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RoboArthurDayne

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  1. Some of us are still waiting for the in game options to physically sit in chairs, couches, lay in bed- interact better with the game world to immerse.
  2. I missed out on the HK sword which I wanted- is there a way to get them in the future?
  3. Ah that's too bad that I can repeat chapters on the same toon. From time to time I would like to replay moments/scenes from the game but that's alright, I'm having a great time with the game- weekly heroics with different companions/influence pumping/etc Thanks for the responses.
  4. Hello, It's been a while since I played but are the KOTFE chapters repeatable after I finish them?
  5. No, just no. Bioware devs should not allow that option and should keep the companion nerf in place. In fact, they should nerf them some more like say -20% heal/damage/hp. And double mob hp, It would better reflect bioware's vision.
  6. I support Bioware Devs keeping the companion nerfs in place so that this game will have less people paying to play it. Two thumbs up, keep up the great work Devs.
  7. Usually I sub for a month then quit, and resub again some time later when the situation improves and the game is more fun for me- but this time the companion nerf killed it for me. For a short time I was really enjoying the game enough to leave my subscription on for over a month at a time, it was fun being able to solo comfortably through most things without it feeling tedious. Then bioware devs went against the majority and nerfed companions to hell. Whatever "fix" they do to bring the companions back to pre-nerf levels I no longer care about. They will just nerf them again when they want the game to be more tedious and grindy, they will buff them temporarily when new content is out, and nerf again when they feel like on the whim. No more need be said from me, Bioware devs want to run the game this way, I have things I prefer to do my way and they are only compatible when the planets align only briefly- no more resubbing, it's pointless.
  8. I find that is also what I am experiencing since official access (I didn't have early access), the level sync & companion power scaling makes for a pretty smooth and fun dynamic and normally I play tank but switched out my toons to dps and healing while having my companion do the tanking. The newfound freedom of instantly porting to heroic missions and just doing them is great, the flexibility from this freedom is something that is made possible because companions are now tough enough to tank, mighty healers and strong dps. The level syncing keeps the fights from being 1 shot kill affairs so there's still a need for me to go through damage rotations or risk wasting precious time because the companions are not so powerful that they will kill in seconds. I was disappointed though with the terrible armor/defense/mitigation stats for companions when trying to get them to tank Star Fortress Heroics- I finally got Lana to level 50 influence by burning through two alts worth of stored crystals buying companion gifts, farming heroic missions etc and was rather disappointed at how unspectacular she still was... From now on I'll just leave most of my companions around 20-30 influence max since I have to leave them as healers anyway when doing Star Fortress Heroics, their dps/hp isn't so powerful at 50 influence to risk putting them in a stance other than heals. Other than that, level 15 influence companions are good enough for weekly heroic missions and general questing so I am pretty happy for the most part. Saves a lot of time too- wish there was an instant port clicky for all quests
  9. Agreed on the Companion Tank's weak mitigation. When doing the Star Fortress Heroics to recruit funny looking aliens to my alliance- a level 24 influence Lana for example gets overwhelmed and splattered when she is in tank mode, with my quick death coming soon afterwards. I have to switch her to heals while I dps/tank in 208, 216+ gear and stim packs. I am working on getting more crystals to pump her influence to 50 eventually, perhaps she can survive a bit longer so I can stop leaving her in healing stance. I tried leaving her in DPS stance while I take on the end boss and mobs as Tank for Star Fortress heroics but without a source of heals or massive mitigation for myself, it usually ends in a bloody death. I have a healing Sith Sorcerer alt that has an easier time leaving companions on dps/tank stance doing these heroics- the heals from me generally compensates for the crappy mitigation these companions have.
  10. I enjoyed KOTOR 1 & 2, good fun and very immersive. When I got bored with the base game and installed a Mod that altered the game rules a bit I didn't have to deal with this noise: Whiner Crybaby who butts in my fun: OMG OVERPOWERED PARTY MEMBERS WAAAAH WWWWWAH BOO HOOO HOOO WAAAAH NEERF NEEEEEEEEEEEEEEEEEEEEEEEERF WAAAAAAAAAA WAAAAAAAAAAAAAAAAAAAAAAAAH. When I decided do some cheats to give myself or a party member like 28 in all stats or make Alton Rand into a 8 pack abs superhuman with 30 strength and all sorts of melee feats I didn't have to deal with this noise: Whiner Crybaby who butts in my fun: OMG YOU ARE CHEATING, YOU DOING IT WRONG WAAAAAH WAAAAH BOOOO HOOOO HOOOOOOOOO WAAAAAAAAAAH NERF THIS OPNESS, OP OP OP OP YOU ARE WRONG WAAAAAAAAAAAAAAAAAAAAAAAAAAAAH -posts a multiple page non stop post rants full of rationalizations for things that don't hurt him but I'm enjoying- There was a lot to enjoy with both KOTORs and there's a lot to enjoy with KOTFE right now, I do like the freedom and convenience of instantly porting to the heroics with a now useful companion that can actually tank/heal/dps for me depending on my needs. There's no wasted time where I feel dragged down by other people except when they swoop in and click the clicky before I can reach it. But with SWTOR KOTFE, there's this constant noise on the forums that I never see in game because everyone else is too busy having fun to do this: Crybaby Whiner who can't mind his/her own business and wants to ruin my experience: WAAAAH WAAAAAH BOOOO HOOO HOOOO NERF NERF RAW(O$B#KB#$ W NERFFFFF
  11. Agreed. Just when I finally find something in this game I enjoy enough to resub, lo and behold you got all these crybabies on the forums boo hoo hooing for many pages about how they can't stand other players enjoying the new changes and useful fun companions now. One of the things I love about single player games like Neverwinter Nights 2 Complete is I get to run with all these mods making my Ranger's animal companion actually useful and powerful and don't have to worry about crybabies calling for nerfs because of what I am enjoying and how I'm playing. What a joke, some loser crybabies moan about lack of challenge or some feature they don't like and want everyone else to lose the options and suffer the nerfs- pathetic.
  12. Just like the title says. My companions that I summon with no mainhand/offhands do very little damage and when equipping them with progressively higher level hilt/barrel weapons their damage increases. So instead of companion damage scaling with levels, it is affected by weapon level Hilt/Barrel
  13. You sure cry a lot -looks through whole thread and keeps seeing your crying comments-. Seems more like you just don't want other players running around enjoying the now useful and powerful companions so instead of making the game challenging for yourself, you want everyone else to suffer and throw hissyfits, rationalizing this and that, on and on for pages.
  14. I actually resub last night because I read that companions were actually useful now and were powerful- things I wanted and noted when I unsubbed a few months back. Had great fun using various companions and putting them in TANK mode while I respec DPS which I normally don't play because healer companions healed pitifully and couldn't tank. I love how these powerful companions give me flexibility to goof around as dps or healer and not waste time with gears AND especially, not waste too much time. If you want challenge so badly- go get some job skill certifications and degrees. Go invest and build a trust fund for yourself so you can retire by 40 or at least 45. Otherwise, don't go around ruining other people's fun because you have some stick up your butt and want everyone else to suffer & lose flexibility for the sake of your selfish demands. Also, there's an annoying bug where some of my companions without Mainhand & offhand weapons do very little damage and get clobbered to death by small mobs of enemies. But when I stick different Hilt/Barrel level weapons, their damage goes up based off weapon stats rather than level scaling.
  15. Well said. Choice is always better for the player (human beings) and the only time it seems to be a bad thing is when someone has to make up a what if situation where somehow it is a bad thing for the entity called "the game" and then presume that the Entity Game somehow "needs" players funneled to this event through limitations of human choice.... it's just a damn game, holy ---- (shakes head). More choice is in this game is always a good thing, End of Story.
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