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SethMyst

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Everything posted by SethMyst

  1. Hey, at least I acknowledge the "unofficial" rules to adding a new species. Can you at least give me credit for that?
  2. I'm glad to hear you like the list. Look out for any other Drop-Boxes I end up doing in the future!
  3. All aboard the hate train! Seriously, I've seen more hate about this topic than, let's see, adding playable wookiees into the game. Of course, I see where some of these people come from... Besides, if you really want to change classes, I'll give a quick tutorial if you're max level: Wait until the next expansion drops, then use a level 60 token with the alternate class in mind. Simple as that...
  4. I'm surprised no one's commented yet? Wall of text too much for some?
  5. Hello, everyone. It's certainly been awhile! With the Togruta officially launched as a playable species, it seems that we might get some interesting choices for new playable species in the near and/or distant future. For that, I will be creating a list of not just playable species, but potentially interesting companion characters. First, a few notes: I will NOT take popularity into account when making this list. Although there are a few species on this list that are influenced by popular opinion, be ready to see some choices that are either not highly requested, or the species is practically unheard of unless you dig deep into the expanded universe. The choices on this list DON"T have to be in the game already to make this list. Making a new model or presets will not be taken into account, although it might influence some of the decisions. Voice acting WILL be considered for this list. Although voice acting as a whole isn't too expensive, it does hinder the species's inclusion into the game as a playable race. However, as a potential companion, it's open season. This is entirely my opinion! None of the species on this list are confirmed to appear in this game, so take my word with a grain of salt. Who knows, Bioware might just read this list and find some interesting choices they would want, as well... With that out of the way, let us begin. ----------------------------------------------------------- Wookiees Now, to acknowledge the elephant in the room. Wookiees are among the most nostalgic Star Wars species ever. Chewbacca will hold a grand place in every long time fan's heart. It is also known that Wookiees in the Old Republic era are not unheard of in the galaxy of that time period. KOTOR had a Wookiee companion whom fought for Revan, and SWTOR has Bowdaar as a Smuggler companion, so the code is already in the game as of now. We even have a Wookiee side character since right before Shadow of Revan, in the form of... who was it? Jakarro? It's been too long, and it's showing... However, this is about potential playable races, and the Wookiee is a tough one for sure. There are three main issues when dealing with Wookiees. Firstly, their voices. There are no known Wookiees who speak basic in the movies, books, and the expanded universe in general. Because of this, serious changes to the dialogue of Wookiee players will need to be taken into account. Obviously, the "other" voices often used with non-basic-speaking characters will need to be expanded, due to the overall lack of unique lines to the other races. Plus, hearing a Wookiee's growls rather than an actual voiced line can get rather boring rather quickly after extended periods of time. This will come back later... Second, armor. Wookiees are massive and covered in fur. Not even Bowdaar, the only Wookiee companion, can visibly wear armor, his appearance entirely dependent on his equipped companion customization. Interestingly, this fluke in companion design might also be a blessing in disguise. Several of the companion presets from Bowdaar (and perhaps from that Wookiee whose name escapes me) could be used as character creation presets, the individual pieces interchangeable a la an improved character creator. You know, because some features seem missing... Finally, their racial traits. In terms of strength, Wookiees are in the high tier, having above average strength compared to other species, particularly humans. In fact, in the Star Wars lore, Bowcasters were so powerful that only a wookiee was truly capable of withstanding the recoil. Since they can (literately) tear the limbs off of most other species in the galaxy, putting them on par with the other races in the game would be fairly difficult if Bioware wants to remain true to the individual species. Currently, only a social ability separates the individual species in terms of individual strength, mainly for balance's sake. However, this can be remedied, but it might change what min/maxers will roll in character creation: add small and slight bonuses to each class that reflect the species in question, such as humans having slightly increased resistances and Purebloods having a slight strength boost (if that makes sense). A small fix, but I fear that the bonuses will kill the balance. AFTERWORD: After looking back at this list, I almost forgot about romances. People would find making more beast-like species playable a bit awkward for romances. However, this can be remedied with unique companion interactions based on species. This could create 1) some more character development with you and your companions, and 2) some potentially hilarious interactions the less humanoid your character is. They made Gareth from Mass Effect work, so I can imagine that something can be cooked up to fix this issue. ----------------------------------------------------------- Nautolan Okay, I cheated a little bit on this one. I've seen several people request this species as the next playable race, after the Togruta. And, to be entirely honest, I somewhat agree with them. According the the in-game codex, not much was known about this race's homeworld, due to it's highly aquatic ecosystem. Also, a diversity of appearances exist within SWTOR, so implementing them in-game will take little effort. They also have the coding used behind armor usage, to my knowledge, since certain Nautolan have been shown to change outfits. The only problem I see with the Nautolan becoming playable is the case of a lack of helmets on the race. Based on my experiences with the game, I have yet to see a Nautolan who wears a helmet in the field. This is only a minor issue, but for role-players, this can be a serious problem. It would also conflict with the subscriber-only hide helm. Unless, of course, it is done away with... NOTE: After I wrote this passage, I learned that Togruta ignore the hide-helm rule. One less option to worry about! ----------------------------------------------------------- Trandoshan Now, we get to the stranger choices. For those who have been around for my previous Suggestion Drop-Boxes, I love the Trandoshan. Oyzen Fess was an all-round interesting character and a decent melee tank. Plus, he was quite different from the stereotypical Trandoshan Bounty Hunters since the introduction of Bossk from Star Wars: The Empire Strikes Back, as he is a big game hunter. He really respects your character, and some of his stories are intriguing, at best. However, I've noticed that, well, they aren't really a popular choice compared to the Wookiee, likely due to nostalgia... or racism... something like that. However, the problems with the Trandoshan are not nearly as complicated to solve as the Wookiee. Want a list? They speak multiple languages. Yes, despite the lack of proper voice acting in most Trandoshan in SWTOR, Trandoshan do speak multiple languages, although their natural language, Dosh, is the most common. During the New Sith Wars in around 1000 B.B.Y, a Trandoshan Jedi by the name Mrssk clearly spoke-- wait, what? They already wear armor. Unlike the Wookiees, who can't wear armor period, Oyzen Fess has demonstrated that Trandoshan have armor coding in their models. The only issue was the lack of a usable headpiece, and the inability to use hoods. Now, that doesn't seem to make sense... However, as with the wookiee, one glaring problem with the Trandoshan is their special skill: regenerative tissue. Yes, this has even been demonstrated on Oyzen, whose tanking stance adds a regeneration bonus. Now, the number is very small, only a 10% bonus outside combat, but this makes Trandoshan a powerful choice for grinding mobs, since the wait time outside combat is significantly reduced. They also have a slightly increased strength factor, which is a little concerning. However, if these issues are taken into account, then the Trandoshan are an interesting choice. AFTERWORD: As I inferred in the Wookie entry, I think a playable Trandoshan could create some really awkward conversations, or some hilarious ones. For example, I think the relationship between a player Trandoshan Smuggler and Bowdaar could spark some deep/hilarious exchanges between the two. And the interaction between a Female Trandoshan Consular and Oyzen? Men can dream... Also, has anyone really noticed that, no matter how introduction conversations seem to go, every conversation leads back to the original topic. For example, there are several class-related lines regarding certain universal missions. Watch two videos side by side where two players say very different things from the Dialogue Wheel, but, after giving a full line of subtitles, the conversation goes back to basically being the exact same way. I can't exactly explain it myself, but what if the species-based dialogue worked similarly? You don't need to change the whole conversation, just the bits an pieces that are changed based on certain parameters. Now, would that convince you guys? ----------------------------------------------------------- Bothan Weren't expecting this, now were you? This choice only came up after I make a clean-sweep of Wookieepedia, and I realized just how much of a good choice this actually is. In case there are fans who have not seen Episode Six (or looked into the expanded universe), Bothans are a race of... dare I say it... dog-people, most commonly associated with intelligence gathering, since their mention by Mon Mothma: "Many Bothans died to get us these plans". The main reason Bothans are an excellent choice is, well, they're already in the game. Primarily on the Republic side, they have appeared several times throughout the story, even in the KDY excuse of a level grinder on the Republic side, to my knowledge. They even share the same body presets as nearly every other playable race in the game. In other words, the only thing Bioware really has to do is to deal with the helmets... Now, what are the cons? Well, I really don't see any. The only reason I can find that conflicts is that, well, their representation on the Imperial side is next to nonexistent. I've never seen a single Bothan on the Imperial side I had to fight in my 1-50 Jedi Knight playthrough on 12x. However, this notion flies right out the window when we saw the same thing with the Cathar, who became playable on both sides. Only time will tell, though... NOTE: After talking with my brother, who is a Star Wars Geek taken to the extreme, I learned that the Bothans tend to work with the ones who benefit them the most, i.e. the highest bidder. So, technically, they can work for the Imperials. ----------------------------------------------------------- Verpine Here we go... Now, who on the forums has ever talked about the guys who, likely, have one of the most important roles when it comes to Star Wars technology? Most, if not all, non-lethal weapons and medical supplies have been adapted from Verpine technology, such as ion cannons, as well as one of the most popular and sought-after weapon of outlaws and travelers alike: the Verpine Shattergun. Many of the technologies we see in SWTOR were originally Verpine tech. However, right off the bat, there are problems: Their voice. I have honestly never heard a single voice clip of a Verpine, since their appearance has been confined to books and artwork, to my knowledge. The only indication on the Wookieepedia page that mentions their language simply list it as "Verpine". Because of this, I can't clearly say what could be done to remedy this lack of solid information. Their body structure. Verpine are one of the more distant humanoid races in the Star Wars universe in terms of body structure. Sure, they are certainly thin, and they share many humanoid characteristics, but that's just about it. They have a carapace, which has the capacity to deflect blades and even blaster bolts, and their biology is very different from most humanoids. If you want the full rundown, you can find it here. Their culture and special traits. Verpine are culturally peaceful, despite their knack for creating weaponry and reverse-engineering pretty much every piece of tech they can get their hands on. This could cause some problems when dealing with certain class quests, or just class logic in general. They also have certain natural resistances, a lack of soft flesh, and enchanced eyesight, as well as sporting a generally unsettling physique. So, why did I put these guys on the list? Simple: Variety. Animation sets wouldn't be too much of a problem when adding these buggers into the game, and we really don't have a beast-type race in the game as of yet (there might be a reason for this, but for the purposes of the thread, I'll leave that assumption out). Also, as far as republic classes go, they've filled every role in the book. There has been a Verpine Jedi during the Clone Wars and the Order 66 era, and most Verpine fall in the category of travelers, mechanics, and the Smuggling types, and fit nicely into the role of a healing companion, if a Verpine Healer Companion is to go into the works. Yes, now I start mentioning companions. If we're talking about playable races, we might as well go all the way... ----------------------------------------------------------- Rodian Can I talk at least a little about the Rodians? Rodians have an interesting reputation with longtime Star Wars fans, starting with Greedo in the first movie. And, after a brief overview of the Legends Graphic Novel Collection, I'm quite convinced that Rodians can make for a decent playable race. Why? Let me demonstrate: They can speak basic, as some of the comics have shown. It just hasn't been demonstrated in the films or in games. (The only reason I know this is via Dialogue layout. Translated Speech is often between <these thingies>, and untranslated speech is made in their natural language. Certain Rodians have plain speech in their dialogue) Their body structure isn't too far off from humans, the only exception being the head, which, as it has already been demonstrated on the Togruta, is not an issue. Rodians are extremely well established in nearly every class in the game, so making a lore argument is completely irrelevant. They have already been shown to be Bounty Hunters, Smugglers, Jedi, Sith (assumed), Troopers, Agents, Outlaws, and several other roles throughout the Star Wars Universe. The main con? In all honesty, after the release of the Togruta, I can't find a single legitimate reason not to make the Rodians playable other than conflicting with the current romances within the game. As previously stated in an ofterward, however, this is easily remedied with a small amount of voice work. ----------------------------------------------------------- Ssi-Ruu This... aught to be interesting. Of all the species on this list, the Raptor-like Ssi-Ruu are the least likely to get into TOR at any given rate, and for too many reasons to count. However, if it does make it into the game, I think it has the highest potential to create some really incredible roleplay stories that both defy what we know about the species and, perhaps, learn even more about a race whose history is... obscure, at best. Before we get into that, however, let's count the problems: Their voices. Oh god, this is a tough one. As with the Verpine, there has been practically no representation for the Ssi-Ruuk outside the books that featured them, which, even then, are few and far between. However, from what we can decipher, they can speak both Basic and their natural language, Ssi-ruuvi. However, due to their isolation, I doubt Basic-Speaking Ssi-Ruu are common. But, damn, ain't they musical. EDIT: I learned after reading this segment that they use translators to speak basic. More wood to the fire? Their biology. In terms of body structure, the Ssi-Ruu are among the most distant sentient species to humans in the Star Wars Metaverse, other than a collection of species that people may or may not know about. Their physique seems be be similar to a long-armed upright raptor/tyrannosaur. They also have "scent tongues" within their nostrils, which could make for an interesting animations if used properly. Another interesting note is that there is the assumption that there are no Force-Sensitives within their species since they are blind to it. However, that is just an assumption, and may not be true, so, make due with what you've got. They are also naturally faster and stronger than most humans, plus several other thing. The full details are here. Their society and culture. Where do I even begin! Of all of the cultures in Star Wars, the Ssi-Ruu have one of the more interesting, if not the weirdest, cultures I've ever seen in fiction. Maybe not on the level of the Argonians from the Elder Scrolls, but still! Unfortunately, their culture is highly racist to other species in the galaxy, seeing themselves as above every other species. However, their beliefs heavily revolve around the existence of spirits, and dying on a non-Ssi-Ruu world is considered by them to be the worst possible way to die. They believe dying when not on a Ssi-Ruu world would force the spirit of the fallen to wander the galaxy for eternity. Just... look at the link above to see what I mean. History. The Ssi-Ruu are practically nonexistent in the known galaxy before the events of the Galactic Civil War, nearly 4000 years into the future of this game, much like how the Yuuzhan Vong were unheard of before their preparations to invade from the Clone Wars up to the actual invasion. That alone can knock the Ssi-Ruu from even the consideration to make it into the game. Of all the things listed in this section, it appears the Ssi-Ruu have all odds against them. However, I failed to mention one thing: this isn't just about playable races. I've had some time to think about an interesting companion Bioware could add into the game, and the Ssi-Ruu came up as an interesting option. Heck, there could be an entire zone on Lwhekk, the Ssi-Ruu homeworld, that history simply forgot. This actually came up as one of the planets visited in one of my original Star Wars fan-stories, known as Grace of Dawn, a current work in progress. The story takes place in an alternate universe within the Star Wars Metaverse, somewhat similar to the expanded universe in terms of history, with a few minor and, eventually, lore-changing tweaks caused by the Protagonists' actions. In it, I envisioned a Ssi-Ruu that was quite different during the Old Republic era compared to their modern counterparts, still very young and trying to learn how to be a proper space-faring race. Before I go off and reveal the plot and go on an extremely long tangent, I want to express that the Ssi-Ruu in this time period could be very different from what we currently know from what we've seen so far. I mean, look at Rishi. And, look at the Voss! Why are the Voss not present in any other Star Wars story other than where they were introduced? My answer: either the records were deleted, something real bad happened later down the line, or they've just been forgotten after some time past. Perhaps the same happened to the Ssi-Ruu. However, the next best solution is to add a Black-Scale Ssi-Ruu to the game as a Cartel Market Companion, much like Treek is, but with a whole questline to get the lizard on your team, and to provide some backstory as to why he joins your party. In case you don't know, the Ssi-Ruu society is divided into castes based on scale color, with Brown Scales being the absolute bottom of the system. Black-Scales are generally the spies and intelligence officers of the Ssi-Ruu, and probably the most likely members of their species to be found off-world. I would love to see a playable Ssi-Ruu, but I would accept a Ssi-Ruu companion if that isn't possible. ----------------------------------------------------------- September 1, 2015 Addition Kel-Dor How in the stars did I forget these guys on my original list? As suggested by sojhill, I decided to add these guys to the list. Why? Deferring to popular opinion? Actually, not exactly, because, at the time, I really didn't think about these guys when I made the primary list. In fact, I have considered putting a plethora of different species on this list, but, due to being unable to return to writing, I had to cut corners. Now that I'm getting good opinions, I can start adding things to the list! This is the quote that put the Kel-Dor on this list: . I thought about it. Yes, despite the Kel-Dor having the deepest connection to the force than any other race, the Kel-Dor just... don't click with me. And yes, the Kel-Dor look great, being one of the few humanoid races in the game that don't have a human face slapped on them. Adding them as a playable race would make sense, but, at the same time, is there really any variety of Kel-Dor that exist in-game? Most Kel-Dor I've encountered in the game have, in the lack of a better explanation, looked practically the same other than by attire. Plus, I've rarely encountered them throughout my play-through as a Jedi Knight, but more often than naught as a random NPC guarding the Republic Hubs. Every... last... one of them had the same face model. Of course, the same can be said with certain other species on this list, but even the freaking wookies have customization options! To be honest, however, I wouldn't mind having a Kel-Dor Companion following me around. A Jedi Sentinel/Sith Marauder or a Jedi Shadow/Sith Assassin would be an interesting companion to introduce in KotFE, especially if the companion has an extremely fascinating backstory. Some of the best Kel-Dor I've encountered were surprisingly interesting, both in terms of combat and in personality. Unless it's Tol Braga. He was a blissful pile of uninteresting poop (You can tell I'm not exactly fond of this guy). But, hey, at least he wasn't C2-N2. Worthless piece of rusted pipes. ----------------------------------------------------------- This took MONTHS to prepare, and I had to cut corners to just get this thread out there. What would you guys want to see in the next Drop-Box? Let me know here or via PM. Also, what species would you want to see in TOR? Following the above model, post them down below. If I happen to find a good suggestion, I'll add it to the original post! Now, with that off my back, I can finally get back to playing the game! Bye everyone!
  6. Really? Then explain Gareth from Mass Effect.
  7. My, my, the same stuff they've been discussing since... well, the beginning of ToR. I've played too many MMOs to count, so I know your problem, but it's somewhat odd saying that every WoW clone is doomed to fail. Here's the thing: you'd be wrong. The reason WoW was so successful back in the day, besides the awesome lore, was the simplified complexity of the gameplay. Before WoW, you had Everquest (A game now owned by Daybreak Games, one of my favorite F2P developers), which was similar in several ways, but still differed from the WoW norm. WoW, for some reason, just clicked with more people, simple as that. True WoW clones, from what I understand, rarely ever work, but those that diverge just a small amount have some chance of surviving, and maybe even thrive. ToR just happened to be different enough from your average WoW clone to have a unique identity. Although I will never forgive EA for milking their franchises dry, I can admit that The Old Republic did a couple things right. The companion system proved to be a great soloing tool, the story is admittedly entertaining, and the community is fairly dedicated and great to talk to, especially the creative and extremely helpful ones. I rarely encounter jerk players on the forums, and I've had some pretty awesome group members when playing flashpoints. My brother, who plays WoW, told me that the community for that game sucks! There might be those shining lights in there somewhere, but he has encountered jerk player after jerk player, bad group after bad group. I played WoW, and I'm well aware of the problem. I have been unsubbed since Mists of Pandaria, and, after hearing these horror stories, I'm kind of glad I left... I might post a long rant about the F2P model SWTOR has taken, pointing out the flaws. But, I'll also list the good things to come out of the free-2-play model they've chosen.
  8. There are limits to the capacity of custom companions. In all honestly, this feature should only matter to those who 1) don't like/don't care about the companions provided by the story, 2) Don't mind awkward silence and a lack of a backstory, or 3) Want to make a more personalized and original crew. This is a midnight posting, so no major details as of right now...
  9. Oh, you have no idea... (Late Night Gamer) Considering that other Bioware games allowed for 3 or 4 companions active at any given time, I think giving a full squad for flashpoints, three companions for late-game soloing, and two for being with a single friend would make the experience pretty satisfying for me. It might require a UI change to accommodate for the increased companion count, and maybe an increase in the healing potential for Healer Companions (Treek, from what I heard, is completely broken in that regard), but it could be done. As a plus, increasing the active companion count for just about everything could be great practice for when the real challenge of group play kicks in. I already do that with my Jedi Sage, healing tactically with my Tank to take advantage of healer practice. Pretty effective, in my opinion...
  10. Holy... unannounced wall of text! I could use some of your ideas, since I'm trying to find things to add to the Suggestion Drop-Box series I started nearly a year ago and hasn't seen many updates since. Now that I'm more imbued with Star Wars Knowledge and MMO gaming in general, and that my Text Organization and writing skills have improved significantly, I can begin writing more elaborate, detailed, and more readable entries. To my surprise, many of the species you've listed are already on the transcript, and many I have yet to get to. I will consider this post for the next Drop-Box. P.S.: I love a creative community! Keep up the good work!
  11. Being a subscriber, I know just how ridiculous some of the restrictions in this game can be. The EXP limit is kind of ridiculous and excessive, not even Daybreak Games does that with their MMOs (I'm all access to them, and I don't have any regrets). However, if there is one thing I just can't get from a Subscription MMO anymore, it's time. Most subscribers to MMOs (from what I can infer) play these games for hours every day, and I'm just an on/off player to multiple different games. It takes serious dedication to make the most of a subscription model, dedication I just don't have. Heck, the last time I even loaded the game up was a week ago to play a Hard Mode Flashpoint at level 50. Free players are people who 1) Don't have the money to pay for a sub or 2) just can't dedicate enough time to the game to sub, or somewhere in between. EA doesn't seem to grasp that problem, since, from what I can tell, only seems to draw from a small group of people who play the game constantly and accommodate for them rather than the majority who (practically) don't get a say to the problems at hand. Even worse? Non-subscribers can't use the majority of the forums (not even general discussion). And, yes, I've checked this, because I've done this. I've never seen an f2p MMO do this. Sub MMOs are excluded, since the sub is mandatory. Wait...
  12. My evidence of the fact comes from an article about a Trandoshan Jedi who lived around the Battle of Ruusan, where they show a quote about the character, per usual. Her voice definitely read basic, just with a tiny lisp. Again, I will talk about this in my next Drop-Box...
  13. Would like. Just a heads up, I'm going to talk about a variety of choices in a Drop-Box I'm working on. The choices I put on the list might surprise you... P.S. I sure hope that there isn't a word limit to posts, because this thing already hits the six page mark on Microsoft Office Word, where I've been saving my work. Long list is long.
  14. It is a process individual to each character, and was built around the idea of people at a far higher level being able to play with those at much lower levels without boosting their overall level. In certain MMOs, this system is used in open world zones, and sometimes within public dungeons, and in most cases, it was effective. However, coding such a system into the game as it stands now would be extremely difficult, and might require a full overhaul of the game's NPC leveling mechanics to get it to work, instead of relying solely on spawning new enemies based on the activator's level. It could create for some interesting scenarios while leveling (i.e. leveled story zones based on the character's level), and make it a challenge throughout (but, let's face it, who really liked the story areas, anyway).
  15. This would be interesting... However, there needs to be a limit somewhere. Preferably, it would require a character who has reached level 50 or higher (maybe even 60...), but, whatever works...
  16. *Remembered a time when Runescape didn't suck* I remember Runescape when I was still in Middle School and every single kid in the computer lab was on the free MMO. Reading your post, it reminded me a little about Runescape's auction house. First, you selected an item you wanted, your minimum/maximum buyout price, and the quantity. And, until you cancel, it will give you the item you want (with the excess coinage, in case you overcompensated), buy the item automatically without micromanagement, and, if the quantity is not reached, you can take what you actually got and go from there. People actually got dirty rich solely from the Auction Block on extremely low level characters, just from buying and immediately selling items at a higher price. Oh, how the days go by...
  17. Just a heads up, my next Drop-Box will discuss these issues, as well as describe some normally unknown races within the EU. However, it takes the form of possible playable races and companion races. Double dip, for the most part.
  18. If you're like me and watch a ton of videos/pages about the game to get to know how the story plays out, then the story is rather predictable. I wasn't really bothered by other players who had companions before I did. It just meant that there was one more thing I learned. The name shouldn't have ruined the story, especially if you were wondering when you get your first medic character (for some classes, it's the last companion you get, and usually the most useful). What you should really worry about is what leads up to the outcome. Why did the companion join you? Who is the final boss of the planet? And, most of all, what is their story. P.S.: Only the story missions are really worth the trouble. Every other story in the game is... meh.
  19. Actually, that isn't entirely true. Several companions already avoid certain armor presets. Oyzen Fess (a Trandoshan I personally enjoy as a companion for my Jedi Sage) has a head preset that makes it so he can't wear headpieces, although he can still equip them (it also removes the ability to wear hoods, which really sucks when trying to create that shady character everyone seems to like). Treek has no armor preset to speak of (along with several others), and Droids change very little outside Customizers. The code is already there to make all of these races playable (or even have as companions), since most NPCs are designed around the same armor and stat effects the player is built around. It is non-humanoid races that are significantly harder to code. P.S.: About Treek: technically, if my knowledge of the expanded universe serves me correctly, Ewoks, by the time of Episode Six, we only just barely discovered. Ewoks outside Endor are next to unheard of, and, if memory serves me correctly, Endor hasn't even been discovered yet. Well played, Bioware, well played...
  20. Take a note from Pillars of Eternity, for all I care!
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