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commanderwar

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Everything posted by commanderwar

  1. completely agree, if I knew kill options would just write them, for everyone then I really dislike, the kill option. Them gave in to the complainers, who wanted to kill those companions, they shouldn't have done it, because with a story there are going to be people you dislike, and hate, that all part of a story. I don't like Quinn, I think Quinn is boring, but I don't won't kill him or anything or any other character I dislike, because disliking characters is something you will see in a lot of stories. I am afraid it might be too late for past characters and companions with kill options. The only thing I hope to do with this thread, is to maybe try to get BW to reverse course and to Not to give kill option on KIra, Anri, scourge, Tau ect.
  2. I think it's not because there assuming that most players kill them. I think they don't add stuff for the original classes for comp with a kill option because they might not find it worth it. Even if 20 or percent had actually killed said comp, BW might assumed it's just not worth putting resources into because of that. I just want BW to add stuff for the classes that companion came from, more than one conversation. There are 8 classes/16 voice actors, so to save resources BW should just do class exclusive comp quest lines like vanilla. Meaning only Troopers get something with Jorgan, maybe one his friends need help, and we need tog o Mek-sha or something. Hunter class get something with mako, ect. I want something more than just one conversation, I want to do something with the comp do something for them, travel somewhere.
  3. Not sure if I am misunderstanding, but I am sure Quinn joins you even if you join the republic on Iokath,, I got him back on a republic Sith Warrior. It's elera you can't get back if you join Imps, or blew up Zakuaal. Though I do understand why she left and it makes sense, I don't want kira or Nadia, to give up being a jedi, to join the imps, that would make no sense. So when it comes to faction choices, they should do what ever makes sense for the character.
  4. Posted this on reddit and wanted to post this here, as well. Firstly. I wanted to say I think BW are amazing writers, Onslaught is amazing story, and the writers have craft amazing characters that I enjoy, Tau, Major Anri. It is because of that I write this. This is just criticism of the kill/reject option being presented on many characters, not here to bash anyone. Quick note Hear me out on why I dislike kill/reject option for characters (such as Savik, Vowrawn,ect) and I also dislike it when there is a kill/reject option on the companions for the class it originate from, meaning Jedi knight having a kill option on Kira, I dislike that, as I will explain why. However note that reject options that are available for classes that are NOT from where it originate from (Trooper gets a reject option on Kira) is fine,because I am not expecting them too see again on those other classes. companions or characters. who are killed off don't get anything huge after they are killed off, even from there original class character. Sure in the last story update, Elera and Vector, got a conversation, Torian got a line on Mek-sha, which is awesome for BW to do, it's much more than Shadow of Revan, and Makeb. Acina and Vowrawn have some lines. But that's it We are never going to see Savik, Vowrawn, or others council members, that have kill options, do anything really except for a few lines sometimes. They are never going to be a part of the main story again or do anything of interest. I hope they don't give kill options for Tau, Anri, Rivix. Because I enjoy them, I want them to expand on them. Not to kill them off like were in Game of Thrones, and never see them do anything. I love these characters, it be a shame to just have them do almost nothing, but a few lines I missed the times, when there were at least companion got quest chains, with a story arc. The problem is it feels like there not going to put money , into a quest line for a companion or character, if there is an option to kill or reject the companion or character. Because that character can die, he is alive for many, and dead for the rest, so it feels like there not going to make a 10 minute quest for a companions that has a kill option because of that. So I hope that Jedi knights, at least, don't get the option to kill or reject Kira and scourge. Because that leaves the door open for the knights to have actual quest lines once in a while. I just talking about adding a quest chain for them, once or twice a year, it's better than one conversation. t trying to say don't give kira or scourge kill option on the knight. because on the knight is where we care about Kira and scourge. I am fine with a reject option for other classes, because I am fine not seeing them again on classes that are not knights. My idea for Kira Scourge, to save BW some time and resources, after the Satele story, you only get to see and have quests with, Kira, and scourge on a Knight. That would save BW money for one, if they only have to do dialogue for them, on one class, instead of all 8 classes/16 voice actors. I am also fine with not seeing them on other classes when the satele story ends. This is just my opinion, but I am sure from what we have seen so far if Kira and Scourge, get a kill or reject option on a Jedi knight, and if Tau, Anri, get a kill option, then that's it, there not going to do anything important. It's sad were never going to see Vette do something with her sister, on a warrior or Ashara maybe trying make her own order, or Torian leading his clan, because of the problems of the kill/reject option So all I want to suggest is to stop with these kill/reject options at least when it comes to the class they come from. . In my eyes they are not worth it, I dread to see it on Kira, Scourge on the knights, Anri or Zenith. I don't like Zenith or Scourge, but I was fine with them in class story, and I still don't want to see them gone, one conversation once in a while is not worth it. For other ideas as well. Companions quest chains. don't have happened all the time, maybe one companion quest chain for one companion, every story update. Also not every companion has to have the same amount of story, imo. I just talking once in a while, have us have a quest chain were we do something, with companions. Maybe help Vector with the kiliks, doing something is better than one conversation. I believe if new character such as Tau, Arn, Anri, can have main story and comp quests as well (assuming they become companions, and companions can just have companion quest chains, in there own story, I believe people will be happy Sorry for the long post
  5. Hey, I am not sure if you fixed it yet, but the last I remember is that in 4.1 planetary bonus missions requirement was change to you have to be level 60 character. I am not sure if you fixed/change it or not, but I hope you did.
  6. Very great to hear Keith, looking forward to the updates, and the Mek-sha quests. Very happy with the gearing overall, also planets, and the Onslaught stories. Looking forward to what's next
  7. It doesn't need a new engine to switch to 64 bit, from what I heard Lord of the Rings Online a much older game then swtor (released in 2007) switch to 64 bit Evidence: https://massivelyop.com/2019/06/04/lotros-update-24-arrives-with-64-bit-client-vales-of-anduin-and-virtue-revamp/
  8. II really disagree with this, it is extremely easy to get gear, most likely the fastest gearing system SWTOR as ever had.
  9. I disagree Tau is one of my new favorite characters, I do hope they Don't add a kill option for her, empire or rep, each side needs a enemy leader to face, not keep replacing the leader of the enemy. I believe where there going with the story, is that Tau will become the leader of the new order. I like her more than satele TBH.
  10. I will say I do love that we are back pre Kotfe, where we are just jedi, soldiers, just trying to help our faction, not treated as some kind of god or chosen one, most of the time.
  11. congrats to swtor, it's a accomplishment for them I imagine. This right here, plus for them to brag about swtor (the full statement to me sounded like bragging) , does show that EA are still interested in this game (for the money) , and keeping it around and continuing it IMO.
  12. The story itself cutscene wise is the same length as the Makeb expansion , again cutscene wise (I checked on youtube, so I know Onslaught is even a little longer by 8 minutes) so I don't know why you guys expected the story to be longer than that, imo. I impressed that it's the length of makeb.
  13. I agree I like the new character's look, I do hope one day BW can update the character creation and textures of the players.
  14. Yeah I agree, I also didn't like how companions were no longer class exclusive, make them little less unique both the class and the companion. Don't get me wrong a 2 or 3 class comp for all the classes is fine, but we got way too many class companion for everyone and too many companions in general. In my opinion.
  15. Agreed, on Endgame should be for grouping, it's great if solo has the option to gear, but in a slow pace, endgame should mostly remain for grouping IMO.
  16. I can say I agree with this vertical climbing is really easy, and I am just doing flashpoint and dailies so far. can't comment on horizontal yet, but so far not bad, already got one class setbonus from doing conqest, which was also not that long to finish either.
  17. So after the story there is a quest in the cantina. Once you do the quest you unlocks a vendor with two decos. I notice another quest in the cantina once I completed that quest, I did it and it unlocks more decos from the vendor. After that, then, it unlocks another quest, I have not done it yet, but I assume it unlocks another two decorations.
  18. I can say that is not the case (the criticism is not welcome part), I been part of the swtor reddit for about 4 years now and I hang out there a lot more then here. 100 percent if people in swtor reddit does not like something they will make it known and it will upvoted to the top. They are not afraid of criticism and are not people who will love BW every decisions just because it's swtor. .
  19. I agree with this, plus your not require to do any specific content, there are faster roads and it is your choice, if you take a road. Now my point is just for PVE, PVP player should have a decent fast length to get tacts and ect. but I don't if they do or not, because I don't PVP
  20. I agree I do hope they texture character creation in the future. They did a great job with arn and Tau
  21. I loved the republic and the empire story, I played as a republic loyalist and a imp sabotage It was fun, I was so excited when I got offered back in the republic and into the jedi council. Interesting that I didn't get the same offer from the empire, I am guessing that because I was playing sabotage imp and the republic won the battle. Very excited and interest to see where the story goes, very interested in the satele story as well The story seems to be setting up The exchange growing in there power Vitiate plague in satele And if your an imp character, you realize there also setting up something else for malgus It will be very interested and exciting for me to see where all this goes.
  22. If you talking about onslaught difficulty on onderon and Mek-sha, I disagree I support making the game harder like it was in 3.0. IMO, difficulty today is extremely easy to the point you don't even have to play.
  23. I am excited for 6.0, looking forward to the story. With all the changes they made to gearing, I am excited for it as well, might actually do HM flashpoint again. Hopefully I will like the changes at launch, from I seen in phase 3, looks good, will have to wait till launch to give my final opinion. However from what I seen it's much better then GC Might be just me but CXP from bosses is boring.
  24. it's a teaser, they already said the full trailer is coming (also you expect them to not use in-game footage for a teaser/trailer?) sorry,What are you talking about? The voice over/lines is new, and malgus was still "dead" 4 years ago, so how could voice over be from 4 years ago? or are you talking about the lightsaber sounds?
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