Hello there, just quickly jumping in with my own little bits of feedback on this post, I like some of the issue brought up and there are some valid points:
This is one of my favourite points, at the moment I pvp purely for malicious intent, I changed servers to a pvp server from a pve server I played in beta and pre-launch just because I wanted to annoy and murder other players in open world where we are not all on even stats, infact I found a group of players who like to do this, so a reward for doing what we love would be fantastic.
This as itself I think is a good point, however it is not exactly like you are punished for playing a lot of warzones, if you play theme as much as I do in the end the 3:1 ratio does not matter too much.
What is wrong with this? it is a perfectly good strategy, infact when I’m commanding I send all our stealthed forces one way, then make everyone else charge the other door as a diversion, in the end it is a perfectly legitimate tactic; plus if you are annihilation Marauder like you should be, an 80% speed boost for longer than the force wielding class more than makes up for it, even if you have to wait till higher levels to use it effectively.
Now I have seen games where I’ve watched classes run in, plant the bomb, then have their entire team camp the door before I was even able to get out of spawn on the defensive side, yes it is annoying, but it doesn’t happen all the time; as it is it is pretty balanced. Personally I would rather see more warzones.
Here is a massive tip, stay near the ball handler killing all in his way, you get objective points and dps points, if required you can always take the ball from a pass and get in the final push for points, yes some people will get a lot of commendations by avoiding the ball and just killing/healing, but they do not get good rewards by causing their team to lose like this.
Your charge is amazing for not even using ramps in warzones, I’ve gone from the bit below the ramps to the score zone so many times, followed by stacking 30 points of fury with an ability and 80% speed boost with spending them I can score very easily.
You mention it more in your next post but defending as a Marauder is easy, if you have annihilation you can charge at short range stunning them for 2 seconds, if you were smart enough to take some of the other low level abilities in rage you can stun them for 3 seconds, followed by another 3 second stun from choke, then a 50% speed decrease from a 2 cost rage hit, now if by this time you and your team have not killed the player with the ball, they deserve to score. As you can lower the cool down of force charge I’ve set up chains where I charge, choke, slow, charge again, essentially stopping all movement, normally by now I have all my ranged allies hitting them and they just cannot score.
Now there is one big point I agree with, Marauders/Sentinels do not get any stuns or knockdowns, which is very unbalanced in my mind, maybe if we had more than one stun break it might be a little more balanced.
However, this is normally not a problem if you’re not fighting more than one opponent, if you move correctly you’re not going to get knocked off the ramp, normally I stun break their stuns, healing 10% health meaning their stun pretty much did not bother me, I have most of the annihilation talents, with a few from rage, so I can charge short range stunning them for 3 seconds after healing, giving me enough time for a quick 6 rage boost attack, followed by a choke, then I put my bleeds on.
1 vs 1 I have not lost to any class in pvp yet; I think the biggest problem people are finding is that the dual wielding saber classes are a threat so everyone prioritises killing them first, meaning as a dual saber wielder you feel a little bit squishy, but you’re not, your just getting singled out.
Now you can stealth in combat, so easy escapes, during this time you can use an 80% speed boost to run for a health pick up or back to your allies, you can -90% of their accuracy, you can heal through your bleed attacks and your two shield abilities which allows you to take minimal damage; literally if there was a stun or a knockback ability everyone else would be complaining Marauders/Sentinels are over powered, however because we don’t have them we feel underpowered because we can’t take large groups.
Want to know a secret, we are not meant to be able to take large groups! you should change your tactics and remember that you are the highest single target dps, try to work a little bit more like an assassin and you will be fine.
You do realise if you face them, you can detect them, charge them, then unleashed all your abilities to quickly kill them right.......right? RIGHT?!
I refer back to my long comment a few points above, with all the abilities we posses it is not much of a problem, but I would really like either a stun or a knockback, but it is not too essential; normally in warzones the only time I die is getting stun locked, oh well silly me for rushing three opponents......
I find with my healing critical, bleed effects and healing companion I’ve been able to solo most of the game, the fact I’ve made all my own gear which is normally better than the story/heroic gear I’ve had no problems..... maybe a respec is in order for you?
Personally I also love this game and how it plays, a lot of people are up in arms because Marauders/Sentinels are not as easy to play as the other classes, however if you play them right and smarter you are a lot more deadly than you might think,
Here is some advice for playing the class:
Hotkey your interrupts, you have two, Charge and Disruption, stop any stances with this and make sure to save disruption for the quick heal abilities, you stop them for being able to use it for four seconds, I can stack a lot of bleeds in this time then choke and very easily kill any healer.
Annihilation for me is the best route to take (personal preferance), skipping some of the silly talents and picking up some of the lower range talents making you far more effective in pvp.
Against assassins use your crippling abilities, slow them down, take away their accuracy and they are little to no threat.
Learn when your in too deep, stealth, use your fury ability to run, come back later when you will have the advantage.
If you do catch someone unaware, learn how you want to attack, personally I will charge them from behind, turn my bleed attacks on, build my rage, hit them with some power hits, and then choke. If you can get your berserk on you can out heal a lot of their dps whilst killing them; you quickly become the most annoying person to fight on the battle field if you play smart.
If there is anything you think I’ve missed in this point it out and I’ll try to illuminate it further; hope this helps because I could of been playing instead of typing this