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Foenixz

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  1. Foenixz

    1.2 fail

    LMAO good one +1mil
  2. Actually you will find the OPs (normal mode EV) to be easier. I am sure if you can't get 8 there are many dps willing to do it for the weekly quest.
  3. Have fun crafting all that grey dye and then broadcasting for hours in general about it
  4. Foenixz

    Arenas

    QFT arenas do not bring the best of the best they only bring out FotM comps
  5. LOL how many of you actually read the OP and his replies. He is a marauder and he hates facing Commandos.
  6. QFT And you are getting a buff. Only Juggs rage specced can stand against you and we are getting nerfed (I play vengeance). It seems as if Mara/Sent are going back to pre release OPness. To the OP: Marauder actually takes a bit of skill. I have lvl 50 merc/Juggs/Mara Juggs is the most satisfying but Mara takes a little more skill to roll people; against good marauders My Juggs gets rolled. Against average ones and below I kill them but just barely.
  7. hmmm ... that would mean it might be controllable IF we had a threat meter lol
  8. LOL as a merc I kill stupid marauders who can't look up.
  9. Speaking as a merc you play badly if you are letting me pound you at range and NOT using LOS you deserve to be another stat in my line. Speaking as a marauder you play badly. There isn't a merc that can stand against me when I am up close because he will NOT get a TR/GM off. He has 2 knockbacks I have a leap to get back to him and more CC and defensive CDs than he can handle.
  10. Most of our bugs are on stupid stuff like XRR-3 hard enraging at 10% while still well short of the timer and wiping the raid. The Soa bugs we have been able to get around. I have to wonder how many of these people are not managing the encounter and letting it manage them. There are a lot of things going on and I wouldn't be surprised if the code is just as complex. I would hope that there are coders gnashing their teeth and having sleepless night over this
  11. Why do you keep saying this? Until you quit lying/misleading people I will be here to tell teh truth. I can probably go to the wow forums right now and find a dozen threads in about 5 minutes without trying.
  12. I am not sure what this thread is about as the Devs have consistently said that all DPS specs will be viable and teh goal is to have them all within 5% of each other. I believe this to be true. So someone is clearly not understanding that. As a vengeance juggs, I have NO issues beating Marauders .... at all. I have to many ways to lower their dps and to survive. I also have a lot of hits that can usually whittle them down to less than 50% in my opening rotation. I am not saying I win all the time but I never run from one. There is a Tank Tree bu the other 2 trees are DPS not tanking. People who bring the WoW mentality of tanks classes (Juggs PowerTech Assassin) and say they are not relevant DPS wise need to take a step back because anyone of those can ruin your day
  13. uhhhhh .... learn something about the spec before you make broad statements like that. Without a charge Smash 3k no rage cost Impale 3k Shatter 3k Plus all the little hits and bleeds you have taken for another 5k Now vicious throw = dead rage juggs I would rather have those than the long setup you have that I can easily get out of by using intercede or charge. You do not have a 7K crit either those have not been seen since the surge nerf. You are getting a nerf while we are getting buffed 'nuff said? In any case, I am not sure why you made this thread other than trolling
  14. Wow you say Vengeance weak? LOL I hate say this to people but hooenstly L2P. As Vengeance I have better than average DPS in a raid setting in PvP I consistently hit for 3k and over 300k in WZs total being able to use the +6% while soresu form with get me to 400k if not 500k in the next set of armor. The only classes that give me any trouble are true tanks and really only Assassins at that. I have dueled a lot of Marauders and I post a 70% + win ratio with them. Vengeance is fine and will get a huge buff with all the changes in 1.2 PS I played a Marauder to 50 in beta before the nerf.
  15. Not sure I agree with all of this. I don;t have issues with AoE tanking My goal is only to hold onto mobs long enough for the group to get their initial AoEs down. The additional threat generated while in Soresu form is NOT adequate. The two additional mechanic we have to generate threat Guard and dps is not adequate in raids either. A skill say ion level 5 of teh immortal tree that adds additional threat on the level of 3/6/9% might do it or here's a novel idea make us on par with PowerTech and Assassins for DPS. The design of the Juggernaut tank is that of the prototypical meat shield warrior and while we have the cool downs we do not have the threat generation OR the option to add DPS to gain more through DPS without becoming a hybrid. I used a 23/7/11 spec and found is better for damage and I HAD enough mitigation I was just not as happy as I would be with the proper design to begin with. I do not consider us broken I have since recruited another tank (a PowerTech) and I have since gone DPS as Vengeance does nice damage over time. At least he does;t lose aggro to either a Merc or a Marauder like I did. PS Sunders should have an additional threat generation in them like that other game. My group asked a long while ago ... doesn't the sunder generate additional threat?
  16. Wow way to read the OP's thread; granted it's in the wrong forum but your post had nothing to do with his concerns which aren't really valid.
  17. One reason Juggs rock High surviveability Good Dps Other classes hate us Those are good
  18. Once again for teh hard of reading 2% = max amount of hard core arena players. It's far less now. Yet huge sweeping changes were made to classes because of the 2%ers QQing. e.g. 1st fel puppy nerf QQing rogues 2nd fel puppy nerf QQing mages SL/SL buff devs nerf everyone else QQing BM hunter nerf everyone QQing Mace specced rogues warriors = everyone QQing MS warrior nerf all comps with a heals QQing Mana burn/drain nerfs QQing pallys Frost buffs (devs) aka Kalgon (have they ever been nerfed?) Those are the top of the iceberg either you are lying to prove your point or misinformed. Either way, I would welcome arenas with these qualifications.
  19. Be my guest I am sure if you know the fix it would take; BW would let you code it. For all we know, the encounter becomes broken due to a choice in it. Funmy hpow some stuff has been fixed and other not ... just saying.
  20. Not a new bug.... for a company on their first MMo they are not doing bad. Nowhere teh disaster MC and ZG was for months than I care to remember.
  21. Juggs haven't been able to hit 8k since the surge nerf. Also if you are waiting to stand there and take it GG to you. Rage Juggs are one a trick pony. Which is why I refuse to spec in to it. VS good players I may get off smash but most of the time I only hit one person. <------ Vengeance Juggs and love it. I do steady DPS in PvE do not get overwhelmed in PvP and I still kill people.
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