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Cavad

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Everything posted by Cavad

  1. A decade is a long time guys, thats practically an eternity in gaming. I'm all for this game, I like it a lot, but only a handful of the best games ever made still get played by a significant audience after so long. Its much more realistic to say you'll be playing this game for another year or so and then you'll see whats what.
  2. Corruption is powerful healing, either yourself or someone else is just a matter of who you've clicked on most recently. Madness self heals are pathetic, one hard casted heal will give you more self healing then 30+ seconds of full time madness dps. If you want a class that does not use melee, but instead uses force powers then your class is a sorc/sage. Assassin is a melee class, and aside from a few moves will always require melee range to be effective. Even force lightning has a shorter range as an assassin than a sorc. Lightning is very "unlimited power!" when you have cools rolling, however if you want to be able to tank a few hits as a ranged dps, a merc would be a better option. Sorcs are notoriously squishy. For pve though you'll never notice it, especially in group content (use khem or xalek solo). It only becomes apparent in pvp.
  3. As you know, smash's damage is tied to the animation, however the animation is not tied to your location. If you move while you're mid air, the actual aoe will still hit about where you were when you first pushed the button, not necessarily where you land once the animation is finished. So if you're trying to hit someone running away from you with a smash, you'll generally miss unless they're sufficiently slowed. Unfortunately smash can be doubly hard to land because in addition to the above problem, if you're cced mid animation (and its a long animation) the damage never lands. The way damage is so tied to animations in the game is frustrating, silly, and a hallmark of both terrible design and a bad engine. I've never played an mmo with an issue like this before. WHY does damage have to be tied to animations (especially when the dont even complete 1/10 of the time).
  4. Sentinels have two trees that have ways to get around armor. Watchman (anihilation), is centered around burns which bypass armor, and combat (carnage) has an ability called precision strike / gore on a 15 sec cd that makes all attacks preformed within the next few gcds have 100% armor pen. Both trees have amazing burst potential that they time around those abilities allowing them to take down high armored targets. As a sentinel I can say that if you're dieing in 4 seconds (which is obviously hyperbole, but I digress) its probably against combat/carnage during a precision slash. Since you're unfamiliar with the class I wont go into detail on how we burst exactly, but I will say that if we have precision slash up you cannot let us get a full master strike / ravage off. If you do let us get the full 3 hits, it will easily take 40% of your health. If you ever need to limit a sentinels damage (say against a healer, or in a 1v1), make sure to always save force push, choke, or backhand when you see one start casting master strike (and of course dont let them get full resolve until master strike is on cd). It wont neuter our damage, but it will prevent some huge burst. knowledge is power
  5. I do wish sith had more dark flowing robes. Kind of like what Darth Maul wore when he fought Qui gon on tattoine.
  6. You've probably beaten him by now. But as you know the fight is actually 3 separate engagements. The easiest way to cheese it is to heal up, and wait on all of your cool downs (even your heroic moment if you need too) before you talk to him the second, and third time.
  7. And so saith the Kalgan, for now and forever.
  8. If you're still around 30, dont both with combat. The spec is terrible until 40, bare minimum. The spec doesnt really start to shine until around 45-47. I strongly suggest sticking with watchman until that point.
  9. Cavad

    Lowbie healing...

    For seriously, I love lowbie healing. It makes me sad my op is 50 now But I still have a sorc at 47 > http://imgur.com/a/HEQxr#0
  10. You're flat out wrong. I've broken 500k plenty of times, and kolto probe has been at least 200k of it. Its a proactive heal designed to smooth out incoming damage, and excels at healing groups. providing it will heal for its entire duration, its your strongest hitting heal, as well as your most efficient (when refreshing). Its not meant to save someone under heavy pressure, thats what surgical spam is for. Kolto probe is amazing, and I would delete my operative (seriously) were it for some reason taken away, and I pvp exclusively.
  11. Sorc pve dps is acutally the 3rd highest. Lightning is right behind annihilation mara and lethality sniper. Everyone thinks their class is terrible. I mean, I had a sniper in general chat today that told me (in a very condescending way), that lethality snipers are bottom of the barrel dps after I mentioned they were doing well do someone else. That particular guy was usually very nice too.
  12. As someone who has pvped competitively for the last 7 years in various mmos, I personally list it as a must have talent, especially for watchman which is more focus starved then combat. I would bump it down to "optional" if it only procced off of direct damage, but a focus generator that procs off of dots and aoe, as well as direct damage? Can't live without it. There is no such this as too much focus. For watchman it means more merciless slashes, and for combat its just one more cd spent on blade rush instead of strike (which also translates to more opportune strikes). Sad part about it is you have to give up stagger which is a total bummer for watchman (which has a much harder time landing full duration master strikes, and is more easily kited). If rebuke was a 2 min cooldown, even a 1.5 minute cooldown, I would take stagger over it. But over the course of a medium length game, crusader alone will give you at least 20 extra focus. Thats either 4 merc slashes, or 10-15 more blade rushes. It allows me to burst much more often, on demand. Its an amazing talent. However given that I pvp exclusively in most all mmos, I cant really speak for pve.
  13. I reserve the right to complain when everybody goes mid on alderaan. Nevermind you why I didnt go left. I gots to pew man. >.>
  14. I do have a poor connection so I can only view the video at 360p without buffering for 20 minutes, but the large letter boxing really hurts the video. I can't really tell whats going on with the giant black frame. Can you reupload it without it?
  15. I'm getting 350k games all the time and war hero mercs and ops are a ***** to kill, and impossible to solo with guard. Sorcs are more susceptible to burst, but they can still tank me too. TTK is too low, no doubt about that, but if you buffed heals to compensate you would have unkillable healers. 2 healers and a guard (or two)? You're not taking them down without 3-5 people, and thats the way it should be.
  16. You guys are all putting words in Luke's mouth. He never channeled hatred, he was simply a desperate man protecting his sister. A cat backed into a corner doesn't hate. Do you honestly think Lucas would have made Luke hate Vader at that pivotal point? Its terribly unlikely, at most he was desperate and scared for his sister.
  17. For now, stick to watchman. Its much easier to put out numbers than combat. Combat you have to keep track of several buffs, when ataru procs, and opportune strike in addition to everything else you normally have to do as a sentinel. As watchman, the only things you need to do is overload saber > cauterize, always leave enough focus for merciless slash, master strike when appropriate, and hit zen whenever you have bleeds on your target. If you cant do any of those things I just listed (for whatever reason), hit zealous strike or strike. As for staying alive, always hit rebuke when something even looks at you (its also a focus generator), saber ward early, and always save your medpack for after guarded by the force. Those 9 or so things aren't that demanding, just have to commit it to muscle memory. Combat, is a little different.
  18. I bounce around a lot between watchman and combat. I cant stand focus (its the reason I rerolled sentinel from jugg). Both specs have their strengths, but I think combat has the advantage (though watchamn has more dps).
  19. I've been playing pvp in mmos competitively for going on 7 years now. The best advice I can give you is just keep on playing. Don't think about what keys to press, just keep your keybinds consistent, (for instance my biggest hitter is usually 5 on melee classes, and my aoe is usually e). The more you play the more it becomes muscle memory. Muscle memory is key. If you ever need to look at your bars to see what is keybound to whatever, you'll never have success. It needs to be automatic, and it only becomes automatic if you stop thinking and just play. For playing multiple classes like you do, it also helps if you group your abilities on your bars efficiently. For example, I always keep my heals on the left side of the bottom bar, I always keep my defensive cool downs to the right side of the bottom bar. I keep non essential stuff on the left bar, and my utility on the right side of my main bar. It really helps if you play multiple classes like we do, if your stun break is in the same position on all your classes. That way, instead of searching for it, you always know where to glance to check its cd, even when playing different characters. Sentinel is one of those classes that's just going to click, it will be awkward one hour, then it will start to flow the next.
  20. I really dislike scoundrel animations, so operative was an easy choice for me. I also prefer sniper to gunslinger, but it was the lesser of two evils. shiving people is a lot more appealing than hitting them with the butt of my gun. Its like, if you're gonna do something like that you might as well just shoot the guy... Theres also the practical purpose of slow release medpack vs kolto probe. Kolto probes hover around the target for the duration of the heal, while slow release only flashes green every 2 seconds or so. The probes make it easier to see who has the buff in warzones (I don't feel as if I have to stare at raid frames every second of the match that way). Plus its entertaining seeing 5 probes swirl around someone after they comment on them.
  21. While rage is definitely more gear friendly, vengeance is not anywhere NEAR garbage, pve or pvp.
  22. As someone who has both a 50 sentinel and a 50 jugg, I have to say the better experience was jugg hands down. The sentinel felt cliche, predictable, dry, and just plain boring. You never feel like you have choice, the story is just one big repetitive "save planet ____ from another goofy doomsday weapon" after another. The warrior on the other had (while having a unremarkable act 2 admittedly) had several occasions where you just stared at your screen wondering what choice to make (the only class to do it better was the agent imo). Moral decisions were not black and white, it left plenty of room for role play. The warrior's plot did however start to trail off after act 1, and while it did deliver a very strong, emotionally satisfying ending, the later parts were very predictable (which I believe to have a certain charm, your character felt determined, like he/she had a destiny to fulfill). The knight on the other hand had none of this. I will say however that the knight has the most interesting companions in the game (I have 2 50s, a 48 and a 43) out of all the classes I've played, and the warrior had two companions that are absolutely boring and uninspired (broonmark and pierce). The knight also had a very strong act 2 climax that really made me go "wow!". However the ending to both act 1 and act 3 were unmemorable and lame, polar opposite of the warrior who's act 1 and act 3 were both amazing with a boring act 2 in the middle. My 2 cents.
  23. I don't pve at all in this game, but in other games (especially early wow pve) pre-casting was the way to go. Constantly spam dark infusion and if your tank doesn't need a heal 0.3 seconds before it goes off take a step forward to cancel the animation and start casting again.
  24. I honestly don't play my sentinel much, its more like I win against the majority of my sentinel encounters on my sorc. When I am playing my sent however, the difference between a good sorc and a bad sorc is really huge. Some sorcs I just cannot kill 1v1 if they play it well. Sarcasm aside, mercs are lawl. It was like rogue vs mage in wow (back in burning crusade, things are different now). On my mage I would beat about 90% of my rogue encounters (in fact I 2v1ed two rogues at 1850 back when), it felt like a hard counter. But against some of my glad level friends I just could not touch no matter what I tried. I was a 2k player back then, and I'm a 2.2k player now so I feel at least somewhat qualified to make pvp balance judgements. sent vs sorc is pretty balanced (and honestly in the sorc's favor, especially if the sentinel is watchman/annihilation). Its only when you have something else helping close the gap that the sentinel has an advantage. 1v1 sentinel vs sorc is balanced. When you have 5peo
  25. As someone who has a 50 jugg, a 50 sentinel, 48 operative, and 42 sorc, I can honeslty say sentinels are just not as crazy as you make them out to be, a sorc can kite a single mara like crazy. They get one gap closer (not counting predation) and you have a snare and 3-5 ways to create distance on <1 min cd. A mara should never beat a sorc 1v1. They're only really a problem if they have lots of support. The class you should be complaining about is PT.
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