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ShawDou

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Everything posted by ShawDou

  1. All abilities max level can be at most: Your max level - level when you get ability. So if you got Ravage on lvl 8 then when you are level 65 it max level can be 58 because you leveled that ability 57x.
  2. Lurker was hard in a matter that all group had to follow mechanics, if one screw up and there was not enough good DPS in group it would mostly mean repeatable wipes.
  3. You can always switch your companion into passive mode (first skill on his bar) and he will start follow you while doing nothing. That way you can force him to follow mechanics (get out of red circle move boss and so on) then switch him back to active and he will continue to do his job.
  4. Yes he took just one part of post, when you say WE are complaining that game is easy. Combining two different threads together. As i said before we dont complain it is hard, just anoying. Btw still waiting (read my prev post) how you can counter instant stuns, pulls and pushes form group of mobs you fight, when you have no idea when they will use them.
  5. Well in my opinion annoying does not mean harder. Now please tell me how are instant stuns and pulls and push counter able? You have no idea when mob will use them. I have not problem with more enemies, or with hard hitting abilities when you have to use def coodowns or interrupts or even CC some of mobs before. But when i jump as melee into new group of mobs right now and they use instant stuns and pushes you just fight, than wait than fight than run back to them and again wait and finally kill them without single defensive or interrupts on your part. There is nothing hard on that, only annoying.
  6. I love when i jump on mob as juggernaut/guardian with stun/knockback immunity and they push me out before i event land so immunity buff is not up yet. Or as ranged when mob pull you next to him, only to push you away with his next attack. Dont say me this makes any sense to give mobs pull and push. He either want me on ranged or melee.
  7. Ehm, i would love to know how do you wait for stun break to finish cooldown in the middle of the fight? If there are 2+ mobs with stun, it will not make any difference if you have stun break or not, they will stun you anyway.
  8. I experienced it on warrior, trooper and consular. But might work for others as well and i just didnt have luck for them.
  9. I remember it happened to me twice as trooper. But rest of quests made it up for it. So i didnt care much.
  10. It can also be problem in route to server. Try installing WTFast for test period and see if it help. It will use optimized Internet route to game server.
  11. Are you sure? I remember one imp heroic on balmora. It is not bad or hard one, just annoying. There are 3 groups of two elites. Each of them have 1 instant stun and 1 instant push. Fight is not hard and can be done fast, but as melee you get stunned or pushed at least one for sure. If you dont wait for all cool-downs to reset which is not solution.
  12. Only thing i use CCs are hard to get or limited time items from cartel market and collection unlocks. I dont want to argue, but your post makes me wonder why you spend CC for legacy things when you can spend credit for that, when you even say credits are easy to get
  13. Specially courting gifts are bugged ad dont give any points. BW looking into it is all we know.
  14. This Christmas it was snowball cannon. Got much more parcels than with classic snowballs and saved me a lot of time. Before that i used CC mostly just for collections unlocks. Got all legacy unlocks with credits.
  15. I remember one TFP run as my heal, where i always riped agro and eventually ended tanking all bosses as healer, keeping agro only by healing myself, noone could rip it from me
  16. Non mistakable differences. Gunslinger can go into cover, mercenary cant. Mercenary can heal others, gunslinger cant. If he will want to argue about scoundrel can heal, then scoundrel can go into stealth, mercenary cant.
  17. Third boss should be the big beast in arena if i remember right. When he goes into frenzy he can hit you a lot. I always prefer to use some defensive cool-down for that phases. But about one or two extreme hits, feels like you are talking about puzzle droid boss. When there is melee guy with explosion probe you can get big hit from it if you have 10 debufs of armor reduction. Assassins tanks should be on pair with others, for me it feel maybe a bit more hard to play and manage to hold all defensibe buffs, but it might be just my opinion.
  18. I would say it like this: Vanguard has easiest mitigation, lowest number of skills and best mobility. You dont really have to fight the boss, you get mos of your defensive buffs from boss attacking you. Guardian have most of def cooldowns, but only few ranged skills, but best single dmg. You have to fight boss all the time to keep your defensive buffs on you. Also as only tank class dont have full skill Shadow is more mobile than guradian, less than vanguard and have some good def cooldowns, but i found it hardest, cause you have to to use a lot of abilities in right order.
  19. HM FPs drops are random. There is not specific slot loot table like Ops. I dont think main-hand drop there, but i cant be sure.
  20. LEARN TO READ Sorry for caps, but you are assuming he is bad at game and fail to do Star Fortress. Which you would know is not correct if you just read his post. This post is about bug in Chapter 1 of KoTFE, it has nothing to do with SF and your assumption is not helping.
  21. Ohh i see now, so if you have more alacrity, you dont attack faster, if you have mode defense stats you dont get lover hits from mobs. I might have been using my stats completely wrong. For me it feels wrong if elite mob die with single hit from you. No matter what level he is.
  22. I want to just point out that this is NOT CORRECT statement. While mastery, endurance and power are capped. All other stats are not. Just make a look. You will keep your accuracy, alacrity, critical, defense, absorb and shield same when ever you are in 65lvl or 15lvl area, making you killing mobs faster or surviving a longer,
  23. Animation wise i like telekinetic sage animations much more than Lighting sorc, maybe with force storm exception. I find sorc animations and icons too similar to each other. It is purely based on preference.
  24. As it is right now. Turning LS off would break at least 2 things in current game. 1. Grind for alliance crates would be too easy. 2. Quinzen, WB quest would be to easy or too hard, cause WBs would be dead all the time. Not to mention they would have to change a lot of mobs back to original level. (macrobinocular and seeker droids area for example) I agree that LS bring pretty much nothing to hardcore players, maybe only to do all NIM ops again after lvl increase, but to be honest, no-one can develop new content as fast as hardcore players consume it. On the other hand LS brought a lot of content to casual players, because all content now matters. All operations, all flash-points (some need adjustments i know) all daily areas, all WBs now matters and give some challenge with this feature. Talking about casuals not hardcore.
  25. In your compare you never said anything about LEVEL. You just compared Padavan with Jedi Master. In which case LEVEL is irrelevant and difference is only more abilities and experiences as i said in my post.. So hard opponent is still hard. You all the time compare completely different things. In game you dont start as 5 year guy. If you still want compare to RL then with leveling you only gain more power and abilities by training. You dont grow up, you dont age just train and train and be better so you kill similar enemies easier, but no with single hit
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