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Gradivus

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Everything posted by Gradivus

  1. People also wanted more servers NOW. How did that turn out? They will tell us when they have something to say.
  2. You must be renting Skyrim, then.
  3. I don't think EA should make such a move. Most people who leave to it because they don't like the game not because the subscription fee were too expensive. That means they wouldn't get more subscribers (definitely not twice as much) and would have only half the revenue from the people who are paying. I gladly pay 12€ a month if I like the game, and I like this one very much.
  4. I can't even buy the physical one from my country. And before you ask - no I'm not in Uganda. I'm in Ireland - where the SWTOR EU servers are located.
  5. One story completed and seven to go. I'm staying for quite a while!
  6. The class quests on a planet can probably be done in about an hour. Plus, you don't need your class quest to go to a planet. As soon as you get your ship, you can travel to any planet. For some, you need special equipment (cold-weather clothing for Hoth and some vaccine for Quesh), which is granted in quests, accessible at certain levels. I suspect this was introduced to prevent player from being boosted through the main story line by a lvl 50 friend, while being level 10 or something.
  7. Well I suppose that's a matter of perception and taste, then, because I've never felt a lack of choice of overuse of instancing in the game. The quests that are instanced use more sophisticated scripted events and cutscenes, making them a lot more fun. I'm sure there is an MMO for everyone out there.
  8. I keep asking everyone in this thread to point out what exactly is incorrect in Ohlen's statement, but noone answers...
  9. This sounds like the system of scaling levels that Oblivion used and Skyrim also does to a lesser extent. Maybe you remember that this was the main criticism point of Oblivion - although you could go pretty much everywhere from the very start because the environment scaled to your level, you never became more powerful, because everything scaled with you.A wolf was lvl 1 when you were lvl1 and it was lvl 20 when you were lvl 20 and was just as easy/difficult to kill. Same with bandits, guards etc. I think this eliminates the sense of progression in an RPG. Levels and skill stats are a part of the very core of RPG's - you become more powerful and can take on enemies which you couldn’t previously. If everything scales with you, you never become effectively more powerful, and having played Oblivion - that is a bad feeling.
  10. But Mortal Online is a completely different type of game. In a level based game, you have to have level based content. If you don't like level based games and everything that comes with them, you won't like SWTOR. Simple as that. Bioware have been crystal clear on what type of game SWTOR will be - from the very start. And SWTOR is a very good themepark mmo. After years of testing and trying, I've found out that I prefer themepark MMOs (AoC, SWTOR) to sandbox ones (late SWG, EVE). Each to his own.
  11. Yet you still start in Helgen and still have to go to the Graybeards to progress the main storyline. Same with SWTOR. If you want to progress the calss quest, you have to go to all the planets, but you can level to 50 perfectly fine with skipping half of them and hell - just by playing the space combat or PvP.
  12. I understand what you mean. The starting planets and some others are revisited in certain class quests but not too often. However, people already complained that traveling between planets is too tedious for them - what would happen if the had to travel a lot more often? I myself would welcome the idea, though many of the efficiency freaks most likely would not. That said - there's nothing keeping BW from expanding the planets with different level zones.
  13. Can you describe how a game would work without such structure? Even EVE Online, the celebrated epithome of sandbox MMO gaming, has fixed newbie starting zones and strict "levels" to zones, where you'll be vapourized if you go there too soon. In SWTOR, your calss quest takes you through all the planets, but you can choose yourself wether to stay on them and when to leave. As said, you can effectively skip several planets and have only a few overlap when doing another playthrough.
  14. Well that's not even close to being true. On my first character - an agent, I completely skipped Tatooine, Hoth and Quesh, except for the class quests. On my next playthrough, I can skip other planets and have only a few overlap.
  15. I seem to miss what exactly is not true here? Alderaan definitely IS the size of numerous WoW zones, with no loading screens inbetween. Phasing is not everywhere and the game is not very linear - you often have a choice of objectives, can skip certain objectives, can choose the order you do the quests (also class quests). SWOTR is definitely a themepark game, but not a very linear one.
  16. I am an MMO gamer and I do both of those things, gladly, infact. I enjoy being a part of a game from the very start and see it evolve, experience all its stages, not just the "done and waiting to slowly die" part.
  17. I see Rift spamming advertisments in YouTube all the time. I haven't seen any SWTOR adverts there. Come to think of it, I've never seen a video advertisment for SWTOR, only pictures.
  18. Oh, well at least that's fair, then. If every one is descriminated equally, noone is descriminated!
  19. I wonder if Jedi sentinels have the same issue. I somehow remember seeing most of them wearing hoods, actually. Anyway, you do deserve credit for producing a coherent text spanning more than three sentances that is not held togather by lol's and rofl's
  20. That's what you get for playing a damn emo Miraluka! On a more serious note - the forum is not the most effective place to post bug reports. I'd use the in-game form and provide as much details as possible (like item name, species etc.)
  21. Noticed this as well. I hope this will be implemented.
  22. I have completed only one storyline out of eight - I will definitely keep subscribing. This game is exactly what I want.
  23. We already have an ETA on transfers for quite some time.
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