Dev. please level the playing field a bit. Operatives and scoundrals are OP and you have to know it. For starters, in any huttball, they can roll and out run anyone, this is a combat break as well. The fact that they hold the ball while using a combat break is a major oversight. Any other class that has a break, stealth, anyhting that breaks then from attack, they loose the ball. So either take that from the dive roll, or let the rest of us keep the ball when we use our breaks.
Second, the scoundral can heal while on the run, no other class can. this needs to be leveled as well, either five the op the ability to heal on the run, or take it from the scoundral.
Shadows and cast their version of mind snap our of stealth, assasins can only do it in stealth, seems a bit one sided.