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szczypaczek

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Everything posted by szczypaczek

  1. mainly cause its much easier to organize healing
  2. i presume you are a smasher? I agree, buff the oher ttrees, auto crit on smash must be taken away. Maybe then all the smash monkeys will think of adding some crit to the gear
  3. Jesus bro i have scoundrel healer myself, but cant stand these anwsers like "l2p". If u don't see the problem with this boring tank + healer meta game and your only solution is l2p, maybe just don't say anything. I have a scoundrel healer and i must say that the most fun wzs are those, where i'm the only healer on my team. This meta is simply boring, and don't tell me about skill, when half the team are healers and tanks You wont be able to kill anything with single target dps
  4. The heals are not the core od the problem, but tank plus healer combo is. It's too easy to achive right now, and without a hard counter to break guard or smt only smashers are good against it. This needs a bit of reworking
  5. Adrenaline rush is one of the weakest if not the weakest cd in this game, i would much rather see it like this: adrenaline rush resets the cd of tech override and reactive shield and then goes on cd --> 3 min
  6. place it under the scroll mouse button it really helps
  7. but snipers are ranged class funny man
  8. Supercharge should build up just like scoundrels UH.
  9. u dont understand me, i'm just pointing out, that guarding and taunting is pretty easy to do compared to possible counters when u run single target dps specs. In other words balance is, when guarding would be the same difficulty lvl as countering it. cross healing and guarding requires a lot less communication from your team than countering it, therfore there shoul be at least voice chat attached to the warzone or a one or two guard breaking abilities (they could fill resolve bar like cc, so they could not use them on you in a chain)
  10. u know this is much harder to achive than simply put a guard, use taunts and cross heals, right? dps kills peeps healz counter dps focus fire counters healer guard and taunts + cross healing counters focus fire and there is no hard counter for guard
  11. 1) Tech Override is a nice ability but it needs lower cooldown, 2 instacast once every 60 sec sounds sexy 2) well i dont care about pve, but in pvp on gunnery u wont be out of ammo in 90% of the cases. 3) gunnery is so strong right now i don't rly need assault buff, i would like to see combat medic buff btw assault is better spec in lowbie pvp when u don't have ur demo round.
  12. problem is that tank + heal combo is easy to achive while breaking it, takes much more effort, thats why smashers are so strong right now, cause they can smash healer and tank at the same time. Cross healing is easier to do than focus fire. Guard and taunts pretty much shut down single target dps, and there is no hard counter for guard in this game. Some guy posted a good idea to give one of the dps classes like mando/merc maybe pyro/vang (to make them better) a hard counter for guard ability, which could be good.
  13. mercs dont hit a target with pvp gear for 12k. 9k-10k is max what i have seen, and im full pvp gear partisan/conq (full purple augments) with over 3k main stat
  14. yeah pve = let's play the same boring stuff over nad over again
  15. haha good joke bro, highest survivability? with what? first of all hold the line is not an anti focus, its good for escape, but with 3 guys focusing you it wont help you much Shield is nice but on very long cooldown and if you say its better then sorc bubble you dont know the power of the dark side Sorc bubble is so amazing when you get focused hard, just op it and w8 till the other healer heal you in no time? Can mando do it? nope, when focused you have very few tools to just delay your inevitable death, unless you are lucky to have tank with guard and taunts. Try playing a scoundrel and you will change your mind about who has better heals and more survuvbility
  16. Who cares about pve anyways? Gunnery is so good in pvp right now, if you crit on demo round, u will see pretty big numbers
  17. Mando healers are not fine he needs some buffs to be on the sage lvl
  18. i Love how you ppl try hard to explain opnes of your class xD I mean Smash is too powerfull, but maybe not in terms of numbers, but it's too easy to set it up, make this spec more difficult to play or smt? Like the OP healers, nerf the non existant energy cost on their hot and things should be fine
  19. I dare you to go on ToFN and show your skills, baddie i will copy one guys post from the pvp forum The Problems with the Commando Healing tree: 1. No reduction to their defensive cooldowns: We only have two and they are both 2 minute CDs (very hard to rely on). 2. Stockstrike does not Root opponents like it does in Gunnery so you're only kiting tactic involves Kolto Bomb which is a 3 second 50% snare and it just doesn't get/keep melee off you by itself (Root on Stockstrike should be default for all Commando specs). 3. Resource management is terrible. Of all three healing classes, Commando is by far the worst in resource management efficiency and it needs to be addressed (in my opinion Advanced Medical Probe's CD should be reduced so you can always use it before casting a Medical Probe, and when you finish casting Medical Probe you can cast Advanced Medical Probe again. Also, Medical Probe should give 10 stacks of Supercharged cell instead of 6 so that it is possible to max out Supercharged Cells with 3 casts of Medical Probe just like Ops can max out their Upperhands with 3 casts of Underworld Medicine, aside from the Commandos Beam Heals and the Ops Slow Release-Medpac of course). 4. Very poor multi-target healing. Kolto Bomb is a very nice healing utility ability with it's short CD, however when compared to Sorc and Operative multi-target healing abilities by itself it just doesn't measure up (Sorc Bubbles + AoE, Op HoTs + AoE). I believe the Devs tried to mitigate this by giving us another talented AOE healing ability in Kolto Wave, but Kolto Wave is terrible for PvP because Commando's already have unreliable defensive CDs and they force us to blow our our knockback as well as risk white-barring our opponents just to get an extra AOE heal out to our team. The AOE heal should be independent from Concussive Charge. 5. The upper-tier talent Frontline Medic is horrible and almost completely useless, and we are forced to take it. No other class has a talent in this tier level that is this bad for their class and making us take it just adds insult to injury. 6. Commandos Healers have no Anti-Focus abilities. Sorcs/Sages get bubble and Ops/Scoundrels get Vanish, Commandos just get destroyed when they're focused. 7. You never even need to be marked by the opposing team, even the most basic PvP noobs can trace the big fat green beam back to you. 8. Finally, you have no unique utility ability to bring to the table. Ops get Stealth + Smuggle and Sorcs get Friendly Pull. Commandos get nothing. Ultimately, compared to the other two healing classes, Commando Healers have less Survivability, worse resource management, and less overall healing than the other two healing classes, so at this time there is no reason to play one over the other two.
  20. Sage/Sorc healers have very bad animations, an they are basically just another priest like class, which is pretty boring to me Scoundrel is right now the best healer in the game, and the most boring too. 3/4 of the time u will spam hots and your aoe hot, boooring Mando on the other hand is very fun to play, has cool healing animations, but compared to scoundrel it feels like his little handicaped brother. I would not recommend this healer for a newbie player, scoundrel is your way to go if you wanna best healer in the game. But if you're looking for most badas looking, most fun to play, i will choose Mando/Merc in terms of story, scoundrel's is pretty much awesome ( with some boring moments), Mando on the other hand is just another Arnold's movie. ( You know who's bad, and who's good from the beginning, no thrill at all, Trooper lines are smt like "Yes SIr!" "No Sir" "For the republic!") It has some good and epic moments but overrall its 5/10 for trooper against 8/10 for scoundrel (+1 for Scoundrels lines) so 5/10 vs 9/10
  21. szczypaczek

    PvP reputation

    Because i switched my main to mando, sawbones scoundrel is so boring
  22. l2r bro i'm not saying i can utterly destroy mando medic alone, but i said mando is easy to shut down compared to scoundrel, and then u siad like: No no! only bads are easy to shut down, i will heal my team no matter how much im focused xD let's see bacta infusion cool heal on a 18 sec cd, so yeah it will buy u a bit more time of your agony tech override yeah cool, one medic probe instant every 2 min, cool =) Hold the line - as i siad its nice, but its not the best escape mechanism there is electro net - yeah its nice when u try to avoid that mara bashing on you, kolto bomb - 6 sec cd and it doesnt heal for much, pretty luckluster if u wanna keep against some hardcore pounding Reactive shield is on 2 min cd and doesnt give that much as soundrels combat stealth against 3 dps i can survive as scoundrel if i have cds, at least for some time, enough to scamper away as mando u will just melt, no matter what,thats why mando is just more guard dependent
  23. szczypaczek

    PvP reputation

    And why should Valor give some extra boost in pvp? If you want to give players a fair chance to show skills, this would be just a bad idea
  24. SO maybe tell me mastah, gosu of pvp how will u survive 2 dps? More then a while? They will just shut you down. Show me your huge plays when u can heal ur team under heavy pressure. and btw your only argument right now is: "i'm freaking gosu, nobody can kill me XD" maybe u play against very bad teams
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