Jump to content

Vasflam

Members
  • Posts

    34
  • Joined

Everything posted by Vasflam

  1. Comprehensive Guide to 4.0 - Heads will talk - No new GSF content, - No new WZ content - No new PvE content - No new content in general having to do with core MMO elements - We broke some things but gonna release expansion anyway, lol! - That totally awesome 2 min trailer you saw last summer is gonna be the intro! You can watch it as much as you like!
  2. Can't believe what I am reading... My favorite game mechanic of my favorite expansion broken by KOTFE, for a month. " Ah we'll fix it in like month+++ lol!" I dislike an expansion I've not even played little more every day. It is insane how much fate Bioware has in their own storytelling. It is ridiculous they knowingly release an expansion that breaks things. Nice going. Thanks a lot!
  3. I think this is the heart of the matter. Above quote is case in point to what 1000 hours of Dialogue Wheel and Talk Show cutscenes does to people. It utterly alienates player from actual gameplay, from actual control of your characters. TOR community is so used to just passively staring at cutscenes. People have grown so used to being a spectator that they've forgotten gameplay is supposed to be a thing. Just listening and watching their epic character They just sit there, with their keyboard turning characters, arms crossed and go " make me feel epic bioware!" It doesn't even cross their minds anymore that maybe, just MHAYBE it is up to YOU, the player of your player character, to ensure your character does awesome things that feels awesome to you. If you die to that womprat, it likely means you are playing badly. Learn the fight, try again, have vengeance->feel awesome. You want a meaningful semi-god-mode? Play well. Being an optimist, I would like to believe that " holy fek! I really did SO well on that fight !!PHEW!" ends up gifting player with much more epic feeling than "hurrrr killing lvl 10 mobs durrrrr"
  4. Recycling old content as part of an MMO expansion that comes without any new MMO core elements is a good move. - Certainly when it truly comes down to having either that or nothing new, besides 10 hours of talking heads and few Rishi-style zones. Releasing an MMO expansion that comes without any MMO core elements is a *********** awful move. On a positive site, it works great as punchline for a joke. Like "Impotent adult film star, KOTFE and an atheistic nun walked into a bar.."
  5. Regardless of how much or little one loves killing grey mobs, I'd like to believe everybody must agree with the following: Currenly, huge portion of the world is level-obsolete. Majority of everything consists of quests, mobs and rewards that are like up to 50 levels below you. No matter how good doing a lvl 16 heroic 4 as level 60 makes you feel, the actual act of travelling to quest location ends up being more difficult and requiring more gameplay than doing the quest. Even if doing something like this is your.. playstyle (lol), you'll have to agree that in terms of actual gameplay where you do battle and must use your abilities, this content is irrelevant. Now, devs just might make an effort to make it relevant gameplay again. And you lot drowning forum in tears because " killing gray mobs is sometimes fun:)" and " I might get dismounted while travellingD:" Utterly ridiculous.
  6. If you figure amount of whine and noise generated in general chat of forums equals some collective " obvious community majority", it means you live in reality where cartel slot machine and changes made to it is the single most important feature of the game. Spending 20 mins on general chat section of forums should suffice in making it clear why no sane dev would ever spend a single second keeping taps on whine here when trying to decide what people might actually like/dislike. You lot are QQing about changes and features you've not even gotten to try in practice yet. Central portion of this epic forum rage revolves around " I wanna run around killing gray mobs, it is my playstyle!" This whole whine-a-fest is utterly ridiculous. It absolutely mystifies me what in this is so gosh durned upsetting. Waaah, mah grey mobs! frakin LOL.
  7. More maps, game modes and ships to GSF Open space. Using slightly modifated engine of GSF. Draws inspiration from Eve Online. Comes with wealth of PvE and PvP elements, a sandbox. 200k more people to play with New class and three new storylines: Imperial Pilot!, Republic Pilot, Smuggler Pilot! Ps I like GSF
  8. Do I like the fact they are releasing an expansion to an MMO with hardly any actual new MMO content at all? Nope! The whole ordeal reads like a punchline off a joke. Do I like the fact any and all content with any measure of longevity to it's design is going to be just recycled old stuff? Nope!! Do I like the fact there is an effort to turn vast portion of lvl-obsolete world a tiny bit more relevant again?Yes! It is ridiculous these forums are afire due to people upset about losing a " playstyle" where most relevant and time consuming portion in clearing quest zone of mobs is the part where you travel in there from fleet! Some playstyle. It is staggering you'd sacrifice What, dozen planets potentially growing more relevant again on altar of this "playstyle". How awesome is it to run around gray mobs, really? This too, makes a punchline of some joke or another. Last summer there were big huge flame threads of vocal bits of the community ridiculing people who were disappointed by the news of an expansion that lacks new content besides story. Now vocal bits of the same community are up in arms, when BW devs, unable to introduce new content at least try to make the OLD one bit more meaningful. I'm really starting to feel like the community deserves KOTFE it gets, and KOTFE deserves the community that remains, heh. Bets compromise would be if BW chose to leave like 2-3 Johnny Awesome planets for these people so they can go there and do whatever it is that they enjoy doing with places loaded full of gray low lvl mobs.
  9. I've never seen community of a game be so furiously against efforts to make obsolete content relevant. " Waah, I want majority of the world to consist of gray mobs for me to one-hit!!D:" I have no clue who you people are. Or why you play games. You are doing it wrong.
  10. I think mainly, it all boils down to: +++ It possibly makes a huge measure of obsolete content bit more relevant again. Huge amount of heroics and zones can potentially become slightly more connected to average gameplay again. - - - People who like to kill a whole ton of gray mobs with 0 effort won't be able to do anymore. For them, ability to do so is more important than efforts to keep majority of the game relevant.
  11. So this is actually something you people enjoy doing often? You take the buss to Korriban or Voss or whatever and run around, one hitting grey mobs feeling all Johnny Awesome for it? Is this some popular or loved past time? Do you hate not being able to do it, or do you hate the idea of not being able to do it if you'd want to? Even if answer to first couple of these questions is YES!!!, I still wonder how you can be so attached to your Johnny Awesome one hitting, that you are on barricades when BW tries to turn their entire game world bit more relevant and bit less obsolete for everybody. See, I end up feeling Johny Awesome when tackling quest and content that'd feel even remotely relevant. If " Ooh, I'm so gonna get [nasty word here] by these lvl 15 mobs!" is the first thought you always get, then I'd suggest you try to do bit harder content bit more often. Might lessen the severity. Your reply comes with some sort of a hint of RP justification behind this all as well; how your character gathers power and grows stronger. Everybody should remember lvls are pretty arbitrary Gameplay mechanic, not some accurate underlining of how powerful your character is. You kill level 16 darth on Dromund Kas. Meanwhile, Stupidest, smelliest smuggler on Hoth is 45. Said smuggler is then dozen times stronger than this darth? Besides being a game mechanic, level and xp and such has never made sense anyway. It has always brought certain irrationality to any and all game worlds.
  12. " Hey, do you want to nerf yourself utterly, or would you rather do this stuff for reals?!" It'd be every bit as visible, loved,meaningful and relevant feature as ability to turn 12xXP off. Most all people wouldn't bother. Would a small fraction of people opt in, like they do with 12xXP? Sure. But we both know it would not manifest in gameplay of people as collective in any real way. It'd be just another exotic Non-feature that does, changes or means nothing. Inability to one hit gray mobs-> GAMEPLAY RUINED FOR ME AND OTHERS! lol. I care way too much for my sanity to read more than 10 or so pages of this drivel. But at least for good couple of pages, it was really entertaining to watch people listing reasons why they don't want this. "I don't wanna play with newbs!" " I wanna solo world bosses!!" " I wanna one hit stuff!" I really don't get why you people even play video games. You are doing it wrong. ;p
  13. Considering how utterly neglected Warzones and GSF are by Bioware, any and all moves that somehow, indirectly or otherwise, help cultures around these activities to get promoted/survive/prosper/ grow is by default a good thing for the game and people enjoying PvP. Also, I'm not sure how you are able to pull such estimates of time on content not released or tested. Surely you are not approaching this with idea and desire to solo them? I'm not sure if it serves best interest of Conquest to have goals there that mostly result n level 60 people facerolling grey mobs on newbie zones.
  14. Uh, the point of the whole ordeal would be that - somebody - buys the token for RL cash. Then the same somebody puts it on GTN for credits. EA gets moneys. Dude needing credits gets those. Dude wanting gametime for credits gets that. EA doesn't care if it is you or some other guy paying for your sub.
  15. What the heck is there that is so bad at this? Fights, quests and rewards remain even somewhat relevant. Which of these things is so bad`? What on earth do you do on those planets now that suffers from this? Bunnyhop around killing gray mobs?Or you run some massive gathering mats by hand-industry? I seriously don't get you people. Best part, you whine enough and BW likely actually changes it, lol. I seriously don't get why most of the people playing this game even play this game.
  16. You have a pretty selective memory. Vanilla game came with hundreds of hours of story content. Eight personal class stories, dozens and dozens of companions, romances. Sheer scale and quantity of everything so vast that everything released since, prolly KOTFE included, appears a miniature at best. You remembered how well all that went down, right? SW:TOR had a disappointing post-launch months. It recovered from disappointing launch to healthy afterlife by focusing heavily on MMO side of the game. Work in this field stabilized the sub base and made game a success. Colossal measure of stories is something that has been here all along. Bioware's faith in class stories making the game a huge success was utterly misplaced. Some of the stories Telltale tells are pretty awesome. Their Games(or rather, visual novels perhaps!) sacrifice everything else on altar of this story. Actual game or gameplay is, at best, stripped. This gives them means and tools to focus on building excellent characters. SW:TOR on the other hand is a massive, 200++ million dollar MMO. Hundreds of hours of very varied, interesting, even often unique amusement park rides. And you compare this vast, massive, fairly beautiful thing to a freaking Telltale game? In your books, SW:TOR shares common ground with Telltale's series of game-ishes purely because they both tell a story you like? I can't even imagine how depressing community this is to some few hundred devs who build SW:TOR. Small wonder they never visit.; p They build a gigantic 200 mil game for you and all you see and appreciate is pile of dialogue wheels spinning about. Vocal portion of the forum community reminds of some dude who sits in a Corvette, solely admiring the pair of big ol hairy pink dice hanging from the rear view mirror and ignoring car, engine, leather seating and the whole..THING around them. I'm officially done with this thread; Half of the people here don't read or comprehend the OP at all. Other half buys an MMO and thinks they are playing a freaking Telltale game. Questions like " Why can't game give roughly equal measures of experience from all of it¨s main activities?" is met with deal with it -memes and sunglass smileys. I have absolutely no desire to keep reading/participating in this conversation in any way at all anymore. I've said my piece and clarified the points made in OP enough. Vocal bits of the community, on the other hand, ha made it extremely clear how they see and experience this game. Enjoy your stories! Ultimately, the variety in MMOs and the sub-communities still exsisting is a huge boon; I'm very pleased and fortunate to be able to spend all of my TOR gameplay time with people who experience the game in fashion that is entirely different from yours.
  17. I-4Me2 drives by, spraying it's "Me me me me I me me I me" - signal all over the thread. So much of flaming and ridicule of the OP coming from people who have absolutely no intention of seeing past themselves. It is staggering how many people care nothing of what is happening in the community they, too, belong to. Ohdontgetmewrong, I don't expect anybody here to be some unselfish MMO saint driven by some "Common good". I certainly am not. It's just that for entirely selfish reasons, I want this game and it's many subcommunities to remain healthy, vibrant and diverse. I feel this would benefit the game and by extension me(and you) in ways much more obvious than some gleeful and repeated declarations of intention to never interact with other people in any way would. Few important points some people missed from OP. - No matter how devoted you are to never play with multiple players in this massively multiplayer online game you decided to pay for, it does good for you, too, if the multiple mini communities of SW:TOR remain vibrant, diverse and popular. - Majority of people who try SW:TOR will spend majority of their time leveling. This majority doesn't see or deal with the end game. It does good for the game if this majority is, despite this, more present and distributed in all activities of the game. - I 'm not asking BW to remove 12xXP or it's likely, alleged and similar KOTFE era replacement. - I'm underlining how irrational it is that this is the only aspect of the game elevated in such fashion. Why does one activity give 1200% better rewards than others? Can you see no flaw in this? Specially when the said 1200% activity can, and usually is, done entirely solo and isolated from rest of the world. Person enjoying the totally epic Cinematic Bioware Storytelling Experience is usually completely isolated from rest of the fictional world around him. In no meaningful way does it matter to you if 30 other people are currently busy doing same errands for Barras that you are. You don't need other people to spin the dialogue wheel. On the other hand, people who like low level War Zones, Flashpoints, GSF greatly depend and benefit from large, vibrant community. Why is it then, that game does nothing to encourage people to enjoy these activities just as well? And actually, and just as interestingly, why are YOU, dear KOTOR 3 singleplayer, so worked up by the idea that game would reward people from these activities too? What would it take away from you? - For the record, I am not even asking for rest of the activities to be elevated to equal measure of XP rewards. Rather, I'd see rewards that are even COMPARABLE. You feel it would be such a bad thing if rewards were, say, 50% more modest as opposed to ONE THOUSAND AND TWO HUNDRED PERCENT more modest? Instead of steady barrage of totally snarky insults (nobody likes to play with op! lolololol" ) I'd love to see some sort of replies to questions asked towards the end of this post.
  18. I haven't played KOTFE or looked into datamined stuff, I have absolutely no idea of how actual gameplay or 1-55 leveling of this yet-to-be-released expansion is going to work in practice. Do you find it difficult to understand that it could be interesting and useful to have this conversation? That there might be something in this to think about,even if you end up disagreeing? Do you think purpose of them internets forums is just for people to whine or whine about whining? And yes, in case it wasn't sufficiently clear from several parts in OP, I ask for every activity of this game to offer rewards that are, if not equal then at least comparable in scale to XP rewards you get from doing the story. If KOTFE actually redeems this, that is awesome!!
  19. Collectively there is, and always was, a huge portion of players that weren't doing "any of the [actuivity X]" Healthy theme park MMos have always been all about having multiple, often overlapping, vibrant minorities each involved in their own way of having fun. I'm sure we both agree this is the preferable option to anything else. Similarly, every MMO ( every video game, if you will. Specially F2P. ) will always have a huge measure of people who drop the game after playing it for..say, 1, 5, 20 or 30 hours. So saying SW:TOR has/had some huge problem because so many people quit after 20 hours or so isn't necessarily admission that there was/is some huge problem with the game as such. Just the way things are. I agree 12xXP takes much more people to cap. That is, potentially a good thing indeed. It's just that I'm not sure if being at lvl cap and doing the usual end game has ever been all that strong suite for SW:TOR. I've a strong impression that it is during the leveling process that people have their greatest experiences. Having it last longer isn't necessarily a bad thing at all. .. ...But of course, all of this is bit besides the point. Again, I'm not asking for 12xXP to be removed. I'm underlining the irrationality and harm in having every other activity besides with 1200% more modest rewards. No reason why this should be the case.
  20. Thank you very much for this:) Let's say I have 22 chars on server X. I move one. I also have a fully unlocked and finished Tat SH on server X. Before transfer, I've had some chars on serv Y but no strongholds at all. Do I actually end up with two identical SHs like this,one on serv Y(with all unlocked, undecorated) and one on serv X after I transfer one character?
  21. Did you read the part of my post that started with me saying " please read below too" in caps?
  22. Yeah I agree on much of this, reasons behind them wanting to do this are there. It made sense to buff class story XP so hard you can level by doing just that. People certainly loved the crap out of it. What doesn't make sense and is utterly damaging to depth of the game and flavor of it's community is how every single other activity was left to rot., in terms of XP rewarded.
  23. For a typical Subscriber, 12xXP causes a great deal of harm to any and all meaningful group&social content between 1 and 55. For typical player, it can remove other players from the picture almost entirely. Average player spends most of his 1-55 by driving from one instance to another while occasionally listening to Jennifer Hale say nice things. GSF, Flashpoints, Planetary Heroics, Warzones.. all these activities have utterly irrelevant reward from doing them, in comparison to 12xXp. Incentive to get involved in these activities is largely gone for many. Besdies the figurative carrot not being there, time to chase it is also missing: Weekend with spacebar is all it takes to get from 1 to 55 now. If you mostly just level one character after another via 12xXP, it is very hard to end up involved in any of the major sub- communities within the game. There just isn't enough in-game time for that. Since leveling is the major beef for huge portion of players..well you figure out just how harmful this is to every social aspect of the game. It is an excellent example of a well loved feature that people embrace and like without realizing or caring what it does to community they, too, belong to. 12xXP makes an experience that tears layer after layer of content off players road maps entirely. It leaves you with just a pretty dialogue wheel to spin. It shoehorns people in fashion that makes their overall experience entirely story focused, quite isolated and, frankly, reasonably...dumb. It is extremely ironic how it is Premium and F2P crowd who end up with much more rich, much more varied experience. For them, as collective, levels 1-55 don't just fly by in a single weekend. For them, despite still having far more modest XP reward, GSF, WZs, FPs&etc aren't destined to appear as ridiculously unrewarding waste of time in comparison to 1200% reward of doing storyline. (Yeah. Think about it. One activity in this game gives reward that is one thousand and two hundred percent greater than any other activity. ) No matter how hard you wanna disagree with my claims/observations, I think you have to admit Premium players, as collective, have much easier time ending up with much more varied leveling experience. Game doesn't actively tempt them into utter monotone of one single, often isolated, activity like it does to Subscribers. It takes very little spin to claim premium people actually have much more feature rich game, heh. They are the ones still keeping FP queus, GSF matches, Warzones, etc alive. .... PLS READ BELOW TOO! Couple of preemptive remarks&counterpoints usually played when somebody dares to suggest 12xXP isn't coolest thing since sliced bread: Q:But I love 12xXP? I am here for the story and it enabled me to enjoy the story! So 12xXP is great wth?? A: Cause and effect usually differ. It makes perfect sense why BW brought 12xXP. It makes perfect sense why people like it. I'm not personally a fan of it..but neither am I saying it should be moved. It's just that there is absolutely no reason why it should be 1200% more rewarding, in terms of XP given, than rest of the game. Q: Aha! But you can buy an item that disables it! You, Vasflam, don't have to use 12xXp if you don't like! So it looks like your point is moot! A: It isn't important how quickly or slowly or through which activity I, or any one single player gets his xp. I certainly personally don't care of MY xp. It's just that community is made of collective pile of people. and HUGE portion of this pile will never want to nerf their experience.
  24. Most of my characters are on server Y. I have couple of low level characters on server X already. I want to move some of my more established chars from server Y to server X. I have Smith legacy on server Y and Wesson legacy on server X. Wesson isn't much of a legacy at all: Like few chars,legacy level of 12, no unlocks, etc. Smith legacy has legacy level of 9001 and all kinds of cool stuff. Can I somehow " overwrite" Wesson legacy with Smith legacy after xferring a char to server x?
  25. Yeah what others have said; this is a seriously awesome trailer. On one hand, it is really nice to see how GSF (and iota!!;p) has people with desire and vision to pull something like this off. On the other hand, it is so frustrating to know stuff like this explores places Bioware devs or TOR marketing department never cared to visit. My single favorite thing of that video is how it ties GSF to the actual SW:TOR side. Bioware itself only ever did very little of this. I bet GSF would be so much more popular if people had little more hooks and reminders and smoke and mirrors telling them how it is - their- character flying that ship. Small things would increase cool factor (and Cm revenues) here so much. Actual hangar, where you can walk in and see your own, customizable ships. Where you can queue up by climbing to cocpit..etc.
×
×
  • Create New...