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Thundertrain

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  1. I can suggest one improvement to make the whole GTN less cluttered. Have one listing "header" for each item (e.g. - Tempted Apprentice Lightsaber), then click on that item to show each price for which the Tempted Apprentice Lightsaber can be purchased. Would reduce a lot of the visual clutter of having repeats of the same item listed 40+ times at various prices when browsing a category.
  2. Bumping this back to the top, as tomorrow's update will include two new blaster models for sale in the Cartel Market with holsters that remain bugged. *sigh*
  3. Honestly, EA/BioWare...if you genuinely can't figure out how to make holsters stop glitching, or don't want to spend the time or resources to do so, I understand. Some bugs do not offer enough business value to allot the resources to fix them. If that is the case... FOR THE LOVE OF ALL THAT'S GOOD IN THE WORLD, STOP DESIGNING AND SELLING NEW WEAPONS THAT HAVE HOLSTERS. The new blasters in 7.3 are quite nice. They will look fine without the broken-a$$ holsters as part of their design. Just take away holsters on everything until you figure out how to make them work properly, or get rid of them all together.
  4. What vigmotor said. Looks like a different angle of the Kingpin Blaster, which was (maybe still is?) available as a Nar Shaddaa Nightlife barter. https://torf.mmo-fashion.com/kingpins-blaster/
  5. Maybe the original plan was to take some of the massive pile of money that Anthem was supposed to generate to fund the 10th Anniversary of SWTOR? 😏
  6. I'm curious as to how you draw your conclusion that I'm more upset about the change than the lack of communication when both of my posts specifically state the opposite. I did the Bug Hunt once, specifically because I found the class I was playing tedious and wanted to see if it was better with more skills at a higher level. Won't miss it at all now that it's gone, and I totally understand why they made the changes they made to it. (Fairly certain that will be the third time I've typed that.) I guess they don't really have to tell us anything, so we should just thank our lucky stars that Keith poked his head into this thread to address the change, right? When they have a self-stated goal on improving communication, it seems to me that skipping opportunities to do so for no apparent reason are hypocritical. What they would have gained by alerting players in advance of the change is a little bit of trust that they are following through on improving communication. Picture this in the patch notes: Using the "Question of Motivation" area on Balmorra for XP farming (a.k.a. - The Bug Hunt) has caused some issues with Conquest XP accumulation. As such, we have adjusted the XP amounts in this area down for large groups. Specific problem, reason for change, everyone knows it's coming, so no one is left wondering why a change was made without any notice. Even something a year or so ago to the effect of: "We know people are using that area on Balmorra for XP farming. It's something we're looking into correcting in a future update." Good enough. I absolutely would have respected them more for telling us in advance.
  7. Is this how your version of "pretty standard communication" works? Not telling anyone anything? They admitted that they had known about players farming XP in this manner for some time...this is not something new they just came across. It has literally been going on for years. Unless you believe them all completely ignorant, it's likely they knew about it for the majority of that time. I'm also certain that it was an unintended situation, but they let it go for a long time because it made players happy and didn't substantially impact any other game system. With that no longer being the case, they made changes. Fine with me, I understand the reasoning behind that and making the fix makes perfect sense. Bug Hunts were full, in multiple groups, every single double XP week. I've never seen a Bug Hunt group happen without double XP being in effect. Since the changes were made at the same time that double XP went live, how do you reason that tons of players would suddenly start using it without double XP? Making a change without telling anyone is not, in any way, a form of communication. If the state that you lived in changed a law to force you to renew the registration on your car every month, but didn't tell you about it, and showed up six months later while you were at work and just took your "unregistered" car away, how would you feel? Like the state effectively communicated the change in the law by taking you car?
  8. Problem #1 - Yes, we've known about this area (and said nothing about changing it) and had planned to fix it with the expansion (without telling you we planned to do so, or that it had intentionally been changed). Remember a few months ago, when Eric and Dan were telling everyone how much better, frequent, and open the communication was going to be between your team and the players? FAIL. It really doesn't matter to me that this change was made; it matters that the team did nothing about it until now, then made the changes without informing players in advance or after the changes were made. If this thread had never been posted, would you have said anything at all? Problem #2 - We typically don't include these types of changes in the Patch Notes...WHY NOT?! It's a change worth noting, is it not? Not sure you've collected data on how many players have used the "Bug Hunt" during double XP to level up fast, but it sure seemed like common knowledge and a relatively popular activity. What possible reason would you have to exclude information like this from notes which have the sole purpose of informing your player base on the changes you've made to the game?!
  9. You may be right. All this time, he's telling us he's going to eat us. Maybe he just meant it differently than I originally thought?
  10. Of course it should. Should the difference between the highest priority and the others be years? Or do you think perhaps this illustrates that problems can be addressed quickly when they need to be, and thus problems that are not addressed for long periods of time are being ignored entirely? Funny story: If maintaining your revenue stream is always the highest priority, keeping as many paying customers as you can happy and continuing to pay should figure into it, which includes things like fixing long-standing bugs and developing engaging new content.
  11. Obviously different and totally unrelated issues, but if you ever wonder why your players get irritated with your priorities, please refer back to this thread. Post - The subscription service and Cartel Coin sales are not functioning, preventing us from giving you money! Two hours later - All fixed! Please resume giving us money! Posts, Tweets, Bug Reports, etc. - Our companions are disappearing for no apparent reason when we're trying to play the Star Fortress Flashpoints. (You can fill in the long-standing bug of your choice here.) Three+ years later -
  12. It's amazing to me that someone for whom English is not a first language could state it so clearly. WELL SAID, MANJACA! I kinda want this on a t-shirt: Electronic Arts: Every 6 Months The Same Fails
  13. I'm reminded of an episode of Seinfeld when Jerry made a rental car reservation, then showed up at the airport to be told they didn't have a car for him. https://www.youtube.com/watch?v=4T2GmGSNvaM You know how to gather feedback. You get it all the time...in-game, in the forums, Reddit, Twitter, PTS...all of which you listed. It's not about how you gather the feedback. You don't need or want feedback on how to gather feedback It's about what you do (or in almost all cases, don't do) with that feedback once you have it. If players are pointing out a glaring bug on the PTS, for the love of all that's holy, fix it before the content gets released. If the vast majority of players are complaining about the new gearing system (and they are...and you know this, because you can read), do something to improve it. When you see post after sarcastic post in this thread alone from players who fully believe that none of their comments will mean anything, it's because that's what you almost always do with feedback. Nothing. It would be very nice to have you comment on specific problems that are being addressed, even if you don't know a specific timeline on a solution. But it would be much, much better if the solution ever actually came forth. If it makes you feel any better, I came to SWTOR from another MMO that followed this exact same pattern. I have a feeling from reading other forums that this is standard operating procedure for the gaming industry. Be brave...break the pattern. Take the massive amount of feedback you get from your players, and do your best to implement it. If your team is looking into it and doesn't know exactly when a fix will be ready, tell us. If there are some things that just can't be changed, tell us, and tell us why. Honesty goes a long bloody way in building trust.
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