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archieTevidor

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Everything posted by archieTevidor

  1. Ну покатилось, сейчас русские захватят форум и школоло начнёт угрожать вычислить по IP Старое доброе русское комьюнити ---- Here we go, now Russians will capture this forum and scholars will begin to threat to locate your home using IP address (local russian joke) Old kind russian community (sarcasm)
  2. Team Gizka looking for a decent healer for HM/NiM content. Raid 4 evenings per week. More information you will able to find on our official website or /w to Lorique or Vínnaka (there is symbol í in name) in-game. Also you could apply application on our official website.
  3. Team Gizka looking for a decent healer for current HM and future NiM content. Current progress: 4/4 Rav/ToS. Progressing Coratanni HM at the moment. More information you will able to find on our official website or /w to Lorique in-game. Also you could apply application on our official website.
  4. Titans is european progression guild on The Red Eclipse server (Republic side), focusing on end-game content in hard and nightmare mods. After 3.0 some our players from TRG5 (Titans Raid Group 5) were MIA and after regrouping we're looking for a decent healer for current Hard Mode operations and future Nightmare Mode operations. Class doesnt matter, skill and attitude in proirity. Raid Time: Monday, Wednesday, Friday, Saturday at 8 PM CET til 10:30-11.30 PM CET. More information about our team you can find on Titans website here. You can contact me on enjin (archie, easy to find my acc on Titans guild website) or in-game (Lorique/Vinnaka, usually online during our raid time) or here.
  5. Tried to find some info about PvP relics for tank but not a lot posts about it here. So, what will be better and is Reactive Warding good to use it in PvP (ranked arenas mostly, not intresting regular wz). My choise is SA + FR since a lot crits in pvp and not sure how good will be RW with 1.5k-1.6k absorb per 20 sec. And yeah, I know that for different group sets can be different relics as BiS but intresting more average oppinion, maybe after will be full 174 then can think about 3rd relic to swap according group set.
  6. It it already fixed. I left a couple too angry tickets to BW in-game (becouse wasnt able to finish this mission like 3 weeks), after I calm down and just did "Reset" in Mission Log. And once more done [sOLO] or [OPERATION] quest and everything was fine.
  7. Your damage reduction can be increased by: 1) armoring level/rating in gear 2) passive buffs/perks/skills/etc 3) active buffs/skills/abilities/etc So, before 3.0 in full 180 gear shadow had 40.45% damage reduction and +4% buff shadow protection from TKT cast.
  8. Yesterday I tried Infiltration in HM Ravagers. Well, with my 180-186 gear and 97.23% accuracy (yeah, yeah, I still didn't change my gear, too lazy for that) I had like 400-500 dps less that Serenity. But anyway it wasnt so bad as I though and tbh I like changes that BW did with Low Slash, it's doesnt proc Shadow Strike now but it's free, nice filler to restore Force instead of Saber Strike.
  9. Still not. Force Pull giving much more threat. Before 3.0 it gave more that 8k threat (in 1 GCD), CD will give less and it wont be per 1 GCD = more chances to loose aggro to some dps. Ofc if you're tanking with pugs-dps who doesnt know how to play his spec correctly or heavy undergeared - then doesnt matter how u'll start fight but in normal group you have to start from Force Pull.
  10. WUT? O_o I deffinetly need to read skills again Well, before crit tik from dot gave self-healing... UPD. Indeed, healing only from FiB and Serenity Strike now. Such a pity. I though that to dot-crit-tik devs gave to shadow additional healing from Serenity Strike and left FiB as well. So, then question still open. What crit need for pvp as Serenity/Infiltration? For PvE someone said 100-130 for Infiltration and 200-240 for Serenity, what about PvP?
  11. According another threads on this forum, in PvP alacrity not really matter, accuracy 307 rating. Crit I'd like to take for Serenity at least 250-300 rating (I like to have more self-heal).
  12. I could be wrong, but best chance to l2p in pvp - watch streams or youtube records from some pvp'ers and learn becouse reading this wont give you fully understand how to pvp but can be additional help to streams/video records. About Serenity rotation - it's same that was before 3.0 but sometimes intead of Double Strike need to use Serenity Strike (on cd) and always instead of Mind Crush need to use Vanquish. But mostly rotation same as pre-3.0 Also, as someone already said, for aoe rotation need to wait until your dots will expired, then re-apply, then FiB to spread them. That's different from pre-3.0
  13. Well, shadow/assassin tank using Force Wielder Armorings and Hilt, for tank usually need Endurance crystals. Mods and Enhancements need with Defense, Absorption, Shield (mods will be endurance + defense/absorption; enhancements will be endurance + shield + defense/absorption), without any Accuracy, Alacrity, Surge, Critical and Power. But tbh during leveling even enough some green stuff that you could drop from mobs/boxes/etc. For example, during x12 I had only stuff that dropped from mobs or smt that I got as mission reward, and as level 40 sometimes I tried to buy some green gear from GTN if price was 5k or less per item.
  14. What different playstyle?? For PvP - yes, you can choose survival or control (stun, cc), for PvE - no playstyle. You have to take survival utility becouse there is nothing else what you can use. Control pointless since bosses have immunity.
  15. To Developer Team. Not sure, maybe someone already told about this but accoring stream after sorc used Unlimited Power he got debuff with despription that unavailable to use Unlimited Power and 5 min cd on it. I noticed that it'll bring problem if every group utility buff will have own debuff. Ops frame can show 4 debuffs, usually it were Depressed, combat rev, bubble and some dot and it was okay. Now will be problem since this utility debuffs may interfere with the display of some debuff like Deathmark. Well, I start to think if it's possible to solve and have suggestion - change color of this debuff with every new effect. I mean, for example, if character getting buff from Bloodthrist - will get yellow debuff, if getting additional buff, for example, Unlimited Power - then yellow debuff changing to blue color, if again getting one more utility buff like Supercharged Celerity, so debuff wil change color to purple. Also with every new color description for debuff will change according effects that were used. It'll give us only one debuff in ops frames. Another way is to inc count of debuffs that you can see in ops frames. But imo it's wont be good and for healers will be harder to track critical debuffs that have to be cleanse fast. Mostly I like new changes but dissapointed that we'll have only 7 utility points to choose. Imo it's making system much easier and I don't like it becouse I'm hardcore PvE players and like to see a bit complicated system where need to think more about your skill tree. Well, I agree that usually ppl are using build that found in guides and etc and only changing like 5-6 points that not critical for tanking/healing/dpsing but illusion of choise making feel myself better
  16. Just wondering, if there is text for class story lines (any class)? I saw some videos about it but maybe someone know link for text?
  17. Well, maybe BW planning to change cost of Vial Isotopes-5 from basic to elite comms? Actually it would be great...
  18. I don't think so while I'm a big fan of this game
  19. Nice to meet you, Ptach. At least that's explain why every new "ptach" bring new bugs
  20. So, nobody know formula for GCD? My practice check show me that ActivationTime != GCD if you have more that 2% Alacrity. So, have to be different formulas :|
  21. From this two it's Therapy Prob. But actually "Repair Revan"
  22. What formula for GCD? Is it: GCD = 1.5*(1/1+AlacrityPercentage/100) And Activation Time for cast as I can understand will be NormalTime*(1/1+AlacrityPercentage/100) Is it right? Just want to understand rotation for Commando Gunnery 2.7 and trying to calculate optimal abilities queue for lower proc delay.
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