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YodaUnrea

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Everything posted by YodaUnrea

  1. Well honestly it is also a known method to well... dig their own grave.
  2. I like the idea to be honets with you but let's be real ESO is a very steam line mmorpg while SWTOR is not. It lacks so many things that i am not even try to list it to make it a better mmorpg. (cuz devs dont care at all and when you voice your opnion you get banned fromt witch, from the forum, and even from the game)
  3. i like the idea to be honest with you, i want arcan as my companion becasue due to a game delay and desync i accidently pushed the wrong dialouge button and he died and i lost him durring the play through. Skipping conversations are completly bugged and delayed filled with desyinc. And i have no chance to get him as my comp i didnt even wanted to kill him lol, i love that character.
  4. Well according to my knowledge (but i can be wrong) but cyber crime is considered a world wide crime nope?
  5. Use windows key pluss printscreen button combination it always works for me.
  6. they should also start elliminating credit seller, cuz thats not just against the TOS but also illegal tarding. Also hamrs the game, its economy, its player base, and the company property.
  7. i only want to add that to remove the weekly lock outs as well for sm and vet mod (or hm) for the operations. Nightmare can remain under weekly locks.
  8. well on that note i agree with your statement
  9. Honestly i am thankful for the work and idea you want to put into this game to fix the economy, but this will not going to work out in long terms. We all know why. What you really need to do is step in against credit sellers and buyers even if you need to make radical changes. Becasue you can put any high tax on everything you want including high travel costs etc this is not going to work out while people buying bills of credits for a dime from third party sites. in order to fix the economy you need to get your hand dirty and literaly destroy the root of the problem.
  10. Nah this game dont need class story hard mod. what this game needs is a steamline content release.
  11. this will not going to fix the economy untill the credit sellers and buyers are not geting delt with. (like for real)
  12. So what you are want to say you completly disagree with the whole idea of a working posible way to separate pve skills with a duplicated method so in pve the classes will be still ruined by the constant nerf weaves? while in most cases the so called class tuning is based on pvp cry outs.
  13. omg yes pls i wanna wear the Jedi ceremonial outfit from the force unleashed 1 lightside ending one
  14. I agree with you, not to mention even the current game engine is still a 11 years old Alpha state hero engine ducktaped together, and the game was costed 500 million dollar. (lets face it we all see its result)
  15. Well i was informed that every real money incomes from the game goes directly to EA and sadly not to Bioware, so i dont think they will add the subb for credit part to this game.
  16. all of them can working out by fine tuning those pahses mobs damage, hp etc. im not a developer just a garfick designer but i am sure this is not a mission inposibel to acomplish, hence other games did it i cannot see why this feature cannot be added to this game as well.
  17. Sorry about background dont know why look like that. To answering your question it is obvious becasue the shard when you switch into another map for example to a pvp one that shard is scripted or programed to trigger player versus player interactions. basically same applies to the warzones etc as well. Those are phases in that way. So my proposal is that the duplicant skills Skills B are tuned in a way that wont effect the pve aspect of the shards, baldes, phases in a negative way. while the pvp duplicant skills do less % damages, healing. same could be apllied for dueling as well. although dueling is kind of tricky, in order to work out of pvp phase, shard, the system around dueling also needs to be programed to switch automaricly to the duplicant skills B in that case. But the general idea is the same. And it works perfectly for example in black desert online. Let me give you an example in BDO: lets say your skill Chain lightning in pve does 1.886 damage hitting 10 targets and due to that it does in best in slot gear 10X more of that damage. But when you are in pvp it does 60% or even 70% less damage becasue the skill or ability hase a duplicant version of it for pvp interaction porpuses. And same applies for every skills/abilities in that game.
  18. Yes please!!!! imagane using the ceremonial Jedi robe from the force unleashed 1 daaamn i want it so hard now
  19. Dear Bioware, The current state of the game is very unbearable. Especially the gearing system. Mainly the fact that how hideous the whole currency requirements for obtaining not just one piece but to even upgrade them. I am very confident to say that not everyone is keen to do dailies or conquest related content for extra currencies in order to obtain a piece of gear. Well at least not me. I am a flashpoint and operation runner, i don't care about dailies or conquest nor pvp stuff. But the current gearing system needs to go. And instead bring back the 6.0 gearing system without amplifiers. Or even with amplifiers for extra credit sinking. So no more matrix and commendation currencies for gearing. It's not good, especially for newcomers. Other notes: Due to the insane amount of nerfing between classes also needs to be stopped. Instead bring up everyone on the same scale of damage output for the best dps class. Why? because pve suffers from pvp cry babies nerf demands. in order to balance pvp i have a very good solution for you, duplicate every class skills For example let's say chain lightning A is pve only and chain lightning B is pvp only (including pvp and pve zones ofc) when a player enter the pvp zone the game auto switch to in this case to the chain lightning B which does less less damage in the selected areas (pvp zones, arenas, battlegrounds etc related to pvp zones) How to picture this? use for preference from Black Desert Online does the same method so in pve you remain strong but in pvp your skills are tuned due to duplicate skill switch method. So basically this is how you can separate pve from pvp. And you can only fine tune the duplicated pvp skills and the pve remain untouched and due to this it remains relevant and still strong enough in pve. This method would work 100% on every skill, ability, etc. Skill Tree: This is currently one of the worst development ideas ever to be honest. The 6.0 version was really good.But the current is not helping at all, sacrificing a dps output for a raid buff? honestly? Think! It is absurd! And that's just only one aspect of it that I am highlighting. So in my humble opinion that also needs to go and bring back the old one. Match Making in PVP: I think this is not a new issue but you seriously need to rethink the matchmaking system in pvp, because putting in bis geared players against lower geared players is just pure cruelty towards those players. A very good example, let's say you are in 336 or 339 and you are the only one in that same gear level in your group and your enemy group is a pre-made or something similar you end up having a very squishy scenario in pvp. so that also needs to be looked into. Ignoring system is completely broken: When ever the case to put someone into an ignored list the game doesn't count that fact that you don't want to be in the same phase, group etc with that person you just ignored. It puts you directly against that person in pvp, flashpoints etc. This should be fixed as well. And now here comes the gioteene part of my suggestion. Economy: This will be a very sensitive topic and many people are going to get mad about it but at this point I am not going to apologise for it. And it will be very radical. Every account credit limit should be set down to earth. Including guilds, legacy and personal character. Legacy: To 4 bill, Guild, 4 bill, Character: 1 bill. This can help to gain control over the economic crisis in game. Because thanks to the credit sellers and the lack of actions against them clearly needs radicalisation of the economy in order to save the game from dying. This is one possibility to fix the economy issue or the second one is to start flooding the game with CC-s. (I highly doubt that bioware is going to do that at all). Unless Bioware is planning to make contact with their legal team and give them a job to eliminate every credit selling sites with lawsuits which damage the company product financially as well. Not to mention the damage that have been caused by these sites financially, bioware can demand financial compensation in court. which leeds more resources to the company and they can also invest that into the game in constructive ways to help evolving the game and up to date etc. Heavy trading taxation(GTN, Personal etc) or travel costs are not going to solve this huge issue sadly. And my last recommendation is to increase the Game Masters present in the game. Or implement an agent program that monitoring every in-game action including suspicious activities as well in the background. (cheating detection etc) Because the game is flooded with them. Kind regards. PS to my fellow player mates. Don't destroy this thread. My intention was clearly motivated to help not just Bioware to maintain some sort of long life chance for the game but also for the players as well. Just look at the steam numbers... and I am not even going to mention social media and influencers' opinions about the game in general and about their opinion about gearing and the economy.
  20. i agree this has to go. no one asked ofr it at the first place and the majority of the player base was highly against it.
  21. They gave up on this project sience 5.0 so there is literaly no hope for this game anymore. Licens will expier in this year. and i hope for the best that this game will be shut down, human resources will be reestated to other projects.
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