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chosonman

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Everything posted by chosonman

  1. I'm pretty much in agreement with this assessment. What we really need are better anti kiting tools. It's too easy to knock us back.and just lala heal around in circles especially since healers are pretty much perma white barred now a days.
  2. You know nothing about how I play yet you claim you do, and you come trolling in here throwing one line insults. Who do you think has more credibility right now?
  3. Lol, too hard on your brain to respond without being insulting. Copy and paste one liners much?
  4. Because roots and slows are pretty much useless in this game. I don't know how anyone can complain about them if they know what they're doing. When I play mara I get rooted all the time which is fine by me, but when you're trying to chase down a healer sorc who's basically on perma resolve it makes it quite difficult. At least even the odds. If I can be rooted, they should be able to be rooted as well. Same goes for my sniper. Id expect my slowing skills like shatter shot would slow a healer so I can maintain focus, but as soon as resolve kicks in they just run around in circles los ing me and healing to full. Slows and roots don't work well against classes they live forever.
  5. Why not just remove cc all together based on what you're saying. Cc's are part of the game. The only reason resolve is even in the have is to prevent chain stunning. Slows and roots are not stuns, they are offensive skills that help melee and ranged alike to do their job. You can still move and attack while slowed. What's the point in taking up skills in a talent and have it not work more than half the time? And every class now a days has at least two ways to break roots and slows so at this point there's no reason to even allow resolve to affect slows and roots.
  6. Sents are not easy to play, hence it needs an easy button buff.
  7. you can drop threat by moving far away (unless someone dots you) with transcendence you can cover the whole map in seconds. And most maps have health power up nodes which I use all the time.
  8. Yea we need more dps and cc immunity to mow down healers.
  9. Sentinels can stealth out and heal to full too. I do it all the time. We call shadows that don't open up in stealth a dead shadow. Sent is better.
  10. Yes you discovered my veiled attempt to nerf sorces This change probably most affect kiting sorces who are on perma resolve. Everyone else will probably be helped by this change. Unless you don't know how to play.
  11. Playing with glow in the dark swords.
  12. Sssshh... You gonna make it harder to sap cap if you start teaching people how to play.
  13. Btw stun caps are the most satsifying. I love doing it with my sentinel. Force choke then awe... Could probably do it with my guardian too. I did it once with my sniper after an op failed to cap. The guard had no cc break.
  14. Sins can do the same thing. Mez cap then insta whirlwind. Same thing as op.
  15. The point of the matter is slows and roots are almost pointless now a days as most classes have multiple ways of breaking them anyways. Resolve just makes it even more so. Heck juggs alone have 4 basic root breaks in addition to the immunity they get after force charge. If speced they are basically unstoppable, pun intended.
  16. I just realized I wasn't opted into email I changed my opt in status is there a way to claim the cc anyways? :(
  17. We survive plenty long enough imo. The problem is we get kited easily which makes is stay in combat longer. The longer we stay in combat the worse it is for us without support. We don't need a buff in survivability like I said. We are fine, we can last almost as long as jugs with all ig our cooldowns up. If you want more survivabilty you should play aas a jug, what makes this class special is its ability to melt targets,if we're getting kited and cc all the time it makes it hard to do. The main problem is our slows and roots are ineffective against healers since they are immune to them when on resolve. Ive played against a lot of bad mara who think they can face roll anyone. This class require finess to play unlike juggs. If survivabilty is your biggest problem maybe you should rethink your play style.
  18. Most snipers are baddies. Snipers should kill a mara or jug every time. The only time they should lose is... Fricking never. Pyro sometimes if im on cooldown.
  19. I play all classes very well. Ask anyone on jungma or eh
  20. Mercs and snipers not viable? My sniper begs to differ. My sniper is virtually unrootable or slowable even without resolve. Mercs have hydraulic override which makes them unrootable for like 8 seconds with a 30sec cooldown. So what exactly is the problem? This is about having skills work and enabling classes to do their job. Healers run around wildly in pvp. Ops have countemeasures/surrender, holitraverse, sorcs/sins have force speed and phantom stride breakers, jugs have 4 root breaks on mad dash, enrage, endure pain, and immunty after charge, maras have 2 on predation and force cammo, pyro have hydraulic override in steriods.... So if you think this would be a problem l2p.
  21. All classes have root breaks in addition to cc breaks. The root breaks are on a much shorter cooldown and can be used quite often as long as your not spamming it so I don't see your point.
  22. Its would make interrupting a healer easier since he's running around with full resolve and most melee only have a 10m range to use their interupt. Slows need to work in this game for melee to have a chance.
  23. For sale are data packets looted from the Grophets on Rishi which are needed to unlock the Rishi Datacron. I have multiple data packets from all 3 grophets. Send me an in game email to jihyea (pub) or jisun (imp) with which packet you need. I will sell for 800k each or 2mill for all three. I will try to send it cod. If not I can meet up for a trade. More info here. http://dulfy.net/2014/12/02/swtor-rishi-datacron-and-secret-achievements-guide/ I also have 1 depleted datacron looted from the ancient probe for the hoth mastery datacron. 800k
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