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paltrysum

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  • Location
    S.F. Bay Area
  • Interests
    Books, comics, sports
  • Occupation
    Writer
  1. Just did. This is the death knell if the game. It won't be the same when accomplishments are money-based instead of effort-based.
  2. Shortly after leveling my first character to 50 and realizing how unfulfilling the post-50 experience was.
  3. Well, it is a business after all. They created an MMO in a competitive market, licensing Star Wars (which can't be cheap, eh Lucasfilm?) to appeal to potential subscribers. You can't do things like this without money being the prime motivator. I'm sure you understand this. Your post was too good and too well thought out. What I question is the feel of the game. To some extent MMO play is competition. Competing to get the best pve accomplishments and gear. Competing in pvp. But when the ability to "compete" depends on me forking over $25 for the ability to do something rather than spending the effort to accomplish that task, I don't think I want to be around.
  4. You can ask for these things until you're blue in the face, but it's obvious Bioware does not have the manpower or budget to address major issues with this game. I don't have the facts about the company. Was there a staff reduction? Have they shifted their resources to another game? This isn't WoW. They don't have the resources to constantly develop new material and make major changes on the fly. You got an LFG system. That, I imagine, was a major undertaking for the company with the limited resources they have. It's obvious to me this game was rushed to market. It has playability, cosmetic, and other issues that show me this is the case. It is what it is. Now you can only ask yourself: Do they continue to get my money? For me the answer recently became no. I have found the game enjoyable to level at but the max level experience leaves much to be desired. Having leveled three characters to 50 and realized that it becomes a grinding game at that point, I now feel that I have played the game to its completion. For those of you who stick around, I hope you enjoy yourselves.
  5. I've been romancing Dorne and being the dirty dog that I am, I also tapped Jaxo. I wonder if there are any consequences for that. I've been lavishing Dorne with gifts for a long time now without her requesting any dialogue so it's possible I'm sleeping on the couch now.
  6. Focus is actually fairly fun but I still feel like I'm taxing the team with my lack of damage output. The real shame of this is that the single-sabre jedi knight is the cornerstone of the Star Wars mythology and in this game, they make it a shame to play it. I'm supposed to be a two-sabre guy? Show me where in Star Wars (besides General Grievous) where a character consistently uses multiple sabres. Some of us play this game to suspend our disbelief and participate in the Star Wars universe. We don't want to play a role that doesn't exist in that universe.
  7. Just remember that their behavior pretty much means they're living a lifelong punishment for being a social miscreant. People who do that are a) cowards; it's easy to talk crap when the person across from you can't punch you in the face; and b) social maladjusted losers. Normal people don't act like that. When someone acts like a douche, you can pretty much count on the fact that he's a piece of crap in real life. Knowing that is better revenge than anything you say or do in game.
  8. So when you marry a companion, she should show up in your legacy, right? I made my trooper the "father" of my other toons (retroactively since his two "kids" are both level 50 already). Could it be that Elara is their mother?!
  9. To be quite frank, an opponent who doesn't try to find the healer and kill him/her is a poor opponent. Healers prolong battles and enable teams to win despite their inability to stay "alive" without help. I primarily pvp on a merc bodyguard and when I face an opponent who doesn't try to seek me out and kill me, I kind of lose respect for them. Against a clever opponent who knows they need to kill me, the onus falls on me to be more mobile and deceptive with positioning. In the chaos of battle, only the best players will notice that you're healing if you're being mobile and tricky with your positioning. Most of them will think you're part of the dps attack or get fixated on the guy smacking them up with a light saber or blaster. You can hide in plain sight or you can find a trusty pillar to hump but one way or another you have to learn how to heal without blatantly looking like you're healing. I hope that makes sense.
  10. This is the key phrase. There are no diminishing returns to you can be stunned for eight seconds and then immediately stunned again for the same period of time. Not good design.
  11. Well said. It's the same for me. I won't do dailies. I just won't. Unless it's stuff like "Play six war zones." Because that's different and challenging in a different way each time. I played WoW as a hardcore raider and found it very empty despite being in some very successful raiding guilds. I actually found it comical how seriously people took the end game play. It became work instead of play and I just won't ever put myself in that situation again. Variety is the spice of life. Daily repetition and elitist pixel pushers (read: diehard raiders) just bring the experience down.
  12. Another War Zone. I like PvP on this game and want new venues for it.
  13. Baby got back! I have a female smuggler of this body type. I like it. More typical female body image than the comic book 2 or the "skinny *******" 1.
  14. Subject says it all. Leveling a vanguard primarily for pvp and would like to know which tree offers the best pvp performance. Thanks!
  15. That is soooo cool! Wow. That guy has talent!
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