Jump to content

Yokomohoyos

Members
  • Posts

    59
  • Joined

Everything posted by Yokomohoyos

  1. So they were paid employees after all. Made me laugh really hard!
  2. So very true. Terribly Sad, but true. EA will still make money out of SWTOR. It is just not going to be anywhere near the amount of money that they want, that is why they are lowering expectations for SWTOR. EA will make money whether we like the game or not. That is their measure of "success". They, EA / BW, in absolutely no public announcement have indicated that they care about "client satisfaction". Their measure of success is revenue / income. We are the ones that still choose or chose to give them our hard earned cash.
  3. Do yourself a favor and read the press releases from EA. SWTOR is not generating money for them in the amount that they expected. Hence, they are lowering expectations for the future and changing the price model to match the actual value of the game and it's content. Official announcement - see Page 1 Investor Information See Pages 2, 5, 7, and 8
  4. I'm sure some people are thirsty for the "Kool-aid". The franchise could have been so great. I'm glad not everyone fell for the flawed logic of less income, depleted staff = more content? They'll probably stick to a schedule of releasing "content": 1. 1-3 bug fixes 2. 2-4 tooltip corrections 3. 1-2 class balancing tweaks 4. 4-6 new real-world currency money sinks 5. 1-3 new missions 6. 1-2 Companion gear rendering issue corrections That is probably doable with limited staff and you can wash your face in fresh lettuce and dare to claim that as "content" delivery.
  5. Directly from the desk of EA: 1. Official announcement - see Page 1: "STAR WARS®: The Old Republic™ will move to a more accessible two-tiered pricing model in November. Players can chose between a $14.99 premium monthly subscription and a free-to-play model with some restrictions on content and advanced features. Players will be able to purchase upgrades with in-game currency." "Summary - Overpriced" - Clients feel that the game's price is not worth the expense. 2. Investor Information See Page 2 "The disappointing results of Star Wars: The Old Republic were largely offset by a powerful performance from Battlefield 3 Premium service – although revenue-recognition rules will push this very significant EPS driver into our fourth quarter." "Summary - EA / BW Expected better [financial] results" - The traditional equation of "Low Investment and High Return" did not materialize and instead became "Low Investment / Even Lower Return". Page 5 of that same document above: "Non-GAAP revenue for the fiscal year is expected to be between $4.10 and $4.25 billion. We are lowering the midpoint of our guidance from $4.30 billion to reflect current exchange rates and lower expectations of Star Wars." "Summary - SWTOR will not become a focus area" - Less investment will be made in the game as it's expected return is now lower than our collective initial expectations. Read all of page 7 of that same document: "First, the game many of you have been tracking closely, Star Wars: The Old Republic. Although it launched well, subscriptions have been on a declining trajectory and have now slipped below one million. Last year we announced that the breakeven point was roughly 500,000 subscribers. And while we are well above that today, that’s not good enough. The message from players exiting the game is clear – 40 percent say they were turned off by the monthly subscription. And many indicated they would come back if we offered a free-to-play model." "Summary - Can't retain subscriptions". Will not invest in keeping subscriptions either, micro transactions will be used to milk revenue from the remaining players. Now, those that subscribe will continue to experience the same game access (with some slight aesthetic currency rewards). We will penalize those that do not pay by limiting their game access. This, by the way, is in no shape or form uncommon practice in all other "Free" to play models. Page 8: "We couldn’t be more pleased with how the diversity of our business allows us to make up for a miss on one franchise with a big hit on another." "Summary - SWTOR never was our focus" - Investors, rest assured that if you continue to be an investor in EA, we have a broader portfolio of products that are indeed generating revenue, albeit not SWTOR. Let's focus on our cash cows and products that are indeed generating revenue for us aligned with our collective expectations. Lastly, the retail value of the software license will drop to $14.99, which is less than 1/3 of what I paid for the license alone. Even the developers and publishers admit that the license is overpriced for the product. Lowering the fence and allowing free to play will increase the player base and we will see more credit spammers. This is certainly something that I did see coming. As I am sure that many others did, the Legacy system and the prices more specifically is what lends itself extremely well to a free to play model. At least I got something in return for my remaining subscription. I got me some of that in-game currency, which is not available yet, by the way as the model releases in November, which is exactly the time for the next quarterly call. Still, interestingly enough, I am not able to consolidate my characters onto a single server, which is the only reason that I have not re-subscribed. The costs of the perks and other items as well as the game itself would allow me to play it more, if all characters were in one place. The whole few hours that it takes raiding all the current end-game content would actually be "grindable" if all my toons were in one place. If the game does not generate sufficient revenue, restructurings have lead to a diminished developer / engineer base, it is also not going to be possible to deliver on that gimmick that "content will be released more frequently". Seven months, that is all that this game lasted before the announcement to free to play. Holy cow. What a greedy owner they have. I don't play free to play games. 1. If you think that there are hackers now, wait until the freeloaders get in. They can hack a free game and then also embark on the credit sale market to make some real money off the free-to-play platform. 2. If you think that the quality of the player base is average or less than average, wait until the real baddies join or return for free. 3. If you think that the lag is bad, wait until there are far many more people, wait for the even worse spam, wait for the harassment, ugh it is going to get f-ugly. 4. if you think that the grind is bad, the grind on free to play games is even worse with the limitations that are embedded. 5. Lastly, the only real way to make progress on free to play games, is to actually pay for the capability to move at the pace that you want to move. 5.1. It will be so sad how some people will simply dish out money hand over fist, because for some people, paying for the content is not a big cash dump. The high-rollers will pay to win, as some people have aptly coined it. EA should have left this franchise alone. Their new CFO comes from the clothing industry. That is how much real knowledge capital they have to meddle in the video game industry. LOL, in this day and age, where most content and games are distributed online and downloaded, EA still thinks that it is in the business of packaged goods, so laughable.
  6. From the desk of EA's Corporate information: http://investors.ea.com/releasedetail.cfm?ReleaseID=696785 The new Chief Financial Officer at EA comes from Levi Strauss. LOL. A clothing industry background is exactly what EA needs to run their Video Game Industry-based company. At least we rest assured that the dress environment will be more denim-casual. I hope that he can bring some fresh ideas. With regards to their Investor Call - it is to be held at 2 PM Pacific. 1. For those that have trouble understanding Fiscal Calendars and why this, today's call, is about Q1 2013, it refers to the Fiscal Financial Calendar for EA. Which is of course not one that follows the natural calendar. Look it up online so that you understand what that means. Sadly, EA closed the financial year for 2012 already, I'm very eager to know what the plans are for the future of SWTOR. 2. The claim of the exorbitant number of subs comes from the data of May 2012, which probably still includes the people who very naively subscribed for 6 months for the game, even if they have stopped playing. They still paid, and that is the only thing that investors care about. Investors do not care whether or not the people that subscribed are playing or not, just if they paid. They will care, however, whether the numbers are sustainable and what the longevity of the subscriptions is. If the longevity is not there, then other means of revenue must be provided, be it in the form of additional paid services, micro-transactions, more licenses, other fees. This is not uncommon in the MMO or gaming industry in general.
  7. I am happy for you! On the other hand, I have expectations that are not being met by this game and have unsubscribed. Quite to my detriment, I still have subscription time remaining for which I am not getting my money's worth.
  8. To whomever is attepmting to compare games that have more than five (5) years of time after having been launched to SWTOR. There is absolutely no way to justify that this game SWTOR has more end-game content than games that have been around for over five years. This game has nowere near as much total conent at all. I was able to reach the maximum level *and* gear on this game in a matter of weeks and not by playing hardcore hours as some people express that 2-3 hours per day is not hardcore by any measure. On other games, simply reaching the maximum level can take months, some of those games even have expansions with their own set of quests, mounts, gear, et. al. As I do not PvP, I am no even counting or considering a comparison between games for that aspect of the MMO experience. That I leave to those that PvP and happen to like it. So, in a nutshell, yes, please give us something interactive, please go ahead and add contet. Please go ahead and finish the Nightmare Mode for Denova Explosive Conflict. Oh wait, in the words of EA's CEO, SWTOR is "an open sore". I guess, we'll wait in line to see if and when this game will get some tender loving care. Meanwhile, I regret having paid for this without it being worthwhile.
  9. I was just reading: http://www.swtor.com/community/showthread.php?t=509376 In the end of that thread, there is a link to this thread. I'm still unsubbed and waiting for answers or efforts made towards the following: Any movement regarding the topic of selective transfers where people choose the servers that they will transfer to? Any news regarding to when the Nightmare Mode for Explosive Conflict / Denova will be available? How about some new content beyond the end-game grind? Lots of rumors flying around regarding more "restructuring" at Bioware and the CEO of EA also referred to SWTOR as "an open sore"... Will I get my money back if the game is cancelled before my game time expires? Perhaps I'll have to cut my losses and carry on.
  10. We've seen this coming for a while now. Six-month subscriptions are u for those that joined at launch, plus the thirty days given to those that reached level 50. Reduced income generation and no real strategic thinking results in layoffs as the sole source of reduced expenses. This results in a product that is not supported to the subscriber's expectation and as a result also reduces income further (in the form of even more dubscriptions lost). The market absorbs this information as earnings are announced. Stockholders want answers, EA mumbles and fumbles, stockholders sell stock, EA's stock value continues to plummet. EA cannot get capital, again less than stellar strategic thinking results in a deepening of the vicious cycle and more layoffs's. People cannot pay because they don't have money, yadda yadda. A problem cannot be solved by the same way of thinking that caused it... what else is new? Such high hopes, unmet, sigh - what else is out there...
  11. I hope that F2P does not happen before my subscription ends. I am pretty sure that EA / BW being the greedy bunch that they are, they would not refund my remaining subscription or credit 'coinage' to my electronic SWTOR wallet. F2P is not bad as long as there is some actual content. Now the execution of it needs to be polished. I recommend checking out business models similar to Perfect World International. Their model is free to play and they turned it to an art form. They got money from me, because they know how to execute it well. Hint, Hint, charging people to unlock a race will not win you money. Charging people to unlocka world will not win you money.
  12. Thank you for posting this information. Some of the comments on the forum thread are flat out hilarious. I am so glad that I unsubbed. I am still waiting to see if the developers for this game BW and EA actually turn this around. Seeing as how the CEO of EA and by extension BW as it is a subsidiary of EA, is comparing it's business mode to Zynga and trying to advertise that EA, as a whole is doing "phenomenally well" while the SWTOR fans suffer from the "open sore" that this is tells me exactly where us the unfortunate subscribers fall in the priorities scheme for the publisher and co-developer for this game, EA. Not very high indeed. The last product that EA was involved in that actually met my expectations was Might & Magic for Sega Genesis. Heroes of Might & Magic VI for the PC was also enjoyable at least for me. At least I am happy to know now, where i stand with regards to my subscription and what it matters to EA. A tiny drop in a bucket for which they are grateful and will not address as this game SW:TOR is just a minuscule component of their project portfolio. A CEO claiming that investors do not understand the gaming industry...? SEC is who needs to understand how your numbers work. Bottom line, if you are not profitable, your stock will continue to show it. Investors believe in a product and they, wait for it, invest in it. As they no longer believe in a product gues what, they stop investing in it. EA gets less funds from investors as a result. Best of luck trying to salvage the circus of a Public Relations that you made for yourself Mr. CEO. Perhaps you should "invest" in some media training classes / seminars, you need them. Or step down from your post before your current investors / Board of Directors ask you to do so. Seems like you have enough money to retire safely. Stop messing around with franchises that you evidently do not understand. Maybe you did pick the wrong industry. If MMOs are so hard to compete in if they are not FtP, then why charge so much money for a product of sub-par quality and sub-par support? Goodbye.
  13. I am going to correct you in the interest of keeping this free from falacies. EA does not make both games. EA is the publisher for both games, not the developer. EA and BW are co-developers for SW:TOR. EA is the publisher for both SW:TOR and TSW. Funcom is the sole developer of TSW. In order to put it simply, imagine that games are books. Publishers take care of the marketing of the product and the developers are responsible for the content of the product.
  14. I wholeheartedly agree with your solution. That would be an effective way to change behaviours.
  15. Hi, I am in a similar boat for different reasons. I already unsubscribed, I have time remaining, but I am not playing this game anymore. I have read volumes on feedback about the game, it's technology platform, features, plans for the future, receptiveness, layoffs, employee attrition, stakeholder interest, expectations from the community, time to market, content, lack of difficulty in the game (the game and end content are too easy), and several other aspects. I am currently playing a game that launched on 7/3 and it is phenomenal - it even has a lifetime subscription available at a reasonable rate, far lower than what I paid for that "Other Game That Shall Not BE Named" and just under triple what I already paid for SWTOR. It is an MMO that actually gets you to use your grey matter and move away from the stagnant spoon-fed nonsense that "so-called" and "allegedly" popular titles offer. The game that I am playing is certainly not a game for all tastes and categorically not a game that should be the first MMO that a new MMO player takes up. For me, the game SWTOR is not worth the money and I have let BW / EA know that they could get my money if they addressed the specific issues that I reported to them in the appropriate forums, i.e. on the terminate subscription section where they asked for feedback. Even the gold-spammers have left the game. At least I have not seen any gold-spammers in over a month before I stopped playing. I return to the forums and the website only to see if there are any strides made by BW / EA towards the items that the community has asked for and have not received actual responses from BW on them or heard about whether if / when some of the features will be added. I was very naive and subscribed to a term far longer than I should have for this game (SWTOR), you still have time to not repeat my mistake. Enjoy your leisure time wherever your mouse-clicks and keystrokes take you.
  16. At this point, the experience of not being able to consolidate my characters makes me not want to play this game. i used to feel comfortable with the idea of "paying" to transfer my alts to the main server that I play in sometimes. However... given the lag spikes on the server-side since no ping is reported or loss of speed, the queue to even login, and the fact that I cannot really do much nowadays with the limited amount of content once you get to 50 and have cleared all of the end-game content... I do not feel that it is an honest practice to charge people for a service when it should be free to even encourage people to resubscribe. We got a "free" 30 day extension, why not a free 3 transfers when and if those are ever released for destinantion servers of our choice. Thankfully there are other games and leisure activities out there. In a way, I am glad that they have not tended to the needs of the community. That makes it easy to quit the game. What a concept, expecting something in return for the money that the community has given EA / BW. Imagine that!
  17. Hello - There has no been a lot of BW traffic regarding when the full deployment of selective server transfers (ones where players choose where their characters will move) will be released. Could a bonafide BW representative share news regarding when it will be available? Many thanks.
  18. If one runs all the space missions and complete the bonus space missions one can get over 100K every day. If one runs all of the dailies on Ilum, Belsavis, and Corelia one can get around 250K. That is about 350K per day of full dailies completed. This is not counting grey junk item sales and green-quality items to sell. I hope that in one month you can play more than ten days and on those days that you do play you can rack up all the dailies. Best of luck!
  19. Hello - Here are some questions regarding future developments. 1. Legacy Perks (not Global / Unlocks) - These seem great for leveling and making life easier for alts - since you buy them for a specific character or characters, any idea of the price ranges for the perks that have to be bought for each character? 2. Selective Server transfers - The interface to transfer characters looks great, seems like it may be soon when we can see the selective transfers where players select the destination server for their characters. Can you provide an estimate for when we can see this. In my case, this is one of the last items that can cause me to resubscribe. 3. Tionese / Columni Gear Mod swapping - since the swapping of mods for the gear prior to patch 1.2 is not really supported, is there any information where one can know whether if in the future, say 1.4 where we can swap modes for all gear that has tier bonuses onto gear of our choice and still keep the bonuses for the tier set? Despite the design of some of the sets, they do not necessarily appeal to everyone and I absolutely love being able to have the possibility to have my characters look like I want them to look and keep the tier bonuses. 4. Flying Transports - most MMOs have flying mounts, why does SWTOR not have them yet? Any plans for 1.4 or 1.5 to include flying transports that let you explore the worlds and quest more freely and without the constraints of deliberately elongated paths and winding roads that increase the time to cap purely as a function of travel time? 5. Personal Transport vehichle speed - the current speeds are 90, 100, and 110% for the personal vehicles accessible for land travel. How about increasing the movement speed bonuses to larger values 150, 200, and 250 to name a few? Some of the worlds are immense and you can spend tons of time getting from point a to point b. Also, how about allowing transports on more locations, there are many areas that are outdoors and still do not allow you to board a speeder. 6. Quick Travel cooldown - the legacy system allows for an ok reduction to the quick travel cooldown, yet, with some of the current limiations of vehicle speed, areas where you can actually mount your personal vehichle, and taxi terminal availability travel time is a significant portion of the time that it takes to play this game. Any thoughts on perhaps increasing the reduction in the cooldown that is available via the legacy system either with a Global Unlock or a Personnal Perk? How about being able to force a QT even if the current one is on CD by spending credits, say 10 to 30 credits per charcter level?
  20. Good set of add'l keybinds! I think that I will be adding q,r.f,c and their variants - i'll have to remap their current functions. Thanks!
  21. I second the motion, the next step for those of us that require it. Thank you for a great first set of steps EA / BW.
  22. That is extremely well put. I am in a similar boat, I want the choice of destination and not someone to decide for me where I should go. They are not paying me to play, it is the other way around. There's plenty of solutions to the conundrums, waiting until the choice becomes available is certainly one of them. Until then, they shall not get my money.
  23. Thank you for the invitation to share my thoughts. Programming Bugs We have an internal running joke that this game should be introduced as "Snow Storm Company" Presents Star Wars... to allude to the slew of bugs that are in this game, starting with zones that do not render, companions getting stuck everywhere, characters getting stuck, random instant deaths for no reason, mobs perpetually in an Evade State that prevents you from leaving combat state, abilities that consume double or triple the resource stated, spamming that causes resource consumption - yet not actual ability use, animation for abilities that is misleading, triggers that are needed for certain abilities that do not always work, instance FP, HM, SM, NM bosses that are bugged - stuck - looped to no avail. Some of those, I even have screenshots of since they were so unbelievable. This is an issue that has to do with quality, sometimes outsourcing is not the way to go... when you have a product that has quality concerns, you end up involved with recalls, returned purchases, refunds, disgruntled customers, and negative publicity to name a few of the less than positive consequences. Sometimes it is best to hire, even on a contractual basis, actual proven experts on the goal at hand. You get them to solve your quality issue(s) and then thank them and pay them their contracted rate. Just because you can pay 5 - 14 USD per hour to some outsourcers, it does not mean that the product that you receive will be up to par. Basic Functionality Absent Macros --> For the slew of abilities that the product offers players there are hardly enough bars available - then you have to consider the consumables that need to be activated, macros would help solve that real problem. Add-Ons --> No MMO can provide all that players need, that is why in the case of sophisticated populations such as the ones that routinely play MMO's players create their own software to supplement the gaps of functionality or to streamline some specific activities such as data mining, auctions, charting resource nodes, in-game visible indicators of people missing buffs, in-game notices for complex operation encounters - especially hard mode and nightmare mode mechanics. Flying Mounts --> So we get space ships to move from planet to planet, and yet rely on land-based semi-hovering crafts and not personal smaller aircrafts...? Some taxi terminals have flying creatures as well that take you from place to place, but characters cannot use that? This is where there is a large inconsistency between the general level of technology and the very primitive methods for basic things. Also, don't start with the whole - "oh imagine the implications on PvP" there are many ways to handle that concern - if I have to spell them out for you, well BW / EA send me a PM and we'll talk about my consulting rates. Crew Skill System - an interesting twist is that companions can perform tasks for you, with varying degrees of success - which is a positive and gives it good flavor. The whole re-engineer to get better schematics, in many cases at random is tedious, material-intensive, and wasteful. If you are leveling your skills as you go up in level, you can find that you can waste a lot of time crafting items for yourself or others, that will be out leveled in about one hour. Most of the items that are indeed worthwhile cannot be sold or traded, which makes it pointless in many cases. There were changes in that regard recently and it would be fantastic if more changes along those lines are implemented. Please also consider that having the whole Overkill, Redoubt, Critical, Vehemence, and other prefixes discovered at random is beyond annoying, please allow for a check box where you are telling the system, I am re-engineering trying to discover a specific prefix such as: Redoubt , or Vehemence. I know of many people that simply avoid the crafting professions altogether because it is a waste of time and instead get money learning skills such as slicing, scavenging and others. These skills are also very useful in flashpoints where certain shortcuts can be activated using those skills - that is a great touch. This area needs some tender loving care and should continue to be a focus as it can certainly improve player experience. Missions and Grinding - this is a biggie. Being a loyal fan, I have seen all of the storylines (at least on the imperial side) by teaming up with a friend that uses the synergy class, i.e. Sith Warrior and Sith Sorcerer, also Bounty Hunter and Imperial Agent. This lets you build social points up quickly as well as enjoy the storylines. I cannot understand the large inconsistencies between allowing Holocommunicators be the connection to the next step in the quest or mission, vs. some that simply have you travel all the way back to the quest giver. That leads to wasted travel time, elongated time to hit the level cap, and don't even get me started on the layouts for certain planets. Not only do the planets get progressively expansive as you go up in level, they also get the addition of deliberate and strategic roadblocks or impassable terrain just to again deliberately elongate the time to finish. That is not a creative use of real estate and frustrates players. Why do you think that people are so flustered with the whole population issue? it sucks to reroll, the mindless grinding adds to the pain. I saw some progress adding usable mission items for many missions right next to the mission log for ease and convenience - more changes like that are certainly needed. If you added flying personal vehicles then the whole mindless pathing for the sake of elongating time to cap could also be addressed. You see a pattern here. Synergy - one fix tackles several objectives - multiple proverbial targets with one true arrow. Client Service --> This game is not free. Even if/when it goes free to play (ftp), people will still need to incur in certain expenses, beyond internet access, electricity and other expenses. Most of the ftp modalities encourage players to purchase certain items, be it for crafting, visual appeal, faster leveling, faster wealth acquisition, and others. Not everyone has the same amount of time as others to play this game and their limited time spent should be spent having fun. If I raise a ticket or an issue, I expect it to be answered relatively quickly and correctly. I am sick and tired of blanket responses that result in nothing. Not a single one of the tickets or issues that I have raised has ever been resolved, corrected, or rectified. The ticket gets closed anyways. I, like many here, paid for this game, this entails expectations that need to be fulfilled. Some posters have made analogies to restaurants, the same applies to any service that you pay for. You go to the dentist for your annual checkup / cleaning and the dentist does not ask you whether or not you would like to rinse your mouth at the end, it is simply part of the process and the experience. If you, as an organization are not going to address customer service - especially in-game as the forums at least sometimes get replied to, then consider lowering the price of the subscription. Do not try to compare yourselves with other products when your service level is not comparable and significantly lower. In this day and age, most businesses have to differentiate themselves from other competitors primarily in service, price is pretty much the same, so what keeps people and clients engaged is the service. I pay a lot for my cell phone service, but guess what, whenever I have an issue that requires that I contact customer service, it is resolved expeditiously, courteously, and completely. That is what keeps me as a client of that company whose service warrants the price point they charge. I stick around because I love the Star Wars Lore, storyline, technology, ideas and other concepts. I love the "mythology" so much that I created my own variants of Jedi / Sith on a d20 system and every player that read about them loved it. They even loved to play them. I want to see if BioWare / EA will turn this product around. I compare this game to others that are in Closed Betas and some those games have a larger fan base than SWTOR. That tells me that some games and their respective owners know that they are sitting on a proverbial and potential pile of cash that they can reap. A friend of mine told me the other day - "this game has one of the most loyal and [geeky] fansbases, they could do so much with the platform that could please their fans. Yet they are not making good business decisions". I come from a business management background - I also own and operate my own business. Let me tell you that it is not easy running a successful business, especially with the economy in the state that it is in. EA may be expecting a lot of BW and vice versa. Many companies are trying to do more with less - they think that if you fire people it will scare others to fall in line and put in the "extra mile" which is really a free mile altogether. BW / EA do not have easy jobs. They can certainly do better. I truly do not understand their priority system. Yes, I know that this is just one of their many products, but it is a very well known and visible franchise. If other famous companies screwed up half as bad (take that company that makes the white colored phones that many people love and the same color coordinated computers for which there is so much demand in certain industries) their sales would be heavily impacted by the negative publicity. Yet, that company does not chance negative publicity and mitigates it really well. Again, I do not, for the life of me, understand what their priorities are. To me the main issue is making this a successful business. There is income when people purchase the game license itself. Then the real money takes the form of recurring income such as from subscriptions, transactions, micro-transactions, DLC, memorabilia, merchandising, royalties, and others. If they keep their costs manageable, while still providing quality and timely regular updates to the product, listening to their fanbase, acting on feedback in a timely fashion, their fanbase will reward them with continued subscriptions, purchases, transactions and the like. Seeing as there are certainly limited resources to tackle all of those areas - a situation that is by no means unique in any business setting - organizations resort to selecting areas that they will tackle and work towards those aims. They do not always tackle all the areas, but there usually is a demonstrated effort of progress towards certain goals. Compromise is required in many arenas, that is why I do not understand why they do not seem to demonstrate that they are indeed prioritizing in a sound business-oriented way. If I had shareholders breathing down my neck or a venture partner giving me a hard time about subscriptions and negative publicity or customer feedback ---- heck I'd be all over tackling those areas specifically. That is why I stick around, I want to see if they actually turn this ship around.
  24. There are many of us that share similar inquiries. Let's hope that there is some communication from BW that specifically addresses the concerns for future plans in a clear and non-cryptic manner. I like that these are, at least, steps in the right direction.
  25. I harbor hope for this functionality. Multiple destinations at the player's choice would be ideal and perhaps cover the bases for many of us that unsubscribed. Allow all 151 servers marked and the subsequents ones as well to go into any single 1 of the 20 that were highlighted as destination servers. This still achieves most of the BW strategy of player population consolidation, while allowing players to select their destination server from a pre-defined list such as they currently have. If some of the current destination servers are currently too full, based on the progress of transfers or the monitoring that BW is performing, then perhaps a limited list of player-selectable destination servers would also help address or meet most people's needs to some extent. The majority of destination servers already highlighted is sound (again for the most part), allowing players to select from the destination list would be an immense plus in my book and I am certain that I am not alone in my perception based on what I can read on these and other threads. Thanks again BW, making good progress and taking steps in the right direction!
×
×
  • Create New...