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neandramathal

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  1. 44 BM bags, when they were worth 3 champ comms or 1 piece... I got my first non-empty bag the day after they changed it to BM comms.
  2. I agree, same faction warzones have destroyed any chance for faction balance. Rather than benefit going to underdog or no benefit to either, it benefits the bigger faction. If you try queue past midnight on our server you will be waiting a long time for a pop, if at all. If you play on empire, sure, you will only get huttball, but you will get them ALL night. 4am, 7 level50 Republic online... 50 Empire. They can get pops all through the night, we get nothing. So it not only means they don't have to wait for queues, but they actually get MORE warzones aswell. You can continue to PvP at any time of the day because republic can't even get a full team. Without rewards being split by players involved, Ilum caters to the larger faction too. Although due to the faction world pvp involves players, it will never truly work. Make it split and people will just get a buddy to kill trade in a corner. Make it not split, everyone will zerg. People go for the easiest option. Objective trading on ilum people complained no PvP... but all they had to do for PvP was FIGHT, but they wouldnt, because no reward. If you're going to demand a fight why not just do it? Ofc... cos you only want reward, NOT PVP. There is no punishment to joining the zerg.
  3. I like the idea of random huttball arena's, although it's name IS Huttball so it makes sense it is played on planets owned by... the hutt's. I do like the idea of random warzones though, maybe Civil War could randomise time of year (snow vs sun, not a huge change but its something). However, faction vs faction warzones are one of the worst things they've done imo.
  4. http://crimson-idol.co.uk/images/site_gallery/9ff316ca448ed6253e37ffe366e0f3fc.jpg Not my damage in this SS that was important, it's the sage... damage + heals + kills, with 1 death! Remember boys and girls. They're balanced/underpowered
  5. http://crimson-idol.co.uk/images/site_gallery/809bc66f776439deeeaaa688055ea85d.jpg 9 deaths, pretty poor but that does mean more downtime. We lost, so I wouldn't call it majorly impressive. Sadly, I see 300k dmg/75k+ healing on low rank sorcs/sages frequently, and have seen a few 400k's on 40+ op's constantly aswell ^^ (One particular op who no matter how much I hit them with Obfuscate/Pacify BEFORE they get out of stealth still seem to knock me down and **** me before the stuns worn off :s ... and seems to have been level 42 for almost 2 weeks now.. hmm)
  6. 44 bags till my first BM piece. I'm now valor 78 and have finally got my armor finished, only relic to go now! On the other hand I know people who had full BM by 62.
  7. Damn, and here was me thinking the reason to play as BM was "Because I enjoy PvP" .. If you're doing dailies then stopping, what you gonna do when those dailies no longer give gear upgrades (cos you've got it) ... just not queue at all? Yes, it must suck for them. ... So why do it? You say it must suck for them to have to put up with it yet you are the cause right there? Must've missed the memo from bioware saying that? Point me to it? Maybe they're too busy grinding warzones for comms to buy bags to get better gear ? Although it'll take them a lot longer with people quitting constantly... Besides, if everyone who quits is as good as they say, surely they would be able to carry them to victory anyway? Gear is a booster, a good player is good either way and a bad player is bad either way. There are several players around who have reputation as good because they got full BM back when most didn't have centurion, and now the gear levels equal they aren't anything special... then there are those who are seen as good because they actually are
  8. Hate to be the one to do the trollolol l2p post but seriously, if you're going to argue your class sucks please like... don't miss out on basic things like your AoE CC? My sentinel/marauder level 21 Marauder/Sentinel so am still missing the majority of tools, but have ofc come up against 49's of all classes. I also know due to how bolster works that things can change by 50, but so does your toolset. I'm playing against players with an almost complete toolset and mine can only get stronger... Even if you want to discount low level pvp, there are many good Sent/Mara's on many servers who prove the class is fantastic in the right hands (Same goes for Scoundrel/Op tbh) 1. Hmm.. Medals I've had at this point... 2.5k damage 75k damage 300k damage 1 kill 10 kills 25 kills solo kill 1k defender 3k defender 2. I have been 1st/2nd for damage in EVERY warzone at this level. Burst at this level is not as good as a scoundrel no, at 50 it's probably about equal, they get the better opener and gap closer (to get into the fight stealth > leap) but the longer the fight goes on they drop off, we are made for brawling. A constant fight is fantastic for us. 3. Lets see.... Root attached to jump (ignores resolve), 8second AoE mez, force choke. I admit the CC is lacking but it's still there, it just comes late on, but you say you've a 50 so that should be something you know already. 4. Marauder a joke in huttball? so the ability to root people with full resolve and jump to the end zone is a joke. Okay, whatever. Not Push/Pull is frustrating yes, but hardly joke for huttball. 5. Yes, you will be constantly kited.. its the very nature of a melee class. At my level I do feel like its impossible to catch someone who's not occupied, but at higher level you can use your 4s cloak to close the gap (having not reached this it slipped my mind when posting in another thread and someone pointed out - thanks to them). This point I will concede sentinels/marauders are a bit on the frustrating end, certainly I die on this class more than any other because of ranged vs melee metagame. 6. Leap roots. Force choke/stasis holds in place. If you spec into middle tree theres a root on master strike/ravage. Also, teamwork! 7. Undying Rage, Cloak of Pain, Saber Ward, Obfuscate. All will do wonders for your survival. 8. The class is built for DPS and nothing more. It's also the best healer killer really, but thats it.. if you rolled it for anything other than DPS you made a bad choice, 4 times. 9. I'd love to have a good sentinel to group with on my tank, GOOD sentinel being the important part.
  9. Not read out the pages since this post but it's less a "downsides" in sense of what the stance has attached than what you lose out on for being in it, by which I mean what gains you would have be NOT being in the tank stance. Talents that cannot be taken in other stances for instance, or for shadows/sins specifically, your force breach changes. Now look at Ion Cell vs Plasma Cell, both have a damage proc (similar chance, but different damage type, like the shadows), but the tank cell has -5% damage TAKEN. The downside to using Ion Cell is not the cell itself, but the lack of access to the HiB procs etc in the Assault tree. From cell alone, no, I would not say other classes give up more. Looking at talents you lose access to, I would say they are probably equal. Other than that, yes I agree, 31/0/10 does too much damage. The low end of Kinetic is actually fine imho, its those 2 highest tiers. Slow Time is fantastic for PvE due to the aggro generation, but I think harnessed Shadows healing is a problem, Slow Time can do great damage on the board but won't really help spike anyone down. I wouldn't say Slow Time is a problem at all, or Project, its the +75% damage AND 3% heal per tick AND interuptable, it's too much.
  10. I thought it was pretty obvious from the 4 word original post that it was a troll tbh, apparently there's not so many of us.
  11. Actually, it ISNT interuptable if you have 3 stacks other than via CC.
  12. Not to mention Slow time spam is AoE. 450k damage as full kinetic in a voidstar, top I've done in my usual spec is 370k (not full inf, but still built for damage). I would never call a kinetic shadow burst.
  13. Yes, you can get one EVERY 12s. I however, was saying you can get it up IN SIX SECONDS if you want. From opener to first cast, 6 seconds.
  14. Still dont see why you'd open with Slow Time if you were wanting to get stacks as soon as possible. Taking my sequence there, if you don't do double strike but instead a saber strike, you won't get particle acceleration but you will regen force (assuming you are NOT using shadows respite as I stated was perfectly reasonable possbility underneath) and your 6th stack will be up when your project/shock hits @ 6seconds. The sequence I posted gives you Telekentic Throw beginning at 6s, if you have force - which will mostly require you to use shadows respite. Whereas swapping out Double strike for saber strike means your project will have to wait 6s for CD, giving you TK throw @ 7.5 or later, but your stacks will still be built AT 6s. With Knetic spec I have 10.4 (not in game atm but I'm pretty sure thats right) force regen per second. Project = 39force if 31/0/10, 45 if not. Slow Time = 30force. With 31/0/10: 100 Force Project -39force = 61 force 1.5s = GCD (1.5s, during which you regen 15.6 force = 66.6 force) Slow Time -30force = 36.6 force 3s = GCD (1.5s, during which you regen 15.6 force = 52.2 force) Double Strike -23 force = 29.2 force (particle acceleration) 4.5s = GCD (1.5s, during which you regen 15.6 force again = 44.8 force) Project -39 force = 5.8 force. Gratz, you have just got off 3 stacks, with the 3rd one being applied at 4.5s. No, you cant use TK throw straight away, but you have your 3 stacks without running out of force which is UNDER what was asked. Or, if you wish to use saber strike instead of double strike and have 3rd stack hitting AT 6s, just add the 23 force from double strike... and you now have 28.8, meaning you have to wait a fraction of a second for your TK throw. Alternatively, you could spec 31/2/8 and just come out of stealth, giving you all the above + another 50% force regen. I may be wrong, and if I am I will admit that I have a flawed understanding of the game mechanics on force regeneration. But this seems right to me. I don't often play kinetic unless I've just been tanking a raid and can't be bothered. I'll be home shortly and check my force regen.
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