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cyrusramsey

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Everything posted by cyrusramsey

  1. From patch notes: To prevent exploitive behavior, we have made a number of adjustments to enemy NPCs in the Heroic Mission "Republic's Most Wanted".
  2. On the livestream last month they said it would be both pvp and pve, saying they didn't balance pve content around dps using guard so they "don't believe it will be a fundamental change to these encounters". If they communicated something different since that stream, then I am not aware of it.
  3. Most problems caused in pugs are caused by people in 306 gear--and sure, this is in absolute numbers, there are a lot more people in 306 than not anymore, in the MMFP queue, but bad players cause issues, not gear below item rating 285. While I'd consider it bad form to pug in things like.. 'empty DvL gear' (grouping with guilds or friends is another matter, you know what your group can handle then), if you're repeatedly running into issues with people with item rating 270 or such in your group, that just means you're being carried when everyone is geared up.
  4. On my primary legacy I currently have 2546 renown ranks spread over 90 characters, so I'm not quite there yet, but I can imagine that many people who play only one or a few characters are there already. I think when this thread was made I was still busy getting my army of characters to 75--114 at cap currently, still a few to go..
  5. I've had some things to say about this game's customer service, because as often as not their response will have absolutely nothing to do with what you created the ticket for, and them stating blatantly false information as if it were a matter of fact is not a rarity either, but this OP here.. is not exactly what I would call an example of how horrible CS can get. If anything, it looks like an example of how players can rage over things they don't understand.
  6. In the past I've experienced issues where sometimes I wouldn't be able to take screenshots at all, mostly in strongholds, until relogging, but I've not experienced that in a long while. Aside from that I've experienced what Tsillah describes, trying to take screenshots with little time in between is an issue for some reason.
  7. Silly topic is silly. I'd go for less rather than more servers, right now. I can't imagine a split server would be more to OP's liking anyway..
  8. Can only do some things on a character that's low level, can do many things on a capped character. Options.
  9. If that's the case, then it's the pvp scene that needs adjusting, not this feature.
  10. For me there's no real difference whether there's double xp or not. The two things that take most of my time are, in this order, master mode flashpoints and class stories, so I tend to rush to cap so I can use the character in FPs, then take my time with the stories. If anything.. I get back to stories more quickly now.
  11. Master Mode is 70+ now. Veteran FPs will unlock based on your level.
  12. I meant from my list. Either I regularly go through my list trying to distinguish the many gibberish credit spammer names from the many troll/jerk names on there (because I don't want to remove the latter) or my ignore lists will reach the limit because of all the credit spammers. What I would like is the ability to add a comment, to add a note to every ignored person to remind me why I ignored them. Aside from being able to decide that someone with a minor offense may deserve a second chance, it helps me quickly see which ignored characters are actual characters, and which are just spam bots, which don't need to stay on the list, because they'll have been replaced. Now if I go to fleet and see three credit spam messages, I ignore two of them and get an error on the third that my ignore list is full, I'm having to sort through that list to delete some credit spam names while not deleting the ones I just added a minute ago. Comments would save me a lot of frustration.
  13. I'm happy about it being legacy-wide on both relevant legacies, that's a slightly better than what I was counting on. I'd have liked a comment option, being able to note why I added someone to my ignore list, if only to be able to clear out the credit spammers faster when I need space--which reminds me, I imagine it might be a bit hard to test whether there are more ignore slots now, but I'm really hoping for an increase over the current 128 also.
  14. Same. Didn't get fixed, edit: Hmm, correction. I Finished with everything completed and two seconds remaining and didn't get it, but on my second run with another character (and.. 3 or 4 seconds remaining) I did get the achievement. Fussy, but achievable.
  15. Very much both for me. I've played almost everything there is to play in this game, but what I keep coming back to are vanilla stories and master mode flashpoints. I'll toss in some other activities to round off conquest here and there, but those two things are what I mostly do when I'm by myself. When I have guildies around I'll do operations too.
  16. Well, I am very sorry, but I don't see any change whatsoever. Enemies don't ignore my tank companions, enemies don't attack me before I can target them, enemies have always been able to hit you through certain objects that are solid to the player..
  17. The only thing I can imagine (which was not a recent change; and there were a lot of long posts here, I skimmed, sorry of this was mentioned already) is that if you send your companion after something and then do something like put a bubble on it (so after combat started, but before the enemies are aware of you), they will all immediately notice you, for having taking the first action while in combat. If you first bubble and then send in the companion, this doesn't happen. Other than that, I can only echo the post before mine. I almost exclusive play with tank companions (only exception is.. when I'm playing a tank myself), and I'm not experiencing any problems, and certainly not any new ones.
  18. As far as I know it was always like this. Definitely months ago. I've first unlocked things to be used on different servers in 2014.
  19. I think the biggest factors are going to be how much intake you have (effectively: what content you play and how much you play it) and how much you need (amount of characters, amount of specs, willingness to 'share' gear, whether some are more important than others), which are so incredibly variable, that it's hard to give a specific answer. For me.. I've always played such an ungodly amount of MM FPs, that.. my step one was to get a generic 306 set for tanking and for not-tanking. My step two was to determine exactly what I wanted to end up with, what items I'd need to consider my gearing to be finished. Looking at how fast I was gaining those items, I quickly realized that I could discard everything else. I'm currently on my third step of examining only amplifiers on drops to see whether there's anything I wish to keep.
  20. Yeah, I can sort of understand them pushing swoops a bit much early on, but I had definitely been expecting Gree when we got Raks last week, because we hadn't gotten it in a while. It was a pleasant surprise for me, since I had some unfinished business in the tunnels, but it certainly seemed like an odd move to me.
  21. I did. "The “Horizon Razor: Onderon Course” Mission is now tracked for the “Horizon Perfection” Achievement on Onderon as intended."
  22. We're not talking about data storage, we're talking about memory. To be able to use (or even see) the amount, it needs to be in active memory. They create a variable of a certain datatype to manipulate/display the data via code, this datatype is very much dependent on whether it runs on 32/64 bit and is commonly the limiting factor, like it very clearly is for character credit count. But I also said that there are ways around it, which they obviously applied for the legacy bays..
  23. No, that's basically correct, it has nothing to do with processing power. The character credit cap works exactly like described, it's a specific datatype that can store a value up to 4,294,967,295 (if memory serves, the character credit limit is exactly 150k below that), so that will often be the highest possible number you'll see in 32-bit games. There are some ways around it, and they've clearly used one for the legacy bay.
  24. It increases the rating by x%, so if you have 1000 alacrity rating the +2% from set bonus makes it 1020, for example.
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