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Lemon_King

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Everything posted by Lemon_King

  1. I have 3 drives within my system each with a different role. C:\ - OS & General Apps D:\ - General Game & Scratch Space S:\ - SSD with WoW, TOR & a game bound by NDA. Lastly, caching is not active.
  2. My first OP stated that it was recommended that the user at least have 6gigs of ram. The hitching is caused by the engine pausing to flush data then creating and saving said data in the cache. Problem is, its been hit or miss with some machines. Especially if the user has moved the install folder around before.
  3. That batch in your post came from this posting by mrkitethreeeight: http://www.swtor.com/community/showpost.php?p=1965652 Correct. The client will regenerate the missing DiskCacheArena. Its the client generating Atlas Textures of other players as they come and go from the Fleet. There is no struggle to keep it working between patches, as Patches don't break the basic DiskCacheArena Ramdrive setup. I just explored other means for a small performance boost. Secondly, I'm trying to give players a cost effective way for a performance boost when it comes to loading times and not going to demand they fork out 250+ bucks for it.
  4. I still haven't fully expanded it, but for that case it would be best to have the asset data in its own Image.
  5. Forgot to write one up for reversal. Gimme a moment. e: And Updated
  6. Did some more testing, and I gained a huge performance boost by moving the following files to memory - Requires a 4gig RamDrive. As for the performance gain, character loading goes from a long series of dragged out bursts to one quick burst with characters popping in at extremely fast speeds. swtor_main_art_dynamic_cape_1.tor swtor_main_art_dynamic_chest_1.tor swtor_main_art_dynamic_chest_tight_1.tor swtor_main_art_dynamic_hand_1.tor swtor_main_art_dynamic_head_1.tor swtor_main_art_dynamic_lower_1.tor swtor_main_art_dynamic_mags_1.tor swtor_main_art_fx_1.tor Hooray Atlas Generation, being slow. Junction Script - Aimed at Advanced Users: USE THIS AT YOUR OWN RISK Junction Reversal
  7. This doesn't magically fix FPS issues, thats another ballpark. This works around underlying issues with HDD Cache speeds for loading worlds and/or objects/dynamic character models & textres (atlas). Full stop, I'm running the game on an SSD (Asset Files with Executable) with all the cache files in the RamDrive. DX Files are loaded into system memory at runtime so it doesn't have to reload those files during gameplay if for some reason they are not already loaded. (Seriously go read up on API programming for game engines) Third, go back and read what you're saying. Its like you've never worked with hardware & software before. Lastly, your Pentium C2D E5200 is your biggest problem.
  8. Make sure when you've opened the command prompt with admin privileges, and that you've replaced <SWTOR Install Location> with the location for SWTOR> @MartinSPT: Dude, chill out a bit. DiskCacheArena isn't a standard cache file, its closer to a VHD considering it has its own file system.
  9. You skipped a step in the tutorial. 5. RENAME the SWTOR folder in Local to SWTOR_Original
  10. The cap is defined by the software (SWTOR), it used to be 2gigs during SWTOR's beta testing until the last two weekend previews when it was decreased to 1gig. I just choose the size for the ramdrive at 2gigs due to the unknown size of Stream and Static when holding data. Framerate has bit somewhat hit or miss for people with the past 2 major patches. How they're handling data under the hood needs a good bit of work.
  11. Its not everything, some data gets pushed when it shouldn't be. What you're seeing is a portion of the stuff that goes into the patch, not the entirety. Heck, even expansion 1 info has been in the game as of the final beta weekend.
  12. Not giving a direct link but look under Tools > Guides.
  13. Well, curious question. What graphics card do you have in your system or laptop? No Problem, glad you got it working.
  14. Side Note: Try installing the DX9 Runtime files if you can run Crysis 2 on Ultra. Try installing the DX9 runtime too, if you're on Vista/7 if you have not installed it before. http://www.microsoft.com/download/en/details.aspx?id=35
  15. http://www.swtor.com/community/showthread.php?t=154568 You will want to alter how DiskCacheArena / DiskCacheStatic / DiskCacheStream are utilized. Or at least allow users with more than 6 gigs of system ram to have DCA / DCSs to all be stored in memory. Because right now when DCA begins to flush data, SWTOR will beging to hitch badly and degrade performance greatly. On the otherside having those 3 files will speed up loading a bit going from planet/zone to another area.
  16. You will also need to remove the DiskCacheArena Junction (Has a Small Arrow on it) from this subfolder '..\Star Wars - The Old Republic\swtor\' .
  17. This is why I strayed away from making an all in one setup batch. You can try the manual method in the OP to see if it works around the issue with that batch file.
  18. [Exceptional] flagged Orange Weapons right now if you have no competition will get you about 300k - 600k apc.
  19. Those doors are exit points for the Smuggler and Jedi Knight Class Quests. Feel free to ignore them.
  20. Can you post the Batch file, I know if the ImDrive command isn't formatted properly it can fail for format the drive.
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