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WHstwroATo

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  1. Also got the confusing achievement completed notifications for both Ossus and Oricon stories for both sides, even though had finished them years ago, when logged on both rep and imp character.
  2. Had the same kind of hypergate around 5 years or so ago where we fought 4v4 on both pylons each round without either side managing to cap one. This lasted for about an hour until my side managed to cap one pylon and then it ended after the round timer ran out, don't remember how many rounds passed before that point. I guess it will automatically stop at 7 rounds if either side has points (or one side more than the other side or whatever the win check is) and if both sides have zero points it will keep going and going until one side had more than other at the end of the round.
  3. Nice that you found it! I also "lost" it to one of my alt and happened to find it when was cleaning inventories at one point.
  4. On the character you used when the achievement was completed the reward box should automatically be placed in the inventory which contains the set that you can equip to unlock it in collection.
  5. This feels like is happening with my characters which play pvp with. One of my characters is completely "stuck" at 50% win rate, if I ever get to above 50% it seems to start a losing streak until the percentage drops to below 50% and then seemingly start winning more until get over 50% and the cycle starts over again. With other character it's the same except it's circulating at around 40%.
  6. Well the spec is called "madness" so I guess it also requires madness to adjust it
  7. I guess until Broadsword can prove they can do something to improve the game there aren't that high expectations of anything else happening other than someone pressing the server restart button every now and then.
  8. Vast majority of the time solo queue and this will be my last pvp season which will participate in (as many have said already the general balance in pretty much everything in pvp is just awful and more or less non-existant). After this season ends won't look at pvp until something comes that changes something (preferably to a better direction) other than what cosmetic is being offered in the track. And there probably never will be by the time that counter reaches a million.
  9. Compared to an existing server, how is the performance? Loading seems to be faster than on live when traveling to somewhere Any specific areas or planets where you feel the performance has lessened? Haven't noticed any significant performance problems What region/country do you reside in? Northern Europe Provide a comparison of ping from existing servers to Shae Vizla. Much higher ping than on live Live: between 60ms - 120ms Shae: between 300ms - 400ms Is grouped content working properly? Atleast heroics and such seem be working fine How quickly can you get into a match or Flashpoint you’ve accepted? Solo testing, none of these done so far Is travel to any location (planet, Stronghold, Fleet, etc…) hindered? Haven't had any issues so far Are there any issues with the UI such as missing assets or loss of functionality? Everything seems to look ok and work fine Are there any issues with visuals or sounds with the cinematics? Same as above
  10. Have Ryzen 5 3600X and haven't noticed any unusual cpu usage increases relating to cargo hold or legacy panel. Other than the small increase when it loads them but it goes back down again when they open.
  11. It has always been four corners on master and if you go there on veteran then it's two corners only.
  12. Whenever this bug happens you can leave the WZ by right clicking the pvp activity button (by default the 2nd icon from the left on the bottom right utility bar row) and clicking the "Leave Warzone" option.
  13. Still works just as fine as the first iteration which last tested, so atleast hasn't gone worse for me. Haven't found anything new to report. CPU: AMD Ryzen 5 3600X RAM: 16 GB GPU: AMD Radeon RX 6600 XT OS: Windows 11
  14. Maybe either allow change or just lock the activity finder role automatically to what is the current active discipline to prevent this from happening
  15. Great feedback, it might be a huge block of text but it's nicely and cleanly written. For the balance maybe about 1/3 of the matches that have played during the season have been close wins or loses or otherwise have more balanced feeling teams which are the best kind of matches and the rest basically stomps with either small chance to win or lose with huttball especially being majority of the time a stomp ending 6-0 (or similar like 2-8 or something where rarely see the timer run out) no matter if winning or losing, it's like almost no one cares about the huttball itself in them. Lockouts do seem to be a bit extreme and will definitely penalize people who genuinely have less than optimal connection which would make pvping pretty much impossible with the received hours long lockouts, but unfortunately it probably isn't easy to determine if the disconnect was real or not. Have seen a few afk people in total during the season and so far doesn't seem to be a major issue (atleast not yet) but it's a good point that they could just leave and be replaced by someone else who actually tries to do something other than wait for it to end. You make a very good point about the medals. I play majority of the time a healer and will choose focusing on keeping people alive for as long as possible more than medal activity hunting to which don't have that much time in exactly the situations you describe. Don't very often reach 8 medals in a match, averaging maybe around 3 - 4. In maps where there are more general style medals like finish with that amount of time left when winning, but without those feel barely get any medals even if it's supporting other people doing objectives like for example supporting huttball carrier any way can which you mentioned. I hope your post gets noticed, it gives a lot of great feedback to improve pvp going forward.
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