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Lemon_King

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Everything posted by Lemon_King

  1. Fixed it, updated the post and accidentally altered every single /settings. No need to quote the entire post for one thing. End user install location are hard to predict, which is why I made a tutorial.
  2. There is no direct boot batch command file, you'll need to use Task Scheduler. http://www.techrepublic.com/blog/window-on-windows/make-vista-launch-uac-restricted-programs-at-startup-with-task-scheduler/616 Its in the OP, right under it too.
  3. I wouldn't do it with 4 gigs of ram, your system will be using the pagefile even moreso than now.
  4. 20+ bags and more gear tokens than I can count.
  5. The mechanic exists to stop one team from keeping the ball on the ledge, not the opposing team to make farming easier.
  6. So apparently you can instant kill players by throwing the ball to a player on the Team Ledge killing them before they can hop down, returning the ball to the person that tossed it. Now the opposing team can do this and pretty much lock the game down quickly. Obvious fix would be to disallow tossing the ball up there in the first place. A good example Ahri tosses the ball to Griffer on the Ledge: http://i.imgur.com/hKS18.jpg Griffer receives the ball, dies due to being on the ledge-ball returns to Ahri: http://i.imgur.com/qgPzz.jpg
  7. DiskCacheStatic and DiskCacheStream can't have a direct symlink due to the engine creating the files and deleting them once used which would break the links, so we use a directory link to get around the issue. As for testing I've left those 2 files off the ramdrive before with DiskCacheArena in the RamDrive. The performance difference was noticeable which is why I stuck them into the drive itself via a directory symlink.
  8. Setting up a Ramdrive will help by reducing loading times quite a bit: http://www.swtor.com/community/showthread.php?t=154568
  9. Changed in 1.1, All bonus gear from Crafting Professions are receiving an additional requirement of 400 skill in the profession that made the item. After some theorycrafting Biochem works early game, but once you start getting Exotech+ Schematics from Armormech, it will pull ahead due to augment slots and possible bonus stats from crit.
  10. That cache is cleared after each session when you exit (Can take quite some time on some systems with low memory), and I've tested loading with and without it at app start. Barely adds a few seconds to the initial load as the 1gig cache file is created.
  11. Been using this for nearly a full week with no issues outside the initial setup. Others that have been using have reported increased stability with the client and faster zone by zone load times.
  12. Quoting Myself one last time: Wrong Tree, wrong technique. The assets for the game are in the TOR files, as people have already extracted them. (Look around Xentax) What your looking at is a renderer on a network that holds the data for geometry and sends it to a client over a network to display. What we have a Renderer Separate from the Main Game Process on the Same Machine that Renders the Display for the Game.
  13. Wrong Tree, wrong technique. The assets for the game are in the TOR files, as people have already extracted them. (Look around Xentax) What your looking at is a renderer on a network that holds the data for gheometry and sends it to a client over a network to display. What we have a Renderer Separate from the Main Game Process on the Same Machine that Renders the Display for the Game.
  14. This is false, the remote renderer is remote from the exe as it is a spawned process. MemoryMan.dll allows the engine and the renderer to communicate freely as if they were one process.
  15. I was referring to the Cubemap used on the Fleet. If you notice its bias is purposely lowered so its blurry and to not make a mirror.
  16. Thats LOD control, more or less to keep it from being too shiny. As for forcing the engine to stop using _d.tiny.dds and use _d.dds is taking a bit of work.
  17. In 1.1 those items require 400 of the profession they came from. Check on Darth Hater, they pulled the data from 1.1.
  18. Have an un(re)compressed image of that shot: http://dl.dropbox.com/u/43796780/SWTOR/Screenshot_2012-01-06_23_28_59_164757.jpg
  19. Engine only uses about 35% video memory in character heavy areas. (Such as Faction Fleets during Prime time on Very Heavy Servers)
  20. Soa the last boss in the 1st tier raid is a Muddy mess because of this. http://i.imgur.com/0lF3U.jpg
  21. Going to drop this here if you have a certain set of files: http://users.csc.calpoly.edu/~zwood/teaching/csc572/final10/wdhamilt/ ..\retailclient\shaders\Quaternion.h.fx
  22. Go up one folder level and look in Local, made a huge typo with Roaming. >_<
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