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geezy

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  • Location
    Port Elizabeth
  • Interests
    Gaming ofcourse ;P, sports and everything computers
  • Occupation
    I.T Technician
  1. Agreed the only main problem here is the reduced CD on Undying rage/ Guarded by the force ( invincibility) in comparison to a Jugg/Guardian having 2 focus cost reduced Focused Defense. It's just ridiculous that those are the mirror talents between the ACs.
  2. My friend a Guardian?Juggernaut tank geared in Full WH tank gear, with full endurance augments and pve bracers and belt ( as well as optional PVE armoring in one of the set pieces ) etc will get about 26k. A Focus Guardian/Jugg will NEVER get close to 30k while still hitting for 6K. Btw what's the gear/HP on your Sage that gets molested ( an undergeared Sage is perhaps the most atrocious creature in this game)?
  3. Please post a screenshot of you smashing/sweeping for 4.5k I'll give you a noddy badge and unlimited brownie points.
  4. If you honestly think that Rage/Focus SW/JK are that OP then you are horribly wrong. They have a 12 sec cd on their only useful hit have like a 1 sec delay on the animation and are really east to kill despite their defensive CDs ( as a sent/mara, guard/jugg ones are really ez to kill). One useful tip when you playing Sage remember to use force slow.
  5. I WAS a infiltration shadow from day 1 early access until T1.3 + 1 1. KInda useless, in a guild where we already have our main Shadow tank for WZs etc ( infiltration is truly horrible and a balance sage is better than a balance shadow imo) 2. I used to be so damn proud of being one of the few shadows on my server to stick with Infiltration. I loved being the class that could 1v1 basically anyone and FAST and then dissapear. We always relied on CDs, but it was manageable as we had powerful'ish burst without them, and had POWERFUL burst with them. Alot of people say that the changes to relics werent so bad as now we have so much extra power as a static stat, but thats just not true in my experience. I have both WH Power Relics and full WH gear (except offhand and 1 implant ) all augmented with Overkill augs (+18 power), my bonus damage is around 550-600 as far as i can remember and I'm hitting less than I was in BM gear. Its kinda retarded that our damage has decreased while everyones health has increased. Please do yourselves a favour and go on Youtube and check out some of the vidz on infil from a few months back, then please respond as to why you completely deadened our class. P.S Havent got a single annhilator medal since 1.3 while I have been hit for 6k + by focus knights and around 5k+ by HiB
  6. In regards to infil shadows.. LOL! I was an infiltration shadow since early access and a pretty good one imo. Pre 1.3 i was king of 1v1s and now ... ! I recently when onto youtube and rewatched some earlier vids on infil shadows and those guys in mosly champ gear were bursting more than what i can do now in full augmented WH. I understand Bioware raised the TTK, but if a dev says we're supposed to be a hit and run class, does that not mean we should pick a fight ( ala 1v1 ) kill him asap and then get out? or is it that i must jump someone burst down to maybe 40% and then saber strike him for a while before running away?? Best we can do now is have as much utility as possible for our team as balance and put out some sustainable deepz. I am honestly really saddened as I do not enjoy playing my MAIN anymore, so much for feeling heroic!
  7. You sir have no idea what you are talking about, I played infiltration shadow as my main from day 1 of early access. The loss of on click relics and adrenals IMO made playing infiltration quite useless. The best use for an infil shadow was bursting down the defenders of a point in Alderaan or Novare to capture. I used to 1v1 any class in the game, but put me in the middle of a fight and my sustained dps was garbage. THAT was our role. single target burst dps. The changes in 1.3 made me ask my self whether I would want a infil shadow in my RWZ team and the honest answer IMO ( cant stress that enough ) was no. SO since 1.3 i am now a Balance shadow. P.S im missing 1 or 2 WH pieces, but am full power augmented including both power relics
  8. http://torwars.com/2012/04/15/swtor-rakghoul-plague-live-event-in-progress/ http://www.darthhater.com/articles/swtor-news/20101-rakghoul-event-live-on-tatooine just info links on the event for those that are unawares.
  9. as far as I know its still happening, so go check it out. IMO the event will last a few days based on how many Samples you need for the rewards.
  10. Okay heres my oppinion. 1 - Firstly incentivise Open-world PvP using merc comms etc 2 - Give areas where Open-World will happen naturally ( ala Tatooine Event - Brilliant ) 3 - Turn Ilum into a Wintergrasp type Area. ( Use same idea of limiting numbers from each faction and timer based ). Make nice siege vehicles for it. multiple character types. P.S Im sure thats a lot of work and will obviously be the last thing to be implemented on this mini list. 4 - Make nice looking PvP gear =P Eventually expand on space combat and eveeeeentually combine space with another aspect of the game ( flashpoint would be easiest ). Thanks for reading =)
  11. Lol. have you been online in the past 24hours? The first world event happened on tatooine. A rakghoul outbreak with new daily missions, infected World bosses and insane PvP if you're on a PvP server as it was both for pubs and imps. Go check it out now. theres a news terminal on the fleet and area quests in Dune sea and Jundland
  12. I heard some guys took out the enemy base in Dune Sea( I know its not the same). So I guess that could be interesting. Havent done it myself, but will try tonight with guildies. There is so much potential with the events team. P.S I just hope they dont go too overboard with this rakghoul thing. I clocked Left 4 Dead =P
  13. The only thing you get atm is credit on "Player Kills" under your PvP tab. The Fun factor last night was better than ANY PvP I've ever had. I normally WZ 24/7 while online, but last night spent over 5 hours in my guild Ops group taking down World Bosses and fighting with Imps over them etc. Best 5 Hours of gameplay so far. Fun PvP > rewards.
  14. Dont quite know if you understood what i meant, but I wasn't in any way saying that it was a PvP event. Rather that it created situations in which open-world PvP happened (on PvP servers). ^^ +1 I find playing on a PvP server more "realistic" as we are now at war and enemy players should be seen as such. On RvR, i would love to see it although the engine etc needs way more optimizing to allow masses of players with visible abilities etc in a battle. Right now that would become 0.00000001 FPS. lol
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