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Merc_Cmdr

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Everything posted by Merc_Cmdr

  1. Left/right where your spawn is always considered your "back" is how my group calls it. Pre transfers that was the system used by our 50 pvp bracket.
  2. So the class role is, if anyone attacks you, you lose? Yeah pass on that class.
  3. Grav round is now here to, hopefully, proc CoF. That is our new rip faces ability, demo round hits like a truck sure, I've been getting 5k crit medals today when they were very rare before. Unfortunately the presence of any kind of melee still wrecks us pretty nicely, good thing our burst and survivability were nerfed as the only imp teams I've been facing are 6/8 sith warriors be they jugg or mara. Obviously the commando reliance on 1 button to dps with no means of resisting melee was far too powerful. Hence our lack of interrupts and additional nerfs to survival. I feel it is time to accept the inevitable and reroll to something with a glow stick, but the sadist and sloth in me doesn't want to reroll from a nearly war hero commando >_>
  4. My issue with this is, that several hybrid builds were destroyed by this change. One might argue that we are squishier than ever before, but with our massive class overhaul that seems like a null issue. However, my roommates shadow which only experienced tooltip changes received a free respec while my own commando was left with only a broken build. To this I wonder, what the hell? If you're handing out respecs you might as well make it even across the board. I realize that this game is trending towards Star Wars: The old lightsaber republic, but you could pretend to care about us blaster wielders.
  5. Full BM with 2 piece rakata tells me nothing about your ability. For the record I have the same setup but with 2 piece columi. I can out dps many things, but if you have a decent melee dps on you I doubt you're doing all that much damage. If you are focused at all you're not going to do all that much and you're not going to live very long. On both my Guardian and Vanguard I have 0 problems with shredding arsenal powertechs, they very rarely get any kind of time to get abilities off on me. It is by no means difficult to lock a dps commando down, and in rated wzs that will happen very frequently. I like the class too, but that doesn't mean I am intentionally ignorant of it's weaknesses.
  6. You might be hated but you are very easy to lock down and wreck. OP if you want to be successful in PVP hide behind your melees and stand in hard to see locations. You'll probably get jumped by multiple juggernauts or marauders at some point, but provided you are very nearly left completely alone you will be able to punch out plenty of damage and/or heals.
  7. Both the Bh and agent stories show a great deal of disdain for the Sith within several layers of non-sith imperials. Though the BH storyline so far seems to show the character doesn't like the empire any more than they dislike the republic, all I seem to do is kill sith or imperial officers. I would have liked imperial troopers, they could have been specforce like the repub trooper and they would have been fine as far as "respectability" from sith. But that would require the BH to be completely different and then possibly the same deal for agents and smugglers.
  8. Reading comprehension, what is it? That was an example of what they could have done for differences between same faction smugglers and agents. So instead of being mirrors, gunslingers would be mobile dps, while snipers are not etc etc
  9. I'm pretty sure I got the chest on balmorra as a world drop. I wouldn't sweat getting all the pieces too much as come 1.2 you can just make everything match the chest piece you already have op.
  10. While vik is up make sure you use your cryo grenade when the dude starts hitting on your companion with stronger attacks. Once that wears off go ahead and use heroic stand or w/e it's called (the 20min cd that needs a comp), that will keep vik up for a bit longer while you both dps. You can drop a heal or 2 on him as a dps commando but I just burned the boss, and cryo'd him again when vik got rather low. It was a pain that took me 2 tries at 40, but the second time I got him with 70% hp left for me and vik down. And I had only viks default gear on him at the time >.<
  11. Because republic, republic commando, and battlefront. Though not in that order. Also because while I don't mind making dark decisions, playing a character who kills parents in front of their kids and saws off heads can be a bit much. Though I also didn't realize I had alternatives to that when I started my bh.
  12. The backpack has an effect for vanguard storm and their aoe explosion dealie. I like it better than the previous armor tiers backpacks, as it doesn't droop and flop all over the place -_-
  13. Orly? Obviously there would then be room for additional differences between classes. ie gunslinger is mobile ranged dps while sniper is more static and so on Use your imagination a bit.
  14. I would, they're play a bit more fluidly than the troopers do. I do not understand why there were not imperial troopers and republic bhs to begin with. This would of course extend to SIS agents and Imp smugglers. Mirror classes could have been just that, and the presence of all these things in npc form makes me wonder why it didn't happen. Not to mention some of the imperial trooper npcs have some pretty sweet looking armor.
  15. As do sages/sorcs the other ranged dps class. Which class has 0 interrupts again?
  16. As you have a 50 merc you should probably realize that most attacks are not mitigated by your heavy armor, you can even read that in the tooltip that displays when you mouse over your damage mitigation. I doubt any kids playing commando or merc were going on rampages anyway considering the ease with which the class is locked down and destroyed if you just sit there spamming grav/tracer missile. The changes don't really even affect commando pvp, you still spam grav round and now you full auto a bit more. Weeee
  17. Trolololol? You're not getting grav rounded for half your hp as a guardian/juggernaut at 50. Maybe 2 grav rounds a demo shot and hib. In the meantime if you can leap on me and smash me for 3k 4k 5k+ back to back to back. There are about a dozen juggernauts on my server who can leap to me and kill me in about 3 seconds because they're hitting for 5k plus while in tank stance. As other posters have said if you're getting 1v1'd at 50 because you can't lock down a commando thats pretty sad.
  18. I'm of the opinion that it makes more sense that a commando carry a rifle and a launcher than just carrying a cannon. It won't happen though.
  19. Grav round is hardly op, its easily locked down. Every class has a primary attack, grav just happens to be the one for gunnery commandos, it is boring but thats because you have to just sit there and shoot. If assault got some sort of insta attack that would make it a lot more usable I think, some hybrid of grav round and the vanguards pulse attacks, just weaker than grav and stronger than pulse.
  20. Commandos are probably the easiest class to beat in a 1v1 as they are extremely easy to lock down. I don't feel that our aoes make up for a lack of interupts and as you mentioned we have no way to resist interupts. I've already dumped my commando for a vanguard, its both a funner class and much more capable in pvp. As for pve, I don't see the patch harming gunnery commandos too much, though your change for cover fire sounds interesting.
  21. Not sure if srs Even in the lore/story troopers could take down sith. But you and all your lightsaber buddies can sit there and highfive each other after everyone else stops playing.
  22. They're not just spamming grav round if they're doing that much damage. Also that means no melee ever bothered them, if I'm left alone during a match I can punch out those numbers if it lasts the full time period. If anyone decides to bother the gunnery commando then that commando isn't going to do that damage. The same could be said of your sorc though, I see them doing massive amounts of damage with 2 abilities spammed throughout a match. It doesn't matter to me though, I've got a bit longer left on my subscription and I'm out. I have no desire to play a game that favors the lightsaber users over other classes.
  23. His question was for an assault build, you replied with a gunnery build. That said op, assault is a waste of time for commandos the sooner you figure that out the sooner you can grav round with the rest of us.
  24. At 50 the 4 man heroic daily on Belsavis will give you the option to choose a weapon for your companions. It's just a 50 blue in Yuun and Viks case, but the quest is repeatable so you can get them each a 50 blue at least.
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