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The-Kaitou-Kid

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Everything posted by The-Kaitou-Kid

  1. This kind of already exists, at least partially. Head to the fleet, in the Cartel Bazaar where the Jawa vendors are, and find the Jawa named Fuleesh. It offers Blue and Purple scrap for 10 of the lesser scrap + 1000 credits. No reverse, so not exactly what you're wanting, but it's there.
  2. Keep in mind, you need to get to Chapter 9 of KOTFE in order to do this, so this won't be available right away.
  3. After the changes to the reward structure in 7.0, I don't even necessarily see the point of removing KDY from GF. It would have made sense in 6.0 where KDY was horribly unbalanced reward wise compared to other FPs of similar length (although the better solution would have been to just... fix that). In 7.0 where the rewards are weighted far more heavily towards just completing the FP for the weekly, though, KDY is no longer that unbalanced, so removing it from the GF queues now was kind of nonsensical. Just add it back to the queues. Not saying a solo mode would be unwanted, it'd be a nice way for people to learn the mechanics of KDY (since there's more to it than a lot of the other FPs at that level, it'd be worth letting players tackle it at their own pace for practice instead of being pressured to go go go like you are in a GF FP), I just don't understand why it's out of the GF queues in the first place after they left it there untouched for the entire 6.0 cycle where it was massively unbalanced compared to other FPs.
  4. Have they changed the Manaan SH so that decos placed underwater actually look like they're in the water? On the PTS for 7.1, any decos placed in the water didn't have the same lighting and coloration effects as everything else under the water, so they stuck out like a sore thumb and looked unnatural. If that's not fixed, placing decorations underwater isn't an appealing idea to me, even if there are decorations "intended" for it, because they look so out of place it's distracting more than anything else.
  5. The Trooper Exalted Helmet (and seemingly all other helmets that use the same model) seems to have gotten a gap introduced on the neck seam in 7.1. Double checked with a few different outfits, the seam is on the helmet, not the chestpiece. Other helmets don't have the seam, but the Exalted Helmet causes a seam with various chestpieces I tried. Here's a screenshot for an example. Taken from different angles to demonstrate it's a full gap allowing you to see through the character model.
  6. You might want to recheck this, because I don't think this is actually the case. From what I remember, this is a visual bug caused by weapons in outfitter. If you take a character that's never stamped a weapon to a synced planet, they'll still have weapon damage, it only disappears once you stamp a weapon into outfitter. I reported this on the PTS iteration for weapons in outfitter and again after it went live, I'm guessing they just haven't addressed it.
  7. Seems like they started a bit early, but it's related to this: https://www.swtor.com/community/showthread.php?t=1007918
  8. You can get 330 gear from Conquest, but it won't be Prototype or Artifact quality, so it won't count for the missions and won't unlock the mods. You have to run some form of group content, somewhere, in order to unlock mods. Solo players can't unlock them.
  9. Could be worse. They only gave 100 credits for the tacticals they removed with 7.0 and if you happened to be the spec that is now also having their removed tactical essentially added back in a reworked form, you get to buy it all over again!
  10. Sad to see Charles go, he's always seemed incredibly passionate about the game and the SW universe in general so it'll be a bummer not seeing him on the team anymore. Wish him the best in whatever he does next. For the devs that have posted here in this thread, I'm interested in seeing where things go from here. I've been fairly critical of the game recently, sometimes harshly so, but the first step I've wanted to see towards making it right is more regular, clear communication. I genuinely hope we'll see that in the coming months as has been implied. SWTOR is one of my favorite games, my criticism towards it comes from a place of wanting to see it thrive and a firm belief that it can if handled properly. I look forward to seeing how you guys push towards that goal. And finally, congrats to Musco on the promotion. I remember seeing you on the livestreams back in the day and getting the impression you were a good dude, it's cool to see you sticking with the game and taking on a bigger role. I wish you luck with your new job.
  11. Pretty sure they only show up on the vendor if you got him to Influence 50 on at least one character. If you missed that during the season, you're gonna have to figure out an alternative method to get him to 50. There might be a legacy perk that unlocks when you get him to 50, or you might have to manually unlock it, but it would show whether you're eligible for the gifts iirc. Worth checking your legacy window.
  12. Shard of Mortis got an update in the PTS patch today it seems. It now generates 1 focus/rage for each Hyper stack removed when you use a damaging ability other than Blade Rush/Massacre. Played around with it a bit on the PTS and it feels a lot better to use now than it did before at the very least.
  13. Especially considering this was predicted and warned about in the thread for the maintenance window. It's a recurring issue, so they knew about this beforehand and pushed ahead anyway. That's not on players and it shouldn't be the job of the players to prove they earned rewards because Bioware hasn't fixed an issue they've presumably known about for a while. Bioware, if you can't fix this problem, stop scheduling maintenance windows during Conquest reset.
  14. It's probably not a guaranteed drop, it's a lootbox. I don't remember these ones specifically, so I might be wrong, but I don't remember any of the pack exclusive stuff ever being a guaranteed drop.
  15. This explains why getting 500k in Conquest should be rewarded in general, but not why it should be rewarded more if you did it on 1 character compared to 5. I'd argue it's inherently harder to hit 500k on 5 alts compared to 500k on a single character (since there are a lot of larger ticket objectives that can push you over 100k on their own that are wasted if you're hopping between alts). Far less wasted effort on a single character pushing to 500k on their own. In this system, that person would then get rewarded with better rewards than the person having to micromanage their objectives to hit the same point total on 5 alts. People aren't doing this on a single character right now because the system doesn't reward past 100k on a single character, not because it's harder to do so. It's easier to do.
  16. Seems like the "gear penalty" is at the very least no longer applied to Accuracy and Alacrity on level synced planets. Thank you for fixing that. Seems like you should now retain your Accuracy and Alacrity (and presumably the tank stat that's no longer synced, I think that's Shield Rating?) on all planets no matter what gear you're wearing. Now, any chance of possibly seeing some iteration on the Shard of Mortis tactical for Combat/Carnage? If you can get that tactical into a state where it's a positive impact on our playstyle as opposed to a negative one, this update would actually have me excited. I posted some suggestions here, the one I'm most keen on is just divorcing any change to Blade Rush/Massacre's cost from the hyper stacks and making it a blanket -1 on the Rage/Focus cost for Blade Rush/Massacre all the time. That'd help us tremendously without allowing you to spam Blade Rush/Massacre forever since it'd still always have a cost. The crit rate would probably need to be lowered to compensate for the tactical no longer having a downside, but the biggest concern here from me is to help our resource management instead of making it worse. As it stands, playing with the Shard of Mortis tactical feels awful for me and makes the class drastically less fun to play.
  17. This is my biggest problem with this tactical. I finally got a chance to play around with it and while I don't know if it's a DPS increase, I'll leave that to the more numbers-inclined players, it doesn't feel fun to play with. I'm sure you can make it work, but it feels awful. You have to throw in more Strikes, or just drop abilities out of the rotation since we don't have the Focus/Rage to spare when using this tactical. Setting up a Precision window that takes advantage of this buff sucks. It reeks of a developer wanting to create a new tactical for our class to "replace" Fanged God Form without understanding the fundamental issues with the class that Fanged God Form was trying to fix. We don't have the resources to spare to make this tactical work in a way that keeps the class feeling "fun", that was the whole point of FGF in the first place. Honestly, I think Fanged God Form would have been fine if they just changed it so that using any ability at max stacks would remove them, including Blade Rush/Massacre. The whole spam gimmick was stupid to begin with, but that would kill it dead. We needed the boost to our resource management, this new tactical is the complete opposite direction. I'm guessing that's why the crit is so high, to make up for the fact that it pushes one of our biggest weaknesses even further instead of helping it. Also saw the suggestion made elsewhere to separate the change to Blade Rush/Massacre's cost from the stacks and just make the tactical reduce the cost by 1 at all times (with the stacks just providing a crit buff of whatever %). With that, you'd never get to a point where it refunds resources like the old FGF did, so that also kills the spam gimmick while still doing something to aid in our current resource woes. Would just like to see this tactical make an effort to improve our playstyle, not make it less fun.
  18. If Accuracy and Alacrity aren't being level synced anymore, though, no benefits would be gained from the system for those stats, so you're just penalizing people for not going through the gear grind. If my gears gives me stats that aren't being synced, I should keep those stats, I shouldn't be penalized for not being in "new" gear. That's ridiculous. I'm guessing this was tied to the PVP issues people noticed where 306 gear was better than 326, but this was the laziest way to handle that. Instead of fixing level sync to handle 326 better, you just arbitrarily penalized 306 gear and then didn't at least undo it for Accuracy and Alacrity when they got uncapped. No previous expansion has done this, why is it being done now? And more importantly, why weren't we told about this before? Why did I have to do all of this testing and find this out myself? The way things are on the live server, there's no way anybody could have noticed this was happening, so we only get confirmation of it when you get called out on it when you made a change that kept you from hiding it anymore. I hate to be harsh like this but this is a massive communication failure. There's no reason for something like this to not be clearly communicated to the players, you're intentionally reducing the effectiveness of our armor below what it should be (since Accuracy and Alacrity aren't capped anymore, they should be what they are at all times, that was the whole point of uncapping them, was it not?).
  19. Just because you aren't having an issue, doesn't mean there isn't one on Bioware's end. Remember a couple months ago when the game completely broke on Alder Lake CPUs? I don't have one so I didn't have that issue, but that doesn't mean it didn't exist and wasn't on Bioware to fix it. It did exist, it was on Bioware to fix, and they did. That should be evidence enough that a change made on Bioware's end could cause instability on specific hardware configurations. That'd be on them and you could very easily not notice it if you just don't have that hardware configuration. As for this current crashing, it certainly seems like it was on Bioware's end, because it seems like the patch yesterday may have fixed it (see both OP's comment above and this comment from JackieKo in a thread where a lot of players were reporting similar crashing issues). There was more than just one person having issues, plenty of people in that thread I linked alone and certainly you wouldn't expect this to be limited to forum posting subscribers only. I'm sure there were people that just got frustrated by it and quit, or were quietly dealing with it and being annoyed, or F2P/Preferred that couldn't report it at all. Main point here, for everybody in this thread that has put out a similar sentiment: please don't dismiss reports of an issue just because you're not experiencing it. There are a myriad of explanations for why that could be the case. The fact that you couldn't reproduce the issue doesn't mean it doesn't exist. Software, especially software as complex as this game where even the devs have trouble not breaking things regularly, doesn't always break in a way that's consistent and easy to reproduce.
  20. Hey Jackie. Any chance we can get an update on this? At least to let us know if this is intended or not?
  21. The problem isn't a bug, it's a new feature from the previous expansion that you don't seem to be aware of that I'm assuming Customer Support just didn't tell you about. To sum up, your expectation that the mats would go to your inventory, cargo bay, or legacy cargo bay was wrong. In 6.0, they added a legacy wide materials inventory to the game. All crafting mats go there automatically under most circumstances. Harvesting in the open world, crew skill missions (not crafting), deconstruction, getting them out of crafting material bags, etc. There are a few instances where they don't (purchasing mats off the GTN, cancelling a craft, I assume player trades for mats, etc), but most of the time they should just automatically sort into your materials inventory. It should also be telling you in the chat window that the materials were deposited into that materials inventory. To access it, you just open your inventory and click on the little diamond that looks like the icon for the crew skills window. It brings up a new inventory, sorted by crew skill, with all your crafting mats and some various other things like the flagship encryptions from Conquest, etc. The big thing here, for me at least, is the CSRs should have been able to tell you this and solve this for you. Kinda worrying that they don't play the game enough to at least know when to point players to a new feature that the game doesn't really call out or explain. If you're not looking at your chat window or have it hidden and you haven't played since 6.0 launched, I can understand how you'd miss this, but a CSR should have seen the problem and pointed you to the materials inventory.
  22. I'm going to guess that this is the reason the patch is delayed: This isn't an issue on the live servers, it's only an issue on the PTS, so if they were putting a fix for it in on the live server, some wires got crossed somewhere.
  23. The OP did that themselves in the second post in the thread: Gave me the impression the issue was the crashing problem from the start, especially since they've referenced crashing in more posts since. There's an 8 page thread in the bug reports section for that too, I'd say that's a fair amount of people having the issue. Whether or not BW will compensate anybody for it, I wouldn't get your hopes up, but it certainly seems like it's an issue on the game's end and it seems like BW is investigating it as such.
  24. Works fine for me. Might want to check your running programs, it may still be seeing it as running or something if it had crashed at some point. I've had that happen in the past, especially with that C++ redistributable warning that pops up. I remember some issues being caused by hitting Play before that pop up had a chance to come up, but it's been a while since that happened.
  25. One of these isn't true, I'm getting the impression it's the latter. Was messing with some of the gear on Mek-Sha and noticed I wasn't at Accuracy Cap in my original gear, but I was on the live server. Swapped over to confirm that, then swapped back and confirmed that I was in fact under the accuracy cap by about 250 points. Interestingly, the 330 gear that I picked up on Mek-Sha doesn't seem to have this problem and my Accuracy was correct for what it was in that gear. It's only my original 306 gear that has this problem. Tried this on Ziost, Tatooine, and Mek-Sha as well, same result. The weird thing to me is that it's the same number. Whether I'm on Tython or Mek-Sha, I go from exactly 2692 Accuracy (on the fleet or in a SH) to 2447. So while it does seem like my accuracy is being scaled down, it doesn't seem to be based on the planet I'm on. Is there a stat penalty for wearing pre-7.0 gear on level shifted planets? I know it's not coming from anything like augments or my stim, I've been playing around with the numbers to see and I'm just not getting the full amount of Accuracy from each piece of my gear. Removing my pants on this set, which have 431 Accuracy, should have dropped me to 2016, but they dropped me to 2059. So effectively, I'm only actually getting 388 of the Accuracy I should be getting from that piece. The biggest question I have after looking through all of this: is this intentional? Are you intentionally penalizing older gear sets in level synced content? If so, why? If you say Accuracy isn't being scaled, it shouldn't be touched. EDIT: Editing this to add, I checked on another character, and it's happening there as well. Was also able to notice that the amount per piece is the same. So it seems like I'm just having exactly 43 points deducted off the tertiary stats of any 306 gear I wear. Maybe it applies to Endurance/Mastery/Power/Crit too, but there's no solid way to test that since those stats are all intended to be scaled. You're telling us Accuracy and Alacrity shouldn't be, so why are they being lowered?
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