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Silberfalke

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Everything posted by Silberfalke

  1. I didnt say its too hard. They confirmed that its an unintended bug, so the question if it gets fixed is legitimate.
  2. My advice for the best class per role: Tank: Shadow/Assasin DPS: Gunslinger/Sniper Heal: Sage/Sorcerer
  3. Wrong. Its based on time, and therefore, on how much dps you make. Read up Dulfy`s strategyguide. If you have softenrage at 15%, your dps is seriously lacking.
  4. Will check out the new version. We wanted to change to another tool lately, cause that includes a thread meter and one person alone could upload all the data, but we have a couple with the same internet connection, and that tool didnt work. Yours does. :-) So thanks for the update, we had great use of your program so far!
  5. Cause EA Bioware made a whole lot of mistakes, in grand and in little, and therefore only a fraction of the original population is left. Their road till today is filled with broken promises, lies, very slow progression in bugfixing, bad support, etc. The current subscription state is very well deserved. That said, i hope they can change for the better and regain the trust of their playerbase. I like many parts about the game, especially PvE, and the new instance is awesome!
  6. Wow, that was pretty precise! Thanks a lot for the help! Now i need to know, how to prevent Green Obtuse from happening, whatever that is. I suggest the cast from the Operator in Phase 1?
  7. Maybe you should add HM in the overview regarding the fights with the newly added HM. Anyway, thanks for your guides. They are the best out there. I hope you keep updating them, cause they felt lacking in some spaces (Like Operator lX pairings which are suboptimal or certain missing mechanics like Disinfection or Corrupted A.I.), but overall they are great!
  8. Meiner Beobachtung nach stimmt es, das es dann auftritt, wenn einer der Spieler nicht innerhalb der 8 Sekunden sein Feld freischaltet.
  9. Hi guys! We are havin trouble with the Periodical-Damage-Mechanic! I hope someone of you can shed some light on it. I never saw it mentioned in a guide anywhere, but its what is making us big trouble on our first attemts yesterday. As i see it, Operator lX is casting periodical damage on all players in the raid, that can get higher. What we didn`t figure out is, why its getting higher in our raid, and in the killvids i see, they always get like 900, and later maybe 1,2-1,8k, while sometimes we get up to 2,4k in the purple phase!? It`s definitly too much to heal through. My guess is that its caused by corrupted A.I., or some other mechanic, but i want to understand this completely! Thx for any help!
  10. I still enjoy the PvE aspect. Just hope they continue to put out decent raidcontentupgrades in reasonable timeframes, so i can continue to play it.
  11. Wenn alle genau im Mob stehen, sollte keiner den Railschuss abbekommen. Man muss nur rechtzeitig dort sein.
  12. I think you have a few issues, if the healers are oom at 30% of the bossfight. People have to move out of the circles. After the healer-nerf, it`s not as easy, as it used to be. And you should prepare the raid with videoguides atleast, if you don`t wont to wipe a few hours learning the fight. Here is one, for example: http://swttor.blogspot.com/2012/03/swtor-pve-explosive-conflict-zorn-and.html
  13. He is saying, that there are 6 new bosses in 1.2. 4 operation bosses and 2 world bosses.
  14. It seems you dont understand how MMO development works. They have different teams doing different things, so having to do a lot of crafting and classbalance changes is in no way hurting the operation-team at doing their job.
  15. 4 Bosses is pretty weak! If the next Operation is not coming pretty soon, i see a big problem for this game. The first contenttier was so facerollingly easy, it only took a few weeks to get bored with 10 bosses. I cant imagine that those 4 encounters keep people interested in raiding for 2-3 months. Even if you do it all in nightmare, which isnt in the game with 1.2.
  16. Thanks for clarifying guys!
  17. Can someone post the info-source for this nerf in 1.2, please? Or is it just that article which was mentioned on the first site? On topic: Its pretty retarded to make this profession so good that everyone and his cat jumps on it, and then nerf it to oblivion. Since the cost effectiveness is the intended mechanic, like a dev already said, it would be best to just make the reuseables less good. Or you let the players do special consumables that cost 1/4 the amount of normal ones. But the cost effective use of consumables is the reason most have chosen this profession, and since its officialy confirmed that it is intended as such, it should not be too much to ask for it. Right now you are just pissing off a lot of people Bioware!
  18. Okay, here are a few tips to make it easier next time: You have to assign the 4 ranged DPS to each of the metalsockets, that look into the room. The players stand before the inner side of them. Reason: You want Bonetrasher to run as much as possible, but also to control the fight as much as you can. When one of your DPSers get targeted, the player moves 10-15 meter into the room, so he lands on the outer ring, and not in the acid, when he/she gets knocked back. If he does the slam where you get the damage debuff, they have to move too, otherwise he will kill them! The DPSers tell the healers when they are focused, and its easy to heal the damage out. Now, the tank, melee and the 2 healers spread out in the room, but try to stay centered, so they are not likely to get knocked off. Depending if there are many others next to them, they should stand still, or run away if focused. When you start to control the fight more and more, you will see progression! For the adds: We have 2 Commandos assigned for the cats, and they are on the left and right static position of the gates where they come out. Both our healers are Sages, so we assign one for each of the cats, for the rare occasions, when one of the Commandos is dead. We normally mark em, so if something happens the healer knows within a second which one he is assigned to, if he has to help out with the cc. Extra tip: When someone gets kicked into the acid, he has a chance to jump on the panels if he/she is lucky. When they manage to do this, your Sages can pull them into the arena again! Helped us many times!
  19. I like their stance against combat-macros. It`s the same with no cross-server Groupfinder. They clearly have a vision.
  20. We name it Tier 1.1, 1.2 and 1.3 since this is most logical way to name it. You have one raidtier in three different qualities. Next raidtier in will be 2.1, 2.2 and 2.3.
  21. Will itemization be fixed in the near future? Explained: Will we see only good items (with a high itemlevel) in the higher difficulty modes, and not the same things that are dropping in the flashpoints and lower difficulty modes?
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