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alricka

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Everything posted by alricka

  1. It would only be fair. As a Sith Warrior, all I got so far was Pierce, so if I were an Agent I'd be glad to have SCORPIO, Kalyo and Dr. Lokin. I would kill to have Vette back, but I'd settle for Jaesa too.
  2. You were not beneath them either, rather the Wrath was outside the power pyramid. I would very much think that the Wrath would have something in mind about the new "Empress".
  3. Written from the perspective of a male Sith Juggernaut: On the battlefield: - Jaesa and Xalek as my enforcers (i.e. melee DPS), you can never go wrong with dark warriors who show no mercy to the foe. Xalek's brutal yet honorable nature could complement Jaesa's reckless cruelty when both are directed by the pragmatic leadership of my Wrath. - Lana as my right hand. Gameplay-wise I would utilize her as a melee DPS or a healer, depending on what the situation demands. She is resourceful and strong, and yet seemingly not devious enough to backstab you with makes her the perfect Sith ally. - HK-51 as my assassin, the ranged DPS. - assuming that he can be recruited in the future, Khem Val as my secret weapon. Really, having a Dashade warrior on your side is a dream come true for any Sith Lord worth their salt. He already has experience serving us anyway. - Bowdaar and/or Qyzen Fess would make for fine soldiers on the field, but probably won't be given the most vital of missions due to their lack of Force-sensitivity. - Pierce, to lead his black-ops team on daring raids to the enemy. - I would consider Kira Carsen, but given the fact that I am a Sith and am surrounded by 3 other Sith (Lana, Jaesa & Xalek), I wouldn't be inclined to trust her; ditto with Lord Scourge who, while sharing my goals, will probably see my Warrior as a foolish pretender. On the "tactical map" and inside the headquarters: - Theron Shan to plan assaults and strategies. SCORPIO would help him, also tasked with running and upgrading the Gravestone. - Nico Okarr, Vette and Risha would help Hylo Visz with the running of the underworld operations needed to any budding rebel alliance. I'd put Guss on their team too just for the laughs. - Mako, T7, Theran Cedrax and Blizz will look after the tech-y stuff of the base and the equipment. - Doc will take charge of the medical facilities we have. ETA: I don't trust Senya and I dislike Koth with a passion.
  4. I guess a lot of it comes from headcanon. In my playthrough I never once considered or played the Warrior as a thug, but rather as a pragmatic survivalist who happens to be gifted with a lot of raw power in the Force. Of course, there are certain rails within the story that always happen no matter what dialogue you choose or what alignment you have - for example, in my headcanon the Warrior was considering betraying and backstabbing Baras from the very beginning, but due to the rails of the story, Baras betrayed me first. The problem, as I see it, is that before the Emperor finally went off the deep end, the Warrior, as the Wrath, was subservient only to him. He didn't have to follow the Dark Council's orders and stood outside of the normal power structure. Now, as the Empire's Wrath, the Warrior is still among the most powerful people in the Empire, but he's now at a level with the Dark Council at best, and their enforcer at worst because they are the ruling body. It does seem like a demotion, a little bit, because now he's a part of the power pyramid, rather than a monolith beside it. With that in mind, the Dark Council members seem to come and go so often that it's not worth remembering their names, and only Darth Marr seemed like somebody you could depend on to be both reasonable and powerful (the rest could be either reasonable OR powerful, but not both... and, yes, that's even including my Inquisitor for when I finish her story, insane in the brain that one). Now that he's gone, my Warrior has kind of began entertaining the idea of... errr... dismissing the Council altogether once he's done with the Eternal Empire and Valkorion, and getting the top seat all for himself. But I doubt the story rails would allow that to happen.
  5. All I know is that my Sith Warrior is sitting at Odesson, plotting against the enemy, recruiting all sorts of people, attacking Star Fortresses, planning how he'll tear Arcann and his sister limb from limb and whatnot, but most of all he wants Vette back. That letter she sent while I was frozen in carbonite, man...
  6. I haven't played all of the stories until the end. The Smuggler's villains were kinda dull and forgettable. Skavak was probably the most memorable of the bunch, because he stole my ship and he seems extra unpleasant if you play a female Smuggler, like I did. The Voidwolf was neither threatening nor interesting for me. That Senator who betrays you (forgot the name, the one who makes you a privateer) was an ok idea. But overall I felt like I didn't have a worthy archenemy, just a bunch of generic bad guys. The Sith Warrior's villains are rather awesome. Rarely have I wanted to kill a NPC in a game as much as I wanted to kill Baras. Awesome voice, and the mask combined with his obese body made him seem so... weird and twisted, especially in contrast with the more aristocratic Warrior I made. Butchering him in front of the Dark Council was extremely satisfying. Lord Draahg wasn't as awesome, but he worked as a rival figure. Nomen Karr was a good early antagonist and making him fall to the Dark Side, and then corrupting and ordering Jaesa to execute him was one of the most awesome moments I've had in this game, even 4 years later. Jaesa herself is also a great villain (yes, even if she's on your side, she's still a very villainous figure), unhinged yet needy. The Bounty Hunter falls somewhere in the middle. I didn't feel like I had a legit archenemy until late into the final act, but the personalities were well done. Tarro Blood was one of those characters you hate with a passion, but he was also rather pathetic - if they had made him a legit ******, I would have enjoyed him more. Jun Seros was an interesting idea, a Jedi out for vengeance; his actions gave the final act a nice kickstart. Darth Tormen was rather generic "grr, I'm evil for the sake of being evil, grr!" type without much substance or anything truly memorable, but he was kinda-sorta menacing. The Jedi Knight was a bit... disappointing, to be honest. Though part of it is my fault, I played his story on and off for nearly 2 years, and while I liked the overall plot and feel of it, the villains felt kind of meh. Darth Angral was probably the best one. The Emperor himself was very underwhelming for me, but that's because I finished the Knight's story after playing through the latest expansions with my Sith Warrior, so I both knew that your victory means almost nothing, and he was so much cooler as Valkorian. The part where he corrupted those Jedi was interesting, but nothing more. Of the stories I haven't yet finished, I seem to like the Inquisitor's villains the best - Darth Zash was awesome, and the way she pretended to be nothing more than a pretty, ditzy blonde was brilliant. Darth Thanaton also seems interesting, and I get the archenemy vibes from him, but I'll have to play more. I'm very early-on with the Imperial Agent, but Darth Jadus is the creepiest Sith in this game. Like, the type that makes you shiver. I don't believe for one second that he's dead. His daughter seems the boring, pointlessly evil type. I haven't really encountered any villains with my Shadow (just landed on Nar Shaddaa with her), and I don't count the Jedi that are victims of the plague as such. I haven't played past the end of Ord Mantell with a Trooper, so I know your squad turns against you, but I have to play a lot more to see if they are good antagonists.
  7. After finishing a Sith Warrior, a Smuggler, a Jedi Knight and a Bounty Hunter, I am currently doing the leveling of both an Inquisitor and a Consular, and I like them both. I was waiting for years to have Togruta playable so I can make a Shadow I am yet to recruit Cedrax so I'm still at the early stages, but so far I like the archetype of the Consular, especially when contrasted to the Knight. The story doesn't seem to be so heroic and action-packed, but it's no less Jedi-ish. As far as personalities go, the Consular seems to be a bit dull, though maybe that will change later where I plan to make less LS choices (I start her as a very by-the-book, LS Jedi, but I want to give her a bit more darkness as the story progresses), but maybe that's only if I'm comparing her to the Warrior's magnificent bastard attitude, the crazy evil Inquisitor and the mighty snark of the Smuggler. Then again, the quintessential Jedi are not supposed to be extremely funny or charismatic. But I like it, it's different. And it helps that the Shadow is fun to play.
  8. Heck, do like Danny Trejo in Machete, and have them both at once while you're at it. I am sure it is a good idea to piss someone like him off, no worries
  9. Humans. I don't like the green humans, the blue humans, the pale humans and the blind humans. But the regular humans are cool. The Sith Pureblood is nice as well.
  10. When were the Togruta first announced? That may help estimate when they will make it to the game. With 3.2, I think we're getting only Ziost and the Outfit Designer. I'm sure we would have heard if Togruta were part of the update too. My guess is that they'll add them during the summer.
  11. Considering that the Sith Warrior was my first character, I'd say that the process of hunting down and getting Jaesa is bloody amazing. To this day, I still think it's the best companion introduction that I have seen in this game (I haven't seen them all, though). Jaesa herself... I dunno... she's kinda cool, and I enjoyed corrupting her but the psychotic-murderous-chick thing gets old after awhile. IMO, and all. Still think she's the second best companion for the Sith Warrior, but only because Quinn is repulsive, and you get Pierce and Broonmark way too late to actually care (and if you're a Jug, chances are you won't use them at all).
  12. Tell all that to BioWare, they are the ones who imposed those restrictions
  13. To a certain extent it can affect you, as there are some rampaging plague victims in the spaceport, but the majority of the event is held in a totally separate, underground zone (quite cool one, btw, I have recently returned to the game and had not played any Rakghoul event apart from the very first one on Tatooine, so I was pleasantly surprised). As I am a BH myself who just recently finished their quests on Alderaan, I'd say that there is nothing to worry about.
  14. Togruta were always one of the most likely to be added despite any clipping issues, as they don't go against any of the restrictions that BioWare imposed on themselves and are one of the most popular species. Quite honestly, I'm not surprised at all that they are going to add them. As to other species for the future, like I said, it's the same now as it was before - there are certain restrictions like being able to speak English, looking more or less humanoid etc. - and only species that don't go against those restrictions are likely candidates. If said species is also popular, it wouldn't hurt. All in all, considering that the Cathar are basically a Cartel-based implementation and the same is going to be valid about the Togruta as well, it all comes down to what species can be added that are most likely to produce the largest profit for the smallest cost - if a species can be easily added (no huge clipping issues, models and textures already existing in-game, compatibility with gear and story etc.) and if people would be willing to pay for it (it would help if it's popular beforehand), then it's likely to be implemented sooner or later.
  15. Considering how long it was between the Cathar and the announcement of the upcoming implementation of the Togrurta, I wouldn't hold my breath for any new species any time soon. Still, the variety of the playable species (or the lack of variety, rather) is something that has been talked about since before Launch. Back when they released the Cathar, I was of the opinion that even though I didn't like the particular species and had no interest whatsoever to play as a Cathar, it was still a step in the right direction. Now, with the Togruta - a species I like and want to play as - I can't help but be pleased. I remember previous threads similar to this, in many of them people did lists and polls, and whatnot. In most of those the most desired species were guys like Togruta, Nautolans, Rodians, Wookiees, Jawas etc. A lot of people wanted Droids, even. The same things that were true then are true now - the species that are to be implement in the future have to speak English (so no Wookiees and no Jawas), have to not look weird in romance (so definitely no Rodians, Jawas, Gungans and Droids), have to be relatively human-like in shape and size (so Hutts, Jawas, Toydarians and the like are no-go), have to not contradict canon too much with their presence (Imperial Cathar and Republic Purebloods are stretching it, IMO) and so forth. When you consider all those restrictions, you really don't get many options left. It is a pity, as some truly popular species like the Wookiees are not likely to ever be playable in SWTOR, but at least it gives us an idea of what is realistic to be expected. I wouldn't hold my breath for a Jawa or a Rodian, but the Nautolans don't seem to be impossible, and other versions of colored humans like Zeltrons or horned humans like Devaronians can very easily be added.
  16. In no particular order: 1. Kira Carsen (Jedi Knight) 2. Vette (Sith Warrior) 3. Guss Tuno (Smuggler) 4. Doc (Jedi Knight) 5. Khem Val (Sith Inquisitor) Honorable mention for Gault and Blizz (both for Bounty Hunter).
  17. Oh boy! I have always, always wanted to level a Jedi Consular as a Togruta! Can't wait! No, really, these are great news for me. The lack of interesting playable species was always one of my personal problems with SWTOR (hence, all my toons are humans apart from a Pureblood Inquisitor). The addition of the Cathar was welcome though I, in particular, was not a fan of the species so I didn't roll one. But I've wanted to have a Togruta and a Nautolan as playable species since before launch and I'm very happy with the news
  18. Heh, thanks to every positive comment about my idea about the Battle of Ziost. Would it be too much to say that I made it up on the fly only when I saw the thread? I think that whatever the next expansion is, it should focus on the game's strongest side - and that is the huge, epic story, fueled by eight smaller and separate (but connected within the big picture) storylines. It's just that this is the MMO that makes you identify with your character on a level that has previously been associated only with single-player RPGs - here, your characters feel compelling and you're genuinely attached to them, they' re not just toons. This is mainly because of the VO and the Class storylines. So to me, the most logical and desirable thing is to build up on that. Sadly, it seems that this is not the direction SWTOR is heading - RotHC didn't do anything about the Class storylines and the next expansion will be entirely centered around reinventing Space Combat and making it available for PvP. Not that this is a bad thing in and of itself - and a large part of the community has wanted this for years - but it's not what I'm mainly interested in. I'm curious about it and I will check it out, it's just not what I really want. But you can't please everyone, I realize that completely. Oh well. It's still cool to make up possible ideas and to read everyone else's suggestions. And I still hope that one day BioWare will realize that the epic and immersive storytelling is the best thing about SWTOR.
  19. But that's EXACTLY what happens when you don't have a personal story. This, what you describe, is Makeb in a nutshell. Imagine Act 4 not as fighting thugs and chasing rats but as a logical continuation of what happened in the first three Acts. Imagine Act 3 not as the end but as the beginning. There are tons of thing you could do with the Class stories that would be both interesting and epic, as well as personal.
  20. Makeb has voice acting, but only two major stories/quest chains - one for the Republic and one for the Empire (and a bunch of dailies). There is no continuation of your Class story and no new interaction with companions in terms of you having conversations with them, but they do have some remarks to say in regards of the landscape.
  21. If they don't continue our Class storylines, it would be a real pity. The Class storylines are the reason I'm still playing this game, almost 2 years later. It's not for the dailies or the Flashpoints, or the Cartel Market, it's because I want to play through each of the 8 stories and build each of the 8 characters. Because the Class storylines are so interesting and immersive to me, I'm willing to replay the same planets over and over. Makeb was not bad. But it wasn't personal. It wasn't about my character. Makeb was like any other planet - but without the Class storyline. There was no difference if I was the Emperor's Wrath or the Champion of the Great Hunt, other than a line or two from the NPCs. And guess what, I've played through Makeb on the Empire's side; I'll get to play it on the Republic's side as soon as I decide which toon to take there. But once I've done that - that's it, I'm not going back to Makeb. Such a story I'm only willing to play once for each side. If that's the direction they want to go, I'm not cool with it. No more Class stories means no more personal development of your character's journey, no more interaction with companions past the 10000 affection mark, no more questions about where you're going and what is going to happen with you... For all intents and purposes, you're just a grunt now. I really hope it's not the direction they want to take this game to.
  22. Really? Now I feel smart Though it's a Wiki, after all... Anyone could have written it. Still, pretty cool.
  23. Ah, yes, of course. But do we know whether he was or wasn't with Zallow during the events of Return? I admit, I have not gotten to all of T7's conversations yet (I started playing as a Knight kind of soon, and I have been using only Kira, ignoring T7 and Doc), but from what I can remember from this same conversation, he came into Zallow's possession after he rescued him from a criminal (and non-violently convinced the dude to change his ways, how cool is Zallow? ). The question is if this happened before or after Return? I, at least, don't have a definite answer. But I still like the idea of the Jedi tracking Okarr and planting T7 as a "mole". Otherwise it's one hell of a coincidence - the Jedi happen to arrest Okarr during the time he happens to have T7 with him? The little guy probably felt really proud to be helping the Jedi in their investigtions, he admires them But, like I said, this is just a personal theory of mine, nothing more.
  24. We don't really know much about the guy. His name is Nico Okarr, and he was arrested for smuggling Sith artefacts out of Korriban. My personal theory is that he was pretty notorious. You'll notice that his astromech droid is T7 - the same little guy we get as the first companion in the Jedi Knight story; however, T7's real owner was Ven Zallow (the Jedi Malgus duels and kills in the Decieved trailer), which leads me to believe that the Jedi actually tracked Okarr for a while and his arrest in the Return trailer wasn't something that happened by chance. We don't have any information what happened to Okarr after Return, but I assume he dropped Satele and Malcolm somewhere safe and probably made some deal with them - he saved them and in return they would let him go. I'm pretty sure he didn't fought in the war, or we would have heard about it.
  25. I decide the alignment based on two factors: 1) how I envision the character before I start to play with them. I usually have at least some idea what I want to do with a character before I start the beginner planet. So, for example, I knew beforehand that I wanted my Jedi Knight to be pretty much a good guy through and through, that my Sith Warrior would be kind of a self-serving (but not inherently and abominably evil) bastard, or that my Smuggler was shady and greedy, criminal all the way, but with a heart of gold underneath etc. These ideas usually serve as loose guides for me. 2) the choices I make based on the spur-of-the-moment decisions I can't predict. In the sense that I don't know how I'll really react to certain quests before they happen, so I make the choices that feel right for the character given the rough initial idea for them and the circumstances of the quests. So far most of my characters tend to fall into a sort of a grey area. Ironically, my Smuggler ended up more "evil" than my Sith Warrior but they are still both in a pretty much grey area, along with my Bounty Hunter. The only character I make consistent one-sided decisions is the Jedi Knight whom I intend to lead into as full a Light Side as possible (given that he romances Kira and I just know this can't end well for my "goody two shoes" alignment...). On the other side of the coin, I'll probably go full-on Dark Side with the Inquisitor when I finally decide to start playing seriously with her. I am undecided what to do with the Agent, the Jedi Consular or the Trooper, though; I have the vague idea that the Agent should be relatively good while the Consular has to be darker than the Knight but she'll probably end up grey as well And no idea whatsoever what a Trooper should be like...
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