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LordAshuman

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Everything posted by LordAshuman

  1. I have a question: However before I write the question I would like to post some rough assumptions on my behalf. Out of 10 players, about 8-9 of them would be there for the PvE content while only 1 of them would be there for the PvP content. There would be a few of those players that enjoy both, but they would have priority to one or the other. I am assuming these statistics are accurate from my own observations and from surveys done in previous MMO games. So my question is as follows: Assuming that at LEAST 10% of the player base is ONLY for PvP why is less than 10% of the content directly related to PvP. And before I get the follow as an answer: "You got PvP weapon in 1.4" They were a joke with barely an increase of +6-12 bonus power. The pure reason they were implemented is because they couldn't release a patch 'without' any content for PvP. I was also going to make a comment about balance changes d but this comment is too long already, so I will save that for another time. So in conclusion: When will content changes be made with the amount of PvP players taken into account?
  2. Would you be able to explain the thought process behind the recent damage boost to sniper/gunslingers and nerf/buff prioritisation in general? (Not complaining about balance, just wanting to know why them over other classes that could possible just tweaks like Sorc, Powertech or Jugg to name a few) :-D
  3. I would just like to say that I am a huge fan of the above post and I personally am glad that instead of "raging" at the dev team, but you have actually made a helpful suggestion on how to help the class. I agree with everything you have said as playing as Ashii on Master Gnost-Dural. I feel Sorcerer is a very fun class and just a few percentage tweaks can be competitive as well. I would also like to suggest as an option to increase Madness survivability: Tweak the Haunted Dream talent by replacing the 1/2 second stun if it is broken by damage with a reduction in the resolve by say 150/300. The reason I say this is whirlwind is extremely useful but largely conditional and I am unable to use it most of the time even on people I and not attacking due to the large amount of Resolve applied to the target. If the Whirlwind happens to get broken then the stun is applied and they have full resolve. Kind Regards, Ashii
  4. I am seriously going to kill myself now, I have nothing left to live for.
  5. What is the point even playing this game, bioware clearly doesn't care about PvP. "Oh yeah lets put all our time and effort into the legacy system but not make PvP worth anything." Meh, GW2 here I come.
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