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Dustychild

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Everything posted by Dustychild

  1. I can also see where he is coming from. As in the way a BH is treated compared to a trooper and agent compared to a gunslinger and the way the NPCs in the world treat them and what kind of mission they are sent on. It would have been nice for the 4 non force using classes to have been for both sides. I have no idea how hard it would be to change that but it would have been a good thing to have made happen from the very beginning.
  2. As one of those sleeping Yanks. /sign. They should have their own times and not always tide to the same time as us sleeping Yanks.
  3. Just like the title says. Start placing Contraband resale Corporation rep items in pack as well as binary and ICE. I know you just had a special on way over priced packs that may have a CRC rep item but I want the normal pack at the normal price with the huge chance to get at least the CRC rep item or the rare chance to get the cartel market item. Why is this so hard to just release a contraband pack? Not a happy paying player here. Oh and by the way these new pack are over priced as well. I am not paying 300 cartel coins for a pack and I wont even come close to paying 6480 coins for 24 of them. These prices are way higher then normal packs and for you to try and increase the out of pocket real money cost is a very bad idea. You should really check my account because unlike some that will comment here I do buy packs and items. I wont how ever come close to paying any more then what I have in the past on any pack after all its not like you are sending my anything that is real, its all an in GAME item only and there is no reason for you to try and charge me more for once again play time toys items that are simply not real. After all its not like in 20 years from now I could pull one of these items out and say hey look at the mint never used or taken out of its box toy that may have become a collector item.
  4. The ability to replay your classes story line once you have finished it and are sitting at 55 with nothing more to do then dailies. The ability to go to an alternate reality if needed with your decked out 55 and replay the game over but this time suited up and able to really able to kick some uumm rear end. Maybe even just make the whole game level 55 for the second run through. Given the game is already there it would require level; resets to the trash and mission mobs and of course gear rewards. I don't know just the ability to replay the game at level 55 and redo those mission you already know but this time every thing is at level 55 difficult. It would give the player more to do then dailies over and over again. There could be tons of good suggestion for how to make this an awesome expansion to the game.
  5. Got to disagree here. In PVP and PVE to get the better gear you have to earn the lower gear and deal with the hardship along the way. Making PVP or PVE gear account wide would really off set this. You earn what you earn with each character and that's what you have to deal with. I would have loved to gear one character and have all my other 55's (4 others) to have gotten a full set of PVP gear.
  6. That would get groups together fast and that would add to enjoyment rather then that long slow rides. This would be a good add I think. And no to CC charge what a out of the rear end idea. I would not pay any CC for a group summons.
  7. Wow the overpowered wanting more power. You want to be a range DPS then make a range DPS.
  8. Please put the 3 packs for grade 7 starship upgrades back on the cartel market. I have them in my collection and it shows I can open the cartel market to get new sets for my new 55s but when I click open the cartel market it take me to the PVP starships and the packs for the non-PVP starship are no longer there.
  9. Restore their stun to project and shock. These are core powers and need to be restored. I am not going to make out any more post telling how nerffed these classes are and how you have stripped away the very core of their ability to survive. Far as I am concerned you are all complete failures in life to not understand this concept and the results of it. Glad my sub is running out.
  10. They need their 15% movement speed removed and made to move at the same speed as all other characters. They need a 6 second cool down on their back hand. In no way are they characters equal to any other character with a constant 15% movement speed and a instant reset attack. They run back and forth unable to be slowed to normal speed and use their back hand only to just complete over power even the best of tanks. You have given them way to much power over other classes and this needs ended now.
  11. You have give this game to operatives and assassins or their pug counter parts. You need to rebalance this game in PVP and it needs to be done soon. A major damage reduction and stun and control nerf has got to happen to even up the PVP game. These nerfs should not interfere with the PVE world just the PVP. Hybrid builds need to be taken away until they have maxed one of the true tree build they should locked away from using other skill trees. This will end a lot of the over powered builds and force a more even battle field. These changes have been needed for a long time and need to be put at the top of the list.
  12. Nerfs needed. All melee must or needs to have. 1. All their attacks must be channeled or have a 6 second lockout timer with no instant reset attacks. 2. They must stay with in melee range of the target with no more range attacks for them at all. No born with range attack and no gained range attacks. They must be melee only and a 4 meter at max range. 3. They must keep sight of their target at all times or all channeling if lost. 4. None of their attacks not even channeled one may have any form of stun or slow. 5. They may have 1 stun with minor at best damage that can hold for up to 3 second but it must have a 1 minute reset timer and that time must not be able to be shorten. 6. They may have a pull that will attack a target in a cone in front of them for a range of 15 meters only and can be enhanced in one of their skill trees on the 6th level to hold for up to 5 second depending on the targets ability to brake away. No more ropes or force pulls that can pull players from any more distance then 15 meters. 7. make their channeling a moving one so they can keep pace while channeling but they must stay with in 4 meters of their intended target and if anything comes between them and the target even for a fraction of a second. They lose the channel and must start all over again. Mean while they can not engage in any other form of attacks and must be limited to that one attack they are channeling or they lose that attack. 8. They only get one shield and not more and that one shield may only be a week at best damage reduction that can be taken down with very little damage done to it and they must suffer the full amount of damage not reduced by the shield. 9. They may have 1 escape dash that can take them out or range or anyone targeting them. But that dash must not stop them from being stunned by any other person. It can brake a hold but may not stop a second on from being placed on them before they have reached max distance of their dash. 10. They can have 1 uninterruptable channel but they can not be immune to any form of stun of hold. They will be immune from interrupt as long as they are not. Blinded, Stunned, Pushed, Knocked back, Feared, or any other form of hold that would normally stop channeling with out it being any form of direct interrupt. 11. On instant attacks that are born with abilities as long as they are melee. They should be free to use these if they want. Even if the damage of these must be nerfed to minor if not useless as far as any real damage being able to be done with them. In the case of melee that started out range. They will loose any use of their range attacks. This will justify why they get to do what damage they can do with melee attacks. After all it is suppose to be so much harder to be melee. That is about a joke. Some idiots think I don't know what melee character can do and how hard or easy it is to play them. When in fact I have tank (sith warrior 55), shadow (yes a shadow 30) and operative of my own (55). I just prefer my sage and sorc and I am building a sniper as well omg I am playing many different character and can really tell the ones that are truly over powered. These minor adjustments will not take long for these want to be overpowered players to get use to. Its would even be fun to watch as they learn how hard it is to play their now hard to win game with out the I win button because I have all the defenses and you have none. It would put every one of an even foot hold and make for a real challenge for these soft players to have to earn every kill instead of just having it handed to them by game mechanics and not skill. Or here is a better idea then all them listed above. Unnerf the sage and sorc and restore their core powers by putting the stuns back into the shock and project which are single target only attacks with their 6 second non-reducible reset timer. I am not asking for the stun to be placed back into lightning storm or earth quake because that would be over powered and I don't want an I win button. I just want a fair fight. This will cause some players that know they are over powered to start complaining but they are only crying because they know they need nerfed. Prove me correct by posting how bad I am and how (cry me a river) hard it is to play a melee.
  13. a day later and I still cant claim my Longspur Sportster and its level 10 speeder unlock. That does mean I have restarted the game but I am not buying anything from the cartel market till you fix it. I have this package that includes the Longspur Sportster and its level 10 speeder 1 unlock, unlocked account wide. So why cant I claim it? I have asked for in-game help just to be told to restart my game which I have done. It also said I might want to try and buy a second item of which I wont do if you cant even deliver the first one. So please (choke) fix this.
  14. This is suppose to be able to be claimed at level 10 and it comes with the speeder 1 unlock at level 10. it even shows level 10 to claim and I have unlocked it for my account for all character and it even shows that I did that. How ever this is the second time I am unable to claim this at level 10. Fixing content that is in the game already should be priority because its what loses subs if you cant even keep what you have up and running. How will you keep the new stuff up and going? This was reported broken over a month ago and should be an easy enough fix.
  15. Once again you have not fixed the longspur sportster so it can be claimed at level 10. Its comes with the level 10 speeder 1 unlock. This is the second time I am having trouble with getting this speeder on my characters. I unlocked it account wide and it needs fixed there should be no trouble for me to get this.
  16. Once to have discovered a flight point it now open to all character on that account and or faction. Maps reveled should show on other character of that faction. Datacrons gathered are added to the characters of the same faction on creation. Not having to do the same datacrons over and over again with every alt would be nice. This could be purchased just like other legacy items for all character of that faction but not cross factions as in all the datacrons are not the same for each faction. Get rid of all character only unlocks or make a purchase that can now make it account wild or faction wild. We are talking legacy and that means from now on your family will have or will be remembered for. Just some other ideas I have besides unnerfing my sage and sorc.
  17. Anyone else getting kicked for lack of action while shopping the GTN? Its mouse clicks to change the page. Those need to be made game aware and stop the nuisance of being logged out to inactivity.
  18. Yes its me again. They need to unnerf sages and sorcs and that is the end result I am trying to get to here and yes melee can hit from range and then charge in against sages and sorcs unlike agents and smugglers that have a cover advantage that prevents charging. In the end I want my sage and Sorc to be unnerve and their core power returned to them. and Not all stuns but the ones for project and shock should have never been taken away. Those are the very core of the characters servile and need restored.
  19. Its really a joke and no one even thinks twice about chatting in general chat even on how easy it is to kill these 2 classes. Stun slow kill rinse repeat. That is the life a sage and sorc in pvp now. It common to have many attackers against the sages and sorc just so they can share the kill counts and take out the easiest kill on the field. You have failed to defend these classes and continue to allow them to be the victims. They should be feared not laughed at. They should rank at the top of the DPS and Heal charts. Not under what ever operative or sniper (or pug counter) that comes along with the unending regeneration probes and their over power snipe, snipe, snipe attacks I am not even going to go into how over powered commands are in compared that is just insane. They should be equal to any shadows and assassins that comes along for controlling and killing others in combat. They should not be the victims of ever class that decides to bother them selves with killing the easy kill. The sage and sorc need to be able to freeze people in places stopping them from advancing at all not some wimpy slow that does nothing again really when considered how short range every combat is. For goodness sakes they are the force users not the non-force users. Those other class should dread fighting force users not laugh at the easy kill. There is nothing special about being able to use the force because all non-force user have the upper hand in just about every thing except tanking. And even then They have ropes and pulls that force tanks don't. Sure force tanks have push but its a lot harder to push a group of bad guys together then it is to pull and they still have charge as well. Then of course once again the over powered shadow and assassins have pulls. There is nothing to call this game star wars at all. Its Guns and back stabbing knifes and should be forced to change its name. These classes need to be completely redone with the failed way you have nerfed them into the ground. Melee needs their holds and slows taken away and all stuns need removed from PVP. Or you could just restore their stuns to project and shock and even up the battle field.
  20. Credit sink or not I agree it needs to go away. It a BS way to waist players money and force you to spend credits. Just because it is the way it is now does not mean it has to stay that way. Its call a fantasy game not real life and this would go a long ways to help escape the real world and its accounting for every bill and keeping up with every repair for just a short time. Its fail these people don't see this and just make their game better then others instead of follow the same failed ideas the rest of MMOs take. They should lead the way not follow the herd and maybe their game will start catching on again and not losing subs.
  21. You have to balance the PVP field. The melee are way to over powered. Their damage is way to high and their attacks way to unrestrained. This would not be a problem if You would unnerf sages and sorcs but you wont so you need to nerf all melee dps and take away their I win buttons because you range dps have no defenses against the over powered melee dps. This is all melee need nerfed and their damage taken down to equal to range with having to use channels and lock out timers of no less then 6 second for all attacks just like all range have on their most basic attacks as in shock and project. Put channeling and 6 second lock out timers and all the attack above the common slash and double slash. No instant attacks for anyone if you take them away from one they need taken away from all. You can make their channeling a moving one so they can keep moving just having to stay in range of their victim or the channeling is lost and they would have to restart their attacks all over just like range has to do now. This goes for all their CCs as well. No more grow to cc a crowd of player. They would have to channel it and anyone moving out of range while they channel would make them have to restart their channel all over again mean while they cant be attacked and interrupted countless of times over and over again. While doing a channel or dealing with a 6 second lockout and unable to do anything else during that time. It would be very, very hard for them to be over powered, This would bring balance back to the PVP world and you can make it a pvp world only so it would not interfere with the pve world. The PVE world should not suffer because you can't seem to get your head out of the dark hold that follows you and fix the unbalance you have caused with being to what seem to unintelligent to figure out the unbalance you have caused. Or unnerf Shock and Project and restore the stuns in pvp.
  22. You wont unnerf my Sage and Sorc so you need to nerf those stealth classes to bring balance back to pvp. Take away their stuns like you have mine and make their stealth unusable in PVP. Nerf Melee classes damage across the board and remove all holds and stun from the game. To many shadows and assassins in the pvp world now days because they have I win buttons that need removed or the classes need deleted. Operatives and scoundrels need their stuns nerfed so they can not damage anyone while the stun is in effect. All stealth classes need to have all ability to enter stealth removed while they have effects on other players as in any kind of hold, slow or DOT. Their stealth need to be out of combat only and all abilty to reenter stealth while in combat or under a combat timer needs to be removed. All DPS Sith Warriors and Jedi Knights need all form of stealth removed and should have never been give that ability in the first place. That makes them way over powered and makes no sense what so ever that they even have it. Range classes deserve to be as powerful as melee classes in all pvp aspects of the game. No class should have an I win button over any class. Only way to do that is to remove the damage bonus for all melee classes and remove all stealth from pvp or limited them as above. No double attacks no more fears no more slows no more stuns and restun and back stabs. Or restore stun back to project and shock. I am not asking for the stun to be put back into earth quake or lightning storm. I am simply asking for the one single target only stun and not an AOE stun, fear, freeze, blind and other controls I am to pissed to remember right now. To make it fair the stuns should be put back into the earth quake and lightning storm but this I even see as way OP and way overkill. But then you have those AOE stuns on other classes so why not but then you would have to make them no channel so I can cast and run around killing every one like the melee can now. OR JUST Restore the Sage and Sorc core power of the stuns for project and shock. Not even checking this one for errors so deal with it.
  23. Yep same post look up old one. Will be constantly posting till you make these changes. Core power needs restored Restore stuns to Project and shock.
  24. You have got to restore the stuns back to project and shock. These are core power of the character and you are fail to have removed them in PVP. The Character already suffer the lowest health and armor because they have these powers. Your removal of these stun have left the character's defense weakest of all character and helpless to stop attack from other character that have stuns, stealth, and hold combined while I have a sprint and a worthless shield. Or you need to nerf all stealth classes and take away all range attack from all melee make all stuns breakable when damage is taken and remove all there holds and slows so they cant stop anyone from just walking over and killing them. This is what you have done to my characters basically. You have taken away the very core of their survivability and gave them nothing to offset this weakness you have forced open them. No more all the power for those class and nerf mine. Nerf them or unnerf mine. If you wont restore my stuns then you need to buff my defenses I have 2 ideas. 1 Knock back unresistable and 360 degree and holds for 3 second. Not stops movement but a real hold requiring then to use a break free power to get out of. I don't even think you would consider this a real idea. 2 and this one should have happened from day 1. The force shield should not only stop damage it should stop and clear all stuns and hold and all forms of attacks.While active and its reset time cut in half with the shield enhancement that adds 10% to is durability. along with the durability it should cut the lock out by 25% and then 50%. As it is the characters can only use the shield every (if they take the 3 second and 30% cost reduction)15 seconds. It has a normal lock out of 18 seconds. This would reduce it to a 9 second lockout and increase survivability of these 2 classes. This would also place it equal to other classes abilities like escape that removes all hold and slows and makes them immune for 3 seconds but in the case of the shield would be while it last which is far less then 3 seconds when you allow so many to target 1 person. So it would not be over powered. The skill point for the reduce cost and lockout could be used for something that could be useful like a reduce damage like other classes get. As it is I would pay full cost for shield to have it give me the immunity that other classes get from hold and slows. You need to do something about this weakness you have caused to these classes and you need to do it very soon. OR JUST RESTORE THE CORE POWER AND PUT THE STUNS BACK INTO PROJECT AND SHOCK!!!!!!! This is the preferred FIX. As long as you allow melee to do up to 20k damage with their double attacks and the fact it has been proven they can do it even if not intended. Combine with the ability to have unstoppable stuns and hold and slows their is a huge unbalance in the PVP world. RESTORE MY STUNS.
  25. I have posted it before and will keep posting it. Don't try and ignore me I will be back again and again. The Stun effects in these 2 power are core powers and the characters are built around these stuns being in these power. By taking them out you have weakened these character far more then any other class. Its to simple for any class that does not suffer from thee type of nerfs to just walk over and kill these class. You see if time and time again and again. A melee just charges over and sneaks up and bang the Sage or sorc has to flee for its life but that does not work because there is always a 2nd and 3rd power in those classes that stops the escape and the sage sorc dies. You have taken away the very core of these character and you must restore that core. The violation cast onto these classes is just short of criminal when looked at by these class and just how badly you have violated them by stripping the very core of their power. These character are built around having these stuns to defend them selves and escape from harm. They have the lowest health and armor because they have these stuns. Now they are just the lowest health and armored and don't even have the power they need to off set this extreme weakness you have force open them. Get off you high horse and smell the crap you have caused. Fix this and get it done now. I like this game but I hate and I mean Hate you for ruining my 2 favorite classes with your uncontrolled nerf bat that you shoved up my characters arse.
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