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chosonman

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Everything posted by chosonman

  1. Sins are like the sharp end of a pointy knife, while jugs are the blunt part of a hammer. Depends on what you're into. If you like playing OP you'll like sins, on the other hand, if you're looking for a change the jug might be what you're looking for. Personally I prefer Mara's over Jugs. Jugs are very hammery. Not much mobility but hit like a train.
  2. I'm with you as well. I'm a min/maxer. At some point a long long time ago before I took several years away from this game I had every single character (18 total) min/maxed in the game. Today I have exactly 1 barely maxed (spending hundreds of millions of credits already) except for the yellow augments. I don't see myself ever attempting to craft even one of them. I am hesitant to even bother attempting to max out any other characters knowing by the time I'm finished my efforts would be made obsolete by a new level cap. And I consider myself in the top 1-5% of players in the game in terms of ability to generate credits and achievements. I can only imaging what an average player would need to go through to get geared.
  3. By the time you're done collecting enough mats for them they'll be obsolete by the next gearing patch. Not worth the time or credits IMO.
  4. Keep your distance if you can. Let melee engage and come in behind them. If you get focused use smoke and push back. Stay in cover as much as you can so you cant be jumped on or pulled. Hunker down do keep you from being CC'd. Ballistic shield is a powerful defense with the ability to heal you and absorb damage. That along with smoke and DR from being entrenched should keep you alive for a good while if you're being focused on.
  5. I've spend over 100 million on rolling one set of of yellow weapons expertise armor mods and hilts. It's definitely a credit sink.
  6. Yea I guess if you only have to do it once it isn't as bad. 18 characters on the other hand...
  7. I think double camo should be a mastery skill rather than a tactical.
  8. Uh.. if you craft you invest time and resources into your companion's influence. I had lvl 50 companions taken away from me and the game mechanics was telling me I had to re-farm them. With 18 characters do you know how many missions I need to go on to get all of them back? (around 100) I wasn't given an option to not have them taken. It almost seems like the devs ran out of ideas for content and said "lets play hide and seek with their companions".... I'm still missing a bunch of high level companions even after using companion locator. I would have to play over 20 missions just to get them back.
  9. IMO Bioware should ditch the current ranked system and find something else or remove ranked entirely. The few times I played were not enjoyable. Every single matched ended with someone ************ about how some else was playing.
  10. Honestly they should just get rid of 4v4 ranked and replace it with a a different system entirely.
  11. I agree. Although i enjoy pvp, i thoroughly hate the ranked toxity you encounter every single match.
  12. Forgot to mention i hated how i was forced to refarm all my companions, even my level 50 influence ones. I have 18 characters. This was a royal pain in the butt. Even with the companion locator. I still don't have all of my companions since i need to do like 20 missions in order to get them all back since the companion locator doesn't work for every one.
  13. My opinion only, but Knights of the Fallen Empire has got to be the worst story line and most painfully long expansions in all of SWTOR. It took me a while to realize how bad it was. Only until coming back to from a multi year hiatus to play Onslaught have I realized how bad the entire plot line and Allience system was. Add to the way they treated companions and messed up my companion list. I just can't get over how bad I though KOTFE was.... and the missions were overly long and tedious. You could hardly skip any fights even if you were a stealth character. The mobs would agro on you from a mile away and it was just fight after fight. And the same end result, escape from "xyz" base. Whoever thought that would be a great idea for content was a sadist. (I never wanted to be a walker pilot!) I hope whoever came up with the plot/design has be "reassigned"... ....Forgot to mention i hated how i was forced to refarm all my companions, even my level 50 influence ones. I have 18 characters. This was a royal pain in the butt. Even with the companion locator. I still don't have all of my companions since i need to do like 20 missions in order to get them all back since the companion locator doesn't work for every one. On the other hand, Onslaught is sooooo much better and returns back the roots of the original game's story line. Empire vs Republic. I'm liking it so far and the story is much more relevant to the SW universe. /end rant edit: who else cringed when you heard the lines to Arcann "Your mom said you can be saved!" and Vaylin's tantrum afterwards. Probably the worst dialogue I've heard since Anakin's awkward come on to Padme in revenge of the Sith.
  14. In most cases they are doing this because a) They want a quick flip b) have no clue what they're doing Here's how I sell dye modules: I list my dye modules for $300-$400k. The list price is usually around $100k. If I listed my modules at $100k I would have to sell 4 modlules and then gather enough mats to make 4 more modules to replace the ones I sold. Also, if I list my modules at the lowest price, undoubtedly someone will undercut me driving the price down even further. I don't want to do that. The person who sells at $100 might sell more, but I'll make just as much as him without having to work as much. I accomplish this by only listing 2 dye modules of each color instead of 10 modules of the same color. After listings expire or the lower priced modules get sold off I will eventually get my return. I average about 5-10 modules a day at 300-400k. Someone who low balls might sell just as many for 100k each. Ultimately I will usually never list my items at lower than the lowest price. I will more than likely list them a little higher knowing listings will expire or inventory will get sold and eventually it will be my turn to get sold. If I want a quick flip I'll match the lowest price but hardly ever list it lower than the lowest price unless I'm intentionally trying to tank the market.
  15. ...and if you have lvl 75 fully augmented set gear and tacticals and a lvl 50 influence comp. There's no reasons you shouldn't be able to face roll any low level content in the game.
  16. ...and in real life one does not just face roll their old foes after gaining new knowledge. Just keeping it real.
  17. Too much in what sense? Most items on the GTN will sell at whatever the going list price is. By lowering it further that seller is setting the the new bar for the market. Personally, it would be nice if we all could make a million credits in a reasonable amount of time. Continually undercutting each other makes it hard for everyone who's in selling in that market. It's not a huge problem for me because I have a good crafting setup and can move from product to product depending on the market, but seeing new crafters sink their market is sad. In some particularly bad cases I might lower my price by a lot to undercut the undercutters in order to purposely tank market and buy up the cheap stuff to sell for later or force them to move to a different product.
  18. Yes I have! I just resubbed a month ago.
  19. If you're going to list your crafted stuff for sale why would you undercut the lowest price by more than 1 credit? Do you even bother to check what the price is before you list it? Personally if I'm looking to sell fast I'll list my item AT the same price as the lowest. I don't understand some sellers dropping their price as much as 50% below next lowest price. Also, look at the number of items being sold and time left. If you have a stack of 50+ mats and the lowest price has only 1 item per stack chances are that 1 item will sell out the price price will rise to the next higher price quickly. Take that into account before deciding to list your 50 stack of mats. Same as time. If the lowest priced item has an hour left on it's listing, you can probably list yours at the next lowest price knowing you have 3 days vs 1 hour of listing time. You don't need to undercut a listing that only has 1 hour on its clock.... Factor in the time you spent crafting your stuff and how much time it will take to gather and craft replacements. If it takes to 2 days to craft something and you sell it right away and you have 2 days you can't list anything because you're behind on crafting your items then you probably sold your product too quickly. Ideally, you want to price your item to be sold at the same time a replacement can be crafted. It frustrates me to no end to see crafters giving away their stuff practically for free. Rather than competing with low ballers, I just move to a different item to craft or just wait out the low price know full well low ball crafters can't keep production on their sales.
  20. Might as well titles this request "EA stop taking my money"... you realize they are making a killing off Cartel Coins. Doing this would make them much less profitable. They used to have a once a year sale on unlocks. They haven't in a couple years (at least when I was subbed) My guess is they stopped having the sales because of real money.
  21. World PVP needs raids. Maybe a limited time event to capture Mos Eisley. If Republic players can capture a number of points and hold them for a duration their faction gets points. Participating players get event currency.... just a thought. I know the biggest problem with something like that is server lag.. maybe limit the number of participants? create more instances or spread the event out over several planets.
  22. As a returning player. I played about 3 matches of ranked. All 3 were toxic players calling me out for doing this or that wrong. I get it I'm not the best player. But the toxic attitude is what is killing the game.
  23. Trust only the force..... not people in general chat.
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