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Tierce

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Everything posted by Tierce

  1. Then you should just receive a full set of BM gear upon reaching valor rank 60
  2. We've got one guy in our guild that has gotten 8 pieces from 9 bags since the patch, and another who has gotten zero pieces from 21 bags since the patch. It's a really fair system, really.
  3. We've got one guy in our guild that has gotten 8 pieces from 9 bags since the patch, and another who has gotten zero pieces from 21 bags since the patch. It's a really fair system, really.
  4. Tierce

    MVP votes. seriously.

    Over half the time, all the MVP vote buttons rapidly disappear in front of my eyes while I'm looking at the scoreboard to determine who I will vote for. Can't click quick enough. So basically, this is just more luck based systems that some will get to benefit from for no reason whatsoever, and the rest will get nothing. The system will never reward skill nor achievement like it is intended to do.
  5. a speed hack turned all the way up will look like you are lagging or the other player is teleporting
  6. a speed hack turned all the way up will look like you are lagging or the other player is teleporting
  7. I think even the simplest minded folks at BW/EA understand that they are going to lose a lot more subs by not taking action against exploits.
  8. My other thread was closed due to having the faintest of information about how you can find these, so reposting without that detail. Something needs to be done about these immediately. I see more and more players using them in Warzones, and it's especially a problem in Hutball. When is Bioware going to take action to prevent the use of speed hacks? If something isn't done soon, more and more players are going to cheat with them.
  9. The point about zergs being incentivized by EVERYONE getting the same valor for a kill is one that really needs to be looked at. This along with the fact that healers appear to get screwed in the current system, as they do not do any damage to the target. I don't know how anyone thought this design was worthy of being pushed live to this game. Valor gains from kills absolutely needs to be divided evenly to everyone in a group that gets a kill. This would discourage zergs and encourage small groups, and Bioware, you have to know that your servers would function a lot better with lots of smaller skirmishes than they are with these huge zergs. I guess there might be questions about which group should get the valor from a kill if there were multiple groups involved in said kill. I would vote for group that does the most damage to the player, but if that is just too difficult to program, group that gets the killing blow might be ok. Maybe it could even be split between multiple groups, but if that is done, it should be divided there as well. The more people involved in a kill, the less valor each player should get.
  10. I agree, but unfortunately, you used the evil petition word and this is going to get closed
  11. Really hope that by coming soon, you guys mean in the next month. It is very nice to see that your list of features here is mostly in line for my top wants as far as new features go. However, you guys gotta get the bugs fixed and exploits fixed too, and there definitely needs to be massive fixing of PvP combat, world zones, and warzones before you release any kind of ranking system.
  12. I don't like the change in 1.1 to make abilities display lit up in a Quickslot while they are on cooldown. I tried to give this a chance as I assumed I just needed to get used to it, but finally realized that I don't like buttons being fully lit up when they are not available. I liked the old way better, where the ability was darkened out until I could use it. This is because due to the UI not being movable nor scalable, I have to use my peripheral vision to keep track of when abilities are on cooldown or not. It's easy to tell when lit up means available to use and darkened means not available to use. Now I can lose precious seconds by it being difficult to tell when abilities are not quite finished cooling down. Those seconds are getting me and/or my groupmates killed. Curious of what others think about the change and any suggestions people may have to keep better track of whether or not abilities are still on cooldown. It would be nice if there could be a number displayed on the Quickslot indicating the number of seconds left for the cooldown of an ability in that quickslot. For longer cooldowns, it could just not show until the last 60 or 90 seconds left.
  13. Bioware wins big on this one. If people just enjoy 1-49 BGs and content, their work is all done. They can just sit back, watch the servers run, and let the subscription money pour in.
  14. Once they allow free faction transfers on affected servers and/or greatly expedited leveling, possibly as a feature of the legacy system, I think people will do it.
  15. Since my own thread was closed and I was directed here: "Founder" feature Reaks of Weakness, Greed, and is just plain Lame I'm going to preface this by saying that my subscription is already setup, I'm not canceling it nor do I have plans to cancel it. With the game only being a month old, considering the plethora of complaints and claims of cancellation that have been steadily increasing leading up to and with the 1.1 release yesterday, enough to garner newsworthy attention. With most players non-subscribed 30 days just ending. With your emergency patching and weekly inconsistency with maintenance and patching. Bringing the website up today with the top feature being, "Pay us and get some novelty crap," is not only lame, but projects Weakness and Greed for Bioware/EA. Not only are people laughing their face off at this, but it's putting a bad taste in people's mouth and confirming to many the negative impressions they have held or considered. I want to think that some marketing bimbo thought this up. I know they probably thought this was a nice gesture, but the message it sends is that you need to give people something extra so they subscribe. The game itself isn't good enough. The timing of the feature sends a message of greed and even retribution for people who have voiced complaints. Like you are trying to entice them into subscribing anyway with little trinkets, and punish those who try to prove their point with their wallets. I see a lot of good communication from developers of this game. Statements conveying confidence that plans are in place, you know what you are doing, you are working on improvements that show you are listening to the customer. I think I have always felt good about this game after reading most of the official statements from every BW poster but Stephen Reid (sorry man, you're just bad at this). Those statements just need to be more timely and more frequent (remember we're in the information age). If BW will just focus on fixing things that are broken and keeping everybody in the loop about it with a tone of confidence, this game can be great.
  16. Since my own thread was closed and I was directed here: "Founder" feature Reaks of Weakness, Greed, and is just plain Lame I'm going to preface this by saying that my subscription is already setup, I'm not canceling it nor do I have plans to cancel it. With the game only being a month old, considering the plethora of complaints and claims of cancellation that have been steadily increasing leading up to and with the 1.1 release yesterday, enough to garner newsworthy attention. With most players non-subscribed 30 days just ending. With your emergency patching and weekly inconsistency with maintenance and patching. Bringing the website up today with the top feature being, "Pay us and get some novelty crap," is not only lame, but projects Weakness and Greed for Bioware/EA. Not only are people laughing their face off at this, but it's putting a bad taste in people's mouth and confirming to many the negative impressions they have held or considered. I want to think that some marketing bimbo thought this up. I know they probably thought this was a nice gesture, but the message it sends is that you need to give people something extra so they subscribe. The game itself isn't good enough. The timing of the feature sends a message of greed and even retribution for people who have voiced complaints. Like you are trying to entice them into subscribing anyway with little trinkets, and punish those who try to prove their point with their wallets. I see a lot of good communication from developers of this game. Statements conveying confidence that plans are in place, you know what you are doing, you are working on improvements that show you are listening to the customer. I think I have always felt good about this game after reading most of the official statements from every BW poster but Stephen Reid (sorry man, you're just bad at this). Those statements just need to be more timely and more frequent (remember we're in the information age). If BW will just focus on fixing things that are broken and keeping everybody in the loop about it with a tone of confidence, this game can be great.
  17. Wholeheartedly agree with the OP. New content is not going to create new or retain existing subscriptions. Fixes will retain current subscriptions and greatly improve the rep on the street this game, which will increase new subscriptions more than any marketing ploy.
  18. I'm going to preface this by saying that my subscription is already setup, I'm not canceling it nor do I have plans to cancel it. With the game only being a month old, considering the plethora of complaints and claims of cancellation that have been steadily increasing leading up to and with the 1.1 release yesterday, enough to garner newsworthy attention. With most players non-subscribed 30 days just ending. With your emergency patching and weekly inconsistency with maintenance and patching. Bringing the website up today with the top feature being, "Pay us and get some novelty crap," is not only lame, but projects Weakness and Greed for Bioware/EA. Not only are people laughing their face off at this, but it's putting a bad taste in people's mouth and confirming to many the negative impressions they have held or considered. I want to think that some marketing bimbo thought this up. I know they probably thought this was a nice gesture, but the message it sends is that you need to give people something extra so they subscribe. The game itself isn't good enough. The timing of the feature sends a message of greed and even retribution for people who have voiced complaints. Like you are trying to entice them into subscribing anyway with little trinkets, and punish those who try to prove their point with their wallets. I see a lot of good communication from developers of this game. Statements conveying confidence that plans are in place, you know what you are doing, you are working on improvements that show you are listening to the customer. I think I have always felt good about this game after reading most of the official statements from every BW poster but Stephen Reid (sorry man, you're just bad at this). Those statements just need to be more timely and more frequent (remember we're in the information age). If BW will just focus on fixing things that are broken and keeping everybody in the loop about it with a tone of confidence, this game can be great.
  19. bump, I never got a Champion Relic token, but if I had, I'd be pretty pissed about the situation.
  20. I will definitely agree that faction imbalance kills World PvP, although I think maybe the ability to switch factions or just not having any factions would be just as good as 3 factions. When I think back on the games that had World PvP I really enjoyed, the best either had faction switching or just did not have factions, so there was just guilds vs other guilds plus allies that may exist on either side. There was this one game though that I played awhile back that was F2P. Name is escaping me at the moment. It was a total Asian MMO style grind fest with only no cooldown stim popping for heals, but every like 8 hours, you had this battle for the resource area and those resources were the base for everything in the game. Whichever of the 3 sides won it, they had access to mine it till the next battle. When that vulnerable time happened every 8 hours, pretty much every player on the server from mid-levels on up was there fighting over it.
  21. Reading all the threads here about the new Ilum and the more I think about PvP systems that have been fun and enjoyable were ones that did not have PvP Gear Rewards, or really even any individual reward at all. In those games, the reward was the enjoyment of competition and trying to build a name for yourself or your guild on the server. In some of them, there may have been a point system involved, but those points were not used to purchase any items or anything that gave you a power increase to your character. The points were just like a medal to wear on your chest, or were used to acquire novelty items you could show off. I am pretty certain that there would not be huge zergs spawn camping in Ilum right now if there were not Gear Rewards for them to gain from doing it. Now of course the big argument to this is the, "then PvPers will be forced to do PvE to get gear." This is true, but in the games I have played where World PvP has been enjoyable, either Crafting or solo-able PvE content provided the best gear. I actually hope that this Ilum thing somehow alllows everyone on both sides to just get Valor rank 50 quick and then get their Battlemaster gear so we can see if this game's PvP is fun without the treadmill.
  22. I'd ask the same question for PvE content as well. I don't understand why there needs to be an advancement gear treadmill for PvE or PvP. The most fun I've ever had in PvP or PvE was when I was playing to win, whether that was against players or just to beat boss encounters when I could care less about the loot. I think anybody who does PvP or PvE needs to seriously ask themselves if they would be doing it absent of the item reward. If you can answer yes to that question, then you are probably actually having FUN. If you can't answer yes to that question, then you probably aren't having fun and the design of that content is probably unfun.
  23. You're not understanding. People do not feel that they are entitled to the Champion gear. They feel that they are entitled to an equal progression system for achieving the gear. As it currently stands, this is not the case due to the RNG of the bag loot. This allows some people to get a very significant gear advantage purely based on luck. The system is neither based on merit nor effort, but on luck.
  24. This is a big factor in the overall problem. Still of the opinion that their opening burst is a little too much, but the knockdown animation and working within the resolve system is completely broken. If this was fixed, I think perspectives would be a lot different. This applies to all knockdown abilities for all classes.
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