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Everrgreen

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Everything posted by Everrgreen

  1. The collections discount would be very welcome right about now! I'm also curious about the silence on Star Wars day too.
  2. IIRC Your legacy name will not transfer. If you should like a different legacy name, this is your chance on the new server. You can also choose the same legacy name as on the old server too.
  3. Even though it's called boost, the animation in game DOES look like rocket boots. So boots it is. Unless you have BH/other armor that has a jet pack on that will change the animation and the flame is coming out somewhere near the rear end. In this case it would be rocket butts. XD
  4. Rajivari is a force apparition; it is recognized as more than a holocron by your character and is also stated by Yuon Par to be a force apparition. I can see a story difficulty as depending which way you did the convo. The spoiler tags are bugged/not working so I won't elaborate. Re: the Exile, that would not stop this writing crew from wrangling a story for a comp. After all look what happened with the emperor for kotfe.
  5. Rajivari! The Jedi Exile! Revan! They wouldn't have to be melee alone; plenty of force lightning and throwing stuff already as precedent in the game. I know I suggested Rajivari in some thread years ago, but the idea keeps returning Edit; to be specific - force apparitions.
  6. I posted this about a month ago in this thread: http://www.swtor.com/community/showthread.php?t=976026&highlight=kotet+walker&page=3 "Found shooting the adds more effective than stomping, kept the shield up amap, circled the walker when not zapping adds, and kept firing on it. I also tried stomping the walker at close range (on top of it really) I think it also did some damage that way. When my health bar went below 30% I went to the shrine entrance, moved out of line of the red beams every time, kept up firing on the walker, and BARELY survived." I totally sympathize. It's not a fun part of the game. Good luck.
  7. This is the way. Now if only baby carriers worked like this... https://imgur.com/TWr01vm Congratulations to you both!
  8. Had this same issue; left it for the last couple of weeks then looked on the forums and found this thread. Based on the report that the bug had been fixed I tried again today and used the suggestions here. Found shooting the adds more effective than stomping, kept the shield up amap, circled the walker when not zapping adds, and kept firing on it. I also tried stomping the walker at close range (on top of it really) I think it also did some damage that way. When my health bar went below 30% I went to the shrine entrance, moved out of line of the red beams every time, kept up firing on the walker, and BARELY survived. At least it's done. All to have some of my choices stick going forward with this game; not what I'd call fun. That said I haven't tried out Jedi under seizure with an imp, Ossus was nice the little I've done, and I'm trying to be positive about future story plans. I would like to get past kotxx as far and as fast as possible.
  9. Had this same issue; left it for the last couple of weeks then looked on the forums and found this thread. Based on the report that the bug had been fixed I tried again today and used the suggestions here. Found shooting the adds more effective than stomping, kept the shield up amap, circled the walker when not zapping adds, and kept firing on it. I also tried stomping the walker at close range (on top of it really) I think it also did some damage that way. When my health bar went below 30% I went to the shrine entrance, moved out of line of the red beams every time, kept up firing on the walker, and BARELY survived. At least it's done. All to have some of my choices stick going forward with this game; not what I'd call fun. That said I haven't tried out Jedi under seizure with an imp, Ossus was nice the little I've done, and I'm trying to be positive about future story plans. I would like to get past kotxx as far and as fast as possible.
  10. OMG YES ! I hadn't thought of that but YEAH they DO. Edit: look like troll toys that is I complained a bit about them on PTS, wasn't happy with it then, they're worse now IMO The artists who did the NPC's must be LONG GONE from BW. Good thing for me that I wasn't hyped for them to begin with.
  11. Everyone posting so far just wants a way to turn it off, so if a toggle is added to the nameplates section then you get to decide for yourself.
  12. These things gotta go..... I hate the way they make the SH look. Like super bright LED digibillboards. Distracting, ugly, and annoying. I've removed the jawa and droid vendors from the SH and hidden Felusia behind the entrance to the stairwell. bye Felusia I tried putting her in the kitchen behind the pantry, sunken into the wall but then just her most protruding parts were visible Couldn't do that to her. Not gonna work.
  13. I opted to create as many toons as I could before the server merge; kept a whole lotta slots that way.
  14. Not even going to say how many toons I accumulated via the server merges. I don't need to delete any to get a nautolan character (which I'm not particularly hot on anyway). I just have to pay to re-spec a current level 1 toon to nautolan in appearance designer. 792 cc's I believe. little more than a new slot, less than a transfer, and I still keep umpteenzillion toons/slots on one server. Or I just use one of the other servers of which I have plenty of empty slots. No biggie. Maybe the devs will give a discount on the AD re-spec for slot-filled alt-collectors still playing the game?
  15. From the one Nautolan that I made, a size 2 female BH, it appears disproportionate; the head is too small for the body. I considered if it was just the face portion, but no, the whole thing looks too small. The choices are okay, it would be nice to have faces that are more like npcs. I'll have to take another look at game Nautolan's to be sure.
  16. Yes, and the peeps who buy from them; all slimes. you hurt the game you hurt the people who play the game. so slime.
  17. Awww....... DAYUM! Then how about some discounts on unlocks, transfers, and stuff before then? plEEEze :csw_trooper:s
  18. of flipping flatcakes with one hand and downing a glass of blue bantha milk with the other ....
  19. Yep; that's what I think too. Tau was well written/drawn and voiced; enjoyed that part. The way the original comps have been bricked it's not likely they'll be involved much going forward. Post kotxx they don't even have the facial animations anymore. That tells me plenty. I'm guessing original comps are too class specific and are too difficult to keep in the story.
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