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BattleAxMaeve

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Everything posted by BattleAxMaeve

  1. I agree that desirable rewards that are accessible to new GSF players as well as experienced ones would be a great draw to this aspect of the game. Right now, it's highly unrewarding to new GSF players. Not only is the skill learning curve a steep one, your ship will be at a great disadvantage in combat to those belonging to more experienced players. Please note: no reward or little reward is a form of punishment in Operant Conditioning--the psychological principles you depend on in game design. The textbooks call it "P-" if you are inclined to research. You are actually conditioning new GSF players to stop playing it! And doing so quite effectively. Sigh. This means, BTW, that they shouldn't have to choose between getting those rewards and gearing up their ship.
  2. The other night, Guild chat centred on the desire for the lean-back-against-something-with-crossed-arms pose so often taken by NPC's in game. So . . . you've got it. Pass it on! Pretty please?
  3. The Thirteenth may be a good fit for all of your characters. Do have a look. We are a Republican Guild with a sister Imp-side Guild, Vindicta. And, OK, I'm prejudiced. I love this Guild. We are a friendly group geared for professionals (as in grown-ups). We do Flashpoints, Ops, RP, and all, but we are first and foremost there for the friendship and camaraderie. RP is held several nights a week for those who are interested. We have regular Ops groups, too, and I can attest for their patience and helpfulness (not to mention encouragement) for those, like me, who are still learning the ropes. And, yes, you can enjoy the cut-scenes! Our basic rules are on the forum page. If you like the look of us, fill out an application and give us a try. Again, Current Recruitment Post - http://www.swtor.com/community/showthread.php?t=889968 Guild Website - XIIIthLegion.enjin.com
  4. We have weapons tunings. And we have loads of requests for a hood up/hood down tuning. We also (with our Pub side alts) have the ability to lower hoods with the right headgear. So why not offer a hood tuning? Because of the numbers of hoods around, it should go legacy wide. Maybe it could be sold (at a reasonable price) through the CM? To make it really special and desirable let the hood go up and down in the same way you can show and hide head slots, A lot of characters are going bald unnecessarily!
  5. Cathar Warstaff and Honor Sword for sure. And Gamorrean battle axes, please! If you can't manage all, anyway. All would be best. Another tuning style, too--fire! That would so suit my rather primitive characters!
  6. Hello there. I'm Sidhe, a Storyteller in the XIIIth Legion. We are a Guild aimed at professional, post-university players on the Republic side. We have a sister Guild, Vindicta, on the Imperial side. Our members have various special interests in the game, from PvP to Conquest (almost always in the top 10) to Ops and to RP. Most of all, we are there to enjoy each other's company. You can read more about us on our website at The Thirteenth Legion. Good luck with your move--from my experience luck is so essential at such times!
  7. I used to look forward to Cartel Packs every month. I loved it when I could see the contents at least a week in advance and start to imagine my characters in the outfits, riding the mounts, and so on. And I spent way too much on them. These new changes will save me lots of money--at your loss. I already have most of what I want from the old packs. The chances of getting what I want from a Grand Chance Cube are so small that even a compulsive gambler would be unmoved by the prospect. If I buy a hypercrate, I want things from the latest pack. Including stuff I don't want and reducing my chances of getting the new items has made those crates far less appealing. Making items increasingly hard to get will only raise sales to a certain extent. Random reward schedules have their limits of efficacy. Going beyond those limits extinguishes the behaviour. You have take that step too far. I will no longer buy crates. You lose.
  8. What are your objectives? If it's to allow more guilds a chance to win the conquest events, this will fail. You will only get a change of guilds at the top. If it is to encourage more people to take part in the event, again this will fail. Smaller guilds and guilds whose members do not enjoy PvP will simply drop the competition. Those who enjoy PvE and rp don't want to spend all their time doing PvP even if they do tolerate it. If you want more Guilds to take part in the event and more players to try arenas such as GSF and PvP, you must make the effort rewarding and make the rewards obtainable for Guilds of many makes and shapes. One reward is inherent in the event already: it's something you do with your Guild and for your Guild. Warm fuzzies all around. But we need more than that. The one reward that respondents here have mentioned going to any lengths to get are the encryptions. As their value is in opening up more Guild ship and stronghold areas, making them available to more Guilds will not decrease that value. Why tie them to the top ten list? Make them a reward for reaching the personal conquest aim. After all, those of us in Guilds that can make the top 10 list get them for for just doing that! There is no need to deny small Guilds a decent ship and stronghold! Not to mention a reason to take part in Conquest. I agree that crafting has taken over conquest, but the cap you've put on it just swings the balance in the opposite direction. If you wish to keep the crafters and get them to expand their horizons, I suggest raising that cap significantly. If such things were monitored on a per alt basis, I'd put the cap at 15,000 points. This would put crafters in a position in which they would be quite likely to try to meet their personal target by other means. Even if they chose not to, it would be a contribution they could make to the Guild total. It would also be a low enough total that non-crafters could easily match that by their preferred methods. 2,000 per legacy is a ridiculous number. You might as well do away with it altogether. But crafting is as much part of game play as any other activity. Those mats or the credits to buy them take skill and strategy to obtain. If it were just a matter of buying mats on the GTN and crafting in your sleep, everyone would be amassing conquest points that way. And, yes, building weapons, med kits, and so on is an integral part of real life warfare, too. Indeed, it may well be the most important part. What about incentives for making the top ten? Hey, we are a highly competitive species. That is its own reward! To get optimum participation, those personal conquest objectives should be your focus! There can be only ten in the top ten, after all. And, yes, they will be the largest Guilds.
  9. I love creating new characters to play in SWTOR, and I'm pleased that there will be an increase in slots to do so in my account. But I am frustrated in the limitations to the number of alts we can have in our Guilds. As a Guild reaches its limit on membership, members with alt-itis (and there are a lot of us out there) find themselves limited to having only a fraction of their characters allowed to be active in the Guild. By all means, continue your present limits on Guild members if you like, but why encourage us to create more alts on one hand while discouraging us from playing them?
  10. On Tatooine, the Sandpeople have the most beautiful baskets. Could we have a few as decorations, please? Preferably without stands.
  11. A decoration that people would enjoy that would remind a great many people of a very special man--what's not to like about that? Why force those who fight for both Empire and Republic to exist on take-aways when they could keep stores of lovely, fermenting, refrigerated Rodian Mayo sandwiches or whatever else took their fancy?
  12. Primitive wall art as in caves on Tatooine bones and other natural history displays a good choice of plants (I hate cities) library shelves various artifacts as in museum on Corellia or ancient pottery the sorts of chairs and tables (and spear displays) found in the sandpeople villages
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