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Hawkebatt

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Everything posted by Hawkebatt

  1. Still, getting accuracy enhancements on my healers this needs to be fixed.
  2. Warzones (ranked and unranked) Not Enough people. Certain specs break pvp Operations (any difficulty) not enough people. Flashpoints (any difficulty) soloable vet mode. better feel at level 70. Group master mode. Better that MM is at 75 World content (missions, heroics, chapters) Heroics not giving supply crates for level 75 or missing for those under 75. Kotet chapter 1 impossible to complete. Mission some of the new onderon missions are bugged and incomplete. Crafting you gave us a way to get the purple rare mats and then took away the way for use to get the green blue and purple regular matts. I got mats from deconstructing the stims and med packs from the vendor not tech fragments on my biochem. So now I have all the nice restricted mats but no regular mats after one crafting run. Which did not earn me any blue implant designs.
  3. I will say this again. 2, 2, and 2 should be the cost for the cell grafts/ components period. Any thing else and you might as well remove crafting.
  4. "You look like you are in need of a Master." Got that stalker from several different toons and on several of my toons. For your safety don't reply. Bubble and run.
  5. Social is conversing with others. IE cut scenes. Doing flashpoints with no shared cut scenes will gain you zero social. PVP has Valor. Valor is the social scale of PVP.
  6. I am a bit confused on why you are arguing over achievements? I can solo Vet Hammer Station bosses just fine. Live or PTS. Achievements are dated so you can know exactly when the achievement was made and then see if it was 1.0 2.0 3.0 4.0 5.0 or 6.0 era. Achievements for me are a check mark of what I have done and what I still need to do. Whether it is hard or not I really don't care. I know if it was hard or whether it was easy, or whether it was just cheesed. 6.0 now I would rather not and say we did. Crafting will be dead. Unbalance will kill what is left of pvp. Level sync of all older content will kill any raiding guilds that want to progress for those hard to earn wins. I remember no one playing low level operations. I loved watching people solo world bosses. I loved nearly dying with full groups against world bosses. I loved world pvp with 1 frame rate.
  7. Big rose colored glasses in a rose text world. The blind leading the blind off a cliff like lemmings. Just like RNG you don't know when you will fall but you will know when you hit the bottom.
  8. got the tactician's set and a few of the Sawbones tacticals and I was just healing myself so what is Residual recovery and why is it filling my buff bar and giving me 0 healing. It does this after every heal. Anyone know? On a side note why does the set have an empire symbol on the hat? Still getting accuracy enhancements for my sawbones healer.
  9. There is no bargaining as crafting was not broken before and it is destroyed now. Revert to 2/2/2 green for green blue for blue and purple for purple. Remove conquest mats from trash recipes. Remove MK 11 from war supplies There is no compromise in this. Either bring it in line with the rest of crafting or remove crafting all together.
  10. Okay tested the Berserker's set with several different toons. Failed with my lightning sorc with only 10k Not sure what I was messing up switched to my Balance Sage and did well 13600 normal rotation did 14400 with her using the death knell set for my assassin. Gunnery Commando 13700 in line with sage Deception Assassin pulled 14200 For a basic set it is consistent so far for the specs I know.
  11. I went and made most of my amplifiers gold and for the ones I kind of wanted. One armoring was in the millions in no time at all. I will say this again this is Gambling exactly the way it is set up. put item in place bet spin the wheel and presto useless to great reward. Kept waiting for a zonk. What it does need is a consolidated percentage or +point total and not a list of each one. With the cost prohibitive nature of the system it will be a long time before I attempt to upgrade before a better one drops. Request a direct sale for the stat percentage that I might want. Enough is enough
  12. Tested Chapter one of Kotet and the walker is still nerfed and unplayable. Tested the decent of the Fearless and the Hemophilic tactical and got 16618 dps parse Felt sluggish and I really need the higher GCD. that or I need to test against a target that is giving me focus from hitting me. Force Clarity works well enough with the priority rotation a Vigilance Guardian has and it is my main. Still, I would expect that Deception could be boosted a bit or there might be a better tactical to use then Awakened Flame. I used the same armoring, mods, and enhancements so they both have the same stats. Ran Hammer Station solo and the bosses felt just right. needed to pay attention to the mechanics on last boss and felt I was going to die the second half of the fight. Refreshing. The damage was about right to at 6k to 9k.
  13. Tested it an didn't have to die as much to know it is completely broken. Walker needs 500k health more armor and more damage output. Whatever special buffs it has are not working as intended. Grade broken
  14. Again you have to use available numbers not what you think it should be. By using the caps of the tertiary stats you are in no way representing accurate information. I would love to have those numbers and if I did I would give a rats behind how I got there. What I will agree on is that there is a 6 % difference. a 4% difference with the stats I have on my toon on pts.
  15. Got to the walker fight and wow 119k health and the one type can only be stomped. Must be spot on to kill them too. Died five times before giving up. What does the walker have on live half a mil? Other than that the mobs were easy if you kill them on the ground
  16. I would really love to see your math and where you expect to get these stats from that will give you 7800 points? Ear and implants give 431x 3 =1293 Enhancements 451x7 = 3157 Augments 108x14 =1512 stim 264 accuracy 108crit = 372 gems = 82 ---------------------------------------------------- 6416 This does not take into consideration that some of those stat numbers will be wasted as you need a certain amount of each stat 1214 Alacrity for 1.4GCD 1589 Accuracy for 110 any more is a waste and better to have power in those slots. the rest goes into crit. about 3200 flip it for 1.3GCD and you have about 1200 left for crit. 1512 is 23.566084788% of the stat pool of 6416 Either way how do you have 1400 more points than I have seen? How do you have 1800 more point then my toon currently has on the PTS 3065 Critical 1295 Alacrity 1612 Accuracy MK10 stim 240 acc 99 crit -34pts 228 augments -168 from the mk 11 augments Relics do not have any crit on them and I have not heard of any that do. Tell me where these 1800 points are coming from? I would love to have the so I can get my 1.3 GCD and have 3000 points for crit? My current 258 toon on live 1831 crit 1894 alacrity 746 accuracy 4471 add the missing 14 points since I don't have the 240 augments 4484 so I get 30.9099% of the stat pool So I will agree that the augments and stims are way weaker. But I pulled 15271 on my parse
  17. The buff of stacks like i19 are for the type of drops you will get. Everyone is synced the same.
  18. Kannst du deinen Titel ändern, um was für ein Problem es sich handelt und dann erklären, worum es in dem Video geht? Ich meine, du kannst wirklich nicht einfach etwas posten und nicht zu erklären, was los ist. Dies ist kein Ort für Klick-Köder. Jetzt hör einfach auf. Mach einen richtigen Beitrag. Otherwise I think this video explains the problem.
  19. Really I parsed 15271 on my deception single target death knell set Awakening flame tactical?
  20. Does a particular class or spec feel too strong? Too weak? Don't know. operative smuggler rolling 6 times in a row only thing I heard looks broken for pvp. Do any of the new abilities feel particularly strong? Too weak? The inquisitor consular ones only really work with lightning/TK Assassin/shadow stuational Is there a set bonus that feels too strong? Too weak? Any 2 piece set bonus. I mean 23 points from 1199 alacrity and not the 2% it says it will give. Needs to be reworded reworked or just removed as too weak. Is there a tactical that feels too strong? Too weak? tested two sets and four tacticals had a 2000 dps difference between the tacticals two were general tact and two for only assassin. Awakened Flame beat out Blade of elements. Is there a specific set bonus and tactical combination that is over powered? Don't know Are there any encounters that feel out of balance? Have not tested the trouble spots yet. Will try to remember the walker or see if I can get in one of the harder flashpoints. Hammer Station felt better and we needed to use the medical stations thingies a time or two.
  21. Best Parse so far. APM 43.1 02:44 DPS 2508624 15271
  22. So I ran a few missions, heroics, flashpoints, and pvp both arena and battleground. Overall it was about as expected. Hammer Station was a tad bit more challenging at level 70 veteran. Need to see if it can still be soloed, but not too slow or too fast. The gear drops are back to 4 per boss and all for DPS no more tank gear nice. PVP. The rewards seem to be lacking compared to the flashpoints. A few pieces and the medpacks and one isotope in the Flashpoints I got nearly seventy isotopes. Then again I think I was the only one needing. Quests seem to be fine. Heroics are not dropping the supply crates not sure if it is because I am level 75 or not, but we may still want to max out our specialists. Other than the cone head *** on the Death Knell set I like what the set bonus does for my DPS. Still, think new assassin slash is situational at best. I tested several things on the vendors and I am pleased the tank stuff stopped dropping on my dps, and has stopped from other sources as well. I tested several sets with the same mods and still need to test the berserker's set. Death Knell beat out the stimulated with the gather storm 2 piece. The Awakened Flame beat out Blade of the elements, Rolling boil, and overwhelming offense with both sets. I am learning what works and does not work with the mod variations. Still, don't like the RNG, but can't seem to beat it off with a stick. We're stuck. With not being able to deconstruct anything it is hard to see how much Tech frags we get. I did the ten different things for the log and almost made it to 1500 points. Though I say I got 7 tech fragments from one of the bosses in Hammer Station. Was averaging about 160 pvp was way less. Flashpoints over power pvp just by the shear number of drops and Tech fragments for the same or nearly the same amount of time. Onderon still has the green gray blue map instead of the holo map it stated with. Very preschool and we all saw the proper map so no need to hide it. Fix it. Stuff is still very hard to see and at some points I have to zoom all the way in just to see it. Stuff that has to be found and targeted is not showing up. Could not find the armor where it should have been and the area on the cat walks had missing grannys. Slicing nodes are still empty. Mats gathered still not posting in chat. Crafting. I saw some of the numbers change and I have a good idea how many isotopes drop from fp bosses and it is not bad. Still needing four weeks of conquest mats for a green is breaking crafting. Should require ZERO! Green for green blue for blue purple for purple. Such a simple rule. I am tired cant think of anything else.
  23. I had my gripes about the level sync and it was not so much on the nerf to the stats but the lack of any balance to those stats. The way they changed it has really not made me any weaker or stronger, but it does have a negative effect on the low level toons from 10 to 11 or 16 to 17 could be an issue. How veteran mode flash points were too cheesy at original level. Now back at seventy it flows a bit better. The biggest issue will be in ops. Everything is tuned for level seventy toons or at original level for level fifty or fifty five geared toons. I don't mind story ops being a bit faster to run, but not at a cake walk level. The level sync makes your relics and adrenals useless, but on the other hand you don't need them. Master mode flashpoints set at 75. I hope veteran and Nim operations are set at 75 as well. So the ones that do have a challenge you still have all your tools. I would love to have perfectly stat balanced toons at the target level for each flashpoint, operation and uprising or planet. Where it feels like you are still that level. I would not mind going into story or vet KP in bis 156 stats I would find it interesting. Not going to happen too many variables. So in the end we hope we get a balance between some challenge and no challenge. Could they allow the relics to work? Don't know. Would it work if we had a level scale debuff on us for a percentage of all our current stats instead of level sync? I think so but how hard would it be to implement this to make it work right? I am not a programmer so I don't know. Would not mind it if it did work that way. I have 306 but Go into GoTM and have the stats near 248 or 258. Go into KP with 156 stats or 186 or 224 for any of the other operations.
  24. Yup no need for flashing anything. I still have alliance alerts that flash. or the galaxy map flashing and you don't even have a ship. Flashing anything that never goes away is annoying.
  25. So I ran a few missions, heroics, flashpoints, and pvp both arena and battleground. Overall it was about as expected. Hammer Station was a tad bit more challenging at level 70 veteran. Need to see if it can still be soloed, but not too slow or too fast. The gear drops are back to 4 per boss and all for DPS no more tank gear nice. PVP. The rewards seem to be lacking compared to the flashpoints. A few pieces and the medpacks and one isotope in the Flashpoints I got nearly seventy isotopes. Then again I think I was the only one needing. Quests seem to be fine. Heroics are not dropping the supply crates not sure if it is because I am level 75 or not, but we may still want to max out our specialists. Other than the cone head *** on the Death Knell set I like what the set bonus does for my DPS. Still, think new assassin slash is situational at best.
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