Jump to content

Uldihaa

Members
  • Posts

    54
  • Joined

Everything posted by Uldihaa

  1. Zash comments about how you remind her of herself when she was young. Thanaton comments about your youth too.
  2. Prices have increased on armor pieces and crystals, often doubling, on my server. They will remain incredibly high until enough people start getting gambling packs with gear or crystals they already have AND enough other players also have those items in their Collections. Until then, demand will be extremely high and thus prices will be outrageously distorted. Don't hold you breath on those GNT prices coming down any time soon, if ever again.
  3. ^ ^ ^ This. You have to unmount any crystals from your weapons in order to get them to register. *grumbles* Over 21k, down the toilet.
  4. And what about those armor sets that aren't complete? You get nothing. So, in order to make it available for account-wide unlock, you'll have to acquire all of it, on the same character. Let's take my situation: I have Thana Vesh's leggings and boots. If I want another character to have them, I need to either spend roughly a million credits on the GTN (if I'm lucky) to purchase the chest, gloves, bracers, and belt. OR, I have to gamble with packs, for an unknowable amount of CCs to get her Upper Body and Auxiliary crates. There really isn't any reason for the miscommunication (if that was what it was). They had plenty of time to be detailed about the whole thing. They choose not to be. I find that unacceptable and unprofessional. I have just over three weeks left on my current game time card. For the first time since I started playing, I'm seriously considering not getting another time card.
  5. I've enjoyed this game, and defended it. I can not do that this time. Bioware was deliberately deceptive about Collections. They explicitly stated that Revan's Mask would be an item that you could get from your Collections if you already had one. They did not state that it would require the entire armor set. They had ample opportunity to give a detailed explanation. Like on their own web site, for example. They did not. That's either deliberate omission with the intent to deceive, or massive incompetence in their PR department. I haven't even bothered with dyes yet. Oh, and those individual items that are registered in Collections? If their equipped, you need to unequip them and if they're mounted in a slot (you know, like crystals) you have to remove them. Average price to remove a Cartel crystal? Just under 8000 credits. That would be fine, if I was changing the crystal. Since I'm not, it's an expense that should never have happened. These problems are why you had a Public Test Server. A place to test changes and get feedback. Guess they didn't like what they were hearing with previous patches and shut it down before they got to this one. What a massive disappointment.
  6. Then, to be blunt, you have no idea what Lolita is or what it was about. AT WORST, it's a senior employee/junior employee dynamic at the beginning. But by the time you get to having a romance, the relationship is one of equals.
  7. Well, lesson learned here, I'll tell you. From now on, I'll treat everything said by a Bioware spokesman as if said by a politician. I'll carefully dissect it and try to find how and where they could be trying to deceive me while telling me the literal truth. And if any Bioware rep is reading this thread, I can think of fewer descriptors more demeaning (in my opinion and without accusing someone of a crime) than calling someone a "Politician". So congrats, I guess. I now rank you at the very bottom of my "Trusted Statements" list. P.S. So... Anyone got some Thana or Troublemaker parts to sell on Ebon Hawk? For Cheap?
  8. It would have been nice to know that you'd need the entire armor set in order to 'register' it in the Collections. I guess that slipped someone's mind. I'm massively disappointed. Next time, be more detailed and thorough in your descriptions of new features.
  9. I'll be frank, I'm disappointed. I was under the impression that it would be individual pieces, no matter what they were. I was not expecting it to require the entire set. Now the prices on the GTN will skyrocket, if they haven't already. So I can pay absurd prices on the GTN, or gamble with packs. I'm not nearly as happy as I'd hoped. Looks like I'll be needing to get the rest of Thana Vesh's set (chest, belt, bracers and gloves) AND the rest of the Troublemakers set (legs, boots, bracers, belt). It was a great idea. Too bad they weren't as clear as they should have been about it. Or at least I missed where they said you'd need the entire armor set to 'register' it in the Collections.
  10. First, who is VGCharts, and where do they get their numbers? But for now I'll accept those numbers. Question: How many of those copies were used? And...see next point. Two, "units sold" usually means what's sold to retailers, not players. Third, source of your certainty that it's subs supplying most of the revenue from the Cartel Market, please. I can't find any reliable sources for any spending numbers. This isn't directed at you, TUXs, but I'm tired of seeing these threads, filled with "facts" that are nothing more than opinion and speculation.
  11. You said: Then you said to another: Then I came back that they never lost 1.5 - 2 million subscribers. I also pointed out that their revenue has more than doubled since F2P. They lost about a million subs between launch and F2P, thus if the new players are spending the equivalent of 1 million subs, that is... about where they started at launch. Why is a matter of opinion, as it always is when people like or dislike things. Shocking. If you have higher numbers, then they are based on speculation by gamers and so-called "experts" (who are nothing of the sort). If you expected higher numbers, then that's your problem. A MMO is "breaking even" at 500,000 subs (or making at least $7.5 million a month), which as I linked earlier (the BBC article), they were doing before F2P. You are right about something dying. The sub-only model is on it's way out. I seriously doubt there will ever be another MMO success like WoW, just like there will never be another "Beatles". Since subs are going the way of the dodo, using that as the metric to measure a game's "health" and to be able to speculate as to how long it'll last is also over. Will SWTOR eventually end? Yes. When? No one knows, and anyone claiming they do is full of it. FYI: I subbed after the game went F2P; in second week of December, in fact. So my anecdotal experience has been F2P leads to a healthier game. If your point is that there isn't enough of the content for you (and players like you), then that is purely subjective and applies only to you and players like you. I'm fairly content, and I'll point out that this is the only MMO I've been enthusiastic to make alts for. Three so far, with a fourth soon to come. If you are tired of what's available, then you need to take a break from this game. Go play something else for a while, then come back when you can't recite dialogue from memory. Me, I intend to do what I'm doing now and keep "switching sides" with each character. If I get tired of that, I'll go play Aion or something for a few months and maybe some console or handheld RPGs (still need to get Persona 4 Golden anyway). Games end. So will this one. MMOs are not the perpetual motion machines so many "experts" thought. Oh well.
  12. Where do they ever say that? They said 1.7 million subs. Speculating know-nothing game bloggers claimed (or expected) more; there's a world of difference between "expectations" and "reality" and only one matters. Please, provide the links that state were EA ever said they had more than 1.7 million. And somehow, miraculously enough, it also doesn't mean the game is dying, either. SWTOR monthy revenue had more than doubled since F2P. You can interpret that as you want, but it'll all be simply the speculation of a random person on the internet. Unless you have hard figures (with links please), then yes, it is running around saying the sky is falling.
  13. If you're "sure", please present the numbers to support this assertion. Not speculation, no "Well my years as a player suggests". Numbers. Facts. Not anecdotes. A link to a article where EA and/or Bioware says, "We didn't keep as many F2P players as we wanted," would also be fine. Seriously, present the numbers. Anything less is just Chicken Littles running around and around crying about the sky falling.
  14. No, they sold 2 million units, period. And only ever had a maximum of 1.7 million players, pre-F2P. No one knows the exact number of subscribers lost between this point of over 500,000 but under a million and the two million new players since the introduction of F2P. Thus there never could have been a "[loss of] 1.5-2 million subscribers". They never had 2 million in the first place before they went F2P. If they lost 1.5 million, that would have placed them at 200,000, which is less than 500,000. That would be a direct contradiction of their own statements. Those are the sources for my numbers, please state yours CosmicKat. I saw articles stating that SWTOR was in trouble, but ALL of them were almost a year old. The "newest" being August 2012. Personally, I'm really sick and tired of the Chicken Little-like behavior going around.
  15. Here we go again. Instead of stating (again) why I think houses would cause more issues than they are worth to most players, I'm going to point something out about the player classes themselves. Only the Sith Warrior and the Sith Inquisitor (and MAYBE the Imperial Agent) could be said to have the opportunity to have a house, conceptually speaking. Jedi: They give up worldly goods, officially. They might live somewhere, but it'd be a communal thing at best. Even the knick-knacks they might pick up on the way would be subject to being given away in some fashion. Smuggler: It's outright stated that their ship IS their home. They are wanderers, chasing the "horizon" (and credits). They might eventually settle down, but only after they retire. Maybe. Trooper: I have to admit, I'm not sure about this one. I'd accept that it could be included with the Sith as something that might have a real home. Any Troopers, I'd appreciate your opinions. Bounty Hunter: Same as the Smuggler, for pretty much the exact same reason. Imperial Agent: Like I said, maybe. But since I get a distinct "Bond" vibe from the class, I suspect any 'homes' would be temporary at best. Sith: Yes, I can see them with a stronghold of some kind, somewhere. Unlike the Jedi, personal possessions aren't frowned upon. It's also canonical, since there are Sith Lords with strongholds. You even break into a few Overall, the player characters are pretty much on the move constantly. They might take breaks, but they don't "settle down". That's why Bioware considers the ship to be the player's 'house'. Would I like to be able to add decorations and furniture? Sure. Make letting friends aboard easier? Yes. Allow for those hologame tables to actually work as a minigame? Oh YES. But an actual, separate house? More trouble than it's worth and it doesn't really fit the concepts used in the player characters. EDIT: Also, in most other MMOs, there is one planet you live on. The only exception I can think of is SWG, and I believe most players would pick a "homeplanet" and stage to their adventures from there. That's not the case in SWTOR.
  16. First, EA itself has stated that it sold 2 million copies, not 6 million. Second, that number is how many were sold to retail stores, not players. At it's (subscription) height, SWTOR had 1.7 million players. This was a month after launch and when it was still subscription-only. Take note of the "missing" 300,000. This is common when a publishing company reports sales. It reports how many it sold to retailers. Third, there is NO WAY to definitively and objectively know how many players are playing SWTOR, nor how many are making micro-transactions outside of what EA claims. There isn't even a way to judge how many players are subbing independent of EA or Bioware's statements. Why? Because SWTOR does not allow third-party addons, thus the programs that gather that information are unusable. So, in the end, how you view the state of the game is totally subjective and anecdotal.
  17. Except yours, perhaps? Give me an in-universe reason for other classes not to develop stuns and/or knockbacks, please. I suspect that what you want is to bring some form of rogue stun-locking into the game with claims of "It'll benefit all PvP," or some such nonsense. Do explain just how limiting the number of classes capable of stunning and/or knockbacks will make PvP better for all.
  18. Especially when you consider Nox {Nyx} actually means "Night", not "Darkness" (that would be Erebus). Thus, the character would be The Darth Night. *scampers away*
  19. It's a stalker! Look, behind you! Is that the toon there, peeking in your window!? Or maybe they're in that parked car across the street. It's not familiar, but it's been there often over the last few days... Did you just hear a strange noise? You might want to check it out...
  20. ^ ^ This. I dislike using internet handles as names in MMOs, it's why I always roll characters on RP servers. It's likely to be populated by the least number of "xxxMeGodLikexxx" names. Sadly, there is no naming rules for RP servers in SWTOR, so I've found way more than I'd like.
  21. Or has really unfortunate names like "Marauder's Pulsing Gloves." That implies way more than I ever wanted to know about the life of a lonely Marauder.
  22. I suspect that those that champion group-play and deride solo-play have never played an MMO that required you to group in order to advance. As to Flashpoint player fails, the automated Group Finder is actually partly to blame, since it allows members to go to the FP immediately. There's no time to discuss plans before someone is attacking something. This has little to do with solo vs group players and more to do with single player gamers* vs MMO gamers. I've personally given up even suggesting crowd control in FPs because usually everyone in the group is in too much of a hurry to race through it. Again, this is partly from the Group Finder. You get those that have never done a particular FP being grouped with complete strangers who have done it three or more times. The experienced player assumes that everyone knows what to do and races ahead, while the newbie feels pressured to follow along and pretend to know what's what. I don;t even bother to queue up for PuGing FPs on my tank anymore because of this. If you truly want to blame something, blame the pacing of the game itself. It feels like it's subtly (and not subtly) pushing you along 'Hurry hurry hurry'. If you really want to make a difference, look to writing an MMO primer for newbies and getting it sticky'd in the forums. *They might have multi-player experience, but it's usually from FPS games.
  23. They need to nerf that! That puppy is OP!!!!11!one
  24. How did you manage that? When 2.0 went live, players had a hard cap of 100 comms and lost any over that number, with an intended soft cap of 50. Thus players had 100/50 Planetary Commendations. Once spent below 50, you couldn't get above it again. When they increased the cap to 100, there was no loss of comms. If you were still 100/50, it was now 100/100. Maybe you misread the 100/50 as 150?
×
×
  • Create New...