Jump to content

Jekan

Members
  • Posts

    154
  • Joined

Everything posted by Jekan

  1. I think the OP's point has a lot of validity. For me another fix would be the weekly PvP quest. My thinking is that it should more closely mirror the daily quest. Win 9 or play 18. I know of several people in my guild who have the weekly on their quest log for weeks who PvP a lot. I guess the closest analogy I can come up with is that fresh 50s who start PvPing (even in the new recruit gear), are suddenly the voice of every encounter that is "farm status". I know that if I pug, I'm probably going to to get facerolled by better geared players that have normal warzones on farm status. However, I still enjoy it, I still get commendations (while I prioritize objectives, I still try to shoot for the 8 medal cap) and when I do get to War Hero I'll be that much more prepared by facing these same opponents. The growth experience gained from fighting in warzones is not only gear but also knowledge. That said, I would agree with a tweak to the grind for WH.
  2. ^ This. Read before you click, it ain't hard
  3. With the War Hero geared people pretty much having normal warzones on farm status, change the weekly to be like the daily: Win 9 matches or play 18. It will still allow progression, and alleviate frustration for new level 50s.
  4. You're right, I just tried it again and it didn't work with a character I created. But a character I transferred had the default key bindings (but didn't on the old server) and when I loaded the interface it loaded the keybinds. Or it could have been a glitch that sorted itself out with the keybinds at a coincidental time.
  5. Maybe I'm missing something here, but when I save an edited interface, create a character and load the interface my key bindings load with it.
  6. I have to say it's not quite this bad on Rakata Mind Prison, that youtube video was ridiculous!
  7. Agreed! Playing both a PT and a Vanguard, I groaned the first time I used mortar volley pre 1.2. 1 second into the channel, and then damage started. It sucked, hard.
  8. I agree with players should have the recruit set, it's under 500K to get everything, no excuse not to get it. However, and as a mostly BM geared player on my main, I don't agree with kicking them from warzones. When I started warzones, I was in heavily modded oranges, and as a PT I still managed decent damage and ~100K protection. Let them play, leave the elitist stuff at that other game.
  9. Yup, I did as well. Vote with your wallet. I have 121 days left, and after that, no mas.
  10. Myself (PT) and a guildmate (Merc) were discussing this and we initially felt it was a nerf. However, when testing it on clumped mobs doing the dailies on Ilum I noticed that mobs that normally died did die if and only if they weren't knocked back out of the radius. I remember when the broke DFA horribly in Beta and then fixed it, it was awesome. This is similar to that, they "fixed" it, but it's somewhat broken. The radius is the main issue. All AoE abilities should have the same radius, period, and the reticle you put on the ground should show what that radius is. Case in point, Orbital Strike seems to have a larger radius now on both my sniper and my guildmates were reporting similar findings. That said, I find DFA to be more situational, and I lead targets, much like I did when I was a gunner in the Air Force. If you drop DFA where people are, it's useless, but if you drop it where they're going to be or want to go to, it is much more useful.
  11. For me it was in a huttball match last night. My PT got jerked around like a ragdoll and when all was said and done, he was stuck in reverse. No matter what I did, he just kept walking backwards. If I used the right/left mouse to move forward he just stood still. But the game couldn't let me use channeled abilities as I was still "moving". I suicided in the acid, didn't fix it, nothing I did fixed it until I zoned out of huttball. So, I used the camera as a rear view mirror, and then swung it the opposite direction so I'd be pointing towards the bad guys. I didn't do squat for damage/protection, but the PT in the middle walking backwards and switching directions must have looked like a target in a shooting gallery. It was both frustrating and funny at the same time.
  12. Right now medals are awarded for individual efforts while a win requires a concerted team effort. This creates a schism between two disparate objectives: focus on individual achievements or focus on team achievements. So long as a person receives the maximum award for only individual effort, there is no impetus to focus on the team objectives. After all, why worry about objectives when they don't do anything for an individuals stat. So my thought on this: remove all individual contribution medals (kills, damage, healing, protection) and instead award medals per amount of objective points gained. Then the MVP voting system can be used to reward individual contribution after the match. After all, in the World Cup individuals don't get medals for most flops (sorry, couldn't resist), most goals, etc, the whole team wins or the whole team loses. Then once there is a championship team, from that point there is a MVP. As it stands Warzones reward individual goals, not team goals, and to me that's what causes a fundamental failure of team effort. OK, flame suit is on, have at it!
  13. I fully plan on going fully shield on my PT. I don't care what my damage numbers are, I only care about helping my team win, and I love soaking up damage. To me, topping the protection numbers is what I'm going for. If I want insane damage numbers, I'll play my sniper.
  14. And let's be honest, if the opposing team knows there's an AFKer, they won't vote to boot him/her as it will make it easier for them to win. Vote kicking is bad all the way around. When I was tanking in WoW and gearing up in normal modes in Wrath I got vote kicked by the 4/5th that were the same guild that couldn't be bothered to play with someone learning the content. I'm curious to see how this will pan out. On a side note, where are the 1.2 patch notes anyway that people are getting this stuff from?
  15. I can't disagree with anything you've said here. I like being marksman, hell, I'm pure marksman, not a MM/Eng hybrid. I like the challenge of not rolling a spec that people say isn't for PvP. I melted faces as Lethality, but it felt almost too easy. I like being marksman, it feels like what a sniper should be. A few tweaks to make cover more palatable would be nice. +5m range would be nice. But I'd rather they fix other glaring problems with this game (Ilum, anyone?).
  16. Agreed! As a work around, I mapped "Target Nearest Enemy" to my tab key.
  17. I try to not stay in cover long enough to have to cycle through twice, leaving and re-entering cover quickly gives too many advantages to stay static: 1) Bolster refreshes 2) Insta snipe refreshes The limiting factor to guaranteed short ambush is laze target, but my crit rating is high enough to where I get fast ambush frequently enough. If not, then I weave in a series of shots for more chances to crit before firing off the ambush. I try to avoid casting ambush if I don't have its casting time decreased.
  18. Uh, not if you talent it. A crit on series of shots or snipe reduces it to 1.5 seconds, pop a trinket and it's 1.2 seconds. So in ~ 2 seconds you can: laze target, cover, insta snipe, follow through, ambush. I hate to imply L2P here, but.... As an edit to add, there are times when I see that sequence never go over 1K damage, which makes me cringe a little bit. It's frustrating and it's part of the game, but seeing "Absorbed" "Absorbed" "550" on the ambush does suck. As a mostly cent some champion gear marksman sniper I can get 180-220K damage per game (and there are, of course, times where I can't even break 100K). Other MM snipers I know in BM gear get over 300K. MM sniper is mostly OK, it is a class of nuance. However, I'd like a slight range buff or armor mitigation buff. I don't even bother targeting tanks, unless it's to root them and move on while someone swarms them. I usually head hunt healers and light armor classes.
  19. Absolutely, that's what I meant. I roll with 4 man pre-mades now, but we should have the ability to go full pre-made vs. full pre-made. The main point, though, I was trying to make and obviously failed at was that if BW was attempting to negate an advantage by not allowing a full pre-made, that is not working as intended.
  20. I view it as a "target of opportunity". While running around Tatooine on my 40 something sniper, I ended up by the Republic side, saw a lower level character hop off the speeder taxi, killed him, and moved on. I didn't do it to "gank" him, he just happened to be at the wrong place at the wrong time. It's war, I wouldn't be doing my job if I didn't kill an enemy troop when given the chance. It's not like I didn't get ganked a ton while doing my quests on Tat when I was in the 20s. It's just the nature of the beast. What chaps my hide is when it goes from ganking to griefing. Its not like you have any penalties applied when getting killed by a player, your equipment isn't damaged. You go to the med center and move on.
  21. By allowing a group of four to queue up for a "half-premade", it has the potential of being just as overbalanced as allowing a full pre-made into the game. Since all our server on the imperial side seems to get nothing but huttball, a premade of a couple of assassins, a healer and a tank can roflstomp through the game without any problem. We also use this to our advantage on our guild, we have vent, we can co-ordinate and usually the four of us in the game can (generally) make up for any other deficiencies in the team. To me it seems this is a half-assed ban on premade groups and it can still be used to an advantage so, in my opinion, premades either need to be completely allowed (especially on PVP servers, our guild is all about PvP and we'd like the challenge of guild v guild) or completely disallowed, the current system is wishy-washy at best.
  22. QFT. As a sniper, I tend to make it my job to hunt healers and the ball carrier, defend objectives, etc. I don't chase after fights. Thus, I rarely top the damage meter, but I'm definitely helping my team win. But I'm pretty sure people look at the LOLSniper with 80K damage versus top damage at 300K and probably think I'm horribly bad. It's frustrating, but there's not much to be done.
  23. I agree that LoS is completely broken, but from the opposite perspective. I'm 1.49 seconds into my accelerated ambush and the target runs over a bump in the ground, not even up to the character's knee...."You cannot see the target" and "Aborted" shows in a lovely shade of red on my cast bar. So, yes, while any shots I fire at you while you run around a corner will follow you (but subsequent attacks will LOS fail), I think it sort of makes up for the fact that you can run by a pebble and it causes a LOS failure.
  24. We have ridiculous crowd control abilities? Really? Unless I'm missing something in my professions tab we have 3: 1) Slice Droid - Yah, this IS OP in warzones, i completely agree. Locking up a droid for 30 seconds is over the top in warzones. 2) Debilitate - 8s melee stun 3) Flash Bang - 5s ranged stun, breaks on damage Yah, we have ridiculous CC abilities....when my sniper literally spends 20 seconds chain CC'd and then pounded into oblivion. Do I do sick damage on my opener? Yes, I can, if I can get the jump on someone. I can even survive most one-on-one melee encounters if my defense abilities are off CD. Whoever said we are like siege tanks in StarCraft is exactly right. Our two big openers are snipe and ambush. Sure, we can get the first snipe off immediately, then ambush is a 1.5 second cast. After that, it's 1.5 seconds for snipe and 2.5 for ambush. We cannot be interrupted in cover, this is true, however we can be LoS'd. Also, there are several bugs with cover right now that are related to when the game detects we have cover up. My sniper is level 38, and I'm usually #3 at worst on the damage but I don't play it to get huge damage numbers, I like to hunt healers and ball carriers, or get objectives. I care more about helping my team win than padding up ridiculous damage numbers. That said, if you want to counter a sniper, get us out of cover, we can be stunned while in cover (unless we have entrench up, love that ability, it makes me smile when I see someone do their lightsaber charge and stomp and I just ambush their face off).
×
×
  • Create New...