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Archonitek

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Everything posted by Archonitek

  1. I think it's better if we lay out all the available options for the OP to look at and let him chose what he believes will help him the most since he specifically asked for tactics to fight against bombers in dom matches. And I do agree that d-field is a safer option for T1 scout's, especially for players just starting out.
  2. In a world where we have constant developer involvement, patching the game either via their own ideas or player input, then yes, we should have reached a stage where all components are viable in serious matches. However...
  3. 827 replies later... still not a peep from anyone with authority ;D
  4. As a general rule the novadive/blackbolt should be attacking bombers and gunships before they set up on a satellite. Without any cover they can be chewed up pretty quickly with laser cannons and pods. If you do have the unfortunate task of trying to take out a bomber on the sat then park your ship below the sat and point up. Laser cannons give you the range advantage against mines and most bombers tend to do circles beneath the satellite so that should give you a decent amount of time to shoot them down. Most people will suggest taking distortion field for the extra evasion and missile break, however you can think about grabbing the Shield to Engine Converter. This will give you more engine power to either reach a satellite to reinforce it or for you to run away from a bad attack. You are sacrificing evasion, missile lock and a bit of shield however.
  5. 1) Flank, Flank, Flank. you can't get hit if guns aren't pointed at you. 2) Same as Nemarus, i rarely use Distortion Field, mainly because he taught me the s2e converter and its the ship i usually whip out in tough matches. 3) Someone wants to joust me... The other side of the map looks pretty interesting right now... What's that? You've decided to fight someone else? I guess I can come back and shoot your butt
  6. sigh we were so close to getting that thread out of the way....and now someone else starts a new one.
  7. Both hlc and protorps ignore 100% armour and damage reduction. still prefer ions and cluster though for satellite fights
  8. Reinforced armour boosts yours health from 2000 to 2400, which means at best you are tanking one to two extra shots from most weapons. Your biggest threat in matches is a gunship zeroing in on you when you are out in the open. If your shields are stripped, then a slug rail gun will still take two shots to kill you, regardless of the 400 extra hp, where as having extra evasion means that they may potentially miss one of their shots giving you overall survivability. I'd also suggest taking running interference to improve evasion rather than hydro spanner. 125 hull isn't worth much in repairs, and having bonus evasion helps even more.
  9. Don't have a gaming mouse, but I've never changed my mouse speed since starting to fly and I guess i'm now used to it. Kept it in the middle of the bar for standard settings
  10. What about just dropping slug damage to 1000? or reduce energy drain on ion?
  11. Uhhhh nope. Everyone knows this is an arcade shooter, not a space sim. If you came in thinking it was a space sim then you're just fooling yourself and now you feel the need to find something to blame other than yourself. No offence but that may be one of the most ridiculous solutions I've heard. If the stacked side is already winning, and the losing side leaves, all you're doing is having other pilots backfill into a losing match with no guarantees that the backfill will be veterans, while those who didn't quit are stuck with fending off superior pilots AND numbers. Pilots who rage quit also gain 0 req, so that entire match will be a waste of time for them. And not even a 'I got smacked around for 10 minutes and got 500 ship req for it' waste of time but a 'i got smacked around for 5 minutes, decided to "teach them a lesson" and leave and got nothing out of it' waste of time. If the wargames does somehow end prematurely due to lack of pilots then it still counts as a win for the other team. Your suggestion only punishes the losing side, and the stacked 5 man team gets slightly lower req gain and shorter matches. You do realise that most veterans already have fully mastered all their ships right? Even if they all jump on T2 strikes, they will still dominate the match. I fly a sting with rapids, sab probe, bo, freq cap and d-shields when I'm in a clown stomp. Does the match suddenly become balanced? No, because I can still out fly rookie pilots and their half mastered t2 scouts. [quote=ShallowHal;8519279 That's just an excuse. Plenty of good players self-police. Just not enough of them. Why not switch factions? So what? See someone who is stomping on rookies, switch factions, hopefully land a match against them and concentrate on shooting them down? Then switch back and say 'I hope you learned your lesson?' Depending on the skill of that particular pilot and how well he or she is known, it's either gonna blow up into a personal dick measuring contest, or if you are particularly successful multiple times, the person is just gonna quit or switch factions and nothing gets solved.
  12. NEVER EVER SPEND FLEET REQ TO UPGRADE. Ship req comes easily, fleet req doesnt. It's more efficient to spend fleet req to buy new ships than waste them on upgrading components
  13. If you would like to join a guild on Impside join the GSF chat and ask for someone in Eclipse Squadron to give you an invite. We're the largest GSF focused guild around and you should usually be able to find one or two other pilots to queue with and give you help and pointers.
  14. I'm just gonna pitch in my 2 cents as a non gunship flying Aussie sitting at 250-300ms. I'm usually more concerned about the actual pilots sitting behind the gunship rather than the actual gunships themselves. My scout build is specifically centered around killing gunships, and my load out is built around the possibility of getting hit by an ion rail and having multiple options available for me to bail out. I'm usually quite gleeful when I see 4-5 gunship pilots because it means I can rack up a fairly decent number of kills against them. But when I start having trouble is when I'm up against then pilots who I know are better flyers than me, regardless of if they are in a gunships or a scout. However I do understand that sometimes your team isn't as experienced as you like them to be so when up against a gunship wall that it feels frustrating that their team can knock yours outta the sky no matter how much you hustle back and forth trying to take them out, even if you're personally doing quite well.
  15. Pretty sure you can't. Usually if there are 4+ people its better just to split into 2 groups and hopefully you guys will get dragged into the same match.
  16. After about 6 hours of game play I have now confirmed that I am utter rubbish at ground game and that I am a true stormtrooper. I do much better in the skies, win 1v1's 8 times outta 10, sometimes I can pull off a 2v1 depending on which ship i'm flying (usually a wing).
  17. Also, goddamn muscle memory. I can't describe how many times i've died because i've hit 3 when i get a missile lock only to shoot a missile out into space and getting blown up from behind. The animation for manoeuvres is also seems kinda jerky. On the plus side, sweeping down and blasting away at ground targets is loads of fun, even if I don't hit anything. I've killed a few at st's that way and manage to get one at at.
  18. Next challenge: T2 Scout with RFL, Freq Cap, BO, speed thrusters
  19. One really annoying thing i found on PC was that I had to keep toggling my vehicle sensitivity when i switched between flying and ground combat. What worked up in the sky made my turret/vehicle unplayable.
  20. Remember that being on F1 also increases damage per shot with your lasers, so you do lose some dps on your rfl's if you stay on F2
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