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Everything posted by auroroavalor
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When is the application window closing?
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Appreciate the change in stance Eric, hopefully this will allow a greater number of experienced players onto the PTS.
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What kind of turn around time can we expect on applications?
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SM- Destroyer of Worlds
auroroavalor replied to ShadedRogue's topic in Flashpoints, Operations, and Heroic Missions
Kill the gold add and then the silver add, when the silver add dies so do all the normal adds. -
EV & KP Master Modes
auroroavalor replied to Sickith's topic in Flashpoints, Operations, and Heroic Missions
What do you think their big January group content announcement will be? I think it'll be two brand new master mode operations. -
There is a series of bugs with stances in this game which were introduced in 5.0, either one of you shadows is missing it's tank stance or one is having it applied twice.
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When the so called "premier" raiding guilds can't get by without being given their gear on a platter... Who'd have thought self proclaimed "top tier" NiM guilds would be wishing for the return of Highlighted Hard Modes or a Coratanni like exploit so they could get enough gear to clear a second boss, but please, keep spending 75m on a hilt, it's an investment, you'll be able to undercut us sooner if you just had more gear.
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If we define strong as able to field a roster perhaps TEH qualifies. You run a progression thread that doesn't ask for progression because you're afraid other guilds might question your place on it, you have got no business talking smack to Herc. Much <3 Herc PS. Raid imps you tard
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I cri
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3 weeks to kill Brontes right? I heard some people did it in one
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Another server rollback on Harbinger??!!!!!
auroroavalor replied to Samoth_Nomad's topic in General Discussion
Frankly Tait, that's just not good enough. What went wrong? Why was it only certain people? what steps will be taken to make reparations to the players who lost up to or in excess of 12 hours of game time? Can we expect listed GTN items to be returned to the sellers? -
Another server rollback on Harbinger??!!!!!
auroroavalor replied to Samoth_Nomad's topic in General Discussion
Looks like an almost 12 hour rollback. Immensely unhappy. -
The mechanics behind CXP
auroroavalor replied to Jerba's topic in Flashpoints, Operations, and Heroic Missions
We cleared NiM Council on Friday, did it twice yesterday and killed Kephess NiM today. No, we didn't use crystals, and we definitely didn't have less than 100k HP. -
Why do YOU play STAR WARS: The Old Republic?
auroroavalor replied to Stultophobe's topic in General Discussion
I play for challenging PVE content which pushes myself and those I play with to constantly get better and improve. -
I think PVP'ers have a right to be upset here, they've had a viable form of gearing (Comm stacking) taken away from them on Day 1 of 5.0, when I queue ranked PVP on the first day of KotET in my Full BiS 224 toons at level 70 into Pre 5.0 PVP geared toons with wasted stats in EXPERTISE players far better than myself are going to be severely disadvantaged by the imbalance in our stat pools, some form of commendation conversion to Galactic Command XP would have helped to address this.
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You won't find anyone selling this on Harbinger.
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Shhhhh..! Don't tell BW they'll forum ban him again.
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I have a few questions regarding these comments. Firstly, is the intention here for Nightmare Raiders and Ranked PVP'ers to be running only one set of gear per class? Does the combat team have access to a list of BiS stats for both endgame PVE and PVP for any given DPS spec? If so how varied are the stats for for BiS PVP and BiS PVE because they are currently quite varied. For instance Concealment Operative PVP Stats Mastery 4612 Power 3400 Crit 1370 Alacrity 0 Accuracy 0 PVE Stats Mastery 5164 Power 2850 Critical 1465 Alacrity 1015 Accuracy 700 To just remove my accuracy from PVE gear I would need to change 2x Enhancements, 2x Augments and a Stim, to return to PVP gear I would have to replace 14 augments with Overkill augments (Power). This would be a continual annoyance for someone participating in both types of content until they got enough gear to run two sets of gear for the same Discipline. Is this the intended design decision? Can you please further clarify This should not be up for discussion, if you are considering removing modifiable gear at the same time as removing the option to choose the item of gear you want (token hand ins) you might as well remove gear and only have datacrons and make classes have BiS or fixed stats as a base level 70 feature.
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One set of gear for everything is incorrect, if I want to compete in a ranked arena the gear which would considered BiS for that is vastly different stat wise than the gear which is BiS for a Nightmare Operation. Stat numbers taken from Dulfy for Lightning Sorcerers. PVP Power 2734 Critical Chance 1543 Alacrity 484 Accuracy 0 PVE 4969 Mastery 2639 Power 1213 Critical Rating 730 Alacrity 681 Accuracy I still need two sets of gear for PVE and PVP if I want to play at a highlevel, if you're playing regular War Zones and doing Story Mode Operations or Flashpoints this may benefit you significantly, but this change significantly hinders my chosen style of play and that of many others.