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ufion

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  1. My sub didn't lapse. The card was changed. People are also getting more than 16 free transfers. REMOVE THIS RESTRICTION.
  2. Hello @JackieKo and @KeithKanneg I just want to say a HUGE THANK YOU for listening and increasing the credit limits for Shae Vizla. This correction you've announced has already rippled throughout the community and caused a great vibe today. Many people I know , are once again going to resub (who cancelled their subs in protest over the weekend). I also know of a few friends who were coming back to the game when transfers opened, but based on the 2M credits, were not going to, so you've also ensured viability for returning old players. So thank you! This has been a super controversial topic and there is heaps of criticisms floating around, it's nice to be able to be happy about something. Having 15M per character is absolutely a great start to ensuring the viability and long-term health of the server.
  3. Shae Vizla's PVP has already died. Shae Vizla's PVE is likely going to now die due to this horrible decision. It's a fresh start server with HYPERINFLATION FEES AND TAXES. And for all those people who are rejoicing at the low credits, know this: all of the endgame community are leaving, you lose access to people who put up items on the GTN, people who have skill and experience to run Operations and more, and you will fizzle and dry out running your heroics daily when there's nothing to buy on the GTN , with only 5 other people on the fleet. @JackieKo I know there's basically no chance of this, but the only thing you can do now is to reduce repair bills and endgame costs before the mass unsubbing continues.
  4. @JackieCao @KeithKanneg As I am sure you can tell by the amount of people currently unsubbing; the decision to limit transfers to 2M credits is astounding. Respectfully, your management of expectations for this server has been extremely poor due to mishandling of communications. Your last chance to ensure the Shae Vizla server doesn't die is confirm that there is significant reduction to PVE Endgame costs, like repair bills, augmentation costs, and crafting expenses. If not, then you might as well close Shae Vizla right now, and congratulate yourself for milking all those cartel coins off loyal players.
  5. @JackieKo Hi Jackie, please ensure you correct/adjust credit sinks so that Shae Vizla PvE Endgame can propser. At the moment, MM players are having to run hours of heroics for a single night of prog in a MM operation. It's an unsustainable game loop; and if you severely limit credits to this server without adjusting repair bills, augmentation costs, etc - then you kill the endgame community. The people on this forum post are about 4 people telling you to restrict credits to a tiny amount - they are a vocal minority, and do not reflect at all the community as a whole. The majority of us regularly playing group content, including the APAC community waiting to come back for years sitting waiting for transfers to open - want access to our hard earned items and credits we have earned rightfully. Please, as a major area of consideration when deciding what credits you are limiting it to, ensure that the endgame community doesn't go bankrupt with a single MM Operation. The PvE community will fizzle and die if you don't readjust your credit sink initiatives - they are currently tuned to an economy with hyperinflation - which Shae Vizla is not. A major section of the PvE community don't even touch the GTN, nor give any interest in fake monopoly money in a video game. We just want to play content and progress through fun, challenging Operations. At the moment, it's almost impossible to sustain due to the excessively high repair bills/costs etc.
  6. There's an easy fix to this obviously, and likely that they will already implement it since the system already exists in the game: wipe everything off the GTN and return them to players, before transfers open, duh! Even if the credits being injected are a really low amount, it seems quite probable they are going to clear the GTN. They have cleared the GTN and returned items plenty of times before, before significant patches, etc. Further to this, as mentioned, I don't care about the GTN, and nor do the PvE endgame community. You are focused solely on your needs, your perspective, irrationally hateful and dramatic towards others (for instance, claiming I will 'steal' everything off the GTN under the guide of repair bill credits). Sorry friend, you might be obsessed with the GTN and items and play money in the game, I and literally the tens and tens of people I play with every day, don't give any care about credits or the GTN to that all. We want to just play group content, and have fun together. We have huge barriers at the moment (namely, the ridiculously high cost of endgame content such as repair bills) that prevent us from doing that. You have proven quite clearly you have no idea what you're talking about with this statement, and need to reflect and be more open to other's needs in this game, not just your obsession with the GTN and its market. The inflation measures on Shae Vizla ARE NOT LIVABLE FOR ENDGAME. Those of us who are raiding at MM level, are having fees that can go up to 300k-400k per day based on repair bills and associated costs. Those repair bills are very highly tuned to credit sink to massive economies, not Shae Vizla. They need to either be reduced/removed, or we need viable credits to sustain them. P.S - you are still acting quite emotional and dramatic, and you are misconstruing what I have said several times. I feel you need to center yourself, take a calm large breath, and then process what is said before responding. P.P.S - please understand that there is a healthy portion of the Shae Vizla community that have barely even opened the GTN (myself included). We want to play group content, not obsess over monopoly money in a game and sit staring at non-existent digital items. We shouldn't have to run literally hours of heroics to afford a single night of content.
  7. Several things: Please refrain from such dramatic and emotional language as "steal the hard work of people who built the economy". Statements like these are absurd - let's keep things analytical and respectful please. Secondly, that statement doesn't make sense: The people bringing across credits are Australians who were initially moved elsewhere years ago, who worked hard to make THAT money. It's their credits, rightfully theirs, and they have every right for it to be accessed on their new home. All people on Shae Vizla have done hard work to build the economy. I myself have had to run heroics daily to generate millions, just to keep up wth guild costs AND repair bills. Since you're not an endgame raider and you don't do high end content, you have likely not generated the level of credits I have on the server. I've had to generate basically multiple millions every few days. My hard work (i,e - credit generation) pails in comparison to yours. Lastly, what you have focused on is purely one of the suggestions I offered. I also suggested that repair bills being severely reduced (to say, 1/10th of what they are now). At the moment; the endgame community is being punished unfairly with repair bills designed for hyper-inflated economies. Shae Vizla does not have a hyper-inflated economy. The situation of repair bills needs to be changed. There is no way for the PVE Endgame community to be sustaned with the current situation of repair bills. No one else, such as SM players, PVPers , GTN floaters - etc - are affected by such high ongoing costs.
  8. You keep saying that low repair bills will damage the economy without actually listing a single reason how. Please stop this. At the moment; the PvE endgame community is being severely punished. It can cost 1M-2M doing high-end PvE content in repairs per week. Those sort of repair bills were designed with a hyperinflated economy, and trying to make that money per week is just unsustainable. The repair bills are currently inappropriate for Shae Vizla. Reducing the repair bill cost on Shae Vizla ensures that PvE endgame community can actually run content without bankrupting themselves every week. It does not cause harm to the economy; because the amount of people who are running high end (difficult Veteran, MM operations) are people in 1-2 guilds. It's literally only about 20 people that I am aware of that are running difficult content, and the ones getting the million dollar repair bills. They are the ones being unfairly punished if Shae Vizla's anti-inflation measures are not balanced to match the economy. The casual player base do SM stuff / solo / daily stuff and rarely ever get repair bills anyway. Reducing them benefits PvE Endgame community, and has minimal to no affect on the economy. Period.
  9. How does reducing the cost of repairs damage the economy ? The repair costs are an anti-inflation measure designed for the hyperinflated US servers. They need to be reduced for Shae Vizla. (You can't just say something 'damages' the economy without explaining the actual economic impact). Shae Vizla endgame community can't survive unless we either get enough credits to support endgame Operations content, or if repair bills are heavily reduced to a fraction of what they are.
  10. @JackieKo Hyper-inflation measures still need addressing/tweaking. Repair bills will kill end-game, please read Jackie! Hi Jackie, I am GM of Hold My Beer on Shae Vizla, and since the start of the server I have been an active leader in coordinating many PvE activity from SM Operations through to MM Operations. I manage several teams, and am engaged with several other guild leaders across the game on both Imperial and Republic factions to run community events. I mention this to let you know I am a good representative of Shae Vizla's current PvE community; many of them do not use the forums, so a lot of the vocal minority are having an imbalanced representation here. Although the credit limit is a contentious issue, I really need to put focus on one important thing: Shae Vizla's PvE Endgame community will not survive unless we can transfer across enough credits to sustain endgame's high cost. Too much of this conversation is discussing things like the GTN and in-game economy, when it is critically important to address that endgame raiding in this game currently costs too many credits to sustain, without a healthy injection. Repair bills can go up to 1M to 2M per week, for one character. There's no way for those sort of costs to be viable if you're going to limit the amount of credits to something ridiculously low like 1M per toon. It costs about 40k credits per repair bill in 344 gear, your current inflation measures are scaled too high, and will still be too high, if you are going to have harsh limits of credits. There are two potential options to ensure that Shae Vizla's endgame PvE community can thrive: - Allow credits per character to be sustainable for endgame, perhaps 250M per character, with 4 free transfers, bringing each character to 1B. This would be a viable amount to sustain endgame raiding and the associated costs of repair bills and miscellanous costs like augmenting, gearing, etc. - Alternatively, significantly reduce for say, 12 months, the cost of repair bills on Shae Vizla (Make them 1/10th of what they are, for instance). This approach would allow you to still control aspects of inflation and the GTN/economy but also not harshly penalise the PvE endgame community. I beg you: please do not forget the PvE endgame community. If we do not have your inflation measures addressed when it comes to repair bills, you will kill PvE endgame by limiting credits. We need a healthy amount of credits. Or you need to make repair bills 1/10th of what they currently are. Thanks.
  11. Hi there, Here are my thoughts. I've been really pushing content hard on Shae Vizla and trying to nurture/grow a viable APAC community and have run a lot of content across the entire game with many people. There are some things that definitely need a change. I don't mind if transfers are restricted, but several things would have to change on Shae Vizla for that to be viable for the community. They are as follows: ANTI-INFLATION MEASURES NEED ADJUSTING The key issue with the lack of credits on Shae Vizla is your anti-inflation measures are designed for an economy with hyper-inflation. They are completely out of sync with the credit generation on Shae Vizla and create extremely harsh gameplay loops that the playerbase is rapidly losing interest in doing. I'd say you need to address this urgently, as this ratio of time/effort/reward is causing many long-term players to lose interest in Shae Vizla and I am noticing a drop-off in attendance. Although there are are many examples of this, here are the critical ones: Repair Bills. The single most urgent thing for you to address, by far. Wiping in a MM Operation is just impossible to sustain at the moment. In 344 gear, several wipes in an Operation (pretty standard stuff for MM / prog) is thousands upon thousands of credits, which is literally hours of gameplay heroic farming to generate. You can lose 4 hours of gameplay-generated credits in the space of 10 minutes. The ratio is completely out of sync. It is an extremely harsh and unsustainable loop, and people are losing interest in serious raiding on Shae Vizla until that is addressed. There is no just sustainable way to repair gear on Shae Vizla. People are not wanting to do content because of the repair bills and how it eats through the scraps of money they make. I was coordinating Operations (from SM to MM) many times a week on the first few weeks, and finding it hard (and also losing interest myself) in doing anymore due to the fact there's no credits for repair bills. You have to find a solution to this beyond all other things - because your anti-inflation measures are actually making people not want to do content. Player Trading/Fees and The Guild Bank 30 day limit All of your measures to tax trades completely blow out any credit generation on Shae Vizla, and more urgently, are extremely hostile to new APAC players joining the game. Someone with zero experience in the game (and there are quite a few on SV who are new, check your data) just get any form of credit generation wiped out by taxes. People are GTN sniping as a result with friends, or having to wait until the 30 day period ends, etc, all of which are anti-pattern to good gameplay and community. It took days upon days to build up even handfuls of credits and they can be wiped out in an instant. There are many other examples, but those two above need an urgent solution if you decide to not open transfers. Here is what I think would work: - Open Transfers, but implement a lifetime cap for an account on how many credits can be transferred across. Something like 2B-4B per account. That would provide individuals a healthy amount of credits to set themselves up properly without blowing out economy.\ - Restrict what can be transferred across, not just a cap of credits. Enforce that NO hypercrates/cartel packs can be transferred. That's where the true hyper-inflation exists, the playerbase that have bays upon bays of hypercrates to use as currency. - MAKE ANTI-INFLATION MEASURES SCALEABLE/MEDIAN BASED ON SERVER ECONOMY. The number one thing you have to fix; Shae Vizla having the same anti-inflation measures as the other servers is extremely anti-gameplay. I can assure you that many people, myself including, are rapidly losing interest due to being forced to run HOURS OF HEROICS to afford a SINGLE repair bill. This isn't extremely easy to resolve, but something has to be done. Some ideas are, a grace period for repair bills on the server? Or just completely reduce the amount and let it scale over time. Please please please find a solution. - This is probably too cost-prohibitive to implement, but I do agree that not having a legacy has a certain charm to it. If you do open transfers , an option to not transfer Legacy and just a character with gear, etc would be amazing. I don't know how practical that is. There are pro's and con's to opening transfers, but the single most critical thing you have to resolve urgently: FIND A SOLUTION FOR REPAIR BILLS, IT'S CAUSING THE COMMUNITY TO SHRINK AND NOT DO CONTENT. Thanks for reading!
  12. How this has been handled has been very poor. You really need to evaluate your current communication standards and improve. This is not a situation of being an entitled gamer - I am fully aware of the limitations and restraints of your resources. What is within reasonable expectation to improve is your COMMUNICATION - you say one thing, then a year later without even discussing it say somethign else. How Shae Vizla was explained was extremely vague and caused a lot of customer frustration. The banning of people in the twitch stream was a PR disaster too, a complete fiasco. You promised Nim R4; and then without even an apology reneged on this and state now it's "not on your roadmap". You didn't even say "it's not on our roadmap ANYMORE" - you just flat out refused to acknowledge you failed to deliver a promise. This is really unprofessional. Again, having to cancel projects / out of scope / budget/time restraints are all standard things in this industry, so no one blames you specifically for not being able to deliver this project to us - but what IS fully within your responsibility, and what we can absolutely be angry about and blame you for - is your extremely poor communication and mishandled customer expectations. Please in future communicate better, Bioware.
  13. Hi there, just reporting a UI bug. In PVP (both Warzones and Arenas), once the game is over and the results window appears, when anyone leaves, it resets/bugs the layout. This is especially annoying when you sort by one of the columns, as soon as someone leaves, the whole thing unsorts and disappears.
  14. This is intended that the Dantooine Achievement item Yarvok's Gratitude can't be used in PvP areas. The tooltip will be updated to mirror this information. Why though, please clarify? This includes PVP instances of planets, which a lot of people like myself use, so why are they included?
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