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Whatthefunk

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Everything posted by Whatthefunk

  1. I like the vast majority of changes coming in 1.2, and I think the elimination of mercenary comms is totally fine. However, I bought 1000 of them on the character I was leveling in anticipation of buying 5 champ bags. Now that champion is going to disappear and battlemaster gear isn't going to require mercenary comms, there is no use for them and that was a lot of wasted time. I have a very simple suggestion that I would be totally happy with. For a week after the launch of 1.2, let us trade 10 mercenary for 30 warzone (the rate at which we traded warzone for mercenary) so we can get a quick refund for them. I don't see a downside to having this in for just a week and it would be an awesome gesture to players that put the work into collecting them. Thanks for your time.
  2. Nvm that, champ gear is unchanged while battlemaster is getting buffed.
  3. I'm not 100% on this, but I'm pretty sure that the old BM gear will just get converted into the new stuff.
  4. Your post it getting crapped on because it threatens the worldview of people with nothing better to do than troll forums of a game they apparently don't even like just so they can seek to validate their insecure opinion.
  5. I DO agree that the empire is more "interesting" and has some small move advantages. However, I would like the stress that this tends to be a common occurrence and might even be inevitable in dual faction MMO. For example, in Rift nobody had a clue what the lore was, who were the good guys or bad guys, and all the classes on both sides were the same. It was Defiants vs. Guardians, but that might as well have been Red vs. Blue. However, while it was balanced at first, Guardians started becoming stronger and more populated and it only snowballed from there. Maybe all it takes is a well organized PvP guild that dominates a bunch of warzones that then frustrate players on the other faction into thinking they should switch because they're on the losing side. Then there's a drop in population and the imbalance gets worse and worse. One thing that helps this is long queues on the advantaged side which makes it boring and slows gear progression; however, because of huttball in this game there is little incentive to switch since you will always have someone to play against. The addition of new intra-faction warzones only makes this worse. I commend you bioware for a creative, good idea, but it does remove the incentive for faction balance. This may or may not have lasting consequences.
  6. Wrestling and boxing have weight classes so that the winner is based more on skill than an arbitrary pre-existing advantage. Just because people who are 50 and champ geared (or more) have more time on their hands than other people, does not mean they should be able to LOL-faceroll lvl 30 people with a job, school, and a wife/girlfriend. Gear and time put into your character still have an impact but this helps alleviate the severity of that impact to at least bring it more in line with skill-based competition.
  7. As tempting as it is to dismiss this post as whining or something, I think it does address a significant, important issue. Warzone medals do favor hybrid builds. Pure dps, healing, or tanking does not yield as many medals as doing a little bit of each of them. If a person does 300k damage, shouldn't they receive more medals than someone who does 75k damage and 5,000 protection (or whatever the amount is that yields you a medal)?
  8. Wait, what level are you? There's a zone on Tatooine that is specifically for world pvp and the entire planet of Illum is designed around world PvP. They're looking to up the rewards to further foster open pvp in these areas within the month (probably next patch).
  9. But as it is, it honestly should have been a single player/coop game. At least then more time could have been devoted to a more compelling storyline. I feel like we're getting the worst of both worlds where they made a TON of content that's ultimately less interesting (inevitable with an MMO, this is not a criticism), and there's nobody around to play with.
  10. While I'm having a significant amount of fun with the game, by level 29 I haven't been able to shake this feeling of being...alone. There just isn't very many people around. Once you're past the starting planet, it's very rare to ever find someone with the same quest as you to party with (completely forget about finding a member of the opposing faction to open PvP). I found this odd for a game with so many subscribers and on the Anchorhead server which has one of the longer queue times consistently. I think it's a combination of huge maps (a good thing) and planet instances (a bad thing). Now if this game or specific areas in the game were oozing players to where it was causing extreme lag, then planet instances would be a great idea, and I think they were a reasonable precaution. However, the higher level planets really really don't need them, they're actually a detriment to the fun of the planets. On Aldaaran right now, there are over 30 people, but because of instance division I only see 11...on the whole planet. This is giving the feeling of a single player/coop game on an MMO that has great MMO foundations. I think removing planet instances or somehow managing them will greatly improve upon the experience.
  11. I'm a huge fan of the concept of huttball and only a mild fan of the execution. I think the paths and obstacles are a bit overly convoluted making it so people who don't know the field like the back of their hand are totally useless. This a mild criticism though. I think I would enjoy it significantly more without the massive ability delay in warzones, it makes it impossible for me to pass it before getting permastunned.
  12. We are the 99% 1-49! Occupy SWtoR! ^__^
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