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Tesseractual

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    31
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10 Good

4 Followers

Personal Information

  • Location
    San Francisco, CA
  • Interests
    Photography, Fencing, Psychology, Art,
  • Occupation
    Full time student, part time photographer.
  1. Nailed it. This post right here made me stop reading and forced a response. Lucas' original works have become the modern man's Illiad. It's an epic that will likely outlive us all. It's for this very reason that the "fans" are allowed whatever commentary on it they wish.
  2. I'm a geared commando healer who is entirely alright with this. It's mostly off set by expertise. If players hit any harder then they already do I might call it into question, but the healing seems to match the damage output relatively well.
  3. To me this argument is about as tangible as saying a car that sometimes bursts into flames is pretty polished. After all, when the Model T came out it would burst into flames randomly and without warning.
  4. Don't assume that every subscriber is a happy subscriber. I'm enjoying myself enough to keep playing but I also don't feel like I have any other options in the MMO market. I'm going to pay serious attention to Guild Wars 2. When that releases I'll be able to make a better decision on where I want to spend my time. That being said, the lack of subscription fees in GW2 opens the potential for running both games without added financial pressure. That probably sounds good on paper, but it means that Bioware won't have to compete as hard for your business. Star Wars IP can only get you so far.
  5. Fairly certain I'm getting trolled here...
  6. Played 12 games the other night. Won eight, only had one count. I wouldn't mind a fix to this problem either.
  7. I think Guild Wars 2 is drawing inspiration from that model for their PvP.
  8. Can you imagine if the White House came out and talked about the "potential" financial crisis we may or may not be in? How about if your doctor said your life threatening illness may potentially be a problem and he'd need to look into it. This isn't "potentially" a problem anymore. It's well past that stage. The only potential problem you should be looking into is how bad it'll multiple once the peak hours hit.
  9. You've clearly detailed the problem in a way that everyone can understand the issue at hand.
  10. I love this overwhelming majority of people (mostly Imperials) saying "I didn't read your post but I'm pretty sure you're wrong." You're like a bunch of kids sticking your fingers in your ears going LALALALALALALALALALALALA over and over again...
  11. This post is clearly well thought out. Truly, like poetry.
  12. 100% confirmed. The Sith get Purple sabers. Republic gets cyan. I'm sorry but... Cyan? Really? That's just a joke.
  13. Imagine you get up every morning and go to work. You work at an office and are apart of a team, though that team doesn't really need to work together to accomplish anything. For your work, you aren't paid in cash money. Instead you are paid in office furniture which allows you to work more efficiently. The work itself is irrelevant. For the sake of argument let's say you file papers all day with big numbers on them that are never to be seen again by anyone after you go home. As time goes on you collect more and more office furniture until finally you have a nice looking work space. You're still doing the same job you've been doing the entire time, nothing about that has changed. From time to time your fellow employees even tell you what a good job you're doing. Like any reasonable person you may begin to wonder what the point of it all is? And that's the current state of PvP. It's kinda pointless. There's something that's been boggling me about Old Republic. The game takes place at a time of war and yet war is the furthest thing from everyone's mind. Warzones are "nice" but at the end of the day nothing is changed. It doesn't matter who wins as far as the story is concerned and it doesn't effect the rest of the players out there. And that's just fine for a that specific system, but we can't really be expected to accept warzones as the sole form of opposing factions interacting can we? If that was the case why not just make a large one faction system where the members get along just fine. I was waiting to get to this post until I had fully explored Ilum. That turned out to be a waste of time though. If warzones are like working in an office than Ilum is like sending emails on the way to work. At the end of the day nobody cares who "controls" Ilum because there is no reason to control Ilum. In fact, if I show up to Ilum and it's (my faction) controlled I heave a sigh because there's nothing to do and nothing gained. Now I understand this isn't a "Player vs. Player" game setting in the same way that Dark Age of Camelot was, for example, so expecting a heavy dedication to that mindset is asking to much. I just find more and more I'm asking myself what the point of it all is. Why bother PvPing if it'll just lead to more pointless PvP? I think the best bet would be to make end game PvP occur on Ilum with far reaching effects for the rest of the player base. One formula I think would work out well is that on a preset period of time the "Battle for Ilum" is begun. During that time objectives would spawn and players would compete for those objectives. At the conclusion, the faction that controlled Ilum would get some sort of faction wide buff. Even the most simplistic system like this one would be enough of a reason for us to all PvP. As it stands right now I just don't feel like there's any reason to invest time in that part of the game.
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