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CyberneticDucks

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Everything posted by CyberneticDucks

  1. sorry, i can't find a decent photo, google sucks. i would love to see the Jiguuna Blaster that the bounty hunter starts off with.
  2. i would like to see this: http://starwars.wikia.com/wiki/CK-6_swoop?file=Freeco_bike.png
  3. at the end of nar shaddaa mako asks "what makes us different than the eidelon?" so i think she is conscious of her profession's nature on some level. i think the BH works with the empire way too much, if anything he or she should be independent like the smuggler. looking at the bigger picture, the "honorable" mandaloreans should not be working with the empire at all. everyone knows that the empire is evil, and working for them either means you are forced to do bad things or they make you "disappear". any one doing LS on an empire character will notice huge flaws in the mechanics of it all. it seems to me that being and imperial LS really means keeping people away from the empire. i think the BH class would have worked out well if they weren't enforcing the laws of "space nazis". the tasks in the great hunt like blowing up a republic cruiser and everyone on board it were forced on the BH. if he or she did not do so they couldn't win the great hunt, but the BH sure did seem way too okay with these tasks.
  4. i like your thinking, having a gold spammer report option would be great. mods take money and volunteers of any kind would become corrupt and IP addresses are easy to obtain. we should put in minor chat restrictions a human being would have no trouble with. this problem needs more thought than just the obvious solutions. by no way is a problem this big going to be easy. the following are my ideas: 1. keep the same exact message from being sent twice in a row. spammers simply spam the same exact message over and over, guild advertisers do the same. most human beings would rarely state the same message over again in any kind of conversation. 2. posting a comment puts it on cooldown. chances are the gold spammers will start alternating between spam comment 1 and spam comment 2 to avoid the previous chat restriction. i say that posting a comment should put that exact message on a 5 minute cooldown. 3. repeating the same comment 10 times in a row notifies a moderator. chances are saying the same exact comment 10 times in, say, half an hour means someone is up to no good. it may not be a spammer but whoever it is they are spamming something for some reason. a silent report is then sent to a moderator. 4. getting a silent report sent to a mod for spamming 3-5 times gets your account chat-silenced. if someone is doing that much spamming, bot or not, behavior like that must not be tolerated. they are then silenced from using all forms of chat, other than group and whispers. whispers are directed at a particular person, and spammers don't target particular people. spambots cannot accept group invites, either, nor would anyone want to. any player can also ignore whispers from a particular person if they aren't a spammer. the chat silencer is permanent until you are investigated by Customer Support. the CS person may also ban an account if they find it is designed for spamming purposes. a must is a limitless ignore list that ignores a whole account. there is no way in hell that someone would be any less of a problem just because they are playing as another character. the person behind the controls is always the same, and all they have to do is make another toon to keep bugging you. the same goes with spammers. if you ignore a whole account, the people making the bots must make a whole new account, which would only slow them down, but that is still an advantage. i like your idea of legacy requirements for using the chat. perhaps players are restricted to basic commands like "yes" or "no" could be a compromise. whispers and group chat, discussed previously, should be unaffected so new players can still communicate without having access to large amounts of people. that way they can coordinate with others and talk 1 to 1 with other players. guild chat should also be unaffected since spammers cannot accept guild invites, nor would anyone want to invite them. legacy level 10 is a good choice. another is simply to block things like (com), (www), (http), and the like. sure, they surely will encrypt it, but with my 4-step system spammers will have pretty few options.
  5. perhaps some kind of small hutt palace stronghold would do. nem'ro's palace on hutta is actually the perfect size for a stronghold, the interior is relative in space to the tantooine and nar shaadda strongholds. since we know we can invite others to our stronghold i would love to drop someone into the pit like jabba does to luke. i would also like to see a gate, then i can open the gate and a large creature comes out. i would love to see multiple beasts of all kinds purchasable from the CM to fight, upgrades too! perhaps you could just jump into the beast pit yourself and gain rewards for killing the creature. then the beast respawns after killing it. queues for beast fighting may also be an interesting idea. people can queue for a pit fight in some random person's stronghold and gain rewards with dailies and all. beast masters and gladiators alike can gain rewards. anyway, just an odd idea that came to mind. probably won't happen but it would be a good idea.
  6. if you want to ask me about what i want: (listed in order of importance) 1. additional copies of dyes in collections tab (possibly super-expensive to unlock) 2. color and texture consistency, no more mismatched shades of colors when piecing together gear from multiple sets. 3. individual dyes in CM that are there forever (like those orange adv. color crystals in the equipment section) 4. no more overly colorful and bright dyes, he's a mandalorean, not a toddler's cartoon character. same goes for dull, washed out and faded dyes. let's see something like dark grey > deep orange 5. more than 8-10 variants of dyes in the dye packs, most of them being hideous (i bought 50 dye packs at once, i know...)
  7. HA, i've seen 4 in a row spam right after i logged on one time!
  8. i always play LS, and i feel that the inquisitor is realistic in the fact that she (i have a female sorc) is still sith-like. she is convincing as being a good person with morals and empathy, yet she is still obsessed with power and follows her passion. she doesn't drone on and on about unreal concepts of peace and foolish self sacrifice like a jedi. i do feel that she can be pretty snarky and full of it a lot of the times, of course she is a sith, whether played as reformed or not. obviously someone who killed a darth right after they become an apprentice would be a bit cocky to some extent, or at least extremely confident in their own capabilities, thus lacking fear. she certainly doesn't seem to hold back in anyway with either LS or DS choices. the voice actor really felt natural with the choices and it adds to the realism.
  9. i would really like to see a covert base entrenched deep into the side of an ice cliff. something like the imperials' Dorn Base that consists of an open plaza and two elevators that go down to the actual base. i think the base would be nice if it had a circular layout, kind of like the smuggler's freighter. although i would certainly like a lot less ice everywhere if they do make this, all of the bases on hoth have ice all over the floor, walls, and ceiling. maybe it could be heated by Hoth's geothermal network to tolerable levels, i kind of like the idea of having a cozy place sheltered from the roaring blizzard outside, it's the classic idea of winter. of course, i still think it should look like a cold place, it is Hoth after all. i just don't want the whole place covered with snow. i also want it to look more like an industrial military base instead of an upper-class civilian house like the houses on Coruscant or Nar Shaddaa. i want pipes and tubes running across the rounded ice tunnels and the whole floor should be cold durasteel.
  10. the collections tab will answer everything. you can go to the 'packs' section and see everything in a particular pack. you will notice that most items can be seen throughout multiple packs. the chances of getting a particular thing is pretty rare, but there are multiple ways of thinking. if you buy several packs (about 7 or 8) you can get a few 'credit booms' and 'credit explosions', each with about 75K or 100K and then buy the item you want off the GTN if you don't manage to find it in the packs themselves. another tactic is to pick a pack with the most amount of things you like in it. i like the interstellar regulator's dorn weapons found in the hotshot starfighter packs. i am just as happy to find a pistol as a rifle in that pack, so my chances of getting something i like has doubled. then i can mail the blaster to an alt that can use it. even if you don't find anything you like, you can trade a popular item or sell it on the GTN for enough credits to buy the item. unopened packs also go for about 200K or 300K on the GTN but it might take a while to sell it. remember that you may find a mount that could go for 1 mil. not only that but you may find a few items that could collectively add up way beyond that. also by the way, you can also get unlimited copies from the collections tab once you bind the item by equipping it. you can then spend CC to unlock the item on all characters.
  11. ah yes, the idiocy of a free market. people, including bioware, charge more for things based on what someone will pay, regardless of something's actual value or use is. this system may have been around forever, but it is still pretty stupid. although i would agree with having older (and thus less common) items being charged more due to rarity on the GTN, i find charging two things with the same properties, that do the same thing, and have the same ingame rarity differently from one another ludicrous. fashion is really sweet, but spending 10 mil on a saber, in which another one for 10K serves the same function, is insane. everyone has their opinions on what they like, but would anyone even spend that much? there are limits on how far everyone is willing to go, but the high resistance to massive prices is so far it is insane, people should stop spending so much on frivolous things. not only does charging cosmetic items differently make no sense from a logical perspective, but i doubt bioware would know exactly what people want. the GTN sellers would be able to adjust to changing fads, but for bioware to closely monitor the popularity of every item on the market and then alter their collection unlocks to make a quick buck is impossible. even if bioware monitors every transition on the GTN, trades, etc. and notes what people are paying for these things, they cannot guarantee that popularity will remain for more than a week. not only that, but everyone has their own opinions on what they like. someone may pay 1000 CC to unlock a super-spiffy rifle, while another person would have to be rewarded CC to even use that weapon they hate it so much. i personally think that bioware shouldn't be interfering with the way the market is. i think the players should have control over the free market, despite so horrible they are at running it, and that all collection unlocks should be the same depending on the type. all crystals: 600 all vehicles: 300 all weapons: 250 and so on... now if bioware wants to tweak out the rarities and drop-rates on all of these items so be it, but if someone already has it they should let them unlock it without any other factors. if someone deems a particular item worthy of account-unlocking than that thing is worth it to them in particular. the community's opinion of the item shouldn't be a factor because they are unlocking it for them and not anyone else. they are permanently binding this item to themselves so that they can have it, and now that they have bound it. now it can no longer be released into the market so it is no longer a variable for the market, therefore it shouldn't be anyone's concern anymore.
  12. here are a few things about mods: a 'mod' can be either any kind of modification added to orange-quality gear. a mod can be an enhancement, armor, hilt, or so on. a mod can also refer to a particular kind of mod called a mod, which is just like an enhancements. you will notice that hilts/armors/barrels cost 7 planetary commendations, while mods and enhancements are 2. this system continues until makeb until it is 10 or 4 comms. this is because hilts/barrels actually give bonus damage for melee/ranged weapons. armor mods give armor rating, which increases certain kind of damage reductions. this makes these kinds of mods more valuable. the only real difference between mods and enhancements is that enhancements seem to really focus on one kind of stat (almost all ___), while mods seem to 55% / 45% with endurance and a damage/healing boosting stat. there are some mods that focus more on endurance, which is good if you want to really be able to take a beating and live, or ones that increase damage or healing dealt, which is good for killing before being killed. check out your character sheet ('c' button) it will provide all the answers on what things like alacrity or surge rating are. all answers can be answered by the mighty 'c' hotkey!
  13. i love the cybernetic 808 armor, although i prefer the blue cyborg's cerebrum*. the bright yellow of series 808* is horrific though, but it reacts well with dyes. the only problems i had that were present in all of the classic (with cerebrums) cyborgs was that: 1. you could see through the cerebral plating when you get up close. the plates weren't air-tight and it lost the 'brain case' look to it. 2. the robot parts were not beefy enough, the right leg and upper right arm were pretty much a metal stick. the abdominal section lacked enough tubes and supports. i also feel that the cyborg hand should be more complex. 3. the cyborg hand was pretty much just 3 fingers and a hollow palm, and the fingers were pretty much claws. it is the right hand as well, the hand that holds the blaster. the hand was pretty much just a giant claw that lacked any ability to hold anything, let alone articulate a small object and pull the trigger on a blaster. the blaster pistol was also stowed on the 'metal stick' leg in suspended animation. i think that, since the only organic parts the sets actually contained were an arm, a leg, and whatever is inside the torso, that it pretty much was a droid. other than the 808 armor and all the cerebrums (they are all good to me, don't care for the 808 cerebrum, though), i hated the rest of the sets. the 512 torso* is okay, i loved the color though. the red 505 had odd things on the back* and thighs. the armor sets without cerebrums were awful. one of the non-classics (non-cerebrals) even had naked, muscular thighs* and it was awful. the open heads were god awful as well. i really hope they will just fix up the 808 set's paint job and the other problems i previously stated.
  14. the only way he could have come up with that name is if he found a datacron that increased his awesome rating by 1000
  15. what is funny is that this is an MMO that human beings can exist perfectly, and probably more healthy, without. no one NEEDS anything unless they cannot survive without it. now, you may need flour to make a cake, but you certainly don't need the cake or flour to live, there are other things to eat. if they only say 'need' without any context, there are so many ways that word could apply to. you may 'need' a double-bladed saber to get the extra cash for something off the GTN, but that would be both need and greed so it really gets confusing. i just think that you should only be able to roll a 'need' once every FP or ops. the need beats greed 100% of the time, but at least people will use it more wisely. the first person to roll the need gets the item.
  16. skill trees for stealthing classes have things that say "improves effective stealth level by ___". unfortunately they do not actually tell what a stealth level is. i have experience with stealthing classes, and i will state the most basic things i know about stealth: i know that stealth is not a perfect thing. if you get close enough to an enemy, the target will see you. i also know that a better stealth level would let you get closer to the enemy without getting spotted. i know that the enemy's stealth detection level counteracts stealth level. i do not, however, know the specifics for these details. does a skill point box that increases stealth level by 2 mean that you can get 2 meters closer than normal? what is the standard, average distance for a stealther getting spotted? most of the time, the character sheet answers questions like these, but not on stealth. i have also noticed that the only way to improve stealth level is temporarily by abilities like sneak, or permanently by skill points. i would like to see stealth set up the way alacrity is. with alacrity, you can improve ability speeds by both skill point boxes that give an increase in percents (gives an extra ___% alacrity), and alacrity rating that adds up to give a certain percent (___ alacrity rating = ___% alacrity). there is, however, no stealth rating found in gear or mods and it means that stealthers can not improve their gift any more than they already are. the same goes for players that want better stealth detection that like to take the 'node gaurd' role in PvP. before i see a 'stealth rating' stat added to the game, i would first like to see stealth/detection levels explained in more detail. i would like to see the specifics, which asked in bold questions above.
  17. they said that both huttball maps share a chance in the patch notes. i don't think any particular match is a problem, although i hate NC and civil war. however i would like to stop seeing 3 of the same WZ in a row, and yes, it does happen more than you think.
  18. the character binding is actually a key feature. when you unlock an armor set in your collections, it is bound to character when you add additional copies to your inventory. this is so you would have to account unlock it to receive it on different characters. if it wasn't bound you could just mail it to other characters without having to unlock it for all of your toons, which loses potential money for bioware. legacy binding isn't just a key feature, it is a necessity. if people could get unlimited copies and then trade them to other characters, who would then get unlimited copies as well, everyone would have everything in the CM within a month or two. everything would lose its value because, not only would it be easy to acquire, but because quite a few people would be selling things dirt cheap. that does not happen now because everything has value because certain things are hard to obtain. people have the opportunity to make a lot of money for getting lucky, but not if there is no value to it. also, when a CM item is gotten from a pack, it is bound to character for about two days. it is kind of an encouragement to use the item for your character instead of selling it or sending it to another toon. i agree with you on the fact that most items like mats or legacy bound items can be sent by mail to other characters. if the legacy storage could only send unbound items, it would be useless. the following are my speculations on what they will do, considering that no additional information has been released on the specifics for legacy storage: 1. they might let items with certain types of binds get sent. in example, you might be able to send any kind of item that binds on equip, but not anything that binds on pickup. the kind of item is not a consideration, only its bind-type. the only thing that matters is what kind of bind is present, regardless of what type of item it is. 2. they might let certain types of items of any bind-type get sent. in example, you might be able to send mods or XP boosts can be sent to other characters, but not armor. any of these could be bound, but so long as it is one of these types of items, it can be sent. the bind-type (legacy bound, bind on equip, character bind, etc.) is not a consideration, the only thing that matters is what kind of item it is. 3. sending an item to the legacy storage might bind it to legacy. it might be that retrieving it on another character binds it for 24 hours, or it could be a permanent bind. another idea is that an item can be sent a certain number of times into the legacy storage. once you send it, say 3 times, it becomes permanently bound (character or legacy). i think i like idea #3 the best, and it might be the most probable.
  19. google has an advanced search that lets you filter out or require certain words. of course it tries to 'interpret' you instead of doing exactly what you said, which makes it challenging. the concept for that is already there and relatively successful so long as they put you in charge instead. i hate it when google says "searching for ___" and you're all like "bullsh%t google, search for what i said!" SWTOR isn't like that though, and that is very wonderful.
  20. to what, make an the ignore feature account-wide and ignore future characters made by the ignored person?! that doesn't sound hard at all! there is no balancing involved or anything, just minor tweaking to the current ignore system.
  21. The current XP boosts increase the amount of experience gained from activities for 1 or 3 hours. unfortunately, you still have to do work to get the XP. if you sat around the fleet doing nothing, you would not gain any XP. i am not sure about anyone else, but i would just like experience handed out plain and simple. i have come up with two concepts to add to the game. my first idea is an XP 'packet' that immediately grants a certain amount of experience based on your level. this is similar to a reputation boost, there are small, medium, and large boosts. there should be a small cooldown for using the instant boost, i would say 5 minutes. my second idea is a gradual XP packet that grants more XP than the instant one, but slowly over time. of course, you have the small, medium, and large variations, each lasting 30/60/90 minutes. you can only have one at a time, and the larger the boost, the more XP is gained within a certain period of time. say that the small gives 1 XP a second, but the medium gives 2 XP per second and so on. i think that both of these should not be enhanced by rested XP, the current form of boosts, or double XP day. i certainly know that people will call this "pay to win" so i say get over it. people can get XP in other ways, and so long as this is not OP or anything, who cares. people have a big problem with P2W, but i think that the CM should be used to bypass work, not gain free power. there is a balance however, and i intend to keep it.
  22. i agree, now he knows his account name. the problem is that he is not "some loser", people who borderline stalk, not tease, have some kind of mental problem. he isn't looking for attention, these people pick a random target and go with it.
  23. that is very true. i personally believe that someone internally had really f%cked up and that is the reason that we have to wait another month for it. the "but you get all features unlocked" is just an excuse to buy them time to fix this. i don't really care what is going on in that studio, all i care about is that all of us get the content we were promised. and it is promised because it said on the headline: SUBSCRIBER EARLY ACCESS STARTING JUNE! im not sure about anyone else, but putting something on the main page for this expansion smack in plain view does not count as a "maybe", it counts as a "we are sure enough about this deadline that we are confident in publicly posting this". people get angry when this happens because they didn't say it was a "maybe" and they mislead us.
  24. you would still be using the same effort because you still have to gain it on a maxed out character. i think if the XP can only trickle out slowly like the way i described, that would be enough encouragement to take the 'direct' route. i think i see your concept, but if it came at a massive price for so little gain, no one would use it. encouraging people to use a lower-level toon is just fine, but if the alternative to that is selling your soul, why do that at all. you say it shouldn't be something "you would not use on a whim", but it won't be used at all with a price so high for so little results. bioware would have to do all of the work to putting this into a place, as well as balancing the addition of an entirely new variable into this game. why would BW put the effort into something if they know no one would ever use it? hell, i know i would never use anything that reduced my legacy level and removed perks! some of those perks i pay 200 CC a piece for! this should be a character 'supplement', not a character 'bypass', i agree with you there. i think that reducing the rewards (XP) gained from this system, instead of the price to use it is the way to go. i think that this should be a very very slow process, so slow that people would rather level up a toon conventionally than play a 55er, then transfer XP over the period of a month to bring it up a level. _____________________________________________________________________________________________ here is my new idea: maybe you check a box for a single character you would like to level up, then it gains an "XP supplement" every hour of every day. every hour it gains gradual experience over time until the escrow runs dry. having only a single character at a time gain the supplement would keep people from power leveling every character over a period of years and filling up the tank with a warzone or two on a 55er. maybe CC can be used for a legacy perk that increases the XP trickled down on a particular character. say any character that is receiving the supplement gets 1 XP per hour. i can use CC for the boost to make it 2 XP on that particular toon, but if i switched the flow to a different character, it would only get 1 XP per hour because the legacy perk is character-specific. it won't be until i switch the flow back to the original character that it gets 2 XP per hour. perhaps, both a level 1 and a level 54 both get 1 XP per hour, but i can increase it with legacy perks. the perks have a level requirement, so i have to be a 23er or above get 7 XP per hour. i, however, have to pay CC to get the legacy perks to get to 7 XP per hour. _____________________________________________________________________________________________ i also want to point out that my OP stated that it was for making 55ers worth playing, leveling up incomplete toons was not the focus. what if you had a 55er and you loved it, and you played the hell out of it every day and made no progress until a new level cap comes out. all of that effort you did before doesn't count. that effort you spent could have been used leveling another character. this system would mean that the activities you do on a character that hit the ceiling is now worth something, increasing the amount of 55ers out there. the XP escrow can be used for the same 55er once a cap increase comes out, it doesn't have to be for a lower level. it is like storing fat until you need it for the winter, but right now we are gathering all the nuts and gaining no weight, wasting energy.
  25. i don't want to involve myself in that stuff or the people who do 'dig around'. besides, if it wasn't a surprise it wouldn't be fun.
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