genre, where advancing Alts is far more enjoyable. Guess where my money will go? :tran_tongue:

    :csw_jabba:

    Dasty

    • Like 9
  9. 26 minutes ago, Darkestmonty said:

    something can be for sale without buying it directly.

    all 130 of the fragments can be found on the subscriber only track. The majority of the GS tokens which can be used to buy the buffs to increase the drop rate of the fragments are found on the subscriber track.

    Basically everything directing people to subscribe from making the game more grindy as a non subscriber to getting more rewards as a subscriber is monetized and if a feature is monetized, it is for sale.

    And that's the price you pay for not being a subscriber. There are severe limitations to not subscribing. That is true in this game and in every game. It has always been this way and always will be this way. 

    Call me when purchasing 130 out of 1500 Blueprint Fragments and some other cosmetic items vis a vis subscription impacts me in a deleterious fashion or negatively impacts the game in any way. On the contrary, it benefits the game and yours truly. 

    If people want to pay money for a title that doesn't impact gameplay --  GO FOR IT! More money to Broadsword makes this greedy Hutt very, very happy.

    Newsflash: Broadsword is a business. 

    :csw_jabba:

    Dasty

    • Like 1
  10. On 4/6/2024 at 11:03 AM, FlatTax said:

    It's a fact; Blueprints are for sale on the subscriber GS track.

    There are a whopping total of 130 Blueprint Fragments on the GS Rewards Track for the entire season.

    You easily obtain those and surpass that amount by leaps and bounds simply by logging in and doing Companion Influencer, nerfed Advancement Reputation, and Stronghold Decorator 4 times / week. Minimal gameplay is required to achieve the fragments later on in the track.

    If you're smart and don't claim them and save them for week when it's an objective, you can actually achieve that GS objective 4 times doing absolutely nothing but hitting the "Claim" button. Regardless, even if you purchase the entire Season of the Rewards track, that puts you at less than 10% of the 1500 needed for the Achievement.

    Your +41 Crystals for weapons being P2W argument is actually stronger. 🙄

    :csw_jabba:

    Dasty

    • Thanks 2
    • Haha 1
  11. 22 minutes ago, FlatTax said:

    Blueprints are absolutely for sale.

    This is 100% factually incorrect. Blueprint Fragments are BoP and considered Junk. You cannot purchase them. You can only sell them. They auto advance the Achievement and in select weeks advance a GS objective. 

    From @JoeStramaglia on March 12th. 

    Reputation Track
    Galactic Seasons 6 does not have a Reputation track like previous seasons. There is still an item to collect the same way you collected Reputation currency in the past. However, it is for Achievement tracking only and progress is granted when you collect it - you're safe to sell them for credits! It’s worth noting that these will cease to drop when you’ve unlocked the achievement.

    https://forums.swtor.com/topic/934053-blueprint-fragments-are-considered-junk/#comment-9803611

    Once again, you are demonstrably and easily proven wrong.

    :csw_jabba:

    Dasty

    • Like 1
  12. 51 minutes ago, Traceguy said:

    After only 3 days now of trying this change out, I can say I am back on where I was before the nerf in terms of how many conquest points I bring in each day without putting in any extra time. And no, this has nothing to do with Heroic Pinnacle. I can keep track of how many extra CQPs I'm getting with the changes in 7.4.1c, and they're totaling back up to where the rep token used to be, while also leaving room to go over.

    As a reminder, levels 50-80 now get 10k CQP for the first heroic of each planet (That's an extra 5k for nothing). This means if you don't want to do extra heroics, you can just keep doing the ones you were already doing, and you'll still receive extra points in the day for each planet. By the time you complete your daily heroic sweep, you might  offset those 45,000 points passively with no extra work required. (See my chart below)

    Unfortunately, there's still the con though of not not being able to work for rep tokens in advance and saving them to use each day. It's now a "use it or use it" scenario each day.   Without a GS rep track though, I don't have many rep tracks left in the game. I'd probably end up burning through the last few of mine by the end of this year. This change is ultimately saving myself from that inevitable doom.

    I've put together this simple chart here show that I am spending no extra time in my day to get back those 45k points. This is made possible by BS keeping <Planet>: Heroic.

    Planet Extra Points
    Korriban 5200
    Hutta 5200
    Dromund Kass 5200
    Balmorra 5200
    Nar Shaddaa 5200
    Tattooine 5200
    Hoth 5200
    Tarris 5200
    CZ-198 5200
       
    Total extra points 46800

    (If you're wondering why I am getting an extra 200 each, it comes from a guild perk, which essentially places my SH bonus at 160%.)

    Traceguy,

    Not trying to start a flame war, and I appreciate the work that you and others (e.g., @Samcuu and @Darev) have put in detailing the fastest routes via Heroics to achieve similar CQP amounts prior to 7.1.4c. That's honestly not sarcasm.

    But -- and it's a big ole Hutt Butt...

    By your own admission, you were already doing many of these Heroics before the Reputation CQP nerf. The point that I and others are making is that if you love doing very simple and easy Heroics then you are set. In fact, you can almost certainly fare better, particularly on weeks like this one with Heroic Pinnacle.

    But I want to balance content I find engaging / enjoyable with the acquisition of CQP to obtain Tech Fragments. I don't want to do Toxic Bombs on Balmorra every day, much less on multiple characters. I understand there will always be some 'chore-like work' in MMORPGs, but other games (in my case ESO) afford me the opportunity to engage in a wide-range of activities while still progressing my Alts.

    If I did the Heroic loop you are suggesting even several days / week -- I would get deathly bored, unsub to just play Preferred and take my time advancing my Alts through the story, and spend the majority of time in ESO.

    Oh wait, I've aleady done that. :tran_tongue:

    :csw_jabba:

    Dasty

    • Like 15
  13. I intentionally avoided commenting on this topic (or related threads) b/c I wanted to reserve judgment until the actual changes went live.

    Yes, it is the case that if I carefully plot out which Planetary Heroics I do, I can make up for the loss of the Reputation CQP bonus. For me, however (and obviously others), this is not the fundamental issue. 

    I primarily play MMORPGs b/c I enjoy advancing my characters. I can do so in two primary ways: 1) Progressing through the story; and 2) making my Alts more powerful so I can take on new challenges and tackle increasingly difficult content.

    The Reputation CQP bonus afforded me the cushion to still comfortably advance my Alts (I don't have a Main). I understand it is a balancing act but Broadsword took it too far. I gave it a try this morning. I very quickly got bored and am now off to go play ESO. 

    The relevant question for me is not -- can I grind out the CQP? The pertinent question is: Can I comfortably acquire Tech Fragments while doing engaging content I enjoy and still achieve my in-game goals? The answer is not as much as before. And, we all have our personal threshold / tolerance levels.

    As I mentioned a couple weeks ago (last time I commented on a thread like this), I'm not leaving the game and look forward to wrapping up the Malgus / Heta storyline in 7.5 and 7.6, but as the experience of this morning taught me: I can comfortably achieve my in-game goal of advancing the story on my alts on Preferred Status. I have time and enough disposable income (I'm semi-retired) to afford $US 15 / month but...

    Since 7.0 (which was a disaster, though gearing improved with 7.1 onward) the game has moved increasingly from Play Your Way to Play Our Way. I respect Broadsword's right (hey, it's their game) to make their own design decisions. The flip side, of course, is that I'm sure Broadsword respects my right to spend my money on games that better align with my interests and ideas of having fun.

    Regards,

    :csw_jabba:

    Dasty

    • Like 9
    • Thanks 1
  14. You were wise to ask (that's not sarcasm). Your Legacy Implants will not complete the Artifact quest if you deconstruct them.

    Artifact gear is the Rakata purple gear sold by the Operations vendor on the Fleet requiring Op-1 Catalysts to upgrade. If you don't do Ops, you can still purchase the items from the vendor by trading in Conquest Commendations at the Conquest Gear vendors. Sometimes, you can also get Op-1 Catalysts from random world drops or Treasure Hunting quests from lootboxes.

    For a comprehensive guide on this subject, check out SWTORISTA's guide. It can be found at:

    https://swtorista.com/articles/swtor-how-to-get-the-best-gear-in-the-game-7-4-hyde-zeek-340-and-rakata-344/

    :csw_jabba:

    Dasty

    • Like 3
    • Thanks 1
  15. 15 hours ago, DawnAskham said:

    Don't hold your breath.

    They are playing a combination of 'let's drag out what should be a simple reversion of a table entry and hope most accept and move on' and a 'here, we listened' change that occurs weeks later and which won't fully revert the original change nor address the underlying issues with conquest and other game systems this change highlighted.

    A good developer that was listening and that cared would have reverted the change in the .a patch along with comments stating they understood the issue ran deeper than the actual change, and committed themselves to spending the necessary time and resources to address the underlying issues.

     

    No worries, I'm certainly not holding my breath and believe we are actually more on the same page than you (and certainly more than others) may realize for the following reasons:

    1) I have already voted with my wallet and unsubbed (it expires in mid-April);

    2) Since the release of the 7.4.1 (9 days ago), I have played a whopping 2 hours. The bulk of that time was running through 2 FPs on stealth characters last week for the GS objective; and

    3) I have already made clear my prediction that any changes will likely be "meager" -- see below. 

    On 3/20/2024 at 6:29 PM, Jdast said:

    Personally, I'm guessing Broadsword is going to boost Conquest points for a few select other activities and make few (if any) changes to the Reputation Conquest gains. I too am skeptical about those changes as they will probably be meager and Broadsword will issue their banal, generic refrain: "Of course, we will continue to monitor the situation."

    But I don't countenance the attitude / contention and pay no credence to some players (not you) making the argument that Broadsword "Just Doesn't Care" for two primary reasons, both of which directly run counter to their self-interests: a) they have families to feed and / or bills to pay; and b) doing so would inevitably leak and it would utterly destroy any future career prospects and credibility they would have in the gaming community.

    Frankly, I honestly don't understand why players holding that attitude stick around. I know I would not. I guess it's b/c they are diehard Star Wars fans (not really my business -- their money, their choice).

    Indeed, in the nine out 12 years I have played this game, I have several times voted with my wallet, unsubscribed and boycotted purchases on the Cartel Market. I have no problem doing so again.

    But...if Broadsword didn't care, there would have been no reason for Eric to post what he did yesterday. On that point, we may well disagree (which is rare :rak_03:). It's of no real consequence to me since I'm off to go play ESO now (which I prefer overall).

    But there is nothing we can do now but wait. Broadsword said there will be changes. Whether those changes will suffice to bring me back remains to be seen. Nevertheless, I personally believe they did not expect the blowback they received and are in damage control mode.

    Time will tell.

    Regards,

    :csw_jabba:

    Dasty

    • Like 3
  16. 36 minutes ago, LJ_Gibbs said:

    If you believe that... I have a bridge to sell you....

    Leroy Jethro,

    I'm just not going to get into it with you. With respect, you are one of the most hyper-critical posters on this forum. Not saying you are violating the ToS by any means, but every post you make (at least that I have paid attention to) is about how bad SWTOR is and the incompetence of the development team.

    Bottom line, I really don't care if you think I'm naive -- it serves no productive purpose -- particularly given Broadsword's somewhat tacit aquiescence of the probem.

    I genuinely believe Broadsword recognizes they screwed up both in terms of substance and poor communication. Musco had zero reason to make his post earlier today if Broadsword was going to double down. 

    Personally, I'm guessing Broadsword is going to boost Conquest points for a few select other activities and make few (if any) changes to the Reputation Conquest gains. I too am skeptical about those changes as they will probably be meager and Broadsword will issue their banal, generic refrain: "Of course, we will continue to monitor the situation."

    But I'm at least going to give them the chance. It is probably only a couple weeks max before we know, hence the reason I'm prepared to say: Time will tell.

    But if it makes you feel better to denigrate Broadsword and me -- fill your boots.

    Regardless, it matters little to me. I have been playing ESO for six years now and spend the overwhelming vast majority of my time there (even more so now). If I leave SWTOR permanently, which I most certainly will do if the the Conquest changes adopted in 7.4.1c are trivial, it is no skin off my back.

    So, no, you can't sell me that proverbial bridge. 😏

    :csw_jabba:

    Dasty

    • Like 2
  17. 1 minute ago, Thraka said:

    So the entire endgame is unimportant to you, eh? Smart move bowing out. I'll take that as a concession.

     

    That was my interpretation as well! 😏

    The good news is that Broadsword appears to recognize they went way too far.

    https://forums.swtor.com/topic/934346-conquest-changes-following-741/#comment-9807051

    Naturally, we don't yet know the size and the scope of the course correction they will deploy, but I've never seen them attempt to do damage control so quickly. Very wise for Musco to post what he did, even if the details aren't finalized. Smart business move on their part!

    Of course, the devilish details will determine whether or not I resub and Broadsword gets any more money from me.

    Time will tell.

    :csw_jabba:

    Dasty

    • Like 3
  18. 15 hours ago, Stradlin said:

    Seems lots of people indeed have this approach. People consider conquest as some sort of a weird job they must first tackle. Only after conquest  side of things is handled THEN you can  actually enjoy the game and have fun.  In all srsness folks, if this is your POV to conq, do you think your take on conquest mechanics is all that constructive? I mean , you consider it some nasty borderline punishment you have to endure, in order to be able to have fun later. Therefore,  automatically anything and everything that makes it as fast,easy and irrelevant as possible is good, and everything that makes it anything besides is bad and infuriating. Ultimate apex of conquest mechanic evolution for such people would be a literal red button that instantly  dings each character to target each day. If it is a job you must do in order to have fun, then everything that takes you towards having such button is good game design, and everything that takes you further from it is bad game design.  If I hated conq this much, I'd never bother to touch it with a 10 foot pole.

    I hate ice hockey and love football.  However, I am forced to play hockey because of...reasons?? Therefore, I unsubscribe unless they make skates optional, ban hockey sticks, change ice to grass and puck into a ball.

     

     

    You assume, quite incorrectly, that the situation is binary and the variables are dichotomous. The enjoyment I derive from playing MMORPGs is multi-faceted and the primary reasons (i.e., variables) are not mutually exclusive. 

    Let me prove my point: I enjoy playing MMORPGs to advance my characters both in terms of story and increasing their power. Upon completion of the story across my myriad of characters and making different choices to enjoy different interactions, I enjoy advancing them in terms of power so that I can tackle more difficult content; e.g., Vet and MM Flashpoints, Eternal Conquest, etc.

    But there is what is oft referred to as a Zone of Acceptance. I enjoy some types of content more than others (which is only natural) to advance my characters, even though not every activity is my favorite. It exists on a spectrum and is not a binary choice. Moreover, sometimes those preferences may vary over time (even day to day) as I might tire of pursuing one singular activity over an extended period of time. Put differently, the variables are also interdependent contingent on my mood, whether my friends are online, or want change of pace. 

    But there are limits. I recognize that in MMORPGs the playerbase is diverse and we all enjoy different types of activities. You, for example, given your post history, obviously enjoy GSF. I don't just dislike it, I detest it. It is quite simply -- beyond my Zone of Acceptance.

    Ergo, your argument that we simply want a shiny red button to push to progress our characters in terms of power is flawed. Broadsword should support a wide variety of activities to advance our characters. It's the nature of the genre. For me, and obviously others, Broadsword has gone too far and advancing my Alts requires me to engage in too much tedious content which is well beyond my 'fun threshold' -- or Zone of Acceptance.

    Your continued insistence to make conclusions about our motivations for playing is based on your assumption that you are wiser and smarter than us and that you can and should determine how we have fun.

    Needless to say, I disagree. Of course, according to you, I'm too dim-witted to know what I like and dislike and need to be 'lured' and 'tricked' -- your words, not mine -- by the Devs. 🙄

    :csw_jabba:

    Dasty 

    • Like 7
  19. On 3/14/2024 at 6:25 PM, VegaMist said:

    This is very misguided. People choose the so called "path of least resistance", so they can finish the "required" content (in this case Conquest Objectives) - the boring part - as quickly as possible in order to move on to whatever game activities they actually like.

    This is 100% correct. Unfortunately, some individuals will always play the patronizing: "You think you are having fun, but you are too ignorant to know that you are really not" card. They arrogantly think that we are lemmings and if lured into Activity X as opposed to Activity Y we will suddenly begin to like Activity X.

    There is no point trying to have a rational discussion with those individuals b/c they will always invoke and fall back on the 'false conciousness' argument. This is a ubiquitous, all pervasive phenomenon that transcends virtually all aspects of society whether it is politics, economics, or as we now observe in this very thread -- entertainment. Simply put, when an argument is non-falsifiable, there is little to no point engaging with that individual.

    With all due respect to those individuals (which is very little), I neither need nor desire their sage input on how to determine whether or not I'm having fun in a video game. 

    With regard to the topic at hand, namely 7.4.1, it has decimated my ability to progress my Alts at a pace and manner I deem acceptable. Whether I need to advance my Alts at the pace and manner designated by an anonymous poster on a gaming forum is irrelevant -- we are talking entertainment here -- not basic survival.

    Fortunately, there are other very good games out there (in my case ESO). Previously, my playtime and resource contribution (money) was roughly divided 80% to 20% b/t ESO and SWTOR. That ratio is now switching to 100% ESO in terms of resource contribution. I have no doubt I will play 7.5 and 7.6 for the story when eventually released, but there is no reason to subscribe to do so. 

    As for for the interim period, however, advancing my Alts is nigh impossible. Not even the most powerful Tractor Beam in the galaxy will ever pull me into GSF. The previous system at least tried to strike a balance where there was a suitable buffer and balance b/t grinding and moving on to content I enjoyed much more.

    But hey, what do I know? I'm too stupid and lack sufficient self-awareness to know what I enjoy and when I'm having fun in a video game in a galaxy far, far away. :csw_yoda:

    <<sips medicinal martini>>

    :csw_jabba:

    Dasty

    • Like 13
  20. I typed a lengthy response in a different thread not knowing Jackie unlocked this one. Feel free to read it if you are so inclined...

    https://forums.swtor.com/topic/934046-conquest-pts-for-advance-reputation-nerfed/page/8/#comment-9804989

    Here is the TL;DR: The current system has decimated Alt progression and is way too far removed from the 'play your way' philosophy of days gone by. There is no reason not to just go preferred status and play 7.5 / 7.6 to wrap up the story when they are eventually released. 

    :csw_jabba:

    Dasty

    • Like 7
  21. Eric's post today sealed the deal for me, -- at least until dramatic changes are made. Given the substance (or lack thereof) and tenor of his post, however, change doesn't seem likely in the near future which leaves me with the impression that he and his team simply don't get it.

    The whole benefit of the daily reputation gain was that it afforded me and my small number of friends who play the game the opportunity to: a) still make reasonable progress vis a vis Tech Fragment acquisition; and b) switch to playing content we enjoy more depending our mood on a different character. Now it is no longer 'play your way' which is disheartening.

    Broadsword has not just nerfed, but decimated Alt progression. Of particular note was what Eric did not address, namely the fact that gear drops are now worthless. Yesterday Jackie said they plan to make changes, but only by "a bit" -- that hardly inspires confidence. By way of example: I ran Directive 7 this morning to complete the GS objective and the only meaningful drop was one piece of 320 gear vs. 12-15 drops of worthless gear. 🙄

    The team at Broadsword seems hell-bent on incentivizing only certain types of content and gameplay. The philosophy of 'play your way' is once again gone, just as in the original version of 7.0 (though there it was gating / and horrid gearing system).

    Broadsword is delusional if they think the new daily GS level gain suffices. In my case, I got up to GS level 6 with no real path forward. Incentivizing content no doubt works for some portion of the player base, but they will never pilot me into GSF or march me into PvP. It simply will not happen.

    I respect Broadsword's artistic right to design the game in the manner they envision. Their game, their philosophy and vision. Concomitantly, however, my money, my choice how to spend it.

    As others have noted and I concur: When I stop advancing / progressing my characters in content I enjoy, I stop playing (and paying).

    I look forward to 7.5 and 7.6 to wrap up the storyline, but there is absolutely no reason to stay subscribed when I can do so on preferred status. This decision is made all the easier since ESO is far more alt-friendly and dropping new content.

    <<raises martini glass to denizens of the Forum (well, most of you)>>

    :csw_jabba:

    Dasty

    • Like 7
  22. 1 hour ago, ZUHFB said:

    Does it violate ToS with they never act upon it? Sale raids used to yield 100s of billions of credis, 32m for an oem? Holy smoke I'm rich!

    Just buy the augs, or buy purple ones, doesn't matter if we're worrying about veteran fp gear drops...

    As a matter of fact, yes, it does matter. Maybe not to you, but it does to me and obviously others. Some of us actually like to earn our gear, achievements, etc., in a legitimate fashion.

    Your point on sale raids is immaterial and irrelevant. Some of us have something called integrity. I don't buy credits, use cheat codes, use bots, etc., b/c I have something called self-respect. Same reason when I play a round of golf I don't lie on my scorecard. The victory would ring hollow. While I don't consider buying raid runs a violation of the ToS per se (I have no idea how they accrued the requisite credits), I have enough self-esteem that I would not want to be carried. 

    It is for that reason that, yes, 32 million credits per OEM / RPM is a lot to me. I hate playing the GTN b/c I find it boring, but even I made billions selling OEMs / RPMs after I got my characters / alts decked out in the 336 Implants, Relics, and Augments appropriate for their respective classes. Still working on getting the Ilvl 340 ones for my Alts. 

    FYI, if you play only an hour a day or 10 hours week and the character you're playing has three Level 50 Companions completing the 3 Treasure Hunting missions every 7 minutes, the Tech Fragments add up very, very quickly.

    Of course, your whole argument is moot for two reasons:

    1) On the main topic at hand, Broadsword disagrees with you and announced on release day of 7.4.1 (i.e., yesterday) they are going to adjust drop rates b/c they went too far.

    2) I imagine our exchange on cheating to buy Augments, Companion Gifts, etc. will be nuked by Forum Mods in due course. I doubt the Forum Mods will take too kindly to you openly advocating for players to violate the ToS. While I'm not going to report you (I like winning), I'd be surprised if the last portion of our exchange remained on the forums for very long.

    <<pours a second extra large Chopin Vodka martini with a lemon twist (can't stand olives)>>

    :csw_jabba:   

    Dasty

  23. 25 minutes ago, ZUHFB said:

    to get an unsignificant amount of fragments - great, oems and rpms sell for nothing, just go buy some creds if you need them that badly

    just do conquest for fragments jesus christ its so much faster

    When your solution is to buy credits from entities that violate the Terms of Service (and violate the ToS yourself by purchasing those credits), it's a pretty clear indication you've lost the argument and are simply trying to save face.

    Fortunately, Broadsword acknowledged they went too far, though it remains to be seen how much of a course correction they will deploy.

    Suffice it to say, we will just have to agree to disagree on what constitutes an insignificant amount of Tech Fragments / Conquest Commendations you could accrue simply by doing Heroics / running the three Treasure Hunting missions continuously while playing.

    Suffice it also to say that we will just have to agree to disagree on what constitutes "sell for nothing" -- as of 30 seconds ago, both OEMs and RPMs on Star Forge (the only server I play on) were both selling for 32 million each. I don't call that nothing. This doesn't even take into account Solid Resource Matrices.

    <<sips martini>>

    :csw_jabba:

    Dasty

  24. 3 minutes ago, ZUHFB said:

    if you're 340 u already had no use for them

    On its face, your statement is factually and demonstrably flatly incorrect.

    You could deconstruct those items for Tech Fragments and to a lesser extent Conquest Commendations to upgrade Implants and Relics for Alts. You could also purchase OEMs / RPMs either for yourself or to sell on GTN.

    :csw_jabba:

    Dasty

  25. Sadly, it also applies to the three Treasure Hunting (TH) missions. I would frequently run the two Level 10 / one Level 11 TH missions to get gear to deconstruct into Conquest Commendations, Tech Fragments, and Jawa Junk. After multiple tests, I now get 80% useless cosmetic gear which can't even be sold. 

    This update is proving to be an enormous disappointment. :( 

    :csw_jabba:

    Dasty

    • Like 10
    • Thanks 3
    • Sad 1
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