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StealthStalker

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Everything posted by StealthStalker

  1. This is why I keep wishing they'd have put Expertise on PvE gear, not PvP gear.
  2. I like huttball, I want more - not less. Just give me some more huttball maps.
  3. Not from a PvP'ers perspective. Swap Expertise into the PvE gear, then you can inflate that stat all you want.
  4. He stated earlier on that loot in Normal modes is going to be changed to be just like flash points, no more assigned loot.
  5. How many of 'em in the audience are currently logged into the game?
  6. There a link to that 1.2 trailer anywhere yet? edit:
  7. There a general #SWTOR IRC channel up and about anywhere for the discussion?
  8. Depends on what you're looking at. I can understand mods and such being better by level, but when you're sorting by earpieces Rating would be much more effective. That being said, I still use level often. Really depends on the specific item or what I'm looking for. I might only use rating for my level 49 implants at this point, because I have so many farkin' recipes for them.
  9. Hasn't happened in KuS, but we've had it happen in Red Reaper.
  10. Sort by rating, that's what I do as a biochem. It will then put all of your Purples, Blues, and Greens together, and further organized alphabetically. It's not perfect, but it's much better than default.
  11. Changing expertise doesn't mean leaving everything else as is. Nor does it mean removing it entirely, as per the novels I've written just above you.
  12. Up until this point of your post, I was beginning to think you hadn't read anything I've said at all muchless the link regarding shifting Expertise from PvP gear to PvE. That's the real gist of it, but that doesn't take away from the discussion at hand. This discussion at hand, "Why is PvP in lower brackets more entertaining that the high level counterpart? What can be done to fix that?" I consider myself a PvP'er first and foremost, but I absolutely love progressing in PvE as well. Generalizing the PvP community in such a way doesn't help your argument any, even if it might hold a small glimmer of truth. Having said that, PvP and PvE should not be completely equal in "progression". PvP should simply be that, PvP. It should be a competitive atmosphere that you can partake in regardless of where you spend the majority of your time. Moving the "Expertise" stat from PvP to PvE would mean that anyone, anywhere can jump into a battleground and be on a more equal footing than we currently see. Sure, those who have PvP'd longer will have higher tier gear, but it isn't a straight % increase in stats. Sure those that have PvE'd their Raid gear will have the same benefits, but it too is more equal than we what we see now. You can further incentivize PvP'ing by introducing Realm Abilities that are PvP in nature. PvP gear set bonuses can continue to be more PvP oriented. There's many ways to give a slight edge to those who devote the majority of their time to PvP'ing. In the end, the goal for PvP should be to get as many people as possible out there, enjoying it on a "mostly" equal footing. The goal for PvE is to progress through content and on to the next, because that act of progression is part of the allure. Shifting the Expertise stat I feel would be one of the ways to accomplish both of these goals. The problem as you mentioned earlier is this: It's unfortunate that this is the case, but it's true. I still think it's possible to address it if they choose to by the things I've mentioned here, and in other threads (which I've linked to). My suggestions aren't the only solution however, there's a variety of them I'm sure. Until that change happens or I move on all we can do is throw it up for discussion.
  13. Kind of reminds me of Warhammer PvP at this point. I made this nifty little graph a few years ago, imagine tiers as level "brackets" here instead. http://www.omploader.org/vMWJrag Hooray Mythic!
  14. If we're playing other Imperials, Huttball matches are generally close until one gets a few good scores. I've had quite a few that were down to the wire though. If we against play Republic, it's usually a rout. I attribute this to Imperials getting much more practice in the Huttball arena than Repubbies.
  15. They can complain all they want, the fact is there will not be as large of a disparity as there is right now. Right now expertise does matter. If it were a PvE stat, it would not matter in PvP. The only difference in PvP will be the minor stat differences in tiers of gear. Which is perfectly acceptable compared to a straight up 20% swing of incoming/outgoing damage in addition to the healing benefits.
  16. I just went and rolled a new character with a guildie, we duo queue currently as snipers. We plan to only level them thorugh queueing and doing the class story quest, and I'm quite positive it'll be more fun than I have anytime I queue on those level 50's. The few we've done thus far have confirmed that. The gear disparity isn't even really my largest issue, it's the battlemasters who no longer play to win once they have their daily done... or people who just can't play in general. This will be even more apparent next patch when you can acquire 2k valor by simply getting 4 medals. I join Warzones to play the warzone, complete the objectives. I would do world PvP for the killing, ganking, and other aspects. Unfortunately due to framerate/population imbalance the latter isn't really feasible (yes, we're Imperial atm. That's obviously on us, though and I can't complain about it). Anyway, I posted a little bit above about how I would address the gear issue. The other issues of people playing the objective or just going for kills is something I've disliked about Warzones from every game. It's not something easily rectified, which disappoints me. I have never enjoyed Warzones in any game really. Huttball is the first one I can honestly say I enjoy playing. I hope to see more maps for it in the future, but I don't know we'll stick around long enough to see them.
  17. No, you wouldn't get facerolled by people in rakata gear because the PvP gear would then have equivalent stats to make up for the loss of expertise. Expertise would then be moved to PvE gear, so you can't acquire PvP gear and then "faceroll" through PvE content, you'd still need to progress and acquire the new PvE stat. Removing Expertise doesn't mean removing the system completely. It means moving it somewhere else to accomplish the same goal: Make PvP more "even" regardless of where your gear comes from, require Progression in PvE. Try this thread: http://www.swtor.com/community/showthread.php?t=275614 Such a system would mean more people can easily PvP due to no disparity in gear caused by Expertise alone. It still requires progression for PvE, since you still have to get "PvE Expertise" from previous content. It also helps combat gear-inflation, because the PvE stat is the main factor for PvE, not pure stats.
  18. Correct. I went about a month with mine stating it would cost 25k or something. It was free.
  19. Your next respec will be free, even though it displays a different value. A week from your next respec, it will have reset again. That's my understanding of the system thus far.
  20. It resets 1 week from your "first" respec. It is bugged and does not display the true cost until after you purchase it. It will display whatever the previous cost was, but when you purchase it, it will be free. So know that once a week has passed, it has reset at some point.
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