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zhaiyan

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Everything posted by zhaiyan

  1. on'my'own Guild: Republic Map: Huttball Stat Category: 2nd highest objective 31750 Screenshot: http://i.imgur.com/dIVIPPj.jpg Melani in this screenshot has even higher points... But I am not sure if he/she wants to claim it
  2. Just curious, why poor Kandel died 3 times in two-round game...
  3. hacker you should post your 2k+ dps in group ranked match
  4. I can not agree 100000% more. It just pains my *** when I have to let 15 of my toons to go through the same painful process. Especially the one like fleet one, or like makeb endurance, or like the cunning one on hoth. It's just too stupid.
  5. oh nice! Thank you man, I just want to make sure I am not farming poor champions for nothing have a good one!
  6. I am looking to the guide on dulfy, however it just mentions heroic missions and bosses (with high frequency to drop). However after I cleared a bunch of elites and bosses and heroic missions on designated planet, nothing happened. I also collected all the actual datacrons on desginated planet, still no luck. So can anyone tell me what I am doing wrong? Or is there anyone actually getting those datacron decorations? thanks
  7. carnage/combat is good for most of the time when you are in a team. Normally in a decent match my dps will sit around 1000-1200, sometimes lower sometimes higher whatever. This number is not so huge compared to those on leader board but it's almost burst damage so it is still significant. The key thing is still to play wise. you are not a tank, escape from being focused, los enemy and give your healer time. Also you are melee heavy, there is no point to tunnel a sin/mara with saber ward up in most cases, you are not gonna burst him down with a healer backing him up. Pick a right target, an operative/sorc healer, a sniper, a merc, and so so. As to master strike/ravage I don't really use it often in PS/gore window. The problem is: it's like a red alert. Whenever I heard the big noise or see the cast bar, I will immediately begin to think about how to stop it even it's not hitting on me. If you use it without whitebar filled, you will be like "hey come and stun/kb/pacify me I am doing big hit". Don't assume your enemies are all fools, you may be just wasting your burst window. Safer actions like blade rush/dispatch/twin saber throw/procced blade storm to fill PS window are usually my choices. To use master strike, will have to set it up: make yourself whitebared or you are sure your enemy has KB/stun on cooldown. And you should also make sure your enemy could not break the root and run away easily. Currently I am only frustrating about zen. Six charges are only consumed on action, and this prevents further centering built. You may argue it requires only 6 second to burn them out. However, don't forget you are combat/carnage, the moment you pop zen/berserk is quite likely the moment you PS/gore. So, prepare to be KB/stun/root. Meanwhile, watchman just need to apply their burn and zen will be consumed effectively, smasher automatically have their zen converted to focus/rage. So when I play combat, I would like to spam speed buff more often than zen. This should not be the original intention of the spec design I believe. It would be more reasonable to me that centering built will be enabled after 5 second using zen.
  8. For me the most impressive objective winners always come from huttballs. One greatest match was in the original pit. It was still 0:0 after all kinds of intensive back and forth. When it came down to half a minute, the other team held the ball and hide in their end zone. My friend was on her guardian tank and desperately leaped to the ball carrier an operative. She could not do too much damage as a tank. But the operative apparently freaked out b/c there was only about 15 second left and a guardian was master striking him. So he threw the ball to a teammate about 20-30m away. Standing at my friend's point, she could only sigh out when the ball was throwing away. But the moment she turned around, guess what? I, the gunslinger who spent most of the time holding the mid and defending the end zone, magically appeared in a position even closer to the point where the ball went, and it was right in front of the end line. "Goal!" when there was only 12 second left. TBH I didn't do much. I just played the objectives. But it was like a drama to my friend, and to rest of our teammates (though most of them were still deathmatching...). You could imagine how it works. At least I knew she jumped onto her chair when she turned around. Winning in such a way really makes a day. Of course this is not the only one. I once goaled twice in last minute as an operative. The last goal happened exactly the last second when I rolled over the endline. 4:4 was the final score but we won, thanks to huttball rule lol.
  9. omg omg good job, best of the day, and I am ROFL
  10. You forgot to mention tank... Tanks with 0 protection flood the ground... So basically I myself now begin to play tank even if I really like to stab some butts, and I refuse to q 55 unless I have certain decent healers around... As to dps... lol, pub dps keeps refresh my knowledge about how bad it could be. There is no worst dps, there is only even worse one than the current record holder... There are great guys around, but not as many as imps side.
  11. ahhh this happens... I've met a shadow complaining in an arena after losing the first round: "I didn't kill even one, crap". I was like yeah even they stand still to let you hit, it takes more than 3 of you to kill b/c you didn't even break 10k damage! An infiltrate shadow who died last didn't break 10k damage you believe it? Even more unfortunate is, that round except I did like 60k damage and took out a madness sin, all other 3 dps had less than 10k... One even did 3k... Come on are you guys spies from imps side? Reroll a sorc/pt FTW!
  12. if you have no healer, well unless enemy also has no healer, you will have a hard time. Sent/mara is usually a group player, not a 1v1 hero. But if you got a good healer with you, then it's rock time. It's all about playing smart. What you first need to learn is absolutely position, los, and escape from being focused. Get your healer more time to drag you back, no matter you hide behind obstacles, pop your dcd, or simply stealth or group mez whatever. Observe your healer's position, and hide so that she could heal you while enemy can not attack you easily. My best record is 2v7 with a scoundrel healer at a civil war node, we were still alive for nearly 30 second until reinforcement arrived. You may argue those 7 were plain bads, but just try it. Even if it was 7 bads, if you face tank them, you gonna call it a gg. The key is to speed up, to dodge, to los, to root them, to mez them, and of course peel for your healer so she wont be interrupted too much while trying cast and save your butt. Besides, you also need to maximize your skill effectiveness: like when you pacify a melee/range heavy class, you may not need to pop your saber ward right away, I dare face tank a mara ravage me b/c 90% accuracy lose almost means miss. Try it 10 times you fail only once, why not save your stealth/choke/mez? Breaking stun is something controversial. You may not need to break every hardstun/mez with your cc breaker. You really should think about "do I need to do that if no one is attacking me with great burst/node is not being stolen/healer does not need peel". Or "do I have chance to survive if I break the cc?", for example you are surrounded by 5 and your teammates are all far away from you. If no, save it b/c the cooldown is a bit too long. If yes, break + stealth/mez or whatever trying to ruin your enemies' original rotation/plan. And lastly It's inevitable to get chain stun sometimes b/c latency, but it's not always the case in a regular wz. You may die sometimes but it can not be only 3 second fight all the time. And a most important point is: as a carnage/combat, chain stun you = play with fire. If you survive after a chain stun, you will be unstoppable. What you should do is pick a attractive target, leap, PS/gore + master strike/ravage, you are free to use PS window without any concern... You have white bar now, your biggest hit has root and now immune to kb/stun, and your best skill is available for full length, who is so stupid to give you this advantage? Mez/choke/stealth is also a good plan to fight stealth open on you. Mez them and you could have time to raise your dcd and pick your own strategy, and consume their advantages: OP has 6 sec acid poison on you, without which they will have 1 less TA/UH in the opening 10 second. Losing opening advantage for op/scoundrel almost means gg for them b/c they are just too squishy once got attacked. And also OP would always open with hidden strike, which at most take your 10k hp, and you have 20k left, it will be enough for you to have a good fight. Mid tree Sin/shadow has 6 second 25% reduction + 100% force regeneration right after unstealth , your hit will be reduced a lot if you choose to attack immediately and he will be able to make many amazing combo with fast force generation.Sin/shadow can have 2s+4s combo but remember GCD is 1.5s, so sin will usually knock you down, and use their charge/ breach/project/shock, and then use the stun, or it's just a waste of 2s stun. But if they choose to attack then there will be 1 second for you to raise your defense or do whatever you need to, just do it. One more point, you are almost all melee, play smart when you see him raising his saber ward. Though in 1v1 it's definitely inferior for mara/sent to counter shadow/sin, you can improve it a lot by playing right.
  13. major complaints are zen and the hand of justice proc. Zen is too weak for combat sent. 6 stacks of alacrity counts for any action, even zealous strike and force leap, which is used for focus build up. I dont usually see strong reason I should use it as it will further prevent the centering stack, that will be super annoying. So I almost always use transcendence instead of zen in combat stance. Maybe they could change it by making it "30% alacrity in 10 second" because that is almost a length of 2 properly aligned PS window. Hand of justice makes the burst window uncontrollable. You have to use PS within 5 second after it comes off cool down, or you may risk losing a PS window in the next 20 second, which could mean so much to PVP: you could miss the chance to shutdown a vital target. But it has its own advantage too: when PS is reset, it always has a free dispatch to use, which could be handy. Not sure how this part should be reworked... As to OS I am fine with current state. Most cases 2 blade rush could make it proc, 3-4 happens but it will be quite unlucky case. But maybe they could repaint the color or something: OS, transcendence, PS, and rebuke all have a blue background, especially rebuke. During an intensive fight, it is easy to mistake one for another, and that basically means 5-6k difference when I shot a BS, almost mean live or death to my target
  14. Post for a friend 4v4 1. Aspén 2. Game Genie 3. Shadow 4. Orbital Station Arena 5. Highest Medals - 18 6. http://i.imgur.com/FXt3Glu.jpg
  15. try stealth cap (we call it ninja) yourself, and you will know how to defend.
  16. great idea! One thing to add is that tank should not be allowed to switch guard once he chose his guard target. Loyalty is important! And yeah, if healer in a premade group heals someone outside then it should be poison effect, because these PUGs really drag down performance of premade group, just kill them and the game would be fair.
  17. solo q sent could be frustrating sometimes. But I feel it would still be fun if it's PUG vs PUG.
  18. I believe current implementation mismatches the description. They sort of only adjusted the flashbang's affected range --- If two people stand close enough, they will still be CC-ed together by my OP.
  19. sorc die less? Maybe. But is it because sorc is more survivable? Apparently not. You may have not countered really brilliant shadow/sins/scoundrel/op, who burst you down without being noticed just because you usually stand far away and healer/tank failed to realize you are attacked, you seldom have been dragged by vg/pt/shadow tank to the middle of the battlefield and get stunned then immediately focused down. Or you did not experience glued by a sent/mara when you root/slow them they root/slow you back, pop a group speed up and eat you alive with insane burst (especially combat/carnage) in 5 seconds... These situations have solutions 1v1 but IMO once sorcs get 2 or more enemies on their heads, they fall too quick, while mara may still have chance to escape alive. In a word, enemy does not pay enough attention to you yet. Once there are conscious players or even a premade group, you may often and easily get torn apart like a paper (unless you are really not a threat to them lol), life will be much harder then.
  20. this is correct. As a carnage, you need calculate your force availability, time your gore window and the 20sec extra gore, smash the keyboard while watch the proc. And you also should know you are almost all melee except for scream, thus it's heavily mitigated by other classes' DCD, you need to know what they have and when/how they use it so that you can unleash your power at right time. For example: don't blindly waste your scream on a sin with force shroud, or your master strike on operative with evasion. Similar examples include jugg with saber reflection, pyro with kolto overload + shield + wz stim (70% reduction , if you ate a taunt which is common, it's impossible to kill him during kolto overload), and your own brother with undying rage, sorc with god bubble, arsenal merc with chaff flare. You have so many things to watch to learn during play while you hit quick on your keyboard. That really introduces heavy burden. On the other hand, for annihilation, I never tried that in PVP, but I think it may be a good candidate for healer harassing. Your utilities of interrupt and root and have-to-clean DOT can bring huge trouble to healers if properly used... Maybe some day I will give it a shot.
  21. combat should work with a group to maximize your killing blow. If you want to play Rambo and rush into enemy group and destroy one poor guy there, only one situation I assume may work: resolve bar fills, and you have your most defense ready. Then raise your defense, jump and PS master strike, and stealth run away/group cc them/sacrifice yourself as tank, or whatever, before they recover from astonishing. Anyway, the simplest thing you could do to avoid too many cc is to work with some teammate: they stun the enemy, you jump and send your big present, much higher chance than you work alone.
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